Spring, Day 1, Time: 15:25.20 - Town Phase (Helix Village)
Working together, the party set to burying the three dead after efficiently looting their material possessions and passing them out. Unfortunately, their clothes and boots were completely ruined by the fetid waters. The soft soil and muck of the moor proved easy digging, and within half an hour the party was on its way back to Helix. The journey itself was uneventful and four hours later the group arrived at the village of Helix one member short, with a wounded pony, and a significant amount of silver...
[ ] Visit the Marketplace and Shops - The village is sizable, and while not everything can be found here, the village maintains a respectable stock of goods. (Time Cost: 30 Minutes per stop, Manpower Cost: 1 party member per full STR load of goods)
(10 cp = 1 sp)
(10 sp = 1 gp)
(100 gp = 1 pp)
- [ ] Turgen's Trade Goods
-- [ ] Post, Local (1 cp)
-- [ ] Post, Barony (5 cp)
-- [ ] Poor Wine (8 cp)
-- [ ] Decent Wine (2 sp, 5 cp)
-- [ ] Leather Backpack (1 sp)
-- [ ] Leather Pouch (2 cp)
-- [ ] Leather Quiver (10 sp)
-- [ ] Wooden Chest/Barrel (5 sp)
-- [ ] 1 Days Rations (5 cp)
-- [ ] Bedroll (1 sp)
-- [ ] Cooking Set (8 cp)
-- [ ] Poor Clothing (5 cp)
-- [ ] Decent Clothing (6 sp)
-- [ ] Water/Wineskin (1 sp)
-- [ ] x4 Tourchs (5 cp)
-- [ ] Flint & Steel (5 cp)
-- [ ] Light Crossbow (45 sp)
-- [ ] x12 Crossbow Bolts (3 sp)
-- [ ] Rope, 50' (6 sp)
-- [ ] Special Order - You can request an order via the Silver Standard Caravan Company
-- [ ] Sell Items
--- [ ] List Items
- [ ] The Axe And Anvil
-- [ ] Iron Chain/per foot (2 sp)
-- [ ] Crowbar (2 sp)
-- [ ] Chisel (5 cp)
-- [ ] Grappling Hook (5 sp)
-- [ ] x5 Caltrops (5 cp)
-- [ ] Iron Spike (4 sp)
-- [ ] Shovel (1 sp)
-- [ ] Hammer (1 sp)
-- [ ] Sledge Hammer (5 sp)
-- [ ] Flask (1 sp)
-- [ ] Chain Mail (380 sp)
-- [ ] Ring Mail (450 sp)
-- [ ] Shortsword (10 sp)
-- [ ] Longsword (15 sp)
-- [ ] Broadsword (15 sp)
-- [ ] Dagger/Dirk (5 sp)
-- [ ] Knife (5 cp)
-- [ ] Spear (3 sp)
-- [ ] Shield (8 sp)
-- [ ] Sell Items
--- [ ] List Items
- [ ] Valeron's Fletchery
-- [ ] Short Bow (25 sp)
-- [ ] Long Bow (45 sp)
-- [ ] x12 Arrows (1 sp)
-- [ ] Masterwork Short Bow (125 sp)
[ ] Visit the Village Notice Board - The notice board is located outside of the Aldermen's Hall, and often has jobs posted by local influential people, for a five silver fee, you can post your own notice looking for candidates to work as porters, torchbearers, or mercenaries for your Company.
- [ ] Look for work
-- [ ] Bogling Scalps - "Boglings, having conducted a series of raids on our caravans last summer, have been declared anathema by Baron Ironguard, as such a reward of three copper will be paid on each scalp turned into Alderman Siriac."
-- [ ] Looking for Caravan Guards - "The Silver Standard Caravan Company is offering wages to equal five silver pieces a day, plus two meals, and up to 15 silver pieces in event of an attack, for competent warriors."
-- [ ] Artifacts of Antiquarian Nature - "Offering collectors prices for any artifacts of historical or arcane nature, don't waste my time, or I'll turn you inside out. See me, Mazzahs the Magnificant, at my tower one hour northeast of the village."
- [ ] Post Recruitment Advertisement (5 sp)
-- [ ] Porters - 1d4+1 Level 0 candidates
-- [ ] Torchbearers - 1d4+1 Level 0 candidates
-- [ ] Mercenaries - 1d4 Level 0 candidates, 15% chance one candidate is Level 1
[ ] Visit the Shrine of St. Ygg - A small stone church near the center of the village, St. Ygg is one of the New Gods, whose worship is slowly pushing the old faiths out of the region. Services are held at 0800 and 1900 daily, with exception of the day of rest.
- [ ] Light Healing (4 sp)
- [ ] Major Healing (8 sp)
- [ ] Holy Symbol of St. Ygg (1 sp)
- [ ] Holy Water (2 sp)
[ ] Visit The Rozy Quartz Jeweler And Moneylender - Apparently, the shop's Halfling owner, a Harnold Huwen Reginald Huffnpuff, also known as H.H.R Huffnpuff is a widely known cheap scape. He is also one of the few people in the village with the funds to buy any kind of gem, or provide cash loans. [Time Cost: 1 Hour per selection, Manpower Cost: 1 party member)
- [ ] Appraise Items - Get H.H.R Huffnpuffs estimate on the value of any gems, jewelry, or similarly fine valuables. (Cost: 5 sp per item)
-- [ ] List Items
--- [ ] Sell Items
---- [ ] List Items
- [ ] Request Loan - H.H.R. Huffnpuff offers loans up to 300 gp per level, at a 25% interest rate.
- [ ] Invest Coin - H.H.R Huffnpuff is willing to negotiate with various merchant groups to invest money in their endeavors. This does not come without risk of course...
-- [ ] List Amount
[ ] Visit the Brazen Strumpet Tavern or The Foul Pheasant Tavern - Here you listen for rumors, blow off steam, or buy a round for the gang! (Time Cost: Variable, Manpower Cost: Variable)
-- [ ] The Brazen Strumpet
--- [ ] Listen for Rumors - Word spreads fast, and you never know when an interesting tidbit of information could make or break a score.
--- [ ] Carousing - Tomb Robbing is thirsty work, and if you have the cash to spend, why not spend it? Carousing allows Fighters, Thieves, Dwarfs, and Halflings to exchange their gold for xp. Every 100 gp allows a 1d5 xp gain, and a roll on the Carousing table.
-- [ ] The Foul Pheasant
--- [ ] Listen for Rumors - Word spreads fast, and you never know when an interesting tidbit of information could make or break a score.
--- [ ] Carousing - Tomb Robbing is thirsty work, and if you have the cash to spend, why not spend it? Carousing allows Fighters, Thieves, Dwarfs, and Halflings to exchange their gold for xp. Every 100 gp allows a 1d5 xp gain, and a roll on the Carousing table.
--- [ ] Gambling - Whispers say that the owner, Madam Perni Ticklebottom, runs a gambling den out of her back room. Could be a way to earn some quick coin...
[ ] Depart the Village of Helix - Leave the village and move on to the Overland Travel Phase. Please note your "Marching Order", detailing what sort of formation the group is moving in. (Time Cost: 3 Hours per Hex)
- [ ] Ironguard Motte
-- [ ] Choose movement speed, Double Time (One and a Half Hours per hex), Regular Time (Three Hours per hex), Exploration Time (Four Hours per Hex)
- [ ] Bogtown
-- [ ] Choose movement speed, Double Time (One and a Half Hours per hex), Regular Time (Three Hours per hex), Exploration Time (Four Hours per Hex)
- [ ] The Barrows
-- [ ] Choose movement speed, Double Time (One and a Half Hours per hex), Regular Time (Three Hours per hex), Exploration Time (Four Hours per Hex)
- [ ] Exploration (Choose the next hex to move into)
-- [ ] Choose movement speed, Double Time (One and a Half Hours per hex), Regular Time (Three Hours per hex), Exploration Time (Four Hours per Hex)
[ ] End the Day - Return to your lodgings and rest. Failure to end the day in town, or camp for the night in the Overland or Dungeon Phases will result in exhaustion for your characters and penalties to rolls.