Fair. The Gamecube at Launch in 2001 was $199.95 adjusted for inflation that would be roughly $360.95 over the Switch 2's asking price of $449.99, so even with far greater features it would be understandable if you felt that cheaper electronic production since 2001 should mean lower overall prices.
That is
not how inflation works. But we can compare the Switch 2 with comparable hardware that should cost
more to produce.
The Asus ROG Ally, a brand known for being overpriced, comes with the AMD Ryzen Z1 which is a TSMC 4nm 6 core, 12 thread APU that clocks up to 4.9ghz and a 2.8tflop RDNA3 4WGP/8CU integrated graphics chip. It also has a 1080p120hz freesync display, 16GB of LPDDR5X ram, and 512gb of PCIe NVME storage.
This is for 400 dollars as I speak, though the standard price is 500. A little more expensive than the switch 2 but not by much and the cost difference for 2 games alone covers it, let alone not needing to pay for online services.
The Switch 2 comes with the Nvidia Tegra T239 8 core 8 thread ARM Cortex A78C which is a
Samsung 5nm part, equivalent to TSMC's
6nm node in price and performance, that runs at 2.1ghz. For graphics, it has a 12sm Nvidia Ampere integrated graphics chip which gives you 1.71 teraflops in handheld mode and, while Tflops aren't everything, we know that tflop for tflop Ampere and RDNA3 are comparable. It also comes with 12gb of LPDDR5X ram and a 1080p120hz g-sync screen and... 256gb of flash storage, the same tech that's on the switch 1 and is massively slower than NVME (on par with SD cards, as a matter of fact).
So it's worse in
every single way than the Asus handheld while being the same console cost, with fewer features, more expensive games, and more expensive online (you have to pay for it at all).
Not that I am cheering for higher price games or saying they are completely justified but MK Double Dash released in 2003 at a price of $59.99 which is the equivalent of $104.17 in today's money. Hell, SNES Games at launch averaged between $30 and $70 which would be even more via inflation so it's not like this is all that unusual in the grand scheme of things.
Games also came on these:
Which are about 5000 times more expensive to ship as a baseline and 2000 times more expensive to produce than a game cart even
without accounting for inflation.
But ok, let's look at MK Double Dash and-oh look, it was
also more expensive to ship and produce because nintendo used proprietary disks
and couldn't distribute them digitally. On top of that, the tech to
make games was also more expensive and harder to use, meaning that the actual game design part was
also more expensive per person.
One might as well argue that cars should be more expensive than they are because of "inflation." They aren't, the price of a new car is just about the same as it was in 2003. Even just looking at the same model and brand, the 2023 honda accord was 27k and the 2003 one was 18.6k. According to the same inflation calculator you used, it should have cost 31k. And that's in an industry where the government very specifically fucked around and destroyed the pricing for used vehicles, pushing
new purchase pricing up.
So no, fuck that argument.
In anycase I stand my position I don't think the problem lies with the Switch 2 everything you are describing is an issue of Nintendo or bad choices they made not in the hardware or the idea of the system itself.
They advertised HDMI variable refresh rate when they announced the console. They have now said it
doesn't have that when confronted on it. Both HDMI and Display Port have VRR built into the most recent specs, so either they are deliberately removing it through software or they got an
older version because it was a few cents cheaper. On a nearly 500 dollar console.