Gundam Fire Emblem: Zeonic Chronicle (Fire Emblem/Mobile Suit Gundam)

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Thunderscourge

Emulating Kill em All Tomino in all Games
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Fire Emblem: Zeonic Chronicle
(A Mobile Suit Gundam x Fire Emblem story)

Äerdkugel: The continent upon which the story takes place, a gargantuan landmass with a wealth of islands surrounding its edges.

Äerdkugel Federation: The ruling power upon the continent of Äerdkugel established upon the defeat of the Tyrant Dragon Tor by the heroes who liberated the land. It is comprised of various states each led by a descendant of the Nine Holy Dragoon, though with time these states have grown to possess political divides and beliefs as compared to their initial shared vision of liberation and freedom. Throughout the ages it has grown to possess a cumbersome and highly bureaucratic system of governance, something exploited by its many Lords to impose high taxes and deny freedoms with little fear of reprisal thanks to the overwhelming power of its military might.

Äerden: Rarely used term to refer to the mainland Federation states as a collective, instead used colloquially to refer to their population as a collective.

Bardot Policy: A series of economic and state decisions within the Federation to apply pressure upon Säit Three to keep it subservient and weak compared to the main Federation states.

Carbine: One of the Nine Holy Dragoon whose family was gifted the power of Metal by the Holy Dragon Maruss. Most notable in the present day for their supplying the Federation with all of its military equipment and gear, utilizing their power to hone the craft to an unparalleled degree.

Deikun: A once beloved leader in the time of the Holy Dragoon, he had been gifted the power of Fire by the Holy Dragon Zieg but tragically perished at the hands of the Tyrant Dragon Tor before he could join the other nine. His beliefs and actions would inspire ideals of freedom within the Säit throughout the years since, though a lack of political unity has prevented such a goal from materializing as of yet.

Dogatie: One of the Nine Holy Dragoon who through now unknown circumstances came to leave the Federation long ago and found the faraway nation of Jupitris upon a previously unexplored continent. Despite their distance their existence looms as a possible future threat to the Federation's own dominion and so the Säiten possess their own military forces and naval forces to prevent invasion, albeit under strict supervision by the Federation's own armed forces.

Eschonbach: One of the Nine Holy Dragoon whose family was gifted the power of Ice by the Holy Dragon Reycom. Their present leader Josephyr Eschonbach has a poor opinion of recent efforts made by the Zabi Family to unify power within the Säit, distrusting their intentions and considering them upstarts.

Fire Emblem: An ancient relic possessed by the Raye family that had been used to defeat the Tyrant Dragon Tor. Said to possess enough power to turn the tide of a war single-handedly, it is both the source of the Raye family's strength and their misfortune as others seek its power for their own ends.

Fleming: One of the Nine Holy Dragoon whose family was gifted the power of Thunder by the Holy Dragon Kanzas.

Jupitris: A nation founded well beyond the Federation's sphere of influence, led by the descendants of Dogatie the Holy Dragoon who left the Federation under circumstances unknown to most today.

Karn: One of the Nine Holy Dragoon whose family was gifted the power of Earth by the Holy Dragon Belzac. Joining the crusade around the same time as the Zabis the Karns possess less political power than their peers, but have been entrusted with managing the resource-rich island of Axis by the Federation.

Marcenas: The ruling family of the Federation whose ancestor through charisma brought together the heroes known as the Nine Holy Dragoon. With the hero Ricardo Marcenas having perished at the conclusion of the conflict his son Georges would become the Federation's first king with his father as a martyr figure to inspire them for years to come.

Naliss Zabi: The deceased wife of Degwin Zabi and mother of his children, she passed away in the birth of Garma in part due to the near destitute living conditions of the time within the Säit. Kycilia is said to resemble her.

Nine Holy Dragoon: Heroes gifted the power of Dragons to defeat the Tyrant Dragon Tor and their followers in ages past. Together they would form the Äerdkugel Federation, with their leader Marcenas' family being served by the other eight as regional governors upon its founding.

Raye: One of the Nine Holy Dragoon whose family was gifted the power of Light by the Holy Dragon Shirley, most known for being the Hero to ultimately defeat the Tyrant Dragon Tor with the mysterious Fire Emblem. While once prominent their noble lineage has fallen on hard times and now only holds domain over the newest and smallest Säit known as Noa.

Revil: One of the Nine Holy Dragoon whose family was gifted the power of Wind by the Holy Dragon Syuveil and who served as the right hand and confidant of the Hero Marcenas. Having organized the war effort against the Tyrant Dragon Tor the Revils have long served as the primary military leaders of the Federation directly under the Kings of the Marcenas family, though to prevent the possibility of coups their political power has been limited since the Federation's founding days.

Säit: A numbered collection of islands ruled by regional governors in the name of the Federation and its economic benefit. Seen as vassal states at best, they are exploited for their resources and their distance from the Federation court sees them possess little influence upon its decisions and policies. They do not possess official names beyond their numeric designation, but their inhabitants colloquially call them various names regardless.

Säit One (Zahn): The first of the Säit established, colloquially known as Zahn.

Säit Two (Hatte): The second of the Säit established, colloquially known as Hatte.

Säit Three (Zeon): The third of the Säit established and the largest in population and size. Unlike others that are ruled mostly from afar by the Federation, Säit Three has unified its many islands into a singular entity to command greater political power collectively. This has caused concern within the Federation, which has stationed various garrisons of soldiers there to maintain the peace. Colloquially known as Zeon.

Säit Four (Moore): The fourth of the Säit established, colloquially known as Moore.

Säit Five (Loum): The fifth of the Säit established, colloquially known as Loum.

Säit Six (Riah): The sixth of the Säit established and the most independent at the present time thanks to political pressure asserted by Säit Three at Kycilia Zabi's behest. While not fully independent their status of relative neutrality has allowed them to continue trade with Säit Three even after the implementation of the Bardot Policy. Colloquially known as Riah.

Säit Seven (Noa): The most recent of the Säit established and thus the smallest, it is little more than one island as its citizens colonize the surrounding area. Led by the Raye Family, Säit Seven is seemingly a location for its Lord Tem Raye to experiment with various things given his scientific inclinations rather than political ones. Colloquially known as Noa.

Säiten: Pluralized Säit, typically used to speak of the island vassal states as a whole.

Säitoid: A person from the Säit colonies in some form, with the term Säiten often being used in its place.

South Sea Alliance: A nation founded by a previously unknown rabble-rouser who used the political turmoil within the Federation and the harsh waters surrounding previously uninhabited islands to form their own independent entity. The Federation has been slow to react to their acts of piracy due to how insignificant it is to their far larger operations and economy, but the South Sea Alliance's raids upon the Säit around them has increased tensions severely in the region and earned the ire of Säit Three in particular.

The Tyrant Dragon Tor: A source of unimaginable darkness across the land in ages past, Tor conquered all of Äerdkugel with its legions of fellow Dragons and mortal servants who believed Dragons to be the true inheritors of the land. Their defeat only came upon the intervention of the Holy Dragons in the land granting their power to Humans standing in opposition to this tyranny, thus forming the Nine Holy Dragoon who would unify the continent for peace and establish the Federation.

Zabi: One of the Nine Holy Dragoon whose family was gifted the power of Water by the Holy Dragon Damia, though as the last of the Dragoon to join the crusade they possessed the least known achievements and received little glory. Tasked with overseeing a small province in the Säit, they have only just recently risen to prominence in the past decade thanks to their present ruler Degwin Zabi who unified the disparate pieces of political might possessed by the islands of Säit Three.

Zabi Family: Due to their present leader Degwin's large number of children their clan is often referred to as such for convenience, as their actions are often interlinked and from the outside appear to be united even if rumors exist that their members might possess personal divides. The seeming nepotism utilized by Degwin to place his children in high positions of authority sees his political opponents use this term in a derogatory manner, while to many citizens of Säit Three the Zabi Family possesses a cult of personality that is beloved and entrusted with their future.
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Amuro Raye: The sole heir of the Raye family, descendants of the Holy Dragoon of Light who vanquished the Tyrant Dragon Tor. Young, but intelligent, Amuro spends his days tinkering with scientific endeavors like his father Tem Raye. Lacking in interpersonal skills, Amuro nonetheless is very gifted with a sword for his age as one might expect of a Hero's descendant.

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Char Aznable: An orphan who has joined the Säit Three military academy to earn a living after the death of his father and mother, he has proven himself to be a prodigy in countless fields and far exceeds his peers in their physical exercises. Trauma from the deaths of his family have left him taciturn, and scars from the same tragedy see him wear a mask to cover his upper face. Vies with his roommate Garma Zabi for the highest position in their class in a friendly rivalry.

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Degwin Zabi: The present leader of the Zabi Family and Lord of Säit Three, Degwin began his life as little more than a Lord in name only after centuries of weak political power had left the Zabi Family with nothing but a title. Working alongside the laborers of Säit Three to earn his keep allowed Degwin to establish himself as a humble leader by example locally, something that would see his peers call for him to assert his position more so that he could bring his talents to a larger stage. Not a statesman by training or nature, Degwin would prove himself immensely capable in the role as his support base grew larger and larger, eventually culminating in him obtaining the support of other local Lords and uniting them to consolidate the power of Side Three. Having rose from the bottom to the top through popular support, Degwin even now in his old age commands deep respect and loyalty from his citizens as he leads their nation towards a better future. Possesses Major Zabi Holy Blood.

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Dozle Zabi: The third son and child of Degwin Zabi, Dozle possesses a massive body and imposing physique that has allowed him to lead Säit Three's naval forces from the front to drive away pirates and raiders throughout the years. While his size and appearance might give one the impression he is nothing but a brute Dozle is known for possessing a keen intellect in regards to the battlefield and has earned a reputation as a fiercely loyal and capable commanding officer. Deeply loyal to his family, he in particular dotes on his his younger brother Garma. Possesses Minor Zabi Holy Blood.

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Garma Zabi: The youngest son and child of Degwin Zabi, Garma is known for possessing an earnest nature and genuine devotion to his people despite his youth. Due to his age he had no part in his family's rise to power in recent years, but now seeks to make a name for himself and prove that he is worthy of calling himself a son of the Zabi Family. While his siblings may have their differences Garma is well-liked by them all, a trait that carries onto their people who see him as a bright beacon for their future after his public debut joining the Säit Three military academy where he revealed himself to be humble and gracious despite his noble birth. Possesses Major Zabi Holy Blood.

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Gihren Zabi: The first son and eldest child of Degwin Zabi, Gihren is a natural leader and political genius whose support of his father has allowed for their family's meteoric rise in recent years when combined with Degwin's own talent. Possessing both charisma and near unparalleled intellect, Gihren possesses a strong support base within Säit Three and is known for rallying those to their cause, but within the Federation he is rumored to possess ambitions beyond even those of his father and is seen as dangerous despite his talents improving his nation and thus the Federation's own standing. Possesses Major Zabi Holy Blood.

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Kycilia Zabi: The only daughter and second youngest of Degwin Zabi's children, Kycilia possesses the least public profile of her siblings and is most known for her role supporting her father politically and in helping Säit Six obtain some degree of autonomy from the Federation. Rumored to have raised her younger brother Garma Zabi after the passing of their mother. Possesses Minor Zabi Holy Blood.

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Ramba Ral: Heir to the once prosperous Ral family, Ramba serves the Säit Three military with his full dedication despite his father's disagreements with Degwin Zabi years prior. Loyal, kind, and fatherly to those around him Ramba is beloved by the soldiers under his command and is irreplaceable to them within the military similar to how his superior Dozle is considered by his own subordinates.

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Sasro Zabi: The second son and child of Degwin Zabi, Sasro resembles his father the most of his siblings in both appearance and talent. While physically strong, Sasro's skills were more suited to the political arena and managing the behind-the-scenes matters that are necessary to ensure their family's success. Deeply popular within Säit Three like his family, Sasro is presently second to only Gihren in rallying them thanks to their shared rhetoric and beliefs that only appeared to differ in how they were delivered to a crowd. Their combined efforts have helped shape the public perception of the Zabi Family of the present generation, both positive and negative, and Sasro takes effort to cultivate the right image for their people to see. Possesses Major Zabi Holy Blood.
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Prologue

Spanning the large continent of Äerdkugel lies the Federation, a kingdom founded by the beloved hero Marcenas of the Nine Holy Dragoon. Supporting the royal family, the heirs of Marcenas, are seven noble houses, each also descended from his fellow Holy warriors and entrusted with governing the Federation's many regional states.

United the Nine Holy Dragoon scoured the Tyrant Dragon Tor and her dark servants from the land using the power gifted to them by dragons uncorrupted by her ambitions. Those joining Marcenas in his crusade were the grand heroes Carbine, Dogatie, Eschonbach, Fleming, Karn, Marcenas, Raye, Revil, and Zabi whose feats would earn them renown for centuries to come.

Their territories, while subservient to the lineage of Marcenas who brought them together, each occupied vast swathes of Äerdkugel and maintained their own military forces to best protect themselves from intrusion be it from distant lands or roving monsters. While once united in a purpose and vision, of pressing towards a brighter future for all free of tyranny, the passage of time has eroded at the bonds shared between the many states under the Federation's banner. Unchecked greed ran rampant and discontent spread in equal measure with the Federation, the nation held together by those whose nobility and duty could bridge the gaps between disparate Lords.

Most frayed of these relationships were those of the mainland and its outlying island states known as Säiten given the distance between the Äerdkugel Federation's capital in the North-West of its landmass and the Säit to the South and East of the continent. Colonized for their resources and strategic positioning against foreign invaders, each Säit was a collection of islands in close proximity that could be governed by the Federation's ministers. As such they were treated as little more than vassal states as most evidenced by their official designations only amounting to numbers.

The largest and most influential of these island states was Säit Three, known to its population as Zeon after a figure lost in the Holy War. Ruled by Degwin, descendant of the Holy Dragoon Zabi, Säit Three had long faced economic hardships and only in recent years was able to rise to prominence upon Degwin's ascension to power. While the other noble families of the Federation had reigned over their territories within the Äerdkugel continent, the Zabis had been last of the Holy Dragoon to join their cause and had received the least glory despite their crucial role in ending the conflict.

For this reason the Zabi family were only granted governance over a sole island, appointed only to ensure a steady flow of natural resources and to maintain order. Without wealth or true political power the Zabi family had toiled alongside their fellow Säit colonists throughout the ages as if their peers rather than nominal Lords. This fostered a bond between the people of Säit Three and the Zabis that would in recent years be leveraged by Degwin who was by popular decision granted power over the other islands of Säit Three.

Supported by the minor noble houses of Bakarov, Matsunaga, Ral, and Toto among others they were able to rally their pieces of political sway to have Degwin be granted full regional leadership akin to the mainland's noble families. Opposing this series of events were the descendants of the heroes Eschonbach, Fleming, and Revil who viewed this consolidation of power as a threat to the status quo maintained over centuries.

With widespread support within and condemnation from without, Säit Three lay within deep political tensions and divides that saw it focus almost entirely on its own economic and social improvement in the coming years. This would further earn the Zabi family the admiration of its population at the expense of further severing themselves from the greater Federation.

Beset by more powerful political rivals upon the mainland, Säit Three would soon face sanctions by other Federation states collectively known as the Bardot policy that saw their ability to import necessities such as food restricted while still having to export their own resources and goods. The only Federation states to not engage in this were that of Axis Isle, ruled by the Karn family, and Säit Six, which had become neutral in such matters.

To maintain peace the Äerdkugel Federation military had additional bases stationed upon the Säiten, supplementing those regional ones already possessed to deter piracy and other such threats. Säit Three's own military forces would be directly regulated by the Federation to ensure that they did not increase beyond a reasonable amount to fend off piracy, an increasing concern at the time due to the South Sea Alliance which had appeared between them at the time.

Utilizing the political upheaval at the time to their advantage, dissidents from the Federation had broken away and claimed uninhabited islands between Säit Three and the Federation. These isles had been largely ignored due to their lack of resources and arable land, as well as the dangerous tides and rocky outcroppings which surrounded them, and the Federation never having laid claim to them meant this fledgling nation was ignored in favor of the far larger Säit Three. For the people of Säit Three however the appearance of this South Sea Alliance was a source of constant worry, though the presence of the Federation army would seemingly deter them for a time.

This uneasy peace would be shattered in the year 773 of the Federation calendar when a fleet of Säit Three merchant ships were captured by the South Sea Alliance, their minimal forces unable to fight back against hordes of savage pirates with nothing to lose. Degwin Zabi would in response demand power from the Federation to better protect his people, members of the Federation whose goods had been pilfered in transit to the heartland, and so by appealing to both duty and the avarice of Lords he succeeded in establishing a firm military force that could be compared to those of other states.

Within the Federation those such as the head of house Revil, Johann, saw this as a power grab by the ambitious Zabi family and so ensured that more security was placed in the region. Upon the islands of Säit Three however the public rejoiced at the chance to protect their kin and fight for their homeland, with many of its youth leaping at the opportunity presented thanks to rallying cries heralded by Gihren, the eldest son and heir of Degwin.

Establishing a military academy to properly train its newest members, Säit Three soon found that first among its citizens to volunteer was Garma, the youngest son and heir to Degwin, who was beloved by their people for his idealism and genuine nature. Having grown up impoverished for a Lord, Garma lacked the conceit many nobility were known for and instead sought to prove himself rather than rest on the laurels of his ancestors. Despite the protestations of his family he felt it was his duty to serve and so he became the first of many to pledge their lives to the protection of their people, an act that would soon drive many more to join their cause and take up arms against those who would threaten their home.

Few could have predicted that this was but the prelude and overture to a conflict that would see the entirety of Äerdkugel embroiled in calamity for years to come.

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A/N: By using the program SRPG Studio I have begun work on a Fire Emblem game utilizing Gundam characters and figured I may as well upload the game's scripts and related material as I work on it! Had this idea for years and just now have the technology to really make use of it so it is fun to write a Fantasy version of a series I have written extensively for in the past (Gundam).


Future updates will cross between scripts and narration like in Fire Emblem games since that is what it is in essence, and I will incorporate edited Fire Emblem visuals where appropriate to show what the game would be roughly showing to convey the proper information.

I hope you have enjoyed the prologue, and that you will let me know your thoughts in the comments below!
 

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