Yeah I wrote so much that they couldn't fit it all in the book, and had to do a separate PDF release of all the things they couldn't fit into the word count.
BYE
My personal recommendation is to ignore all the rules-systems in 2nd edition, and just use it to mine fluff and equipment out of. Fantasy Flight basically listened to everyone who complained about characters being able to do things with 1st edition builds and nerfed it all.
Though the most annoying change of all was not to character abilities, but rather to characteristic generation. Instead of being able to roll and assign them as you see fit, the character generation procedure gives some stats special roll modifiers or penalties, which mean that they must be rolled distinctly, and therefore could potentially result in you getting a low characteristic roll for a characteristic that's important to your build (which has already been set by the time you're actually rolling the dice).
I didn't find any that weren't already in the older systems, but I guess you might not have Only War to do a comparative analysis on...
You really can't mix the two character creation systems without bootlegging together some houseruled monstrosity.
In the end not that different. I was part of the play-test group for the original DH2.0 and it was very different. Completely different way of handling combat, and it took forever. I remember we were running the first splat book (the adventure) and when we got to a combat encounter that increased in size as the combat went on, involving enemies and allied NPCs, and involved the DH2.0 vehicle rules we all just collectively gave up.Sounds neat. So how do things work between the two editions?
I am in favour of female Space Marines, but I think that if the reason you want female Space Marines is porn or hentai, then you should never be allowed to look at a picture of female Space Marine ever again.
I feel like the idea of inclusivity for inclusivity’s sake has unfairly soured me on female Astartes, even though I might like the idea under the right circumstances. I’ve actually never been a particularly big fan of Space Marines even though I like many aspects of the 40K setting. Really, making Astartes chapters vary more might make them more interesting to me and, within that greater variation, some of them could be female.So, why are you in favor of FSM? Personally, I'm not inherently opposed to the idea, but I've never heard a compelling case for why doing so is a good idea.
. I’ve actually never been a particularly big fan of Space Marines even though I like many aspects of the 40K setting. Really, making Astartes chapters vary more might make them more interesting to me and, within that greater variation, some of them could be female.
Crying about how they can't have children probably. As far as I know, Astartes are either sterile or incompatible with baseline humans, something that seems to affect on average women more than men. Then again, Astartes are so heavily indoctrinated, the idea of children might not even cross their minds.What would you be looking for in terms of variety that the current chapters don't have or don't allow?
A lot of Kill team stuff actuated has a lot of narrative stuff around it.I’m thinking of getting into Kill Team with a Chaos Cult themed force, using some of my Diaz Daemonettes and some human models. I’m more into 40K from the role playing side than war gaming, but I think it could be cool to combine KT with some narrative and fluff for the characters and missions.
I feel like the idea of inclusivity for inclusivity’s sake has unfairly soured me on female Astartes, even though I might like the idea under the right circumstances. I’ve actually never been a particularly big fan of Space Marines even though I like many aspects of the 40K setting. Really, making Astartes chapters vary more might make them more interesting to me and, within that greater variation, some of them could be female.
I think that a reconceptualization of the Astartes that might interest me is if each chapter was more unique in style, combat tactics, armor, weapons, etc. For example, one chapter wears light armor and is super fast. Another chapter is the reverse, they are all basically terminators. With Blood Angels, if we go with the vampire theme, focus more on their supernatural physical prowess, their thirst for blood, maybe regeneration or something. Not just red armor. With Chaos Astartes they could go even more wild - Alpha Legion could be all stealthy models, no power armor as we normally recognize it. Some chapters are a bit more unique in that regard and they are cooler for it, in my opinion.What would you be looking for in terms of variety that the current chapters don't have or don't allow?
I have no interest in Astartes having children, unless they were really heavily thematically changed, I don’t think it would make sense.Crying about how they can't have children probably. As far as I know, Astartes are either sterile or incompatible with baseline humans, something that seems to affect on average women more than men. Then again, Astartes are so heavily indoctrinated, the idea of children might not even cross their minds.
Yeah, the campaign has interesting potential for that. I was thinking it might be cool to use a wiki to describe the sector we’re in, the major movers and shakers there, our important characters, and how the results of various battles change things.A lot of Kill team stuff actuated has a lot of narrative stuff around it.
In some regard, what I am asking for is likely too much of a thematic change to be practical, since the Astartes originated from a common design in the fluff.
Apologies if you thought so, but that wasn't aimed at you. It's just I cannot imagine what possible conflict there could be with FSM other than biological ones, with how Space Marines are sterile. Even if FSM existed, they would be the same as SM in looks, behavior, and culture; meaning there's no point to them.I’m also not crying,