Quest General CYOA Thread

King Arts

Well-known member
I see, so when I launch my little lasers from high up I could actually bdz a planet, just like a real star destroyer. Anyway, the concept of the CYOA isn't bad, and I think it could be good, but it would take alot of work, most of the criticism SB gave you was retarded. You don't need to make overpowered choices since a shipgirl would already be strong as hell, and only wankatine could be a threat. So you don't need to have a death star shipgirl. Also the death star isn't even a ship it's a space station.
As for advice I can think of.

First off, all great CYOA's have a good ammount of pictures, when there is a lot of text it severely detracts from it. I'd suggest cutting the number of of spaceships down from 100 to maybe 10 or 20 max. A lot of these you have to use wookiepedia to see what they are, and it's hard to see the big famous ones like the Imperial Star Destroyer. So instead of a list of 100 ships cut it down to be more manageable. Then make a profile pic of each ship with a picture of what the ship normally looks like since people might not know it, then since it's a shipgirl add a picture of a cute girl. You can also add a little text that gives it's pros and cons that would be nice. If you want you can also include text that describes the ship flavor text like who produces it history a general summary. But it's not neccesary. Again 10 to 20 ships this would be the meat of the CYOA. And for the admiral maybe give choices of people, Ahsoka could be one, you could make up some Imperial or take someone from the series like Vader, or Thrawn, etc. You'd have to limit it though so certain Admirals are only available in certain eras though, that might be a little complex or not. But yeah that would be my advice.
 
Tsar of Svetlania CYOA

King Arts

Well-known member
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Now, this is alot for anyone to make a build for, so I would just do small stuff, like say which wife you will take, or what nation you want to ally with, and what ending you think is best to shoot for. But I have to say Kaguya is OP she has every blood line limit ability. And it would make sense that it would get passed on to your kids, that would make it the best of the dynasties. Though the Theodosian, and Lykhanian units are cool as an alliance also.
 

Bear Ribs

Well-known member
Hey, @Duke Nukem we're getting quite a few CYOAs now and it's going to get increasingly hard to find old ones. Do you want to start threadmarking them for future reference?

If you'd rather not I'll create an index page, you could threadmark just that page and I'll edit it when a new CYOA is added.

I see, so when I launch my little lasers from high up I could actually bdz a planet, just like a real star destroyer. Anyway, the concept of the CYOA isn't bad, and I think it could be good, but it would take alot of work, most of the criticism SB gave you was retarded. You don't need to make overpowered choices since a shipgirl would already be strong as hell, and only wankatine could be a threat. So you don't need to have a death star shipgirl. Also the death star isn't even a ship it's a space station.
As for advice I can think of.

First off, all great CYOA's have a good ammount of pictures, when there is a lot of text it severely detracts from it. I'd suggest cutting the number of of spaceships down from 100 to maybe 10 or 20 max. A lot of these you have to use wookiepedia to see what they are, and it's hard to see the big famous ones like the Imperial Star Destroyer. So instead of a list of 100 ships cut it down to be more manageable. Then make a profile pic of each ship with a picture of what the ship normally looks like since people might not know it, then since it's a shipgirl add a picture of a cute girl. You can also add a little text that gives it's pros and cons that would be nice. If you want you can also include text that describes the ship flavor text like who produces it history a general summary. But it's not neccesary. Again 10 to 20 ships this would be the meat of the CYOA. And for the admiral maybe give choices of people, Ahsoka could be one, you could make up some Imperial or take someone from the series like Vader, or Thrawn, etc. You'd have to limit it though so certain Admirals are only available in certain eras though, that might be a little complex or not. But yeah that would be my advice.
Yeah I agree with with that. As I said, first try and it did have some serious flaws. I should probably add that I wrote it after somebody on SB posted a very bare-bones text prompt where you rolled something like 6d6 for your ship (that person didn't understand how dice produce a bell-shaped curve) so about two-thirds of the tries were a Recusant Star Destroyer and people didn't like going smaller after having rolled up a ship that large.

The issue with more pictures vs. text is simply that the pictures don't exist. There's only maybe three artists who ever drew any SWxKancolle stuff and I used near every picture on the web that includes that crossover. I was so short a few of those are actually the same pictures, cut up and pasted together in different ways to make it look like there's more pictures than there really are.

Not letting you pick your admiral in the CYOA was actually just a backside-covering maneuver since I posted it on SB. They can be really, really trigger happy about a CYOA even suggesting a romantic relationship under their "It's forbidden for you get a girlfriend, that's slavery" rules, and in the mobile game Admirals often marry their ShipGirls.

Now, this is alot for anyone to make a build for, so I would just do small stuff, like say which wife you will take, or what nation you want to ally with, and what ending you think is best to shoot for. But I have to say Kaguya is OP she has every blood line limit ability. And it would make sense that it would get passed on to your kids, that would make it the best of the dynasties. Though the Theodosian, and Lykhanian units are cool as an alliance also.
Dang that's a lot of numbers to track. I was able to keep track of it up until I got to the government type and realized the author was adding five more resources to manage on top of the ten I was already having to keep track of. Too much.

Kaguya is indeed a powerful spouse though I give second place to Vasilisia for getting you half-priced spellcasters without a law and getting a second Bogyar. A few half price Witch Covens (Cause enemy units to obey your orders temporarily on the battlefield) should make any enemy army trivial. Give them a few units of bodyguards and watch the enemy's cavalry suddenly mow down his own siege followed by half his cavalry killing the other half. Add in a half-priced Volkhv Circle (foretelling the future is pretty overpowered, especially if you pair it with mind control) and herbalists (heal the injured).

Boyar Cavalry + Dismounted Boyars are relatively cheap for what you get, especially if you've got a decent honor score since they boost up from that. Overall it's just barely possible to get Tsar Guards which appear to automatically win everything forever as far as stats go but the max I was able to get my military power without sacrificing too much was 1200 so you won't have much more military. The treaty in black units are hideously overpriced, you simply don't get enough power to pay that much for them, especially on top of having to buy an overpriced law and put up with a rebellion for them.

Plotsk is mathematically the best place to choose for your capital.

The laws are absolutely obscenely overpriced for what you get, almost any law generates an immediate rebellion unless you expend a lot of irreplaceable resources to cut down on the unrest they cause and they also cost most of your virtues given how hard it is to raise those and how much laws cost. Even half-price laws are far too expensive.

I really dislike how this CYOA makes you go back and redo previous sections repeatedly since later sections will change what resources you had to spend in previous sections. Overall I just plain don't like this one.
 

Duke Nukem

Hail to the king baby
Hey, @Duke Nukem we're getting quite a few CYOAs now and it's going to get increasingly hard to find old ones. Do you want to start threadmarking them for future reference?

If you'd rather not I'll create an index page, you could threadmark just that page and I'll edit it when a new CYOA is added.

Sure I'll threadmark them.
 

PsihoKekec

Swashbuckling Accountant
Obviously the core of problems in Svetlania is the importation of foreign beliefs, thereby I would marry Natalya and start a crusade to return Svetlania to one true religion. Because SVARUN WILLS IT!!!
 

King Arts

Well-known member
Obviously the core of problems in Svetlania is the importation of foreign beliefs, thereby I would marry Natalya and start a crusade to return Svetlania to one true religion. Because SVARUN WILLS IT!!!
Svarog will be your patron god? But Perun and Veles are better, cutting your right to rule cool down by half, and any 5 units for free. Could those units be Tsars guard, or Vitayz? 500 of eiather of those fuckers would be tough.
 

Duke Nukem

Hail to the king baby
Another Stardust CYOA

Bear Ribs

Well-known member
So, the version of Stardust we have is a bit out of date. I decided to go ahead and build one and kept hunting for the 'mechs and wondering what was going on. Here's the most recent version:

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And the Imgur Link.

There's also two DLC for it, Star Romance and Star Warrior which are, respectively, about lewds (of course) and building a character who's a trooper instead of a fleet commander.
 

Bear Ribs

Well-known member
And a build. This one's not that efficient but it took forever even using a spreadsheet. The "Faction" origins are generally not that good, 6m off a specific hull won't pay off compared to Federation Civilian unless you buy a lot of ships, and given that it also limits crew options you're only going to do well with one of those if you take a carrier/fighter combo. Additionally picking a faction doesn't give enough benefits to impress me, aside from a moderate decrease in hull price there's no real reason besides roleplaying to pick, say, Red Dagger crew instead of Talons for your Red Dagger gang. Hammerhead and Beatrice are the worst, a majority of the drones and vehicles are already 1m or less so the discount doesn't apply and buying enough of the few more expensive ones for it to pay off is unlikely. Federation Civilian's generous cash payout, coupled with no enemies to worry about, makes it the big winner.

This is a Red Dagger build designed for extreme self sufficiency (I never did figure out why pirates have their own mining, science, terraforming, and manufacturing industries, at that point it seems to me they're more of a belligerent nation than pirates). It takes a huge number of enemies via titles and will be chased by rogue drones, Fire Legion pirates, and shady Federation types. However due to The Traveler I'll be leaving known space soon anyway, hopefully into a crossover with another universe, and I have everything we need from terraforming gear to science and research to ground forces to mining and manufacturing to comfortable rooms for everybody, so we won't have too much of a problem starting our new colony.

Tactical doctrine is to leverage the Red Dagger's insane speed advantage coupled with all these ships being equipped with every possible speed booster. Our destroyers can outrun most enemy fighters. Against powerful but slow enemies stay at extreme range and pummel them with spinal-mount railguns to wear them down, then rapidly close to point-blank for the high-damage low-range blaster cannons/boarding actions. Against fast weak enemies use the speed advantage to just close in and beat them down with blasters. Against mixed groups, use sucker plays and feigned retreats to try to lure the fighters and frigates away from the capships and defeat them in detail.

Security grid lets the science ship share it's electronic warfare suite with every other ship in range so every vessel has an Ewar specialist to disable enemies harmlessly where possible, the better to salvage them.

Skills
Took the entire set.

Start: 100
Origin: Red Daggers

Titles:
Demigod (540 M)
Traveler(760 M)

Sabre Frigate (Ground Assault Vessel)
Navigation: 25/25
Hull Armor: 06/25
Shields: 15/25
Vehicle Bay: 8
AI: Rom v22.4
Command Mod: "Zip" Mk III
Dual Power Capacitors
Solar Panels

Spinal (7)
6x Heavy Particle Cannon
Broadside (10)
6s Heavy Particle Blaster, 6x Artillery Cannon, 4x Missile Launcher
Point Defense (10)
4x Light Particle Blaster, 6x Missile Pod

Crew:
Gregor Hunter
Pepper
Trisha “Props” Lim
Bethany Parks
Tavia “Echo” Tsun
Sasha Baker

Dart Destroyer (Science Vessel)
Navigation: 21/25
Hull Armor: 09/25
Shields: 18/25
Fighter Bay: 14
AI: Beatrice v6.8.2
Command Mod: BH Command VR
Nuclear Fusion Reactor
Power Capacitors
Solar Panels

E-Warfare Suite:
Poisoning Module
Honey Pot Module
Warp Jammer
Comm Scrambler
MITM Module
Penetration Module
Bridge Module
Efficiency Module
Incident Module
Presence Module
Overflow Module
Security Grid

Equipment:
Tractor Beam
Composition Scanner

Spinal (7)
7x Ragefire Rail Gun
Broadside (10)
10x Heavy Particle Blaster
Point Defense (10)
10x Light Particle Blaster

Rooms:
Crew Quarters Upgrade
Advanced Infirmary
Standard Mess Hall + Tavern
Rec Room + Observatory + Lounge
Engineering Bay + Cargo Hold
Teleporting Platform
Aquaculture Room + Hydroponic Garden
Laboratory x2
Laboratory + Terraforming Bay
Upgraded Ship Security

Crew:
Milka Star
Kay hunter
Reid Enos
Trainwreck
Lupe
Lauren L. Lazuli
Sarah Escher
Shinichi Yagazen
Arachne
John Pope
Jorgen Masterson
Sophie Haynes

Dart Destroyer (Mining and Supply Vessel)
Navigation: 21/25
Hull Armor: 09/25
Shields: 18/25
Fighter Bay: 14
AI: Targay v3.3
Command Mod: PI Control V6
Nuclear Fusion Reactor
Power Capacitors
Solar Panels

Equipment:
Tractor Beam
2x Salvage Harvester
3x Mk2 Frequency Lens
2x Mk3 Frequency Lens

Spinal (7)
7x Ragefire Rail Gun
Broadside (10)
10x Heavy Particle Blaster
Point Defense (10)
2x Light Particle Blaster
8x Mining Harvester
Rooms:
Crew Quarters Upgrade
Standard Infirmary
Standard Mess Hall + Tavern
Rec Room + Observatory + Lounge
Engineering Bay + Cargo Hold
Cargo Soace
Teleporting Platform
Aquaculture Room + Hydroponic Garden
2x Ore Processing Facility + Factory Wing
Upgraded Ship Security

Crew
Susan Zim
Anna Tse
Malcom Red
Alena Bach
Kelly Moss
Corrine Peyton
May Padilla
Perry West
Clara “Sun” Howell
Mikka Akimoto
Pierre Mikisuki

Lonbow Destroyer (Combat and Defense)
Navigation: 19/25
Hull Armor: 12/25
Shields: 18/25
Fighter Bay: 16
Vehicle Bay: 8
AI: Blueberry v7.3.2
Nuclear Fusion Reactor
Power Capacitors
Solar Panels

E-Warfare Suite:


Equipment:
Tractor Beam
4x Mining Harvester
2x Salvage Harvester
Mk2 Frequency Lens
Mk3 Frequency Lens

Spinal (7)
8x Ragefire Rail Gun
Broadside (16)
10x Heavy Particle Blaster
6x Torpedo Silo
Point Defense (10)
4x Light Particle Blaster
6x Missile Pod

Rooms:
Crew Quarters Upgrade
Officer's Quarters
Captain's Quarters
Advanced Infirmary
Fancy Mess + Tavern
Rec Room + Observatory + Lounge
Cargo Hold
Engineering Bay + Cargo Hold
Teleporting Platform
Aquaculture Room + Hydroponic Garden
Meat Fridge
Training Room
Advanced Arsenal
Upgraded Ship Security

Crew:
Self Insert
Hailey
Roxanne Gillian
Cindy Kayoko
Tina Wei
Emily 761”
Comet
Vito Lozano
Myrie Shaffer

Additional Crew:
10x Scientist
10x Engineer
5x Medic
5x Gazers
50x Red Daggers

Drones:
4x Scout Drone
10x Combat Drone
6x Brawler Drone
6X Mining Drone (3x Mark 2 Mining Lens, 3x Mark 3 Mining Lens)
4x Science Drone
4x Combat Hull Repair Drone
Lasso Drone
2x Beacon Drone

Vehicles
2x Heavy Tank
2x Dune Buggy
2x MLUV
2x Ground Mech
2x Mobile Suit
1x Submarine
2x Lamprey

There's around 16 points left (Probability of a math error somewhere is pretty high) to equip the vehicles and drones with extra weapons but I don't feel like worrying about each individual light blaster and machine gun on them.

Missions Accomplished
4 Search and Rescue
4 The Acheron
3 Escalation
4 Rogue Drones
4 This Land
4 All Aboard
3 Heat
4 Twin Fangs
4 Mining King Steve
4 Don't Get Lost
4 The Sound
4 And the Fire Grows
3 Until Our Dying Breath
4 Asunder Sweet

Was able to take every mission except Ace (Requires 3 fighters) and Asunder, Sweet (Requires the hideously expensive four riders). Couldn't finish heat (Technically I could but I don't think my fleet will take 2 battleships at once), Heat (Can't be finished without a Dreadnought), and Until Our Dying Breath (Can't be finished without a battleship or better w/antimatter cannon).
 
Stardust Apocalypse CYOA

Bear Ribs

Well-known member
Stardust Apocalypse CYOA

This is one of Several in the Stardust universe, after the reveal of what happened to the Heralds, who the Fire Legion really are, and what Comet is. Thus kinda spoilery if you haven't looked at the rest of Stardust. It happens well after you get your ship, when the Apocalypse project that created Locust, Plague, Archangel, and Styx is restarted and expanded to deal with REDACTED, and you wind up strapping on a suit and becoming one of many sets of Apocalypse Warriors.

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Imgur Link
 
Marvel CYOA

BlackDragon98

Freikorps Kommandant
Banned - Politics
Marvel (Comics) CYOA

Narrated by Deadpool.
You pick a mentor and get an associated number of points for powers of different types, along with a variable (depending on mentor) budget for different gear.
Next page, you pick relationships, drawbacks and quests.

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Bear Ribs

Well-known member
Marvel (Comics) CYOA

Narrated by Deadpool.
You pick a mentor and get an associated number of points for powers of different types, along with a variable (depending on mentor) budget for different gear.
Next page, you pick relationships, drawbacks and quests.
Seems simple enough and has a good hook.

I'm most tempted by the magic set of powers. Psychic is... well two of it's powers are pretty skeevy and precognition is not as good as Time Travel. Physical seems too limited, there's one or two good powers there but not enough to focus on. Science is gear dependent and if your stuff is taken away you lose, so I don't want that.

So magic. I don't think I'm talented enough to keep Doom happy and I don't really see myself working well with Ghost Rider so either Dr. Strange or Scarlet Witch. As I don't want most of the psychic power tree, I'll go with Wanda.

As an aside Deadpool's Renegade/Paragon rating for Wanda is bonkers. There's no way Scarlet Witch is 90% paragon.

I'm skipping ahead a bit to the disadvantages because I don't like having to go back and change previous sections after already having done them. I don't much care for most of these disadvantages but I can go with unmasked, I probably wouldn't be able to keep up a double lifestyle anyway and it'll avoid inevitable love triangles with myself or accidentally booking two appointments at the same for two identities, not to mention the shenanigans you can get up to having to protect an identity.

15 Million Dollars, 9 Magic points, 2 universal points.

I can get any three magic powers at max but I'm going to spread out a bit, summoning Elder gods doesn't seem like a wise plan so I'll only take tier 1 summoning, and tier 1 elementalism to go with it. Maximum utility magic (anything technology can do, I can do, suck it science powers), and maximum temporal magic because that's just pure BS. There's a lot of useful powers for my two universal points but Regeneration really synergizes well with my temporal magic, I can undo any timeline unless I'm instantly killed so being nigh-un-killable is pure win there. This technically wastes 1 point of magic because the system isn't very robust and there's nowhere to spend it, unless I use a generalist point to buy up elementalism to 2, granting me mastery of all the elements.

There isn't really a whole lot of gear I want. Most of it's redundant with magic. Guns? I can kill you with magic missile. Grenades? I can kill you with fireball spells. A teleporter? Utility magic 2 explicitly grants teleportation. Beams? see Guns. As Wanda only grants 15 million, most of the stuff I'd actually use, I can't afford. Imma go for the Batman utility belt at Tier 2, so that if I happen to get caught in an anti-magic field I've got some spare options, a lair at tier 1 so I have a house, vehicle tier 1 for an A-Team van. That leaves 5 million and not much I want to spend it on so I'll buy guns and explosives at tier 1 for equipping my allies.

Which takes us to companions. By taking 2 of them combined with my existing 4, I can get two groups of 3 and get two additional bonus companions for 8 total. I'm going to assemble a superpowered mercenary company and hire out, much like the original A-Team (Hence our van) only with magic and mutations. Deadpool would be really good here but unfortunately taking the reality warper group is contraindicated, they don't get along with each other and also half of them are irritating so unfortunately Mr. Wilson put himself in the wrong section and won't be selected. Villains have the same issue, there's too few of them and the ones available won't get along.

The Misc. and X-Men groups are the largest and let me build the best set of options.

X-Men:
Quicksilver because super speed is an amazing power that nobody else on the list has, and as he's brother to my mentor he's a natural for my story.
Rogue because depowering enemies is also very handy. With luck I'll get the version that can fly and has super-strength.
Gambit because Rogue shouldn't be separated from her love interest. Wasn't she dating Colossus though? Maybe Deadpool just ships Gambit and Rogue.
X-23 because I really like the character and having a bruiser who won't stop and can claw through anything is handy.

One issue that's standing out to me at this point is that nearly every available character is some form of beat stick. There's no other sorcerers (granted this is one reason I went for magic and decided physical was no good), and I've literally already taken almost everybody who isn't using a physical power set. Oh well.

Misc:
Domino because good luck is one of the few powers I can't duplicate.
Ghost Spider because at least webslinging adds something besides punching to the table.
Hank Pym because finally! A genius, the only one in the list. The fact that he's mostly retired to doing science isn't a problem, we've got enough beatsticks that he'll be handier doing science than punching people anyway.

The last selection is tough. I can eliminate most of the list, I don't want to be anywhere near Moon Knight, Miles Morales is redundant with Ghost Spider, and Punisher, Black Panther, Beta Ray Bill, and Agent Venom all have jobs/obsessions already that will keep them from working with me as a new team. That leaves Tigra, Mania, and She-Hulk. I'm not familiar with Mania but all the symbiotes have some pretty glaring and well known weaknesses, and Tigra doesn't bring lawyering skills to the table, so:
She-Hulk who will finally get her wish to be appreciated as a Lawyer instead of for hitting thigns, on account of I already have a lot of team members who hit things but no lawyers.

Powers:
Elemental Magic 2 (Generalist)
Utility Magic 2
Summoning Magic 1
Temporal Magic 2
Regeneration 1

Gear:
Unlimited Guns
Unlimited Explosives
Advanced Utility Belt
Vehicle
Lair

Drawbacks:
Unmasked, no Secret Identity

The Team
Leadership:
Me, a Sorcerer who manipulates time to pick our fights and make sure we're on the winning side.
Hank Pym, in charge of science
She-Hulk, in charge of legal and billing.

Front-Liners:
X-23
Ghost Spider
Domino
A decent mix of mobility, strength, and bullets. Anybody who needs additional guns and explosives can draw on my stash. Considering using X-23 as a suicide bomber in emergency situations but avoid it as a standard tactic, as she can't possibly like being treated that way.

Support
Gambit
Quicksilver
Rogue
Gambit is a walking artillery piece and Quicksilver uses his speed to take advantage of openings the front liners make. Rogue is kept away from trouble until a superpowered enemy appears that needs to be depowered, at which point Quicksilver can move her into position to do so. If we get the flying, super-strength Rogue she can move to the front lines as needed.
 

BlackDragon98

Freikorps Kommandant
Banned - Politics
Marvel (Comics) CYOA

Narrated by Deadpool.
You pick a mentor and get an associated number of points for powers of different types, along with a variable (depending on mentor) budget for different gear.
Next page, you pick relationships, drawbacks and quests.
Motto which my CYOA is based around:
"Let them hate, so long as they fear." 🤪
That said . . .

Mentor wise, Victor Creed (Sabretooth) is the best fit for my strategy.
Also gives me 12 Physical points and $20 million.
Physical ability are the best because they're written in my DNA and can't be taken from me (like tech) and there aren't easily countered (like psychic and magic). Also, my children and descendants inherit my powers through my DNA, which means they'll have a easy time looking for a job (merc) and they'll be able to survive the madhouse that is the Marvel Universe(s).
Also those physical powers are absolutely necessary if I want to survive my apprenticeship with Sabretooth.
However, that makes me a prime target for organizations who want to clone me, like Wolverine and X-23.
Being Sabretooth's apprentice somewhat offsets that risk because of his reputation.

12 Physical Points means I can get every physical ability and still have 1 point left over.

Strength: Rank 1 and 2 (throwing tanks through skyscrapers and long distance rooftop jumping level stuff are no problem)

Speed: Rank 1 and 2 (I'll throw my specialization into speed (which I'll explain why in a sec), giving me Mach 1 top speed)

Durability: Rank 1 and 2 (I'm basically invincible. Combined with Mach 1 speed and tank tossing strength, I can just run at the enemy with fists outstretched and literally blitzkrieg most conventional (tech-based) enemies. And I survive in space for a couple hours, which is handy when my enemy try to eject me from the airlock)

Healing Factor: Rank 1 and 2 (So I can heal from anything that is somehow able to get past my invincible hide and harm me. Also, I am basically immortal.)

I'm going to skip to Drawback so I don't have to go back.

Unmasked (the amount of firepower I'm using means I'll be unmasked sooner or later, so it won't really matter to me)

Persecution (because I'm a mutant and Sabretooth's apprentice. That's pretty self explanatory)

and Obligations (because I'm going to have kids sooner or later and I'm not going to pull a Wolverine)

That gives me another $30 million and 6 more power points.

Those 6 power points go towards:

Genius Rank 1 and 2: (Brawns and Brains)

Technopathy Rank 1 and 2: (I am the literal bane of all tech based superhumans)


$20 million + $30 million

Tier 2 Utility Belt
for $3 million (for random tricks up my sleeve)

Tier 2 Guns for $6 million (for overwhelming firepower)

Tier 2 Explosives for $8 million (combined with Tier 2 Guns, every shot I fire is a micro-smart grenade)

Tier 2 Vehicle for $15 million (a bigger, cloaked version of the Horten H.XVIII, why get a lair when your vehicle is your lair?)

Tier 2 Teleporter for $15 million (so I can get to and from almost anywhere within a 1000 mile radius)

Now for the Relationships:

I'm going for more of a thief/infiltration squad, black ops, and "wetwork" team, professional superhumans for hire with a very grey morality. Emphasis on the "grey" part, as everyone in my team has fallen on or in on the villain scale somewhere between 1 and 10.
That said;

Domino (because luck has no price tag and she's overwatch. Also girlfriend/wife material)

Black Cat (Felicia Hardy) (profession thief and girlfriend/wife material, though she's probably going to steal my heart and then sell it for a fortune:p, literally and figuratively)

Gambit (Remy LeBeau) (also a professional thief who can weaponize anything he touches)

Juggernaut (Cain Marko) (the trump card, an invincible bomb that dropped if shit hits the fan, otherwise used to increase the speed of our victory)


Team Dynamic:

Leadership: Me (duh)

Front-Line: Me and Juggernaut (invincibles holding off whatever the enemy can throw at us, my Technopathy can also disable almost all tech)

Support: Gambit and Domino (sniper and artillery piece for picking off specific targets and general bombardment)

Infiltration and Theft: Black Cat (for stealing things or infiltrating enemy bases, after all their security has been distracted by the rest of the team)
 

Bear Ribs

Well-known member
Hmm, I don't think you actually have enough physical points for that. Healing factor has an extra cost beyond the other powers, you'll wind up paying 5 points total to get it to 2. That would leave 7, letting you max out two physical skills and putting a single point in the last one. I didn't notice before but the last power in each set is almost twice as much.

Looking at it from a numbers standpoint, Doom seems like possibly the best mentor which isn't that surprising. He only grants 11 points instead of 12, and none are universal but he splits them across two powerful disciplines and gives you more cash than anybody else, and that cash can buy a lot more powers.

Hmm, that actually seems like it would make for a better story.

Deadpool: "So yeah, I managed to catch the Infinity Gauntlet after Thanos took it off and fixed everything back the way it was. Well, except I made Doom pick this random schmuck to be his apprentice."
Bullseye: "Really? You didn't, oh I don't know, decide to make yourself a god or something useful?"
Deadpool: "Pfft. If I did that it would get undone before the last page of the issue. No, that would be totally useless. But a new, less-woke character? That'll have lasting effects, and since I'm already involved in the new character, that means crossover potential and more exposure for yours truly."

An agent of DOOM build:

5 Science Points
6 Magic Points
45 Million Dollars

Drawbacks:
Unmasked: Doom does not hide his greatness behind some false name, and expects his apprentice to do the same.
Obligation: Doom demands his apprentice spend a lot of time on Doom's schemes.
Persecution: Doom's reputation has rubbed off on his apprentice.

30 Million More Dollars
4 Extra Universal Points

Powers:
Alien Technology 2
Genius 2 (3 Universal Point)
Technopathy 1 (1 Universal Point)

Telepathy 2 (2 Points from Nanomachines)

Temporal Magic 2
Utility Magic 2

Regeneration 2 (5 Physical points from Nanomachines)
Strength 2 (While Wearing Suit)
Speed 1 (While Wearing Suit)
Durability 2 (While Wearing Suit

Friends:
Squirrel Girl: Doom approves of his apprentice keeping her occupied and away from Doom.
Domino: Luck is still a hard to beat power and I'm rich, so can hire her.
Mania: Because I didn't take her last time.
Tigra: See Mania.
Bonus T'challa: Apparently Doom is using me as an ambassador to Wakanda.

Gear:
40M Nanomachines 2 (Grants 5 Points of Physical and 2 of Magic or Psychic
30M Exo-Suit 2 (Grants Tier 2 Durability and Strength + Tier 1 Speed)
3M Utility Belt 2
2M Guns 1 (Since these two are the only combo that adds up to 5M, winds up being used for any build with an odd number of dollars)

So basically a list of powers as long as your arm, nearly as smart as Doom (Because Doom wouldn't tolerate an equal), physically a match for anybody weaker than the Hulk, gadgets for everything, and even if my suit's taken away I have psychic, magic, supergenius, and regeneration powers to fall back on. Rather than a team I wind up with several friends scattered across the world I can hang with periodically.
 

BlackDragon98

Freikorps Kommandant
Banned - Politics
Hmm, I don't think you actually have enough physical points for that. Healing factor has an extra cost beyond the other powers, you'll wind up paying 5 points total to get it to 2. That would leave 7, letting you max out two physical skills and putting a single point in the last one. I didn't notice before but the last power in each set is almost twice as much.
Fook. Didn't see that.
Guess I'll just toss the Speed Rank 2.
It's the most disposable of all physical powers.
 

Bear Ribs

Well-known member
And a Greenhouse Build:

6 Plants:

Wine Cap
New variations on existing plants is good, especially with the insane plants I'll be dealing with. Crops that can handle strange conditions can help people tremendously and also make money.

Enokitake
Curing any disease is pretty good, even the incurable has a 40% success rate so I'm thinking anything curable must be much, much better. Massive benefits for all humanity. I'll probably try to sell the recipe to big Pharma rather than produce it myself.

Fly Agaric
I can't say I'm happy to learn there's invisible monsters among us. However I think knowing about the monsters is important, because I'm already meddling with magical plants here and I can't imagine that monsters will stay away so I'd rather be able to see them.

Blue Clustered Chanterelle
Obesity will no longer be an epidemic. Not as life-saving as Enokitake but very profitable.

Round-Leafed Sundew
Makes people around me docile and calm. This is protection from thieves or unruly customers. Of course I can probably also sell this one, but the priority is making sure I'm safe once it becomes known that I have magic cure plants available.

Snapdragon
Because I want to be able to keep the monsters at arm's length. This also provides protection from magicians that might try to steal my plants.

Of the other plants, Omphaluden is tempting but the wording leaves me cautious. Can it only be applied to one diary a year or once per year to each diary? If I was sure of the latter I'd be about to keep a dozen diaries... However that seems like too much of an exploit given the nature of this world so I wouldn't trust it, and curing one ailment a year is too weak compared to the other options.

Of the collectors, getting to visit other worlds is tempting but given the descriptions of the creatures you can nab, it would appear that most of the worlds you can visit are seven kinds of horrifying hellscape and you don't get any special protection from those worlds, so heading out is contraindicated. All the autumn specimens except V'azhun just give you information, and V'azhun eats brains so even with my Snapdragons I'm not sure I want to trust them. Meanwhile the Spring Collectors can get the incredivaluable Bumblewyrm that will let me grow my plants immediately and in mass quantities instead of spending months on them. Thus, Spring Collectors and the entire spring collection of creatures. The others are nice but it's really about getting Bumblewyrm.

The other three will let me create magical life and make it sentient, as well as know where every rock that will ever hit the earth is which is handy, I guess? At least I can give advance notice of when the next dinosaur killer shows up, and if Musk doesn't get to work fixing it, maybe use Wine Cap, Fume Dragon, and Plasmater to breed up a sentient magical space plant that can deal with it. What can possibly go wrong?

Of the fall collection only Brikla really appeal, it'd be really nice to have such a loyal friend, but I'd have to give up so much to get them that I just can't spare it for Brikla.

Of the Ivy Doors:

Thatched Hut, because I can meet nearly anybody and am guaranteed a high-paying job if I ever need it.
Seaside Orchard, because Elves, trees that bear every kind of fruit constantly, and inspiration? Awesome.
Insular Pagoda, so that once I'm inspired by the Seaside Orchard to produce great works of art, I can go to a timestopped place and actually produce them under ideal circumstances.
 
Chinese warlord CYOA

BlackDragon98

Freikorps Kommandant
Banned - Politics
A historical CYOA with a touch of my own Chinese heritage.
The Chinese Warlord Era CYOA (starts after WW1, post 1918)

Note: the background you choose gives you the two strengths listed for free. You then get to choose 3 other strengths, not including the ones that come with your background.
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