General Gaming Thread

So, there's a game that's been critically panned called Relooted.

Basically, you're a bunch of Black thieves robbing generic Western museums to "steal back" "African" artifacts.

So...

It's a game about Black people stealing shit, all so they can return "African" artifacts to Africa despite that there are thousands of different cultures, ethnicities, and hundreds of individual countries. facepalm

Hey, Europe is just Europe, right? Asia is just Asia? Nevermind all the different cultures, ethnicities, and countries like Germany, Spain, Italy, Poland, China, Japan, the Koreas, Mongolia, Finland, the various Stan countries... They're just European and Asian, right? Right?

The kicker? Once you've "liberated" those artifacts? You stick them underground in a moldy, damp cellar (your "hideout").

Fucking hell, this is so hilariously racist that they unironically think they're "sticking it to the White West" by being all the fucking negative stereotypes Black people have in the West. Like, ya know, being fucking thieves and racist? :ROFLMAO:

Fucking Horseshoe Theory in action, folks. :ROFLMAO:
 
Project Ferocious has an open demo on steam now, fun game that's sort of a weird blend of FarCry, Trespasser and the King Kong game.
 
Man...I'm really getting fatigued from major game devs almost all rejecting smaller budget titles in favor of GaS Whale-catchers.

I miss when every single year would have a dozen bangers, games that everyone universally nodded in agreement to. Now it's like one, maybe two.

Been playing an FTL-Clone called Void War, had more fun in that little game than any recent AAA stuff. Fun doesn't need comical budgets, fun just needs specific patterns, progressions and even just cute artstyles.
 
and-i-would-of-got-away-with-it-too-if-it-wasnt-for-you-v0-hggivl8mkj6f1.jpeg
 
Because Stellar Blade's devs put money and effort into making it a fun game, with the added bonus of some very nice jiggle physics.

Sure, the story might be a bit basic and predictable (Eve and Adam in a post-Apocalypse setting... I wonder what they're going to end up doing), but it sells it well. The gameplay is fun, the music is good, the graphics are done well without being overly focused on.

And you get to play dress up with the attractive main character.

Who is not quite as doll like as some people like to make her out to be. As she recovers from her shock and has a tighter grip on doing something, Eve gets better. Meeting the tech girl helps a lot with the short term recovery. But yeah, she's a bit rough at the start after all of her friends and comrades died in insertion and her captain died in a pretty gory fashion.

But naw, none of that matters, one of that is true! It's a sexist game, so it must be garbage! Why are you buying it!?
 
Because Stellar Blade's devs put money and effort into making it a fun game, with the added bonus of some very nice jiggle physics.

Sure, the story might be a bit basic and predictable (Eve and Adam in a post-Apocalypse setting... I wonder what they're going to end up doing), but it sells it well. The gameplay is fun, the music is good, the graphics are done well without being overly focused on.

Coughs in Nier Automata

Seriously, if that game had more time in the oven it would run and look almost the exact same graphically and has a very similar plot.
 
Because Stellar Blade's devs put money and effort into making it a fun game, with the added bonus of some very nice jiggle physics.

Sure, the story might be a bit basic and predictable (Eve and Adam in a post-Apocalypse setting... I wonder what they're going to end up doing), but it sells it well. The gameplay is fun, the music is good, the graphics are done well without being overly focused on.

And you get to play dress up with the attractive main character.

Who is not quite as doll like as some people like to make her out to be. As she recovers from her shock and has a tighter grip on doing something, Eve gets better. Meeting the tech girl helps a lot with the short term recovery. But yeah, she's a bit rough at the start after all of her friends and comrades died in insertion and her captain died in a pretty gory fashion.

But naw, none of that matters, one of that is true! It's a sexist game, so it must be garbage! Why are you buying it!?
Yeah! You bigots should just buy Concord instead!

...Wait. :p
 
Yea but nobody cares about the scientists and they get zero recognition or authority. its wholly controlled by the artists.
I wish this were the case, but it's not. Studios don't actually hire writers trained in writing, they hire programmers who have experience writing fan fiction.

I'm not even kidding. I once looked into applying to Bethesda (as I happened to live near their main studio at the time) and their requirements for writers was that you basically be a programmer / modder who also had written fanfiction. English degree with a focus on writing? Nope, not qualified, they wanted CS majors and the like.

This is one of the reasons AAA studio stories have gone downhill and were so easily infiltrated by the message. The writers they had came out of fan writing and higher ups knew this, so they didn't trust them and so hired those "narrative advisement" groups to massage the story and lore. Had they actually had professional writers on staff not only would these groups not been considered, those writers also would have had more self assurance to push back.

. . . *looks at the Soulframe Alpha client he's had since November* That article is so weird, Digital Extremes announced Soulframe back in July 2022, everyone's known about it, and this article is reporting on it like it's a newly revealed thing?
 
. . . *looks at the Soulframe Alpha client he's had since November* That article is so weird, Digital Extremes announced Soulframe back in July 2022, everyone's known about it, and this article is reporting on it like it's a newly revealed thing?

Oh that's interesting. I'm not familiar with the studio or Warframe itself but I know it has a fair number of fans here so I decided to share it when it crossed my news feed.
 
I'm not even kidding. I once looked into applying to Bethesda (as I happened to live near their main studio at the time) and their requirements for writers was that you basically be a programmer / modder who also had written fanfiction. English degree with a focus on writing? Nope, not qualified, they wanted CS majors and the like.

This is one of the reasons AAA studio stories have gone downhill and were so easily infiltrated by the message. The writers they had came out of fan writing and higher ups knew this, so they didn't trust them and so hired those "narrative advisement" groups to massage the story and lore. Had they actually had professional writers on staff not only would these groups not been considered, those writers also would have had more self assurance to push back.
It should be noted that this is...

Literally what they've been doing for the last 30 years.
 
It should be noted that this is...

Literally what they've been doing for the last 30 years.
Yes and no.

Studios that specialized in narrative based games often had people with completely... different origins than programmers. Bioware was founded by... of all things, a group of three recently graduated physicians (yes MEDICAL DOCTORS). Black Isle Studio and later Obsidian had someone with an incomplete bio-engineering degree with minors in Sociology and History (Feargus Urquhart), an English Major (Chris Avellone), and History with a minor in theater (Josh Sawyer). Meanwhile Bethesda's very own Todd Howard... has a business degree.

So yeah, a lot of the big names in the business who weren't educated or began their career without programming, ESPECIALLY in the narrative game space. This is just a cursory glance over these companies too, and yes, other companies were founded by programmers (Bethesda, for instance, is a programmer's company... but then Bethesda's narrative storytelling has consistently been weakest of the major American RPG companies, while their strength has been in open world design). You dig down into these teams and frequently you'll find that their best writers and narrative designers are not ones who had programming degrees, but came from other fields...

Yet they continue to focus hiring people with programming first, DESPITE their experience. This has led to storytelling becoming less and less of a skill people in the industry has as it matures, and rather than seeking to build up further experience and ability with this, they've let it stagnate due to these hiring practices.
 

Users who are viewing this thread

Back
Top