Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

ShadowArxxy

Well-known member
Comrade
How many small craft does it carry?
Because I have the feeling that it should carry Dropship missile boats. And small craft missile boats, like this one.

Oh. I think I have a name for it: Manticore.

Twenty drop collars, plus 36 ASFs and 4 Small Craft -- the latter being pretty much the "usual" air wing I put on most of my larger WarShip designs, intended as a defensive CAP and a basic utility shuttle complement.

Oh. I think I have a name for it: Manticore.

@LordSunhawk already named it the Ticonderoga class, sorry.
 
ShadowArxxy - Come to the Dark Side, We Have Cookies II

ShadowArxxy

Well-known member
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Omake: Come To The Dark Side, We Have Cookies Missiles, Part V

“Now things are even worse,” declared Willis, waving a water bottle and swaying in a not very good imitation of drunkenness.

“I take it the official design work on Thanh’s anti-fighter idea is completed, then?” replied Jackie wryly.

“They completely fail to recognize the evawfulness of this concept!”

“Evawfulness is not a word, dear.”

“Abominality, then!”

“Abominality is not a word either.”

“Well, they both ought to be.” Despite his advancing years, Willis still managed to produce a sulk that was equal parts comically childish and cheerfully roguish. “The Admiralty not only fleshed out Thanh’s anti-fighter WarShip concept as the ‘Ticonderoga class Heavy Cruiser’, but also came up with a DropShip version that they’re calling the Kirov class Aviation Cruiser.”

Jackie skimmed the secure datapad with professional interest. “Hmmm. This is really quite clever; it uses the Barracuda missiles off the Morristown for extended-range capital punch without having to wait for Killer Whales, with massed LRM-20s and a few Gauss Rifles for support. We could actually have this in production within the next five or six years.”

“It’s an evil one-trick pony with bonus evil.” grumbled Willis mock-sullenly, “Also slow, fragile, and nearly as expensive as a Royal Sovereign for a lot less total firepower.”

“And the fact that ASF pilots find it rather difficult to dodge four dozen capital missiles and almost three thousand LRMs per volley?”

“Like I said, pure evil.”

At that moment, Thanh entered the room with another datapad. “I regret everything. System Defense Command got in on the massed capital missile concept, and . . . ”

“I’m guessing a space station can carry even more extreme numbers of Barracuda launchers?” Jackie gave her daughter an amused grin.

“Their initial design draft had over two hundred Barracuda launchers, Mom, and they only gave up when S.A.R.A.H. pointed out that while it technically all fit, a 150,000 ton battle station with literally 95% of its mass devoted to missile stores would explode if you looked at it funny. The revised proposal carries more sensible numbers of capital missiles, but they made up for it by mounting LRM-20 racks in batteries of fifty-eight.

Willis made a strangled wheezing sound that appeared to be equal parts shock, amusement, and schadenfreude. “Good God, the fire control required for that many…”

“Can be brute-forced for surprisingly little tonnage as long as only a modest number of larger weapons are mounted alongside them.” Thanh handed over the datapad. “Given how inherently vulnerable the stations are to being swarmed, System Defense Command feels that saturation fire from a network of relatively small auxiliary stations is actually a viable concept.”
 

ShadowArxxy

Well-known member
Comrade
Are those stations designs legal? Because if so we want them

I haven't finalized the design yet, but yes, it is in fact rules legal. The fundamental problem is that all stations are hard-coded to a structural integrity of *one point*, which means a 149,500 ton station can carry a maximum of 6600 points of armor protection, i.e. Armored 33. That's not strictly *terrible*, but it's very, very weak armor for something so big and powerful.

(And it's only that decent because stations get *capital scale* armor.)
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
To be fair you can get pretty decently protected stations the problem is that they need to be roughly the size of the M-9
 
Turn 52 - Illuminates My Soul

LordSunhawk

Das BOOT (literally)
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Turn 52 - Illuminates My Soul

As the Drac force burns in from the Nadir, bypassing the Star Fort there, you force yourself to not focus exclusively on the incoming threat.

And instead you read some reports from the Special Branch. They’ve finally cracked the maze of shell companies that obscured the ownership of the law firm that has been coordinating the, well, perversions of the oligarchs, and they discover that it is actually owned and operated by the sixth oligarch, the one who’d been the most slippery fish of them all. It appears the old bastard runs the entire thing as a means of generating endless blackmail on his rivals in the media business, thus ensuring that his firm remains the ‘top dog’ in the market with the single largest market share of them all.

It turns out that the wily old bastard is merely continuing in his father’s footsteps, as the long deceased man had been one of your grandfather’s… agents, using blackmail, bribes, and assassination to eliminate your grandfather’s enemies. His father had served your great-grandfather as a spymaster, but evidently your father and the bastard in question had a falling out, leading to the old man going fully private sector. Now the bastard is sitting in his web, with agents and intrigues spanning the political, economic, and media landscape of Griffin’s Roost.

But webs, and spiders for that matter, are most dangerous in the dark, when they can hide and work their schemes and plans in secret. You now knew about him, and with the final keys to the puzzle in your hand you are in a position to decisively crush this monstrous arachnid (to keep the analogy going as long as you possibly can to keep from screaming in rage).

The good thing is you no longer need to wait. You finally have enough legal evidence and proof to wrap up the entire evil stinking mess and consign it to the trash can of history, where such foulness and evil ultimately belongs. You not only have the direct evidence of the crimes of all of the big fish, but you now have the full financial history of every single account used to pay out bribes, payments to enforcers, thugs, and murderers, all of the blackmail material, all of the communications, everything.

You call in Janet and give the order. The oligarchs fall. Today.

Special Branch, accompanied by the Royal Grifftiger Mounted Police and with the full assistance of the Imperial Guard strike simultaneously across the Griffon system. Over four thousand suspects are arrested in the first fifteen minutes, within the hour that number has been multiplied by ten. By the end of the day over a hundred thousand individuals, most of them ‘little fish’ involved in peripheral corruption, money laundering, and participating as couriers and such, are in custody and the jails are bulging at the seams.

What makes it especially sweet is that you are in a state of martial law and emergency thanks to the incoming attack. That lets you ignore the little niceties and courtesies like ‘timely arraignment’ and ‘bail’, as your garrison forces on Griffin’s Roost prepare for the invasion you keep their construction crews busy building prison camps to hold all of the prisoners, who are being held incommunicado without bail or counsel ‘for the duration of the emergency’.

The best part? There is absolutely no need to cut any plea deals in exchange for testimony. You already have more than sufficient evidence to put every single perpetrator involved away for life… at the minimum. For most of them you have enough for a noose.

That reminds you, you could be really vicious, at least to the big fish… technically you are in a state of war, technically their actions have distracted you from the prosecution of that war, so technically you could charge them with High Treason with a lovely little ‘in time of War’ rider, which would allow you to have those convicted of that cut, drawn, and quartered rather than merely hung by the neck until dead.

[]The bastards deserve it!Unknown Effect
[]Dead is Dead, no need to be excessive about itUnknown Effect

The planet goes to full lockdown as the enemy armada approaches. SARAH noted that the course of the invaders would pass by a transient pirate point about 6 hours short of orbit, and that the Dracs appear to intend to insert the station they’ve been towing along with them into orbit to support their operations rather than use it as a KEW.

Sure enough, as the Drac forces pass the pirate point it erupts, 20 Monoliths jump in and release 180 dropships, including sufficient Overlords to drop 15 regiments of mechs on the planet, along with 65 of the abominations of technology that are the pirate Stinger dropships. The newcomers detach and accelerate hard, quickly matching velocity profiles with the incoming force.

325 enemy dropships. Yet even with those massive numbers, your defensive forces actually outmass the enemy. 60 dropships, 5 defensive space stations, including 4 of the new Mk 1 Naval Defense Stations, are a frail shield against the horde, but your formation includes Royal Sovereigns, freshly repaired after the battle at the Zenith, HMS Renown, the Devastations… what you lack in quantity, you make up for with quality.

Defensive aerospace fighters soar from their bases, 26 wings strong. Even the training wings from the Aerie take to the skies, piloted by a mix of instructors and the best of the graduating class pilots. On the ground the garrisons are at their posts, all fortifications are fully manned, and the mobile forces are ready to react to wherever the enemy lands. 1st Armored Division, 3rd Armored Division, 1st Rapid Reaction Force, the Imperial Guard… You match the incoming enemy, at least in numbers of regiments, but theirs are battle hardened, and probably all mechs, while yours are a mix of mech and conventional formations who have never heard a shot fired in anger.

The engagement begins.

A swarm of sub-capital missiles, lasers, and cannon erupt from your forces, answered by the 20 modified Overlords of the enemy, each firing a quartet of light cannons in reply. Your forces keep the range open for as long as they can, delaying the engagement to give the long range naval artillery the chance to soften up the enemy. The fighter’s surge forward, beginning their own orbital dance as swarms of Sabre and Swarmer fighters engage your heavier birds. You have SARAH turn off the unit icons for the aerospace fighters, as there were so many they were obscuring the rest of the engagement.

The mass of enemy dropships close inexorably, the light and agile Achilles, Avenger, Leopard-CV and Stinger dropships screening the Overlords, taking hits that would have jeopardized the landing force. It is obvious that as far as the Dragon is concerned their only objective is to get those Mech carriers to the ground, every other dropship in the force is expendable to that goal.

You hold your breath as the first Overlord catches a Piranha missile in the drive and detonates. 2 more of the transports join the first in death, but ultimately the screen was too thick, the Overlords reenter, burning in to land on Castor. Enough transports to carry 14 regiments, and they’re landing. Your ground forces will be facing an extremely stern test.

In orbit the battle continues, freed from the need to defend the transports the enemy assault dropships maneuver aggressively against your forces, which ironically plays to your strengths rather than theirs. The engagement grows fiercer and fiercer. The enemy forces are attriting rapidly, but you are taking losses of your own.

HMS Hardy, the oldest of the Tyrannosaurus class vessels present is swarmed by a quartet of Achilles and left a drifting hulk. HMS Eden is destroyed in a collision with a half-crippled Leopard-CV, while HMS Doon suffered a death of a million cuts from the enemy aerospace fighters. HMS Devastation attracts a disproportionate amount of attention from the modified Overlords carrying the light sub capital cannons and is battered into destruction, although not before taking out the last of the 20 ships focusing fire on her. HMS Repulse had been in the thick of the fighting, seemingly enduring the incoming fire and shrugging it off, before the Devastation-class vessel suddenly detonates in a massive explosion that briefly rivals the brightness of the sun.

Both the 1st and 2nd Planetary Defense Wings of aerospace fighters are utterly devastated in the combat, taking crippling losses and being effectively destroyed as effective formations for now. The 2nd Patrol Wing is likewise rendered hors de combat.

Losses, yes. But ultimately? The Drac forces in orbit are annihilated to the last fighter, and then your remaining forces burn hard for the pirate point and the 20 Monoliths. An hour before they arrive, the Drac jumpships attempt to jump out… and 14 of them disappear, 2 more detonate in massive explosions, but 4 are left behind, drifting without power. By the time your forces arrive they are able to board those four, finding the crews dead and the vessels rather crippled but repairable.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
well the losses sucked but those jump ships probably made it worth it. And the dracs just lost 3 years of jumpship production and a fair few years of dropship production. Also we hold the orbitals and have subcapital weapons...any Drac formation in lightly inhabited areas needs to have steel rain hit them. Hell blast let's blast the transports to remove their supplies and repair facilities so they are at a major disadvantage.
Also I have a official proposal to make
[X] Have some of the next batch of dropships proudly bear the names of every dropship we've lost against the Dracs both in this and prior engagements.
 
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Decim

Chronic on/off lurker
Is now the time to use the "nuke them from orbit meme"?
Not particularly, no. They're mostly on or around our capital, which makes orbital strikes really complicated because it's densely populated, so care must be taken that damage from orbital attacks to our civilians and infrastructure are limited. I guarantee you that there will be instances where it gets ordered, but it'll be something that gets monitored very carefully.

Anyways, the DCMS ran for this thinking along IS lines, considering that (not entirely without reason mind you), the important points to hold are the planets because that's where the majority of industry and population is held in the IS. Hold the planet, hold the most important pieces of civilization. Unfortunately for them, only about half of our ASF, tank, and 'Mech production is actually on Griffin's Roost, comprising much less than a third of total manufacturing once dropships are taken into account.

So by committing this hard, they've trapped their ground forces into a position where they can do a lot of damage, but it's nowhere near enough to actually cause Griffin's Roost to collapse, even if they completely overrun our capital. The Sun has not yet set on the Empire.

The DCMS is on the clock to try to win the planet. They're outnumbered, but do have quality on us for now, but reinforcements from Nowy Gdansk could rip up their plans, not to mention they don't have any kind of resupply or reinforcements on their part. It's going to be hard. It's going to be very bloody, but we can hold them dammit, and if they try lifting off to conquer the rest of the planet, well, then they're fucked.
 

Tel Janin Aman

Well-known member
Comrade
What kind of aerospace assets do we still have? Hopefully enough to get rid of the second station so they can't resupply as I imagine was their original plan.
 

Culsu

Agent of the Central Plasma
Founder
I'm going to contest the point about not using orbital bombardement to take them out. You don't honestly believe that fourteen enemy regiments fighting our own forces in suburban and urban territory with no holds barred is going to be any less destructive than our ASF and droppers thinning out the Dracs from orbit? At least that way we can conserve a certain part of our own troops and facilities before they get mauled by the Dragon. It's not ideal, but we're in a knife fight, and it's better to risk getting hurt going for the enemy's throat than risking a drawn-out brawl where one slip-up can see us finished.

[X] Dead is Dead, no need to be excessive about it
 
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Vilegrave

Well-known member
The DCMS is on the clock to try to win the planet. They're outnumbered, but do have quality on us for now, but reinforcements from Nowy Gdansk could rip up their plans, not to mention they don't have any kind of resupply or reinforcements on their part. It's going to be hard. It's going to be very bloody, but we can hold them dammit, and if they try lifting off to conquer the rest of the planet, well, then they're fucked.
Quality of mechwarriors maybe but i highly doubt their mechs themselves can match up to the more advanced stuff we've got rolling out.

If nothing else we are going to outrange them at the start of every engagement thanks to the ER-PPC's.
 

SuperHeavy

Well-known member
It's going to be hard. It's going to be very bloody, but we can hold them dammit, and if they try lifting off to conquer the rest of the planet, well, then they're fucked.
Sadly I imagine that those ground forces have been given nuclear denial weapons to make sure if they can't take their primary targets then they are still burned down. They left suitcase nukes for minor infiltration team that was assaulting what they saw as a relatively easy target. I would put decent odds on them carrying more of the same if not something heavier at this point.
 

Culsu

Agent of the Central Plasma
Founder
Sadly I imagine that those ground forces have been given nuclear denial weapons to make sure if they can't take their primary targets then they are still burned down. They left suitcase nukes for minor infiltration team that was assaulting what they saw as a relatively easy target. I would put decent odds on them carrying more of the same if not something heavier at this point.
All the more reason to wipe them out from above with extreme predjudice.
 

ShadowArxxy

Well-known member
Comrade
[X] The bastards deserve it!

This is not a 'technicality' in the sense of offenses unrelated to the conduct of the war that merely happen to happen during wartime. The large-scale subversion of Her Majesty's government enforced by an ongoing, systemic campaign of murder is in fact a severe detriment to the readiness of our state to fight the war, and not one of them ever repented enough to stop, much less turn state's evidence against their co-conspirators.
 

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