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  1. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I wonder how many Pre-War soldiers in T-51B armor to take out a Nano Suit soldier? I feel like the armor will make it difficult for the Nano Soldier to quickly dispatch them (Death Claws can toss cars and the Deathclaw animation indicates it can resist that level of strength to a degree.) We...
  2. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I still don't think it's supposed to be man Portable if the arguement is primarily supposed to be in game inventory. 🤷 That's like saying you have infinite strength in Fallout because you can carry an infinite amount of weight without your legs crushing underneath it all it does is make you...
  3. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Where is it said that it's man portable?
  4. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Well yeah it's target the least armored areas meant to allow flexibility, the actual plate armor is Invulnerable not even getting scratched on their paint job. Not necessarily, Fallout power armor has really good kinetic energy absorption since without any armor modifications they can survive...
  5. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Fallout 76 shows T-51B armor (Without the helmet) can keep a wearer in power armor alive after body slamming a mine, the concussive force of the blast does keep them out of the fight but they did SURVIVE and manage to make a full recovery, keep in mind they were still miles away from any...
  6. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Yeah the NCR put up a valiant fight and exploited the main flaws of Power armor and that's poor agility, if you can get close to a power armor user you have a chance to hurt them with precision. It still takes a lot of factors involved to score that kill though. First you need to get the PA...
  7. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The FO TV show lists the 7.62 ammo box as NATO in episode 1 so it should be 7.62 x 51 Caliber. This also matches the lore in FO Tactics that the M14 uses NATO ammunition which is semi canon.
  8. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    We know for a fact it's using the high caliber on the M14 that would be the default https://armyhistory.org/m14-rifle/#:~:text=Although%20the%20M14%2C%20firing%20the,carry%20more%20ammunition%20into%20combat.
  9. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Actually upon review we see a NCR Trooper has to use their M14 to shoot the Brotherhood Knight pointblank in-between a gap in the leg armor to knock them down to one knee after sneaking up from behind. Considering they went through all the trouble (4 NCR Troopers, three to hold the neck+arms...
  10. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    It is very implausible, the show managed to get it done because the PA trooper was reeling from an explosion so they used the chance while he was disoriented to stick a gun barrel down his neck while the other troopers barely slowed down the PA arms from going up. Overall the Observatory fight...
  11. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Plus the Fallout show basically confirmed you needed armor piercing ammunition targeting a weak spot in the armor to kill the users in a inferior set of armor. The T-51B should be more resilient than the T-60's that were no selling bullets here If anything I only see small arms taking down...
  12. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Why does everyone assume the Battle of Helios 1 meant the NCR only used small caliber round rifles instead of .308's and explosives as would be present in formations of 15-20 men? The NCR at that time would have had access to this because the Battle of Operation Sunburst took place before the...
  13. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Fans when they complain Bethesda retcons armor not being Bulky like the original games. Fans when they complain Bethesda does not retcon armor so it doesn't have hydraulics by the limbs like in a random poster that's in the original game. . . .
  14. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    To add to this. He will have 5x the HP of the MKII Will be able to self repair at 2x the rate of MKII Instead of shooting grenade rounds will shoot Mini Nukes 2x fire rate for missiles And the laser gatling is replaced with a Plasma Caster. I'll also give him an Invulnerability mechanic...
  15. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I lik it, I shall name this armor of his after you in the campaign BASSOE Armor Battlefield Assault Support and Securitron Entity
  16. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Tinkering with a Courier 6 Boss fight concept. Opening attack, Archmides II Blast. (Powerful one time use Alpha Strike) Phase 1. Using AM Sniper with Stealthboy (All attacks are Disadvantaged until Stealthboy expires), once health is depleted to 50% they use a Superstimpack and move to Phase...
  17. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Dust Storms (Perception Debuff, removed by short resting) Cold Temperature Drops (Agility Debuff, removed by short resting) High Temperature (Endurance Debuff removed by drinking water) Random Deathclaw attacks (Just "Hard" Fight) How bout any of the following can happen?
  18. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Well yeah my DnD campaign is taking place in New Vegas, it's a West Coast campaign cuz people asked for it on Discord. I suppose we can still do some weather shenanigans like rain but not rad storms.
  19. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Rad Storms are kind of a East Coast phenomenon. New Vegas wouldn't experience that because House shot down the majority of nukes before they arrived, I don't even think NCR territory experience rad storms. The only way players in the campaign could experience that is if they got teleported to...
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