Honestly I'm surprised GRRM or another fantasy writer of his level hasn't hire you as a map maker yet!
Your stuff is much better than the official maps I see in ASOIAF.
Your stuff is much better than the official maps I see in ASOIAF.
Compensation is... well, hopefully adequate most the time. There's a lot of competition in this little niche, and if you're doing the fully handdrawn stuff like I do you obviously can't compete with the prices that some Pakistani guy on Fiverr throws out for maps he's doing on Inkarnate or Wonderdraft with no or hardly any additions.I hope that you got generously compensated for your work! I myself could unfortunately never personally make maps as beautiful as these ones.
Huh, I was prepared to tell you that the guys and gals working for the big hitters are way better than me, but then I looked at Jonathan Roberts who did the maps for the GRRM compendium, and whose tutorials I used frequently in my earlier mapmaking days... and I think I don't have to hide my maps when compared to his (his GoT city maps are still way out of my league, though!).Honestly I'm surprised GRRM or another fantasy writer of his level hasn't hire you as a map maker yet!
Your stuff is much better than the official maps I see in ASOIAF.
I'm going to let you in on a secret: I have no clue about the Battletech tabletop rules.Huh. I believe these central hills are pretty good for taking control of the battlefield, aren't they?
I didn't want to have it look all samey. There are way too many official maps on DTRPG that are just utterly lazy (leaving out those from Kat Wylder). This here, for example, costs $1.99 and would take anybody only tangentially familiar with GIMP, Krita or PS probably all of 20 minutes to draw.Woods provide cover which gives an edge, but they also make movement slower which removes bonuses for moving fast. Ideally, you want to spend all your movement in a straight dash up until your last one that goes into the woods, but woods inconsiderately don't always grow in perfectly positioned 1-hex patches.
I'm really digging how varied this map is though, especially the lake, way too little water in most BT maps for my taste. One of the reasons boats tend to be never-used is because there're almost no maps with rivers, coasts, and lakes for them to operate in.
Yep, you're right on all counts. You do get the 4 initial images, and you have to play around with them and the prompts a bit. Still, Midjourney's speed and general output far outpace anything Disco Diffusion has to offer.To get good art from an AI you usually have to work iteratively. Midjourney is definitely the one I think is superior at the moment.
I'm not sure how you got only one pic though, normally Midjourney gives you four for your first prompt, then you pick the best one and ask for (V)ariations on it, then repeat. After several iterations usually you can home in on what you wanted, unless it's very esoteric. I never did get it to give me a Pile of Grass Eating a Sandwich I was pleased with.
All the good Midjourney art is typically the result of half a dozen to two dozen Variant runs to remove the dross early images and teach it to produce a good one.