Tyzuris
Primarch to your glory& the glory of him on Earth!
I highly recommend it. It's so cheap on Steam these days and it has a wide variety of mods available.Not yet no.
I highly recommend it. It's so cheap on Steam these days and it has a wide variety of mods available.Not yet no.
Personally, I wanted the option of asking him to have him and those who are with him defect from the Enclave or something like that. Autumn isn't a genocidal idiot, has a decent head on his shoulders given that you can convince him to surrender if you got a decent enough speech skill...
Given that doing that would take a better part of a decade just to get it working right...IMO FO3 should have been more similar to FNV or 4 in terms of its endings:
1. BOS, neutral/good ending. Mostly as canon but introduce more doubts about BOS' ability to govern Capital Wasteland and hint at Maxsonism.
2. Enclave, neutral/evil ending. Enclave rule Capital Wasteland with martial law, but have abandoned racism and there are hints that they may restore democracy in future.
3. Eden, evil ending. Entire CW gets genocided, including most of the Enclave (those who fought for Autumn). Robotic armies hunt down survivors.
4. Leave us alone!, neutral ending, "yes man" style in that it's a failsafe. Both Enclave and BOS get kicked out of CW, it's left unclear whether the local settlements can survive the super mutants.
5. Synthesis, best ending. Enclave and BOS negotiate alliance, eventually merge peacefully. Epic battle against super mutants takes place, they along with Eden are totally defeated. Hardest ending to get.
Given that doing that would take a better part of a decade just to get it working right...
I'm looking at this from a code perspective though... but that is a good idea.The purifier battle can be used as the scenario for 1, 2 and 3 just fine - similar to how FNV ends at Hoover Dam. The only endings which require a new scenario are 4 and 5.
I'm looking at this from a code perspective though... but that is a good idea.
Mostly because it'll take more than five years to develop...You know that hypothetically this is Beth doing this. Mods will fix it.
Mostly because it'll take more than five years to develop...
But the publishers don't want that sadly enough.If they don't want to release it in a buggy half-finished state.
I got a Nanosuit Mod with advanced weapons and I've been having a blast!
But the publishers don't want that sadly enough.
That was my go-to armor mod outfit for my Fallout 4 female character for a while, then I went to the Sirius Assault Armor mod which I like even more, she kicks serious ass now and looks good wearing it too. The Nanosuit armor mod is still a must-have for my female companions though, I typically have Piper and Cait wear it.
For my current female Fallout 4 character she's decked out in the Sirius Assault armor (with exoskeleton add-on), I utilize PMC armor mod for a chest rig, Nanosuit Armor for a belt and accessories, Galac-Tac Redux mod and West-Tek Goggles mod for helmet and NV goggles setup, and Wasteland Tactical mod for a backpack. If she goes swimming I'll deck her out in the Tactical Combat Swimwear mod, if she goes hunting and wants to blend in with the surroundings I outfit her with the Ghillie Suit mod.
My weapons setup would take another page to describe, I use mostly real-world weapon mods. Yeah...I use a lot of mods for Fallout 4. Somewhere around 258 or so I think.
Is it just me, or does the Fallout 4 mod scene lean way more toward the call of duty tacticool side than in previous games?
Like, NV and 3 had loads of mods to add new weapons, but I feel like they were a lot more focused on stuff that fit the universe or the setting. NV had loads of guns mods, but the popular one are mostly retextures or stuff that fits that kinda cowboy feel that the game had. Whereas 4 has lots of modern guns with mods to given them ACOGs and laser sights and that kind of stuff that hasn't really been a thing in previous games and doesn't fit in with the universe.
Granted, I'm not exactly innocent here, I just cleared out a super mutant camp with my M392 DMR that has a million differant scope mods and alternate ammo types and laser sights.
True, but then again that is due to the engine they have been using (and are still using) for ages starting to break down. No publisher is going to agree to a new engine anymore, not with how much time and money is required to make it work, make a manual for, etc.I mean, Bethesda games are infamous for their bugs.
But to delve into your question, I think it's because while the weapons in Fallout NV were actually pretty decent and had closer to a real-world feel in most cases, barring the more scifi weapons. The weapons of Fallout 4...eh, leave a lot to be desired, IMO. The weapons just look rather clunky and not at all aesthetically pleasing, so yeah, I think there was enough dissatisfaction there that the modding community took matters into their own hands, and presto.
True, but then again that is due to the engine they have been using (and are still using) for ages starting to break down. No publisher is going to agree to a new engine anymore, not with how much time and money is required to make it work, make a manual for, etc.
re fo4 guns
the issue i have is that many of them don't make sense
ex.
only 1 gun uses .44 ammo but there are 2 different .45 smgs