Roleplay Super Robot Wars Paradox Cascade: ReTrOgression OOC

Guy of Z

Active member
(start with an image of your character's appearance, not obligatory but it generally helps to enhance your post)

Name: (your character's name)
Gender: (Male or Female)
Age: (Your character's age in years)
Height: (Your character's height)
Weight: (Your character's height)
Rank/Title: (Your character's status in the military or other special titles he/she might be known as)
Special: (anything else worth noting, be very brief and categorical, for example: robot, alien, ESP, magician etc...)

(You can add a few more other information you want but generally these are the minimum.)

Bio:
(Write a short introduction about your character. Who is he/she? Where did he/she come from? How did he/she became a mech pilot? What he/she can do? How skilled he/she is? What are his/her motivations? Etcetera,etcetera...)

Following that we can get to the next part, creating a profile for your mech.

(image for your machine, not obligatory but helpful)

Name: (how's your mecha called? With model/serial numbers and everything)
Type: (Is it a Real or Super Robo?)
Dimensions: (How big is your machine? If it's a humanoid robot then you only have to mention its height in meters)
Weight: (How heavy is your machine? Preferably expressed in metric tons)

Stats: (The 7 parameters showing the power of your machine.They range from 1 to 100 but the differences aren't linear. For further details, see below)

Strength: (Your machine's strength. How hard its punches and kicks? How much weight it lifts?)
Armor: (How tough is your machine? Mechs with high armor can easily withstand even the most powerful attacks.)
Firepower: (How much destruction you can deal? Applies to guns, missiles, energy cannons and any other ranged means to attack)
Performance: (How fast is your machine? High-performance mechs are so fast the enemy has problems to target them)
Mobility: (Determines how easy your machine performs turns and generally how agile it is)
Energy Output: (How much power can your machine generate? Generally it shows that for how long can your machine last in combat.)
Sensors: (Radar and other sensing/detecting stuff. Allows the detection of stealth/cloaked units. Also if your machine has auto-targeting systems your sensors determine their effectiveness.)

Description:
(Briefly describe your machine, including its appearance, development and special features)

Weapons:
(What kind of weapons your machine possesses? If it has hidden weapons that you either want to keep secret or your character has yet to become aware of them, then they're an exception. We'll treat those kind of weapons as "upgrades" in the future.)

Abilities:
(What sort of special abilities does your character have? It can be anything from a temporally speed boost to a whole transformation sequence that changes your machine completely)

Signature Moves:
(Mostly the property of Super Robots, what kind of character defining attack you have? It can be a flashy finishing move or a combination of various attacks. If your mecha has energy attacks that aren't connected to any weapons, they belong here)
saidOkay, further sentiments about the Stats.
They are here for us to get a relative estimate on each other's powers, including their general strengths and weaknesses.
Also helps to resolve cases when two people are arguing who's the faster,more powerful and etc.
Furthermore I plan to write stats for most of the opposing mechs so you'd get a general idea on the enemy.

On the other hand don't expect me to be a hardass about these. If Mech A has the firepower of 50 while Mech B has the armor of 60, that doesn't mean Mech A's attacks are useless.
Quite far from that. It just means Mech A needs to put in more effort in their attacks. Maybe by scoring many hits or using a charged attack.

Writing and RP-ing always takes priority compared to the stats.
They're a roleplaying aid, not a rule.

Anyways, for people who're still lost I list an example for both Real and Super Robos. Both are what you'd call the regular mooks in this RP.

1.)

Name: M5E "Trooper"
Type: Mobile Suit (Real Robo)
Dimensions: height: 18.9 meters
Weight: 189 tons

Stats:
Strength: 10
Armor: 10
Firepower: 15
Performance: 15
Mobility: 15
Energy Output: 10
Sensors: 25

Weapons:

Head Vulcan: Twin-linked machineguns used to intercept missiles
Missile Pod: Located on the side this small launcher can shoot homing missiles.
Beam Rifle: Standard energy rifle with detachable E-cap
Shield: wielded in the other hand, this shield is strong enough to withstand most common attacks.
Combat Knife: Extremely sharpened and hard physical weapon used in close combat for last resort.

2.)
Name: Gigamaniax
Type: Destroyer Machine (Super Robo)
Dimensions: height: 47 meters
Weight: c. 4000 tons

Stats:

Strength: 20
Armor: 20
Firepower: 20
Performance: 5
Mobility: 5
Energy Output: 25
Sensors: 5

Weapons:

Rocket Fists: Two wrecking ball like fists that can be launched like missiles at the enemy.
Arm Gatling: Huge chain cannon spread over the machine's wrists.
Mouth Cannon: Large energy cannon hidden within the machine's mouth.
Chest Burner: The machine's chest open to reveal an entire gallery of energy weapons.
Signature moves:

- Total Rampage: Finishing move. The machine launches both his fists that loudly impact with the enemy. Following that the Gigamaniax opens up its chests an releases a huge salvo of beams and bullets. Lastly the Gigamaniax opens its mouth and finishes the enemy with a wide beam of energy.



Numbers are just for show writing your feats take priority

The ooc chat discord is here for in deph details you post profiles here





My own NPC for emphasis

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Name: Hazantcore Ezmodus Almph
Gender: Male
Age: 900
Height: 9 feet
Weight: 700 pounds
Rank/Title: Shield Captain
Special: Adeptus Custodes/Post Human

Bio: A Shadowkeeper warden on task of keeping the Dark Cells on holy Terra he found the Galaxy under threat by the great rift releasing the occupants of the cells. He donned The Sacred Allurus Terminator Armor to pursue the deadly Man of Iron escapee Omega 29867gh with Assistance from Ordos Chronos. Confronting the mad Machine and his cohorts of a group of maddened Necrons dedicated to the destruction of all life and tehcnoslaves with a force of Imperial Guard and elements of the Space Marines of the Flesh Tearers & Black Dragon Chapters.

Hazantcore dueled Omega for a reality rendering artifact being excavated by his enslaved mechanicus thralls, a cursed warhammer that was the key to unlocking the location to a ancient corrupted Titan predating Old Night. Before the final blow was struck Omega tore open a portal in reality scattering both factions throughout reality leaving the two foes struggling over the hammer in an infernal nexus until the dimensional tidal wave ended the struggle and separated both as well.


Pilot Skills and Personality: As an Adeptus Custodes Almph is a living weapon imbued with a fraction of the God Emporor of Mans power. He is a philsopher, a diplomat a general, an artist, a strategist in addition to being a gaurd of his Masters darkest secrets. Like most Custodes Almph is a hero in his own right a solemn gaurdian of the Black Cells he is dedicated to stopping the terrors from Old Night from reeking havoc on reality again.



Name: Allarus Pattern Terminator Armor
Type: Terminator Armor
Dimensions: height: 12 feet
Weight: One ton

Stats:
Strength:50
Armor: 50
Firepower: 25
Performance: 10
Mobility: 35
Energy Output:50
Sensors: 40

Weapons:

Guardian spear: Close combat and long range weapon twice the size of a man
Balistus grenade launcher: wrist mounted anti armor device
Misericordia: Traditional Combat knife of the Custod
 

OceaniaOtaku

New member
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Name: Cameron Hich

Gender: Male
Age: 23
Height: 1.85m
Weight: 78kg
Rank/Title: First Lieutenant of Solar Alliance Forces, 'Mr. One-Man Squad'
Special: Is a male Prototype, codenamed C1

Bio:
Cameron Hich was what was considered to be a fortunate person, despite his adopted upbringing. He was adopted in a middle-class family in the planet Far Port, by the name of Sandshire, who found him in a adoption basket, with the sender being unknown, other than the message, 'Take care of him. He is the future.'. The Sandshire family, who were without children of their own, decided to commit an act of kindness, and take the child into their family, and be their adoptive parents.

As time passed, Cameron proved that he was a child prodigy. He was considered to be in the top ranks of athletes in his school, and excelled quite well in subjects that worked around problem solving and experimentation, as proven by his near-perfect grades in science and information technology. Despite being an elite student, Cameron Hich lived his life like a typical student would, making friends and memories along his years. He would often face discrimination for his appearance, and in turn stand for the bullied, even though it had earned him many harsh earfuls from both the school counsellor and his adoptive parents.

Soon enough, he eventually enlisted into the military of the Solar Alliance, inside the Far Port Officer Academy. It was there that his talents truly shined. He was a fast learner, when dealing with things beyond what would have been the norm, and he proved to be a sharp mind when it came to tactics, and he was also a crack pilot on top of all of that. When people asked his graduating class who Cameron Hich was, they said that he was the 'jaunty ace student' of their class, who often faced his years in the academy with a smile on his face, and a optimistic attitude.

Eventually, Cameron Hich was enlisted into the Solar Alliance Army, as a Sergeant Major. He proved himself in countless battles, fighting disadvantaged odds with just a mass-produced Assault Ryder. He always put his squadmates before himself, which sometimes put his missions in jeopardy, although his skill and luck helped to dig himself out of most problems. It was how he earned the nickname 'Mr. One-Man Squad', as his men would joke that he could have faced enemy squads on his lonesome, and emerge victorious.

However, what everyone that knew him didn't know... was the fact that Cameron Hich was shrouded in mystery, as he often had times when he spaced out. No therapist or doctor could discern the cause of such lapses of distracted behaviour.

In truth, Cameron Hich was actually a Prototype, who was created as one of the first of the C-series, to be used for infiltrating the higher echelons of Solar Federation military chain of command. His code-name was 'C-1'. From time to time, the Alpha Prototype herself, would often check upon C-1, who was considered to be one of the more successful Prototypes in his subterfuge, despite being made with a male body, unlike most Prototypes. As such, he was seen with disdain by most of his own kin, especially so with a certain Prototype masquerading as Veniczar S. Arcadius... code-maned 4L-1C3.

Despite being genetically-engineered to care little for his life with the inferior humans, C-1 did feel a sense of attachment for the people who influenced his life. Sometimes, he wondered if those feelings he felt for them were actually genuine, despite his and Alpha's attempts to persuade him otherwise. As such, C-1 is left with a moral dilemma, on whether to betray all that Cameron Hich stood for, or forgo his Prototype nature and embrace his own humanity, however flawed it may seem in the eyes of his kin.

'Is Alpha really doing the right thing for all in this universe?'

'Do I have no choice but to play my role in all of this, despite everything that I have worked for, throughout these years...? To slice the bonds that I made with my own hands?'

Those were the thoughts of C-1, as he was dragged into a war that spanned far beyond the universe he lived in... and with far greater things at stake, than just the fate of humanity itself.




Name: Tenjin (RY-04-G)
Type: Personalised Ryder (Real-Robot)
Dimensions: 15.2m in height.
Weight: 15.2 - 25.4 tonnes (Depends on loadout)

Stats (Red stats indicate Tenjin in standard form, i.e no additional gear.)
Strength: 50-80
Armor: 25-50
Firepower: 50-80
Performance: 40-75
Mobility: 40-75
Energy Output: 40-60
Sensors: 60-95

Description: The Tenjin is considered to be a prototype Ryder, which was created for the use of 1LT Cameron Hich. Built with both top-grade and experimental tech, the Tenjin could be said to be one of the two most powerful Ryders that the Solar Alliance has, much like the Paladin.

Whilst the Paladin is focused upon armour and firepower, the Tenjin uses instead a mix of mobility and firepower, as well as being capable of being fitted with two additional armour packs that can give it specialities for certain types of missions. What is also different between the two Alliance experimental Ryders, is that it is fitted with a system that reacts to strong psychic presences, which allow it to become much more powerful at the cost of system damage.

Although that begged the question from those who were mildly aware of the Ryder... the Ryder was built within secrecy even from the highest command of the Alliance... so who created that system, and what relation it has for its assigned pilot being Cameron Hich...

Base Weaponry:
-M.P.B.L Laser Rifle: A laser rifle that is tailored to contain multiple firing modes to suit the situation.
-Arm-Mounted Helver Auto-cannon: A auto-cannon that is loaded into one of Tenjin's arms, capable of firing rapid high-explosive shells with good accuracy)
-Power Bomb: A wrist-mounted energy grenade that does damage to both physical structure and electrical systems, for all units caught within its blast radius.

Additional Weaponry:
-Kashana Shoulder Missile Pods: Homing Missiles pods that have high homing capability, and large ammo capacity, for destroying large enemy numbers. (+30 Firepower, - 10 Performance and Mobility)
-Hagane Anti-Ryder Blade: A long-sword that is built with sharp alloys that are capable of cutting through enemy armour easily (+30 Strength, seals use of Power Bomb)

Built-in Abilities:
- O.R.P.H.E.U.S System: When the Tenjin is activated by a strong psychic presence, its parameters will increase to powerful levels, although long use of this system will cause continuous system damage to the Tenjin, the amount of which it does increase exponentially to the time used.
- Photon-Particle Reactor: Tenjin can absorb some energy from enemy beam attacks that strike it, although doing so will become risky, should the reactor be exposed to any degree.

Additional Abilities:
-Assault Gear: A armour pack that contains energy generators and additional armouring, which makes it so that the Tenjin can be used for long attrition battles if needed, although its mobility will suffer as a result. (+25 Armour and +20 Energy Output, -25 Mobility and Performance)
-Sniper Gear: An armour pack that gives the Tenjin powerful sensors which can scan using several forms of detection, and also additional energy reactors to help power the Laser Rifle (+35 Sensors, +10 Energy Output, -10 Mobility and Performance)

Signature Moves:
-M.P.B.L Overdrive Shot: The Tenjin charges the M.P.B.L Laser Rifle to full power, firing an assault of laser shots at the enemy, before finishing with a powerful laser-beam that will corrode most enemy armour upon impact. Results in a long reload time before the M.P.B.L can be used again.
-Heavenly Execution (Only available if Hagane is used, and O.R.P.H.E.U.S system is available for use, or already active):
The Tenjin will use the Hagane to unleash a merciless assault of slashes and thrusts upon the enemy, before ending with a helm-splitter on any critical or vital components of the enemy unit.
 
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Shubi-sama

Better than the MC
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Name: Abelt Dessler
Gender: Male
Age: 105
Height: 174 cm
Weight: 80 kg
Rank/Title: Supreme Leader
Special: He's a Gamillian, so he has a higher tolerance to stressors like explosions and such. Further proof of this is the fact he survived weeks in the vacuum of space.

Bio: Dessler is a man with great ambitions, willing to commit countless atrocities in hopes of finding a new home for his people. Not even his love for Starsha stopped him from the expanding Great Gamillas Empire. His ambitions would then be stopped by the crew of the Yamato, which were on a journey to heal their planet with technology from Iskandar. In their last battle, he lost against the Earthlings, and wandered through space on the destroyed bridge of his flagship. After a dimensional merge between his original dimension and a different one, Gatlantis saw its greatest expansion to date, and during their voyage to the Solar System, found Dessler in a state of certain death. He was nursed back to death by the orders of Emperor Zworder, and his ship upgraded into the Neu Desura, with the mission to find if the legend of the Yamato still lived, and so their protector, Teresa.

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Name: Neu Desura
Type: Real
Dimensions: 730 meters
Weight: 400 kilotons

Strength: 40
Armor: 70
Firepower: 100
Performance: 100
Mobility: 80
Energy Output: 100
Sensors: 100

Description: Based on the core ship that conducted an emergency escape at the culmination of war against Yamato, this ship was built by Gatlantis for Dessler’s exclusive use. In addition to the Dessler Cannon, it is equipped with a material transfer system (instant matter teleporter), and it is also possible to suspend a large number of giant Goland missiles from the electromagnetic pylon equipped on the ship’s underside. It also has a stable wave control system that is unaffected by any conditions in space. Existing outside any categorization of existing naval vessels, its presence is the alter ego of Dessler himself.

Weapons:
  • 90cm Heavy Laser Cannon x7
  • 330cm Anti-Personnel Artillery x4
  • Goland Missiles x13
Abilities:
  • Matter Transferral System
  • Electromagnetic Pylon
  • SMITE Shield
  • Wave Motion Engine
Signature Moves:
  • Wave Motion Cannon (Dessler Cannon)
 
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Cavaliere

Member
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Name: William Liam Tinmall
Gender: Male.
Age: 25.
Height: 1,70 m.
Weight: 64,5 kg.
Rank/Title: Techpriest Initiate, Lost Scientist.
Special: he is a doctor with a Ph.D. in advanced physics but suffers from an inferiority complex.

Bio:
Liam is the second child of a middle-class family on BND-12, a human colony that acted as a crucible for the greatest minds of the Federation and as a big university campus.
In this environment, his mind developed fast and strong, showing an early brilliance that was just the first sign of what's to come.
However, for a kid like him, it was a much simple problem that left him with no apparent solution, one much closer to home: his older brother.
Franz was a genius in his chosen field, but his reputation made all of Liam's achievements lose their value: when he started his first educational cycle, Liam chose to specialize in a completely different sector from Franz, yet it didn't help him escape his shadow, as the news of his brother's discoveries in biology and genetic reached him regardless.
After ending his advanced physics doctorate, surrounded by people who only knew his name due to his brother's accomplishments, Liam decided to leave the colony for one of the Union's research facilities in the sector 17-PR, where his talent contributed to developing new technologies that could take humanity to new heights.
It was here that, while studying cosmic radiation coming from a young star, he discovered the first traces of a particle that would become the base for the new generator project he created.
Semi-perpetual and non-nuclear, the Gn Drive is Liam's greatest creation, capable of powering both cities and ships, the only limit imposed by the difficult maintenance, however, the lab had other plans, wanting the Drive smaller and compact, just big enough to fit in a mobile suit.
The leap of science that Liam created was seen only as a way to bypass the Junis Treaty and gain military advantage yet again, all the while, Liam just stood impotent of what was made of his research
A unique opportunity presented itself to him in unexpected ways: on the eve of the first activation experiment of the Prototype GN Mobile Suit, the pilot destined to conduct the test had an urgent call and had to return to his homeworld, leaving the machine without a pilot. This sudden situation brought the scientists at the head of the project to ask for volunteers between the staff and, due to him being the man responsible for programming the Suit, Liam was trained as a temporary replacement pilot for the suit that he created.
What started as a way to affirm his ownership of the project and where it ended up, became one of the weirdest discoveries in his life: He was pretty good at piloting.
In the days before the test, Liam registered high performances in the simulations, surprising both himself and the military representative in the facility, as he knew the inner working of the Testing Suit like no other.
However, when the test finally started, performance anxiety took over, pushing the Suit too far over the recommended limit that he placed and ruining the result of the experiment.
Believing to have done something irredeemable, Liam was ready to quit, yet the military liaison present for the test, impressed both by the drive and the scientist, offered him the opportunity to complete the Suit, allowing him to become the pilot of the newly christened GUNDAM Null.
During a sortie to investigate a space anomaly, Liam was sucked into the Dimensional Tears caused by the Paradox Cascade, a catastrophic multiversal event that was causing the collapse of space into a single reality. Jumping forwards ten years in an instant, Liam found himself allied with Guard Captain Hazardcore from the Imperium of Man, coming from the far future of the 41st millennium, with which he joined to investigate the Paradox Cascade and a way to fix the dimensions.
From that point forward, he faced trials that he never suspected he was going to meet in his lifetime, even losing his prized Mobile suit and finding lifetime friends in the Adeptus Mechanicus, fighting the most dangerous people in this now converged universe, growing from the meek scientist he was at the beginning into a much more capable Pilot.



THE MECHA

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Name: GAT-X00GN Null
Type: Real Robot
Dimensions: height: 18 metres
Weight: 59.1 tons

Stats:
Strength: 50
Armor: 60
Firepower: 25
Performance: 75 (Higher with GN Drive)
Mobility: 50
Energy Output: 70 (Higher with GN Drive)
Sensors: 75

Weapons:

  • Anti Air CIWS guns
Like many Suits of its era, in the Null's head are mounted two CIWS guns, light projectile weapons that are used to intercept missiles and to destroy lightly armored vehicles. Due to space constraints, the ammo count is significantly reduced.

  • GN Musket
This Beam Weapon uses the Particles produced by the GN Drive as an energy source. This Particular configuration has a variable output that can be either used as high stopping power ammunition or, Liam's preferred style, rapid-fire. It's equipped with an underslung attachment that functions as a Beam Bayonet in case of close-range combat.
  • Unknown Origin Energon Katana
Salvaged during his first sortie, this blade is made of an unknown programmable metal. While wielded by a Cybertronian, it can be infused with Spark Energy and Energon to enhance the cutting ability and add a heating effect to the blade (revealing Cybertronian Runes in the process). Liam tried to adapt it to be used with a more conventional power source, but he has been unsuccessful so far.

Abilities:
  • Advanced Sensor Suite:
While designing the machine, Liam installed a more sensitive sensor array in the Gundam's head. Thy word in conjunction to map out an enemy Machine and compare it with the blueprint data loaded in the Null's main computer to identify vital components and the cockpit. This is done to allow non-lethal takedowns of enemies, due to Liam's more meek personality. When activated to its full capacity, the orange piece on the head slides down to reveal the more advanced cameras.
  • GN Particles
Discovered by Liam by studying the cosmic radiation of a newborn start, these particles are nearly harmless to humans, yet they can cause a number of disturbances in radars and other sensors. While infused in the Gundam's armor, they can make the suit far more agile that is possible, allowing both atmospheric and space flight.
  • Trans-Am System (Not Available due to the GN Drive being destroyed)
By releasing all the stored particles in the GN Condenser, the Machine's power output is increased threefold, making the armor glow red and leaving particle-made after images. Due to the stress on the frame, this function limits the Gundam's operational time and after the power has expended the performance will drop to half its original output until the condensers are filled again.
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Name: MBF-02+P204QX Lightning Strike Rouge
Type: Real Robot
Dimensions: 17.72 m
Weight: 89.3 t

Stats:

Strength: 50
Armor: 50 (90 with Variable Phase Shift against Ballistic)
Firepower: 70
Performance: 75
Mobility: 80
Energy Output: 60
Sensors: 75 (Upgraded with Null's sensor array built into an eyepatch)

Description:
Found in the hangar of the Izumo as one of the MS assigned to the ship, Liam began using it once the Null was too damaged to continue fighting. Mostly white, this machine has a blue colored torso with red accents, a combination of colors that Liam considers too "Gaudy", and the head had been customized to integrate what remained of the Null's sensor array and processor, forming a gray eyepatch over the Gundam's right eye.

Weapons:
  • Anti Air CIWS guns
Mounted in the Strike Rouge's head are two CIWS guns, light projectile weapons that are used to intercept missiles and to destroy lightly armored vehicles.
  • "Armor Schneider" Combat Knife
Stored in the Strike Rouge's side skirt armor is a pair of folding "Armor Schneider" combat knives. These knives do not need power from the suit, can be thrown, and their blades vibrate at high speed allowing them to pierce through most armor except PS armor.
  • 57mm High-energy Beam Rifle
The Strike Rouge's primary ranged weapon, can be stored on the side skirt armor, and can easily destroy minor mobile suits with one shot, but is mostly ineffective against suits with anti-beam coating. It has an additional handle that can shift to the side and is often used for extra stability when the Strike Rouge is firing its rifle rapidly.
  • Unknown Origin Energon Katana
Salvaged during his first sortie, this blade is made of an unknown programmable metal. While wielded by a Cybertronian, it can be infused with Spark Energy and Energon to enhance the cutting ability and add a heating effect to the blade (revealing Cybertronian Runes in the process). Liam tried to adapt it to be used with a more conventional power source, but he has been unsuccessful so far.
  • Shield
A piece of equipment designed to increase the Strike Rouge's defensive capability, it is mounted on the left forearm and/or handheld. The shield does not have phase shift armor, so it is not as durable as the Strike Rouge's armor, however, it also does not drain energy each time it is hit. The shield's major advantage is that it is anti-beam coated and can block or deflect beam weapon attacks, against which phase shift armor is ineffective.
  • Lighting Striker Pack
One of the swappable mission Pack that the Strike Rouge can equip, this backpack was designed to extend the Gundam's operation's time, but with the modification done to the machine, this purpose has become redundant, offering however better and more precise thrusters and cooling systems. The primary armament of the Lightning Striker, the Type 70-31 Electromagnetic Cannon, is a long-range sniping railgun: it can be separated into two halves and stored under the suit's forearms, In this state, the part under the right forearm can be used to fire Type 71 Enhanced Armor Piercing Rounds. In its combined form, the Type 70-31 is approximately twice as long as the Strike Rouge Gundam's height. It is powered through a cable that connects to the right battery pack on the rear armor. When used in conjunction with the rangefinder system on the left and right sides of the backpack, it is capable of long-range sniping with an estimated range of 120 kilometers on Earth and over 10,000 kilometers in space (with the correct magnetic field/gravity field corrections).

Abilities:
Variable Phase Shift Armor: a system that uses electricity to reduce the damage from all forms of physical attacks, making the Suit virtually immune to ballistic Weapons. The latest iteration is capable of automatically change the current in response to different attacks, making it more energy-efficient. Most beam weapons can overpower PS Armor faster than ballistic weapons.
Power Extender: A device that improves a mobile suit's energy storage capacity, allowing it to use its Phase Shift Armor for a longer duration than other mobile suits.
AI (Artificial Intelligence) Support System: A pilot-assisting AI system that helps an inexperienced pilot in controlling the MS.
Advanced Sensor Suite: salvaged from the broken frame of the Gundam Null, this sensor unit amplifies the Strike's and provides a link to the Null's data processing unit. All of the Null's main computer system, black box included, are installed in the new addition, allowing it to continue to gather data and, in Liam's mind, carrying the Null's spirit.


Signature Moves:
None.
 

HeavyArmor

Trust me, I'm a Tech-Priest
Name: Leonid Janus
Gender: Male
Age: 33
Height: 163cm
Weight: 75kg
Rank: Earth Federation Peacekeeper Forces, Captain
Specialty: Mechanical Engineering.

Bio: Captain Leonid Janus was originally an ordinary officer within the vast military of the Earth Federation Peacekeeper force, commanding a company of RGM-86R GM-IIIs in the Lunar Fleet. The first half of Captain Janus' military career was unremarkable, saw several actions on the anti-piracy front and racking up 5 confirm kills. He came into his superior's notice during the Battle of Infinity, when the Federation launch a daring orbital drop against Dr. Hell's forces, the Mobile Suit corps suffered catastrophic losses facing augmented Mechanical Beasts. In the aftermath, Captain Janus was found the sole survivor of his company, where he duel a Garada K-7, and manage to kill it with a Beam Javelin at the cost of wrecking his MS. He was later transferred to a test pilot position while waiting for his next command.

Mech:
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Name: Type-22
Type: Combat Robot (Super Robot)
Height: 19.5 meters
Weight: 19.5 tons

Stats:
Strength - 70
Armor - 60 (80 with Kurogane Jacket)
Firepower - 70 (80 with Dash Scrander, 90 with Kurogane Jacket)
Performance - 50 (65 with Dash Scrander, 40 with Kurogane Jacket)
Mobility - 65 (65 with Dash Scrander, 40 with Kurogane Jacket)
Energy Output: 90
Sensors: 60

Description:
The Type-22 is a further evolution of the ill-fated Type-17, which proves hopelessly outmatched by Dr. Hell's improved Mechanical Beasts at the Battle of Infinity. With currently one prototype build, the Type-22 mounts a onboard A.I. named "Nene", modeled after Dr. Kabuto Koji's daughter, Kabuto Lisa to assist data collection and minor fine-tuning of new equipment.

The Type-22's original intention is to saddle the line between the economic but fragile "Real Robots" like the Federation's mainstay Mobile Suit or Arm Slaves and tough but ungodly expensive "Super Robots" such as the Mazingers or Getter Robots. Providing a cost effective method building up defensive unit that would not crumble like tissue in front of hostile Supers.

The program is spearheaded by Dr Kabuto Koji , Dr Yumi Sayaka and Colonel Tatsuya Tsurugi, as such the Type-22 have a strong visual resemblence with the Mazinger units.

Weapon:
Photonic Pulse Rifle - A hand-mounted rifle firing a concentrated pulses of Photonic Energy, a scale-down, improved version of Mazinger-Z's Photonic Beam weapon.
Mazin Blade - A blade constructed by Super Alloy New Zβ, and energized by Photonic Energy, a scale-down, improved version of Great Mazinger's Mazinger Blade.
Rust Whirlwind - A downgraded version of the Mazinger Army's standard Rust Hurricane. Less power and range, but also less energy requirement and still capable of weaken the enemy's armor.
Heat Blaster - A downgrade version of the Mazinger Army's standard Breast Fire. Less power and range, but still lethal in close range.
Thunder Spark - A downgrade version of Great Mazinger's Thunder Breaker. Still powerful enough to destroy weaker opponents and stunning stronger ones.
Drill Missile - (only available with Dash Scrander) Missile pods of the flight pack, built-in Photonic 3D printers offers near unlimited ammo supply, but requires time to construct the reloads.
Dash Cutter - (only available with Dash Scrander) Using the flight pack's razor sharp wing to cut something.
Twin Photonic Shock Cannon - (only available with Kurogane Jacket) Twin artillery pieces mounted on the back, firing over the shoulders, each blast is slightly stronger than Mazinger-Z's Photonic Beam.
Missile Punch - (only available with Kurogane Jacket) Multiple missile launching array mounted on the shoulders and waist, built-in Photonic 3D printers offers near unlimited ammo supply, but requires time to construct the reloads.
Iron Cutter - (only available with Kurogane Jacket) Retractable blades mounted on the forearm armor module. Close Combat weapon.


Abilities:
Jet Pilder - The detachable command pod of the Type-22, capable of limited air combat, armed with a quad Photonic Vulcans
Dash Scrander - The detachable jet-pack of the Type-22, offers supersonic flight, aerial combat and additional weapon. Incompatible with the Kurogane Jacket.
Kurogane Jacket - Detachable armor modules for ground warfare. Offers additional protection and firepower at the cost of mobility. Incompatible with Dash Scrander
Photon Energy Engine Overclock - Based on experience of Colonel Tatsuya, the safety limiters of the Photon Energy Engine were temporary disabled, providing a boost to all stats, but at the cost of complicated maintenance afterwards, and if the Engine shielding were breach during Overclock, this could likely trigger a catastrophic failure.

Signature Moves:
Photonic Smasher Punch - Finishing Move. One-shot only. The system overloads the arm's Photon Capacitor, then launches the fist in the way of Rocket Punch. When the Fist hits the enemy, the capacitor ruptures and unleashes a huge amount of explosive energy, decimating the target.
 

Dewdovsky

I'm here to laugh at you
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Name: Elias Torres
Gender: Male
Age: 24
Height: 180 cm
Weight: 80 kg
Rank/Title: Earth Federation, Londo Bell, Lieutenant Junior Grade
Special: Budding Newtype but under wraps.

Bio: Born on U.C. 0072, Elias was given to the Ribo colony at Side 6. During most of his childhood, he had a fairly average one. When the One Year War broke out, his colony declared neutrality, but that didn't stop his general curiosity about the mechs known as "Mobile Suits". However, he would soon get a wakeup call on U.C. 0080. During the near Christmas Eve, his home town came under attack from the Zeon special operations team "Cyclops" MS-18E Kämpfer. Young Elias nearly lost his life by a falling GM and witnessing the death of the pilot of the mobile suit. Following the end of the OYW, Side 6 given up its autonomy and rejoin with the Earth Federation, but allowing the Titans to come into the picture. During his teens, the "Elite Military Force" seize control apparatus from the colonial administration on the basis of treason. It is also where Elias met into contact with the resistance group A.E.U.G. Driven by a gut sense to trust them, he would feed them information about Titan's activities throughout the colony.

At age 19, he enlisted with the Federation's military and looked forward to be a mobile suit pilot. During his tenure at the academy, he would often amass a rivalry with the other pilots there due to his outstanding scores and mechanical know-how, a previous effects during his childhood. But at the end of the road, he managed to graduate top of his class with the rank of ensign. When Char's Rebellion broke out, Elias had already transferred to the Londo Bell task force. Just 20 years old and he would see the fate of Earth itself hanging in the balance. Sortieing out in the RGM-89 Jegan, he would score kills against Neo-Zeon. At the climax of the battle, when Axis was about to fall to the planet, he would hear the calling of a certain ace pilot. Rushing towards the falling asteroid with others, he would try in vain to push it back. A Qubeley would join next to him. He could feel the pilot's feelings and he was certain they could as well. That's when the light enveloped him. It provided him a sense of relief, of comfort. The next thing he woke up to is that Axis was pushed back, whatever Neo-Zeon stragglers that were left disappeared.

Following Char's Counterattack, he would be promoted to Lieutenant Junior Grade. On U.C. 0096, he was given transfer orders to be sent on Nahel Argama along with a new mobile suit, a Gundam, to be tested. When the contents of Laplace's Box was rumored to be the potential end of the Federation, but the improvement of the human race, he went along with it, remembering the Light from 3 years ago. During the final battle between "The Sleeves", he would cross paths with a AGX-04A1 Gerbera Tetra, however it was different. The pilot exudes a familiar presence to him, but also a massive pressure. Just as he was about to confront the pilot of the Gerbera, a light would envelope him and bring him to the insanity world of Super Robot Wars Paradox Cascade...

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The Mecha
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Name: RX-95 Σ Gundam
Type: Real Robot (Transformable)
Dimensions: 21.5 meters tall
Weight: (Empty) - 24.7 metric tons, (Max) - 55.2 metric tons

Stats
Strength: 50
Armor: 50
Firepower: 75
Performance: 70 (90 when in waverider mode)
Mobility: 80
Energy Output: 75
Sensors: 70 (100 when using sniper mode)

Description: Following the semi-successful/failure known as the RGZ-91 Re-GZ, Anaheim Electronics sought fit to reuse the third prototype unit into a traditional Gundam-style mobile suit, following in the footsteps closer to its progenitor, the Zeta Gundam. One key aspect was stressed, over the regular Re-GZ, was the ability to change into waverider mode and ditching of the old Back Weapon System as it found the system to be a waste of money and resources, hence the re-designation to the RX series. Compare to the Re-GZ, the Sigma Gundam boasts high performance sensors in the shoulders and by coupling the beam rifle and other long range weapons for distance shooting to them, astoundingly precise shots become possible. For that reason, long range attack is the main tactic in battle. On the other hand, it possesses abilities such as being able to travel long distances at high speed by transforming into Flight Mode via waverider, so it was completed as a machine that is capable of executing multifaceted strategies. From main force to support, it performs extensively in team battle.

Weapons:
  • 60mm Vulcan Guns
    A standard armament mounted on most Federation mobile suits. The pair of head mounted shell firing weapons have a high-rate of fire, but little power. They are mainly used to restrain enemy units, intercept missiles and the like.
  • Beam Saber
    The standard close range armament for most Federation mobile suits, it is a small cylindrical device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. The beam saber emits a blade of plasma contained by an I-Field and is capable of cutting through any metal that has not been treated with anti-beam coating. Stored in the back skirt of the waist.
  • Beam Vulcan
    Built into the left arm. It rapidly fires low power beams. On its own, cannot directly damage other mobile suits but can be use to intercept fast projectiles as well as crippling other suits by targeting sensors, exposed joints, and weapon weakspots.
  • Beam Rifle
    A high-powered beam rifle with a output of 3.8 MW. It can also function as a beam machine gun by changing the burst selector. Equipped with an independent aiming device for increased shots accuracy. Can be stored on the shield while in waverider mode.
  • Beam Rifle (Long Barrel)
    A modification for the beam rifle with the longest barrel. Higher precision sniping becomes possible by coupling with the shoulder sensors. However, to able to focus the beam into a sniping role, the rate of fire is heavily restricted to single shot. Normally stored within the shield.
  • 2-tube Grenade Launcher
    A 2-tube grenade launchers are built into the Sigma's right forearm. The grenades are moderately powerful self-propelling explosives that can deal significant damage to a mobile suit. When more rounds are needed, a magazine holding 12+1 additional grenades can be attached to each grenade launcher. The grenade launchers are operable in mobile suit mode only.
  • Shield
    - A standard defensive feature of most mobile suits is an arm-mounted shield. It is a thick piece of metal designed to stop physical rounds and is treated with anti-beam coating to withstand several beam shots before the coating wears off. Sigma's shield also serves as the unit's forward section in Waverider mode.
    • Burst Bolt
      Optional close-combat weapon that can be mounted on the front of the shield. It produces a disruptive effect through a combination of explosive force and high voltage power using a built-in capacitor. A similar weapon is used by the FA-00100S Full Armor Hyaku Shiki Kai.
    • Mega Machine Cannon
      Optional weapon that can be mounted on the front of the shield. Developed by Strategic Naval Research Institute (SNRI), it fires heavy-caliber armor-piercing rounds. The Mega Machine Cannon is modeled after the one the D-50C Loto uses.
    • High Mega Cannon
      An optional weapon that can be mounted on the front of the shield, the High Mega Cannon can seriously damage a mobile suit with even a glancing hit, and in some case, total destruction or able to cripple a capital-class ship. Developed with data obtained from the MSZ-010 ΖΖ Gundam, its output has been reduced to about 46% in order to lessen the burden to the generator, resulting in an output of 23 MW. Even with a reduced output, it is not recommended to use repeated uses within rapid succession lest it leaves the Gundam in the open.

Signature Moves: Signature moves? Miss me with that. A real man fights at close range. None.
 
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Guy of Z

Active member
I intend to start the IC soon as I get enough people to join some of the older players wanna be slackers so I may have to move things up
 

Bear Ribs

Well-known member
I intend to start the IC soon as I get enough people to join some of the older players wanna be slackers so I may have to move things up
I was waiting to see if the character I posted on the interest thread was acceptable before moving it here.
 
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Name: Ruby "Red" Rothschild-Weiss, callsign "Robin"
Gender: Female
Age: 25 (tho probably 26 at this point tbh)
Height: 5'5"
Weight: Average (idk weights-)
Rank/Title: Lieutennant and head munitions tech of the Steel Tigers, Grafina of calidor
Special: Expert with munitions tech, be it proper munitions or more improvised sorts. Owns MANY old world guns, including a Mondragon M1908 (which is her favourite). And has a Nighthawk Mk XX1 stealth power armour (stealth in the fact it has ECM systems as well as infrared and radar stealth, not optical camo)

Talents and specializations: ASF piloting, dogfighting, CAS runs; munitions handling; munitions inspection; munitions manufacturing; inferno gel; SRMs; being a raging homo; knowledge on guns from the "terran golden age of firearms" (WW1 to end of 21st century); sabotaging orbital gun batteries apparently.

Bio:
Ruby was born into nobility on a periphery planet called Cosah, off the border of the Capellan confed. And she HATED her time there. Between the death of her parents at age 5, the neglect and abuse from her brother Ross, and the general tyrant nature of the planet's ruling class (which she was lucky enough to be part of), Ruby despised her time on her planet, even while being the Royal munitions handler for the planet and soon to become head of logistics. So at age 25 she sabotaged the orbital guns of the planet, stole a Shilone ASF, and took off to run away with a passing by merchant ship... That was ACTUALLY a confed mercenary vessel hired by Ross to capture her. See.. Ross was trying to take control of the planet in a coup, and was getting backed by the Capellans due to them having interest in the aformentioned orbital gun battery on the planet. That doesn't really matter though, and nor does the majority of her escapades with the Steel Tigers who rescued her from her captivity so I'll gloss over all that and just mention the fact she met one Carla Weiss and became the adopted sister of the young duchess after saving her planet from a rebellion that killed Carla's parents (the previous rulers).

One thing the Steel Tigers were known for was stumbling upon a lot of lostech. And I mean... a LOT of it. So by the time August 3028 rolled around Ruby had managed to take her Reiver (she had switched out of a Shilone cuz they kinda suck) and customize it to become a terrifying death dealer. Her crew have recently done some work for the Lyrans by taking a few key Draconis border worlds and are currently on their way down to the other side of the galaxy to prep for the invasion and liberation of Cosah when Ruby and her ally Meagan get sucked away to a different dimension thanks to the paradox cascade (and NO OTHER Steel Tigers members get sucked away, because I'm not stealing other people's characters)

Following that we can get to the next part, creating a profile for your mech.

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Name: Reiver custom, "Red Streak"
Type: Heavy ASF
Dimensions: Exact dimensions unknown, but the cockpit is meant to be pretty spacious so take that for some aproximate proportions
Weight: 100 tonnes on the dot

Stats:

Strength:
60? idk ASFs don't really do melee
Armor: 80
Firepower: 95
Performance: 40
Mobility: 50
Energy Output: 60
Sensors: 50

Description:
The Reiver "Red Streak" is Ruby's custom design on a Reiver heavy ASF, and a self proclaimed middle finger to anyone that says that the Reiver's "lack of long range firepower" makes it bad. Due to lostech allowing the redhead to save space with double heat sinks, the Red Steak is armed to the teeth with as much weaponary (namely missiles) it can fit, as well as a gauss rifle, just to flex on the poor 99% that don't have lostech. The Red Streak also continues the Reiver tradition of having a metric fuckton of armour (17.5 whole tonnes of it), meaning even it's aft armouring can shrug off several grade 20 autocannon volleys without giving out (note for those that don't know BT: grade 20 autocannons have stronger volleys than some artillery guns). Whilst the reiver isn't a particularly speedy jet, it's 19 tonne engine system still allows it to keep a fairly good speed for it's size, letting it get strikes out on most targets within a few minutes of combat. Really, the only issue that the Reiver faces is ammo economy. Will an all kinetic lineup, you're bound to run out eventually, and with the Red Streak that isn't a very long eventually. With only 8 rounds of gauss rifle ammo and 12 volleys of ammo for it's LRM and SRM pods, the reiver can only alpha strike 8 targets, and will need to resupply after 12. That said, with the firepower this thing carries, that will be 8-12 nearly confirmed kills against anything that isn't SERIOUSLY well armoured.

Weapons:
1x Gauss Rifle (Nose)
1x LRM 10 (Nose) [LRM 10 means fires 10 missiles per volley]
7x SRM 6 (3 per wing and one in the nose)

8 rounds of gauss rifle ammo, 12 volleys of LRM 10 ammo, 90 volleys of SRM 6 ammo (but because there are 7 SRM 6s that makes 12 full volleys)

Capacity to hold 20 bombs.

Abilities:
Sandblaster expertise (SRM6): Ruby's expertise with the SRM6 weapon platform makes her utterly terrifying with it, meaning that as a passive she can hit more reliably and have her SRMs spread less. Concerning to aerial targets, terrifying to ones on the ground
Inferno gel enthusiast: Ruby knows her way around inferno gel, and given she's allowed the manufacturing facilities to produce it, she can make inferno missiles and bombs for her ASF. What's inferno gel you ask? Think mega-napalm.


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Name: Meagan Russel, callsign "Vulpine"
Gender: Female
Age: 28
Height: 6'1"
Weight: a tiny bit above average
Rank/Title: Seargent of the Steel Tiger's mercanary company
Special: Very angry. Like. Most of the time. Also pretty sadistic

Talents and specialities: ASF piloting; airstrikes and CAS; mechanical engineering; spray painting; Argussian tailoring (stabproof clothing); being angry; winning drinking games; torture; right hooks; hating the Draconis Combine

Bio:
Meagan was born on the planet Argus in Draconis Combine territory to a family that ran a tailoring business (note: tailoring in argus is not as innocent as it sounds, because with how Argus is, you tend to want your clothes to be stab proof). She lived a mostly peaceful life, up until an argument with her father over the existence of Narinje (fox spirits that are part of Argussian culture and folklore, but only about half the planet believe in and is very controversial) caused her to run away and leave the planet. And then a week later the Combine razed the planet to the ground with copious amounts of inferno gel and the entire planet was wiped off of the star maps. This is why when you ask how Meagan feels about the DC, she will either growl menacingly or give you a hook hard enough to put Bright to shame.

Initially the scottish-accented woman worked for the Steel Tigers as a technitian, specializing in large scale machinery (mech elevators, airlock doors, etc) but after some losses early into the company's lifetime, she took up piloting a Stuka heavy ASF. Unlike Ruby, Meagan stuck with her ASF for much longer (partly because it's actually pretty good), but during work for the Lyrans to take some Draconis border worlds, the company took a pit stop in the charred ruins of Argus, and Meagan stumbled upon a secret storage bunker and found her current new jet, the Serpant. She's still getting used to it, and the faux ai that lives inside it, but she'll have to use it as best she can given she and her good friend Ruby are stuck in a completely seperate dimension thanks to the paradox cascade

Following that we can get to the next part, creating a profile for your mech.

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Name: Serpent O-01-04
Type: Experimental Heavy ASF
Dimensions: Exact dimensions unknown, but the cockpit is meant to be pretty spacious so take that for some aproximate proportions
Weight: 100 tonnes on the dot

Stats:

Strength:
60? idk ASFs don't really do melee
Armor: 95
Firepower: 80
Performance: 50
Mobility: 60
Energy Output: 40
Sensors: 50

Description:
An experimental design of heavy ASF from the infamously secretive L Wing. The Serpent was stated to have an all new original weapon inside it, which would have been an incredible prospect if true, but close inspection would show it was really just 3 PPCs that had been given extensive fire control modifications. That said, these modifications did make the three PPCs act radically different, meaning the claim of the Wrath Cannon being a unique weapon system did hold a little water. Instead of 3 independently aimed and fired PPCs, all 3 were wired up to the exact same systems, meaning it fired like one BIG PPC instead of 3 regular ones. Upsides included the fact all 3 of them would hit the same location, something that would melt any body part of most mechs, but the obscene level of heat it generated was barely enough for even 30 whole tonnes of heat sinks to handle, and even then meant that you'd have to spread out your shots with this thing or risk it literally exploding. At the same time however, the armour of the Serpent was INSANE, almost double that of a reiver!

The Serpent was also included with a special control computer, apparently named Heart by the researcher that had hidden the unit away so it would be spared the wrath of the Draconis. Normally replacing the standard control computer voice (lovingly named 'bitching betty' by pilots across the inner sphere) was considered terrible luck, but the superstitions didn't stop the computer being replaced by a seemingly somewhat more advanced system (with voice recognition and text to speech) with a cheerful demeanour and even a little holographic avatar. How quaint.

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Weapons:
1x Wrath gun (nose)
2x Large Laser (one per wing)

Capacity to hold 20 bombs.

Abilities:
Wrath Gun: the wrath gun is a unique weapon given it's 3 PPCs all slaved into one big mega PPC. That said, it's insane heat draw means that it cannot be fired in conjunction with the other weapons, and requires time to cool down between shots, making it something of a slow firing weapon, hence why I put it here. But once again, this is 3 PPCs all hitting the same location when it's shots land. That's going to pierce through basically any armour. Also, a PPC is not a laser gun. It's basically a particle accelerator turned into a weapon. So just because your armour makes you immune to lasers (I know some gundams get to do that) doesn't mean you're immune to PPCs.
 
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Dewdovsky

I'm here to laugh at you
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Name: Ashley Seelize
Gender: Female
Age: 21
Height: 163 cm
Weight: 56.7 kg
Rank/Title: Master Chief Petty Officer
Special: Cyber Newtype

Bio: Born on U.C. 0075 to Side 3's colony of Theseus, the person named Ashley did not have the easiest of life. When war broke out against Zeon and the Earth Federation, she lost her parents as they were returning to the colony when the Federation destroyed their shuttle, thinking it was an enemy VIP. Now, 5 years old and hearing about the exile to Axis, Ashley stowed away in a Zaku II. It was at that moment when she felt truly safe within its cockpit, like she had a purpose. It was later when she was found out by the original pilot that she was forced to flee. Now wondering around Axis, she was forced to adapt. Hawking around a small neighborhood, she was often called the "rat child" but she was educated, a reaction of her stealing books and self-teaching herself.


However, this all changed when she was 10 years old. During a raid around an "institute", she was caught red-handed and brought into the facility. Given how much promising she exudes, Ashley would be indicted to help with furthering the scientists. To facilitate an ease of testing, her mind was wiped, any and all mentions of her past would be erased like the sea crashing against the waves, a blank slate. From this, she became a Cyber Newtype and a new name- "One". She assisted with the researchers' research unconditionally, her services for a home. At age 14, when Neo-Zeon split into two against the Glemy Toto faction and Haman Karn's factions, the institute sided with Glemy and provided "One". Any and all sort of hesitation or doubt was quickly wiped from her mind. To her, she was a soldier of the "true" Zeon. She would fight until the bitter against Haman's faction but survived the war. However, she lost everything that gave her a meaning, a reason. She wandered around space for 4 more years until she heard about Char's Newborn Neo-Zeon. Finally thinking that she would have found her meaning, she would join with them, bringing her damaged but still functional Qubeley. "One" would be the guard against the Federation's battle for Axis, scoring multiple kills. When the climax of the battle was brought on, a small voice told her to push back Axis, to help bring the Light for the world to witness. Though as hard as she could, even with the collective will of others, she was thrown off and casted into the empty void of space but not before feeling the emotions of a Jegan pilot next to her.


After being picked up by stragglers, "One" would stick around with a light freighter, being a front for a Neo Zeon group. It was also here that she would gain a name, Ashley Seelize and a new Mobile Suit, the Gerbera Tetra Kai. She would stick around the Captain, feeling that she has given the Newtype a purpose for life after twice her old flame was snuffed out. The Sleeves sought themselves to take the "Laplace's Box" as a leverage for all spacenoids and form an economic bloc to weaken the Federation to the point where everyone must live in space. But to Ashley, it didn't matter. She could care less about a hypothetical scenario so long as she has her Captain. However, her Captain and her home were destroyed by a Gundam-type. In anger, she would launch out against it, driven by thoughts of madness but something was different. It has a familiar presence, a presence not too dissimilar to hers. Before they could face off each other, a similar light envelopes them and brings her to the world of SRW PC...

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The Mecha
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Name: AGX-04S Gerbera Tetra
Type: Real Robot
Dimensions: 18.0 meters
Weight: (Empty) - 30.9 metric tons, (Max) - 65.3 metric tons

Stats
Strength: 45
Armor: 40
Firepower: 75
Performance: 80
Mobility: 90
Energy Output: 80
Sensors: 70

Description: Through the back channels between Neo Zeon and Anaheim Electronics, a particular order was placed. It took the engineers a bit to realize that it asked for the construction of the AGX-04 Gebera Tetra from U.C. 0083 with the caveat of the Sturm Booster unit built into the unit rather than an attachment, greatly enhancing its performance. Perplexing however, they continued with the deal and sent it off to Char's Zeon. From there, it was modified heavily for a conflict 10 years outside of its design. The most evident is the inclusion of a modern Minovsky reactor that gave it similar output to the Jagd Doga as well as a modern panoramic cockpit. From there, the Zeon's engineers also sought it that a Newtype would be piloting and began modifications. Among these is the inclusion of Psycoframe materials within the cockpit for better ease between pilot-to-machine as well as the reduction of Luna Titanium all round but the most vital of places, the cockpit and reactor. The engineers also added a recharging rack for 6 funnels for all range attacks on the back. This effectively made the Gebera Tetra a heavy assault-style mobile suit. As with the motto of the mobile suit; "Speed is Life''.

Weapons:
  • 110mm Machine Cannon
    The Gebera Tetra is equipped with four 110mm machine cannons, two mounted on each forearm, with the magazines attached to the elbows. They are much stronger than the 60mm vulcan guns mounted in the head of the Gundam and GM-type mobile suits, and combined with their excellent rate of fire, they are extremely effective in mid-close range mobile suit combat.
  • Beam Saber
    Standard melee for mobile suits of the era. Stored in the rear skirt.
  • X-04 Beam Machine Gun
    A prototype beam weapon that continuously fires pulse shaped beams and excels in sweeping fire and assault use, causing widespread destruction by multiple shots. As the technology for intermittently firing mega particles is under development, a cooling jacket and a coolant tank is connected to the barrel and the lower part of the barrel respectively. A forced cooling nozzle is also located at the back of the generator section. When the gun has reached its operating limit, the top part of the generator section slides out for forced cooling and a limiter is also activated, disabling the rapid-fire mode. Reactivation of the mode requires a new coolant tank.
  • Funnel(s)
    One of the Tetra's powerful weapons is its Newtype-use remote weaponry - Funnels for an all range attack. The Tetra stores six funnels in its backpack-mounted storage pods, each with a power rating of 10.6 MW.
  • Hyper Bazooka
    A hyper bazooka variant that is exclusive to the Gebera Tetra, it is stored on the rear and lengthens when in use. The hyper bazooka can fire various types of rounds, with the default being the scattershot type. Some of the other rounds include mini "swarm" missiles, adhesive rounds, HE-MP, and blinding rounds. Magazines are stored at the legs.
  • Beam Shot Rifle
    An optional beam rifle where accuracy takes an issue over raw, brute force. It is noticeably larger than most other beam rifles, is powered by a rechargeable energy cap, and has a power rating of 10.2 MW. A unique feature of this rifle is that it has two barrels, one for firing normal beam shots and another for firing a scattershot-like beam blasts. The latter is similar to what is fired by a shotgun, the wider beam spreads the damage over a greater area.

Signature Moves: None
 

Meanjojo

New member
Name: Namie Gale
Gender: Female
Age: 26
Height: 5’6
Weight: 146 Lb
Rank/Title: Dishonorably Discharged Lieutenant (Officially), Spare 32 in the Death Squadron
Special: Budding Psychodriver Strong unawakened Newtype

Bio:
Namie was originally in the E.F.A as a Lieutenant. It was honestly just to make ends meet and the military paid nicely. Training in mechs was a standard for the E.F.A, so she knows how to pilot any of the mass produced series. She was one of the many passable people that didn’t get huge missions, that usually went Steel Dragons. She honestly didn’t mind it though.

One day she ended up spilling the drink of a high ranking officer with an attitude. The officer didn’t even give her a chance to apologize as she was quickly court martialed and discharged from the army. That was supposed to be it, but the officer had to make it worse. He had something terrible in mind for her. She found herself, without any other choice, in the “officially not recognized by the army” Death Squadron. It was not as cool as it sounded as the term was meant for the people in the Squadron.

D-Squad are the people that immediately go on the front lines and do suicide missions with the expectation that they won’t return. If they do, good then the next mission would be soon. If not, then they served their purpose and the army can easily deny their involvement. They’re nobodies who don’t get a funeral. She’s survived a couple of missions of course, designated as Spare 32.

She’s never had a choice, she’s here because some asshole wanted a good chuckle. She’s usually reserved and doesn’t show her anger much, but it’ll burst one day.
THE MECHA

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Name: RPT-007 Gespenst MK II Mass Production Ver.
Type: Real Robot
Dimensions: 21.2 Meters
Weight: 69.1 Tons

Stats:

Strength: 65
Armor: 55
Firepower: 75
Performance: 45
Mobility: 50
Sensors: 30

Description:
Your average run of the mill Gespenst unit. The mass produced blue color is somewhat contrasted by the black and white stripes that go across the machine. These stripes indicate that the unit is part of the Death Squadron and is free to be used as cannon fodder. A reliable machine when given to the right person. Note it does not excel in the water.

Weapons:

Split Missiles: Missile pods that can be launched on their own and fire up to four missiles.

Giant Revolver: Somewhat self explanatory. A giant revolver outfitted to be the size of the Gespenst.

Pump action-Shotgun: An older shotgun model for the Gespenst. A giant shotgun the size of the Gespenst.

Neo Plasma Cutter: Essentially a laser sword, interestingly the handle of the cutter is also used with the Jet Magnum.

Jet Magnum: The three plasma stakes located on the left arm of the Gespenst are filled with energy and the Gespenst releases it on a foe via a punch. It sends the opponent flying so it can be used to get some space.



Abilities:

Self Destruct- Whoever has the right codes and clearance can allow the self destruction of the Gespenst for any possible deserters. There’s a two minute timer for it, just enough time for the prisoners to beg for forgiveness and see if the person who set the timer decides their apology is enough.

Body Slam- Use the entirety of the Gespenst to slam into the enemy. Usually a last resort weapon.

Repair Module- Used to repair allied units in the midst of battle.

Resupply Module- Used to resupply and restock allied units in battle.

Signature Moves:
Gespenst Kick- This is not an official move sanctioned by the E.F.A. The Gespenst Kick is a move that needs to be unlocked. How the on board system decides so is unknown. It is said that when it appears the pilot is able to use the kick whenever they wish. It is rumored that it’s flashy and the pilot has to shout when prompted to do so.

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Name: Hank “Mack Daddy” Hill
Gender: Male
Age: 45
Height: 5’9
Weight: 196 LBs
Rank/Title: Strickland Propane Seller, Assistant Manager, and Pilot
Special: Was once a Pimp (for a little bit) that went by Mack Daddy, not many people call him that, but it does give a great deal of respect.
WILL try to sell you Propane and Propane Accessories.
Bio:
Born in the Ladies room of the Yankee Stadium and grew up with what one would consider a dull life, but to him it’s amazing. Raised as a true Texan he does the usual things like Cookouts, Hunting and such, but his true Passion is the selling of Propane and Propane Accessories. His purpose for piloting the MK III is just to show off the awesome, clean power of Propane and Propane Accessories. His life is an honest one at that, but he’s a bit slow to pick up on trends and such due to his apparent old age.
Name: Strickland Arlen Propane Purpose MechaGodzilla MK III




Type: Propane Super Robot
Dimensions: 120 Meters in Length and 120 Meters in
Weight: 150,482
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Stats:
Strength:50
Armor: 60
ProPAINpower: 70
Performance: 40
Mobility: 40
Energy Output: 90% better than your average robot I tell ya w’hat. The propane powered energy container is both cleaner and more efficient than your average robot.
Sensors: 30





Weapons:
Laser eyes
Finger Missiles
Propane dispensers: Used to quickly dispense propane on the battlefield. Any spark will cause it to ignite into a glorious burning hell -It’s obviously not gonna get hurt by it’s own propane.
Propane Rocket Punch: The Hands of the SAPPMKIII are able to detach at will and punch the opponent.
Electricity Conduit: Able to redirect lightning- (Cannot pull the lightning summoning of Great Mazinger though)
Giant Propane Tank Grenade: Just a giant Propane tank to throw and explode.


Abilities:
Powered by Propane: it’s cleaner and more efficient than those other Mecha models.

Signature Moves:
Propane Nightmare: Unlike other Mecha Godzilla Models this fire breathing attack is a clean burning fuel I tell ya w’hat. Though make sure to tell your enemies that so they can go to a clean burning hell.

Ass Kick: “God-dang-it I’m gonna kick your ass!” Hank will personally use the SAPPMKIII to kick your Mech’s (Literal) ass when he’s mad.

Name: Nemo
Gender: Robot
Age: Unknown. Implied to be one of many variations, but a successful one.
Height: 5’3
Weight: 200+ Lbs
Rank/Title: Artificial Program, Phoenix 4.
Special: A.I originally meant to be used in a simulation to see if it can kill a very important man.



Bio:
Nemo is an artificial creation meant to kill an important man named Dision. There were multiple programs ran, but this variation of Nemo finally killed him in a simulation and was terminated for data to use in a different ‘real’ version. It’s more than implied that they were terminated because the AI was beginning to possibly show emotion and other illogical behaviors for a machine. Otherwise that version of Nemo would’ve been used after a successful test to do the real thing. Despite the fact that they were in a simulation Nemo still saved or joined their fellow pilots whose lives did not matter in the long run of the war. All their creator wanted was results. It didn’t matter if it could feel empathy as long as the target was dead it was all that mattered.

For an AI a deletion is it. Nothing to return to. Nothing to go back to. Nothing absolutely nothing. That is until the next moment they woke up in a body. A robotic body, but still a body. Even the simulation didn’t let them have a body, but she could still mimic the behaviors of a body- all the simulation experiences they had also stayed in their memory.

THE MECHA

Name: VF-25 Messiah
Type: Real
Dimensions:
Height: 15.55 Meters
Weight: 22.6 Metric Tons

Stats:

Strength: 60
Armor: 40
Firepower: 55
Performance: 80
Mobility: 70
Energy Output: 60
Sensors: 50, 90-100(IF Nemo is connected to AWACS through special data link.)


Weapons:
Guns:
2 x fixed Mauler RÖV-127C coaxial 12.7mm beam guns (mounted center dorsal section in Fighter/GERWALK mode, becomes head turret in Battroid mode)
1 x Howard GU-17A new model 5-barrel 58mm gatling gun pod with retractable cover to provide air cooling for the barrels (mounted ventral fuselage in Fighter mode, in arm manipulator for GERWALK/Battroid modes)
2 x Remington ES-25A 25mm high-speed machine guns
or 2 x Mauler RÖV-25 25mm beam machine guns
1 x Ka-Bar OTEC AK/VF-M9 Assault Knife, 1.65m,
1 x pin-point barrier system
Bombs & Missiles:
6 x underwing hardpoints for anti-ship reaction missiles, fold speakers or other equipment


Abilities:
3 modes: Battloid , Gerwalk which is an inbetween for Fighter and Battloid mode, and Fighter Mode which allows it to appear like a fighter jet.
 

cz_invazion

New member
Name: Jakub “Cipher” Kowalski
Gender: Male
Age: 49
Height: 6’4”
Weight: 230
Rank/Title: Captain/ Flight Lead/ Pheonix 3


Bio:
Jakub was… a challenging child… Growing up he was a troublemaker, in and out of juvy, and grew up in a broken home. When he was a teen he got the idea “Hey i wanna shoot down people.” so after barely scraping through highschool he made it to the Ustio Air force where surprisingly he did ok. That was until he got kicked out for reckless endangerment. Determined and head strong he sought to fly elsewhere, he found a merc company where he bullshit a story about being a high ranking ex pilot that they ate up and just in time the Belkan war started so business was good. (Follow the ace combat zero storyline for his time in the merc company i ain't typing all that.) After many years of battle he was caught between a traitor and a nuke, he got the trader but couldn't escape the V2. where most people get evaporated he woke up in a medical tent surrounded by people in Grunder uniforms. They explaimned to him that he was shifted to this universe somehow and they needed his assistance, at first he declined saying he would never work for those belkan bastards but they offered him something called a variable fighter, training, and a lot of fucking money. Back to his usual ways he gladly accepted the offer.

Appearance: (WIP)

THE MECHA

(image for your machine, not obligatory but helpful) (WILL INSERT PICS LATER)

Name: VF-1S “Antique”
Type: REAL
Dimensions: Head Height
12.68 meters
Wing Span
14.78 meters
Max Weight
37.0 metric tons
Standard Weight
18.5 metric tons

Overall Height
12.68 meters
Head Height
14 meters
Overall Length
19 meters
Overall Width
7.5 meters
Wing Span
20 meters
Standard Weight
15 metric tons



Stats:

Strength: 60
Armor: 80
Firepower: 40
Performance: 60
Mobility: 50
Energy Output: 60
Sensors: 35

Description:
The VF-1S is not exactly graceful, elegant, new, fast, practical BUT it is tough. The VF-1S is one of the older units on their line but Jakub likes the way it is. Its reliability and thick armor make it practically a flying tank.

Weapons:
Jet mode: Standard gatling gun, AA and AG missiles, And a few UGB’s
Gerwalk Mode: 2X gatling guns, missile pods, mortar system
Mech mode: Beam rifle, UGB that work surprisingly well as impact grenades, a side arm beam pistol and a club.

Abilities:
Its special ability is its resilience, it can take damage and keep walking like its nothing. This often intimidates both enemies and sometimes allies.

Signature Moves:
“Headstrong” can temporarily activate an over body shield that boosts its armor even higher. It makes him slow as molasses but he aint taking chances with a second nuke, that's why he asked for this one specific upgrade.
 

Kiryu1095

New member
Name: David “Trigger” Scott
Gender: Male
Age: 25
Height: 6’1
Weight: 250 pounds
Rank/Title: Captain, Phoenix 1, former leader of Strider Squadron
Special: Natural-born mute

Redirect Notice
(left image)
Bio:
Born in 1994 in the Osean city of November City, young David had a rough childhood. For one, he was born mute. A fact that many people took for granted. After all, how can a mute talk back against an authority figure or bullies? This has caused him to be resisted toward authority itself. Of course, he still enjoyed being part of his family circus ring, being called a “daredevil” by other folks. By the age of 14, David retired as a circus performer and entered high school as he thought about getting a higher education for this future. During those years, his resistance to authority is brought up again when an altercation between the school bullies and a rare friend. Despite his teachers protest, he took one the bullies and came out on top, but he was quickly expelled as one of the bullies is the son of a Senator. At 16, Osea was declared war upon by Yuktobanian Union. While in November City, David attended a peace rally in the stadium with the special guests; Wardog Squadron. He stayed and watched the squadron but up a valiant defence of the city until one of their numbers crash into the stadium. Something changed inside of David and he vowed to become a fighter pilot. Having study aces such as Cipher, Mobius 1, and etc. Since 19, he repeatedly applied to OADF, but his request repeatedly denied. However, at 23, he finally got accepted into the Air Defense Force and began his training. On one occasion, David was paired against his flight instructor for a one-on-one match and lost to David 10-0.
At the age 25, Trigger was assign to Mage Squadron a Mage 2, where his real adventure started. During his time as Mage 2, the Erusia started a all out war as many air bases and cities were being bomb left and right, Due to these action Mage Squadron was task on taking out Erusian air bases and aircrafts. Trigger prove to be the best pilot out of the whole squadron by destroying most of the air bases, Crippling an Arsanel bird, destroying most of the drones they were against, and Saving the president until Erusia hack into their IFF signal and Trigger “accidentally” kill the president.

After those action Trigger was sent to the 444th air base, and was know as Spare 15, but other refer him as “Three Strikes” as his aircraft carries three Sin lines, a reference of his “accidental” kill. Later the 444th Squadron became quite “famous” thanks to Trigger, As Trigger would cause many more damage to the Erusian Military, shoot down many more drones, eliminating a big Oil industry, Escorting Cyclop Squadron. It was that mission where Trigger met his Rival, Mister X, as The old man duel Trigger in the unknown sky before retreating due to Internal system failure cost by trigger and his old age. Later when the Osean military found trigger innocent, Trigger last mission as Spare 15 was to escort The base commander which went well until a prototype UAV show up, luckily Trigger prove to be a much better pilot as he shot down the UAV.

It was also know that even in a squadron full of convicts, Trigger ignore orders to protect his squadron and earn a nickname by his AWAC aka “Dumbass.”

This would let him become Strinder 1 with his own squadron, but his adventure didn’t stop, as Strinder 1 he would cripple the Erusian Navy, Destroy their Ballistic missile base, and defend A old Relic know as Stonehenge the Old base that had Railgun , as he prove to be a key point in the defense where the base successfully destroying one of the Arsanel bird, After this, Strinder Squadron would be task on hunting down the Assault Carrier Cruisee Submarine, “Alicorn” which lead to many questioning if Trigger is a singularity? But during the Hunt Trigger manage to show down Mimic Squadron which use some kind of hacking teach.

Soon after the Alicorn and Trigger would cross path as only one victim remain, but due to trigger intentions to protect his squadron, he prove superior against the Alicorn and sunk it.

Soon after the Alicorn hunt, Strinder squadron would assist Osean on capturing a Erusian airbase, and fight the biggest battle yet, where it also led to Mister X and Trigger second encounter as X shot down one of Trigger closest teammate, but before trigger could finish off X, Erusian pull a big brain move and shot down all satellite where all IFF signals were loss.

After the battle, Strinder squadron would appear in more missions, Where trigger manage to shoot down two Jet carrying Arsenal bird items, Protected the Princess of Erusian and Osean survivors, and Fought one last time against Mister X who was piloting a X2-Wyvern prototype that has a Railgun, their duel prove that Trigger apparently was better pilot for having friends, even tho he DID MOST OF THE WORK, But aside that he manage to avoid multiple Railgun fire and shot down Mister X who told him to stop a drone production.

This would lead to a massive drone outbreak where the rounded up at the space elevator located at the Erusian territory, their plan is to lore in the last Arsanel bird to destroy it, The plan work only to face a problem, the barrier. This would leave trigger to take action as he manage to cripple the Arsanel bird and somebody inside the Erusian Command would destroy the barrier function, which left it defenseless against trigger, and it met it sibling fate as the CPU got destroy by Trigger and crash landed on the water.

But the battle would continue as two advance UAV deploy, Trigger would engage them as he successfully shot them down but they would reveal a hidden core function as they split themselves from their main body and started flying around. Trigger manage to shot one down, but the other was escaping inside the Space elevator, where the UAV plan to upload it Memory into the other drones and make an Army. During the Chase Trigger aircraft got damage by the UAV as trigger got in the way to protect his Wingman “Court” who was with him since his days as Spare 15, but that didn’t stop trigger as trigger push his aircraft to the extreme and shot down the UAV and any Array inside the space elevator before the data could be submitting.

Due to his aircraft being damage and him pushing it, Trigger plane caught on fire as he wave goodbye to Court, before the cockpit caught on fire and explode...

Yet trigger felt alive? As he work up in a medbay in as doctors were treating him, he would then show sign of being confuse and wtf happen as somebody explain him where he was and what they had plan for Trigger.

Trigger didn’t deny this opportunity as his old friends may think he dead but he still flying for the sake of them, and whatever future he has in this forsaken world.




THE MECHA

Name: YF-31J Siegfield
Type: Real Robot
Head Height
12.68 meters
Wing Span
14.78 meters
Max Weight
37.0 metric tons
Standard Weight
18.5 metric tons

Overall Height
12.68 meters
Head Height
12.68 meters
Overall Length
14.23 meters
Overall Width
7.3 meters
Wing Span
14.78 meters
Standard Weight
13.25 metric tons

Strength:
Armor: 50
Firepower: 35
Performance: 82
Mobility: 84
Energy Output: 60
Sensors: 40

Description: ‘The YF-31J Siegfield is part of Gründer Industries, a subsidiary of Rheinmetall, attempt at creating a next-generation variable fighter for the armed forces of the FPA. However, through one reason, or several factors, lead to the prototypes and plans to be mothballed and FPA adoption of various Valiancers, Tactical Surface Fighters and NEXTs. The VF-series is a variable fighter, being able to go from plane to mech (Battroid) and to a hybrid (GERWALK). This version of the YF is consider more faster and maneuvers compare to its siblings. It does pack a impressive firepower, but Doesn’t pack enough firepower like YF-30 Chronos, nor the armor layout of the VF-1S. It features many performance upgrades designed to create an aircraft that can do the work of an entire squadron. While it retains the unique flight characteristics of a prototype aircraft, its greatly enhanced capabilities, seemingly increased to match the skill of its pilot, allowed this model to clearly outclass its predecessors in comparative trials.`

Weapons:
Beam machine gun x 1
AK/VF-M11 assault knife x 2
Howard LU-18A beam gun pod x 1
X/2 Fox safety limiter pod x 1
MDP-001W Cygnus multi-drone plate x 16
Internal Micro-missile launcher x 1
Underwing hardpoint for pylon-carried ordinance x 2

`Abilities: Safety Limiter - A limiter has been place on the YF-31J has a safety measure to insure pilot's safety. If disengaged, the performance and mobility is tripled. CAUTION: MAY TURN PILOT INTO MUSH.

 
Pilot

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Name: Alistair Kane
Gender: Male
Age: 26
Height: 183 cm
Weight: 72 kg
Rank/Title: N/A

Special: Alistair is a reasonably skilled swordsman capable of deflecting bullets and can perform short-range teleportation. He may have other dormant magical abilities due to a certain event in the Paradox Cascade.

Bio: Alistair was born in the small, obscure city of Caladus. At the age of twelve, he saw his city burned to the ground by a pair of walking Calamities but miraculously, he survived their rampage. Vowing revenge, Alistair wandered the world, looking for any way to snuff out the Calamities. After several years of searching, he found a red, chained-up giant humanoid machine. Calling itself the Crimson Knight Epyon, it spoke to Alistair and convinced him to form a pact with it. The Epyon enticed him with the power to destroy the Calamities and Alistair eagerly accepted.

With his newfound weapon, Alistair immediately attempted to track down the Calamities. However, the Epyon began to influence him with its bloodlust and wreaked havoc in many cities whenever he fought enemies on the way to his goal. After many trials, he saw the destructive pair again and the battle culminated in the Epyon consuming them in its hunger for greater power. Its feast came with an unexpected side-effect though. The Epyon actually became weaker but a lot more controllable. With his clarity restored, Alistair felt only shame and regret at the destruction he caused in his pursuit of revenge.

Mech

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Name: Crimson Knight Epyon
Type: Super
Dimensions: 45 meters tall
Weight: 2300 tons

Stats

Strength: 60
Armor: 50
Firepower: 70
Performance: 75
Mobility: 60
Energy Output: 80
Sensors: 40

Description: An alternate universe version of the Epyon powered by dark magic. Its origin is unknown. It used to be far more malicious and violent, but its consumption of the Calamities somehow tamed its once chaotic personality. The Epyon’s ability to absorb others for greater power and abilities seems to have been lost as well.

Weapons

Enchanted Sword: A sword that has a corrosive effect to whatever material it cuts through. The rot would slowly spread to the affected unit entirely.

Bladed Whip: Aside from the obvious uses, the Epyon can use its power to wrap it in crimson flame to melt through whatever it strikes.

Abilities

Black lightning, possibly of the wicked variety. The Epyon can fire it as bolts of energy affecting multiple targets or as a concentrated sphere.

The Epyon can also heed the call of its pilot from great distances and would immediately come to his aid.

Signature Moves

Thundering Dark Lightning God: The Epyon completely coats itself in black lightning and greatly increases its speed. The downside is that this technique severely stresses its frame and can only be used for a short amount of time.
 
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Shubi-sama

Better than the MC
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Name: Reine Hart.
Gender: Female
Age: 27
Height: 180 cm
Weight: 75 kg
Rank/Title: ZAFT Captain
Special: Coordinator

Bio: Reine joined ZAFT after witnessing Bloody Valentine on television, and swore to protect her home. She knows very well about Blue Cosmos, and holds them responsible for the atrocity, unlike her peers, who blame the inferior Naturals. As the nature of the war escalated, she realized ZAFT was being made into an extremist faction just like Blue Cosmos, and lost her motivation to protect those she loves. After PLANT was invaded and held as slaves by an unknown race, she escaped with one of ZAFT's prototype nuclear Mobile Suits, and went to Earth. Now, Reine works as a mercenary, presenting herself as a neutral in opposition to both the Atlantic Federation and the ZAFT remnants.

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Name: ZGMF-X11A Regenerate Gundam
Type: Prototype Transformable Modular Assault Mobile Suit
Dimensions: 35.61 meters
Weight: 198.02 metric tons

Stats:
Strength: 80
Armor: 100
Firepower: 70
Performance: 100
Mobility: 80
Energy Output: 100
Sensors: 60

Description:
Regenerate Gundam is derived primarily from the GAT-X303 Aegis Gundam, and like the Aegis, it can transform between Mobile Suit (MS) Mode, Mobile Armor (MA) Mode and Mobile Armor Cruise (MA Cruise) Mode. One of the ZGMF-X series of Gundam units produced by ZAFT, Regenerate is similarly powered by a nuclear reactor. The Regenerate's body is made from a combination of seven modules: the Core Unit which serves as the backpack in MS Mode, the chest unit which contains the MS's head, the waist unit which contains the front and side skirt armor, and four other identical units which can transform into arms or legs. Each module can transform into independent spacecraft and with spares being stored onboard Regenerates' mothership, damaged parts of the suit's body can be easily replaced. This is the reason why the mobile suit is named 'Regenerate'. The Core Unit is as its name implies the core of the Regenerate and contains the suit's cockpit as well as other important systems. When operating as an independent spacecraft, the Core Unit also has the ability to hijack other MS after docking with them.

Weapons:
MA-X200 Beam Sword
The Regenerate has four MA-X200 beam swords, the same type as used by the METEOR, but they are mounted on each of the Gundam's limbs like the Aegis Gundam. For the arm-mounted beam swords to be deployed, the arms have to transform into a form similar to that of the legs.

Long Beam Rifle
The primary range weapon of the suit is the extremely powerful long beam rifle, which is capable of destroying a space fortress with a single shot. When in MS mode, the long beam rifle is carried in the MS' hand, while in MA mode it is mounted on the body. The Core Unit can also hold this weapon with one of its sub-arms.

MMI-GAU2 "Picus" 76mm CIWS
A pair of CIWS are mounted in the chest module, close to the module's mono-eye sensor. It is unknown if the guns are operable after the modules combined.

Beam Gun
A total of 14 beam guns are mounted in the individual body modules. The chest and waist modules each have one beam gun located in their pointed tip, while the limb modules each have three beam guns, one in their pointed top and two on the sides of their mono-eye sensors. It is unknown if the beam guns are operable after the modules combined.

Abilities:
Phase Shift Armor
Like the other ZAFT produced Gundams, Regenerate is equipped with Phase Shift armor. Thanks to its nuclear reactor the PS armor is capable of being active for a lot longer than on non-nuclear powered suits.

Modular Body Structure
Regenerate's body is made of seven modules: the core unit, the chest unit which contains the head, the waist unit which contains the front and side skirt armor, and four other identical units which can transform into arms or legs. Each unit can transform into independent spacecraft and has their own mono-eye sensor as well as weaponry. They can be controlled remotely via DRAGOON.

Core Unit
The core of the Regenerate, it contains the suit's cockpit, DRAGOON system, and nuclear reactor. In MS and MA cruise mode, it is located at the back. In MA mode, it is at the top. The Core Unit has a pair of sub-arms which can hold the long beam rifle and function as makeshift shield. Like the other body components/modules, the Core Unit is capable of independent operation and can be used as an escape mechanism if the suit is destroyed during combat. Not only this, the Core Unit is also capable of docking with another mobile suit via the latter's external connector at the back, and take control control of it using DRAGOON.

DRAGOON
A control system developed by ZAFT to guide remote weapons. The system allows a single mobile weapon pilot to control several smaller weapon pods to attack enemies from different angles, using a quantum communication network to send signals to move them around the battlefield.
 
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Ironboi13

New member
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Name: David Johnson
Gender: Male
Age: 21
Height: 6'2
Weight:
Rank/Title: Ensign
Special: Natural

Bio: David was drafted into the Earth Alliance OMNI Enforcer, quickly excelling as a Mobile Armor pilot. During one specific conflict, David stole and operated a Mobile GINN to escape the battlefield upon discovering his younger brother, Hans Johnson, signed up to join ZAFT. Returning to the Earth Alliance, David donned a mask to hide his face out of shame for his brother's allegiance, vowing to bring Hans home. His parents were moved to Orb Union prior to the Earth Alliance's attack at his request. David proved a competent leader on the field, becoming the pilot for the Aegis Gundam, even facing off against his brother Hans, the pilot of the Freedom Gundam.

David was reported killed in action during the destruction of GENESIS, his last act being a final confrontation with Hans. In truth, David survived, and had the Clyne Faction repair and upgrade the Freedom into the Freedom Gundam II, now complete with a new Mobile Armor Mode, leaving the Aegis Gundam in reserve.

David now wanders all over Earth, seeking to end worldwide conflict with force, in the hopes he can finally find it within himself to face his family someday.

Having been warped unwillingly by Dimensional Tears, David's goal remains unchanged, except that he must learn to accept and work with others if he is to return home.
latest
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Name: ZGMF-X10B Freedom Gundam II
Type: Transformable Anti-MS Assault Mobile Suit
Dimensions: 18.03 Meters
Weight: 71.5 Tons

Stats:
Strength: 80
Armor: 100
Firepower: 95
Performance: 100
Mobility: 80
Energy Output: 100
Sensors: 75

Description: Originally piloted by Hans Johnson, the Freedom Gundam was thought to be totally destroyed during GENESIS's destructive end, it survived long enough to be recovered along with the heavily damaged Aegis Gundam by the Clyne Faction. While both machines were repaired, data from the Aegis was used to help upgrade the Freedom with a new Mobile Armor Mode, allowing for the ability to match the speed of modern aircraft whilst maintaining the Freedom's firepower. When required, the Freedom II can dock with the supportive METEOR Unit for enhanced speed and firepower. To make use of its nuclear engine, the Freedom II retains the Freedom's N-Jammer Canceller to operate unaffected by ZAFT's N-Jammers. It also uses ZAFT MS Weaponry taken from defeated ZAFT Mobile Suits on the field, suited to David's interests.

Weapons:
  • MMI-GAU2 "Picus" 76mm CIWS
Mounted in the head, the pair of MMI-GAU2 "Picus" 76mm CIWS guns have a high rate of fire but poor penetrating power. Thus, they are mainly used to intercept incoming missiles and enemy units at close range.
  • M100 "Balaena" Plasma Beam Cannon
A pair of powerful plasma beam cannons located in the wings, they are positioned over the shoulders when in use. Amongst the suit's ranged weaponry, the plasma beam cannon has the highest firepower and longest attack range.
  • MA-M01 "Lacerta" Beam Saber
The main close combat weapons of the Freedom are two MA-M01 "Lacerta" beam sabers, which are stored above the railguns. As with the beam rifle, the same type of beam sabers are used by the Justice. Since the beam sabers are powered by the suit's nuclear reactor, they have higher output than the ones used by the original GAT-X series. The two beam sabers can be combined into a twin-edged beam saber, and this form is known as 'Ambidextrous Halberd'. Kira rarely used the beam sabers in this form.
  • MMI-M15 "Xiphas" Railgun
A pair of railguns that are mounted on the waist, they have excellent rate of fire and high ammunition capacity. Folded into three parts when not in use, they can be used to deal with situations where beam weapons are ineffective, and are the suit's most powerful solid-based weaponry. They are developed based on the Duel Gundam Assault Shroud's "Shiva" railgun. Although the railguns have foldable grips at the sides, they can be fired without the grips being held in hands.
  • MA-M20 "Lupus" Beam Rifle
The Freedom uses a MA-M20 "Lupus" high-energy beam rifle, which is the same rifle used by its companion unit, the ZGMF-X09A Justice Gundam. This beam rifle is stronger than the ones used by the original GAT-X series or the ZGMF-600 GuAIZ as it is powered by the suit's nuclear reactor. Can be stored on the rear skirt armor when not in use.
  • Laminated Anti-beam Shield
Handheld and/or mounted on the left forearm, Freedom's shield has a laminated armor surface instead of an anti-beam coating like on the shields used by most mobile suits. The same type of shield is also used by the Justice Gundam.
  • MMI-M8A3 76mm Heavy Assault Machine Gun
A ballistic machine gun developed by Maius Military Industry, the 76mm heavy machine gun is the standard equipment of the GINN, since it can take full advantage of its high mobility. It has two firing modes: semi-auto (for precision firing) and full-auto (for rapid firing). It is most suited for mid-range combat. Its standard ammunition is high velocity armor piercing (HVAP) rounds. It is mounted on the back when not in use.
  • M66 "Canus" Short-range Guided Missile Launcher
A D-Type weapon, it is a pair of hand-carried missile launchers. Each launcher is loaded with two small missiles and has two large missiles mounted on the side.


Abilities:
  • High Mobility Aerial Tactics (HiMAT) Mode
The atmospheric flight configuration of the Freedom Gundam, in which its wings are unfolded for higher maneuverability. The Freedom Gundam is capable of flight even in its normal mode, but this form is better suited for aerial dogfighting. HiMAT mode can also be used in space whereby it enhances the Freedom Gundam's AMBAC capabilities.
  • Multi Lock-On System
As implied by its name, this unique system allows Freedom to target multiple enemies and attack them at once. To use this system effectively, the pilot must have high spatial awareness capability, which is rare even among Coordinators. This system can also be used when Freedom docked with the METEOR unit.
  • Full Burst Mode
The name of the attack mode in which Freedom uses its beam rifle, railguns and plasma beam cannons all at once. This mode is often used together with the Multi Lock-On System to destroy a large amount of enemy units at once. However despite its power, Full Burst Mode can only fire in a forward direction.
As with the other four ZGMF-X series of Gundam units produced in that time period, the Freedom is equipped with a Neutron Jammer Canceller, which counters the effects of the ubiquitous Neutron Jammers and allows these suits to be powered by nuclear reactors. This gives them almost limitless combat endurance, even with Phase Shift armor activated.
Like the other four units, the Freedom is equipped with Phase Shift armor. Thanks to its N-Jammer Canceller and nuclear reactor the PS armor is capable of being active for a lot longer than on non-nuclear powered suits such as the Strike.
  • Operating System
The Freedom uses the Generation Unsubdued Nuclear Drive Assault Module Complex operating system.
Like the Justice, the Freedom can dock with the powerful METEOR unit, a large mobile weapons platform with powerful thrusters and an even more powerful armament of battleship-caliber beam cannons, large beam swords, and dozens of heavy missile launchers.
 
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Guy of Z

Active member
Name: Rob and Zane O'Sullivan
Gender: Male
Age: 71, 21
Height:
Weight:
Rank/Title: lieutenant
Special: None

Bio: A fighter pilot who participated in MiG alley in the Korean war Rob was one of the earliest Jet Fighter pilots, despite this acclaim he was widely forgotten by the public eye.
His sole grandson grew to a listless youth without direction after growing up with a single mother who suffered multiple divorces.
While staying with his grandfather while his mother vacationed Zane was hurled into a nightmarish confrontation with the Dinosaur empire and saved by his grandfather. While fleeing Rob revealed he was connected with a secret project to recover a prehistoric machine...

Codename: Purgatory
Type:
Real Robot
Dimensions: head height 6.9 meters
Weight: 4.4 tons
An ancient device produced from the technology of two different worlds the Purgatory is a strange device that channels both plasma energy and some mystical force. How such a power ended up in the hands of early man is unknown. Why such technology was forgotten is another conundrum.
Armnament: Plasma Shield, Purgatory has a special spear that channels both plasma power and otherworldly energy with unknown potential. Plasma menipulation

Strength: 25
Armor: 30
Firepower: 65
Performance: 60
Mobility: 60
Energy Output: 30
Sensors: 30
 

Kiryu1095

New member
Name: Kane Tsurigi
Gender: Male
Age: 23
Height: 6’1
Weight: 240
Rank/Title: The Great Hero.
Special: Son of the Previous Pilot of Great Mazinger, And can “feel” photon energy


Bio:
The Son of Tetsuya Tsurigi and Jun Honoo. Rather than Afraid of bird or have small rivalry with others, Kane focuses a lot on how to take down his enemies with ease.

As a Child he receive many classes thanks to his family line by His Uncle Kouji, And Aunt Sayaka.

On the side he learn a lot about piloting Mechs thanks by Uncle Shiro, Jun, and Tetsuya who kept training him each day to pilot Great Mazinger.

On his 16 birthday, Kane for gifted his first motorcycle, and also something that change his life, he became Great Pilot.

Many Simulation battle and training to the point Kane Master it all thanks to his father and mother training, he try his best to protect his family and strike fear into the enemy, to let them know that he is the Great Hero of the very Heaven.

THE MECHA

Name: Great Mazinger
Type: Super Robot
Dimensions: 40 feet high
Weight: Great is Light so around maybe 10,000 ton? Or less
Stats:

Strength: 60
Armor: 70
Firepower: 50
Performance: 45
Mobility: 40
Energy Output: 70
Sensors: 30

Description: Google Image Result for https://i.pinimg.com/originals/fb/51/cb/fb51cb7b4591937b2122bfc9fe780579.jpg


Weapons:
Two Mazinger Blade.

Abilities:
Great Typhoon: a Wind Base Attack That lack the acidic part but it strong enough to push back missiles or foes.

Navel Missile: a Missile able to be fire off from his Navel.

Atomic Punch: A Rocket Punch Attack that spins around to gain extra force

Drill Pressure Punch: Similar to the Atomic Punch But it latches out more fins so it can gain more power to deliver a more powerful impact than the atomic punch.

Kneel Impulse Kick: a spike that erect from Great Kneel that can impale any foes he kneels.

Backspin kick: a Curved Blade locates on Great leg that is useful for stronger kicks.

Breast Burn: Great Heat sink releases a power thermal attack that is strong enough to melt foes

Great Boomerang: Great Mazinger is able to remove and throw his heat sink like a Boomerang. The Great Typhoon also can help redirect the Boomerang.

Signature Moves:
Thunder Break: Great Can creates lighting that hits the atmosphere and can creates his own lighting base attack, by redirected the natural creation of lighting into his antenna and into his finger and redirects it to his enemies

Double Thunder break: basically combining two thunder breaks with both of his hands
 

Strelok

New member
Alicorn_portrait.jpg

Name: Litia T. White
Gender: Female
Age: 14
Height: 5’1
Weight: 120lbs
Rank/Title: Crazy Nuke Loli
Special: Childish, Perfectionist, Likes to keep things clean… always, possibly insane.

Bio:
Born as a test-tube baby and raised to be nothing more than the pilot of the advanced Alicorn, Litia is rather deprived of affection. She has been trained in a strict manner, often times not being able to experience the freedom of childhood, and simply do chores when she’s not training which caused an OCD for her to clean everything. Due to her training and teachings about nuclear weapons being used as a deterrent, her already dwindling sanity caused her to believe that nukes should be used to end warfare.

She might or might not, have gone rogue and attempted to nuke the enemy capital before getting sunk.


Alicorn.png

Name: Alicorn
Type: Submersible Mech
Dimensions: 30 meters
Weight: 540 tons

Stats:
Strength: 75
Armor: 85
Firepower: 100
Performance: 40
Mobility: 35
Energy Output: 100
Sensors: 90

Description:
The Alicorn is a submersible mech capable of transforming from a submarine or mech. When in submarine mode, she has considerable stealth when underwater, and her advanced sonar and sensors gives her the advantage to detect hostiles without getting exposed easily. In mech mode, stealth is out of the picture, but it gives her better mobility and can operate on land to strike with all her weapons.

Both her modes can use most weapons, and has the ability to launch drones from its little runway to earn air superiority or attack targets that she cannot reach. Alicorn’s armor is tough, since it must be capable of surviving the crushing depth of the ocean. The Alicorn also has a compact nuclear powerplant that can power the submarine for years on end, and to power all its components with no issue, especially in mech mode.

While the pilot looks exposed during mech mode, it’s no issue as it has an energy field guarding her. The energy shields also covers critical parts of the mech as well.

Weapons:
6x torpedo tubes
8x 30mm gatling Close-in Weapon System
10x Vertical Launch System w/ assorted missiles
2x 90mm railgun
1x hidden 152mm railgun w/ HE shells and some nuclear rounds


Drones:
1x 30mm auto-cannon
8x munition hardpoints for missiles or bombs


Abilities:

Stealth: When underwater in Submarine mode, it can turn off her engines and go deep, giving very little signs it’s there in the first place.

Transform: She can either become a submarine or a mech if she chooses. Both modes can swim, but mech mode is significantly less stealthy. Both modes can also launch drones and use all weapons.

Point Defense: Her eight 30mm gatling CIWS can shoot down incoming missile based projectiles, her 90mm railguns can also do the same to faster projectiles assuming she has the right firing solution.

Missile Barrage: Her multiple Vertical Launch Systems gives her the ability to launch a barrage of missiles, from heavy anti-ship missiles, Anti-Air, or specialized warheads.

Air Strike: The Alicorn has storage for aerial based drones and can launch it from its little runway to protect her from aerial threats or strike targets from afar.

Snipe: Both her 90mm railgun can snipe targets from ‘Beyond Visual Range’ (BVR) due to its advanced sensors for accurate fire.

Artillery: The hidden weapon in the runway is the 152mm used for artillery. It can launch conventional munitions, or nukes. Mostly used to take down structures or locations, but can be used against smaller units if desperate or insane enough.

Signature Moves:

Salvation: Launches a nuclear payload to its target via VLS missiles or 152mm railgun. During this time, all her weapons are actively defending the launch/firing process. The water might sing Latin during this time.

Perfectionist: If she’s stabilized, she can fire off a really accurate shot even on a difficult target with her 30mm CIWS guns, or both her railguns. There’s nothing more beautiful than landing a clean shot on a difficult target after all.
 

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