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  1. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    You misunderstood me. 40k weapons can reach out much farther the range where they can expect to get a positive sensor return from active sensors, so they don't run active scans to avoid giving thier position away. If Starfleet is running around blasting out sensor pings, the imperium will see...
  2. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    There is not. No, it's not presented as unusual. Using active sensors is like looking for someone with a flashlight. You might be able to see them, but they will definitely see you. In ST, weapon ranges are shorter than sensor ranges, so even if you're position is exposed you won't eat a...
  3. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Ok, that might have been my bad, I checked the other wiki, which said this: Caves of Ice and Traitor's Hand come to mind, where the imperium sends backup to a planet where orks crash landed on another hemisphere in time to defend the one installation on the planet, and in the latter they not...
  4. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Sorry, forgot I quoted you. The video you linked is neat, but it's just fanfiction, and unless there's a specific point you from it you want to address, I don't want to watch a 25 minute video for this.
  5. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    That's incorrect on one count, and exaggerated on the other. The imperium has instant FTL comms, via astropaths, there's no significant delay between sending and receiving a message. Those messages are not always detailed, but basic information can usually be sent just fine. The imperium can...
  6. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Regarding the overrall thread topic, for the record I don't think the federation is all that likely to run into significant opposition from the imperium. Yes, the imperium won't like them, they're clearly all heretics and blah blah, but the imperium doesn't like a lot of people and unlike, say...
  7. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Not really. Yes, the Federation has easier communications and can move ships around on a more precise timetable. The issue is the sheer FTL speed the imperium enjoys. Yes. Imperial ships will reach their destination with an error bar of a week and a half either way. That doesn't matter when it...
  8. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Fair point on the physics bit, but "not unfamiliar with" is.....a bit of a stretch. People in ST are used to there being, like, 3 guys that get hit with some sort of psychic thing and slowly go nuts/bodtpuppeted. Having the entire crew get hit is much more rare and much, much more prone to...
  9. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Eh, that seems like a bad episode to cite, given that shields were completely unable to block out the aliens from telepathically communicating with Chakotay. And that failure is not a one off thing, shields consistently fail to block psychic influence (Nemesis, Bliss, The Loss), and have...
  10. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    It's my understanding that the issue with Eldar is that they're hard to hit because thier holofields make it hard to get an accurate firing solution, not because they can't be caught. And Nercons are just across the board superior, catching up in one area still means the imperium is outgunned...
  11. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Not necessarily. For all we know Imperial plasma drives are far more capable per ton, and it's only the far greater mass of imperial ships (both in absolute terms and in lacking the mass-lightening technology that the federation possess) that means they're more sluggish. Also, tactical...
  12. Battlegrinder

    What If? Star Trek Federation is transported into the 40k galaxy

    Void shields work like that in the rules for BFG, but in normal tabletop 40k they block everything, including physical projectiles and ordinance (and in fact can even save against weapons that would normally bypass all defensive armor or shielding, which is pretty close to "nothing can get...
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