Ye Are Gods (Sign-up and OOC)

almostinsane

Well-known member
Might need to balance my own, maybe the sort of special abilities that I'd use as well. So I am thinking what sort of power would my aloof god grant, or perhaps lead his followers to? I am thinking paladins and priests using the light of reason to smite their foes, or maybe DIVINE REASON in some respect. But Divine Reason would be literally the logical order of things, the account, the word, etc.
That could translate into better tactics/awareness of terrain.
 

almostinsane

Well-known member
>Kobolds loudly screaming DON'T TREAD ON ME
Juktan Councillor: We will be greeted as liberators.

Gelan Councillor: And we can take their stuff!

Atalantae and Icharus Councillor: Shut the fuck up!

Coincidentally, I was tempted to make a God of Equality here whose civlization devotes itself to the cause of true equality, the liberation of the worker, and eventual abolishment of all government after the dictatorship of the peasant ends. xD
 

Shipmaster Sane

You have been weighed
Might need to balance my own, maybe the sort of special abilities that I'd use as well. So I am thinking what sort of power would my aloof god grant, or perhaps lead his followers to? I am thinking paladins and priests using the light of reason to smite their foes, or maybe DIVINE REASON in some respect. But Divine Reason would be literally the logical order of things, the account, the word, etc.
A resistance to shock and confusion is a powerful ability you could use, as a God of clarity and informed decision making.
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
I honestly doubt that my people will ever be involved in a pitched battle, just doesn't fit caravans of musicians, dancers and barkeeps. Sure we're plenty good at one on one fights (Dueling!) but we don't do the mass battle thing. If one breaks out, we'll probably be on both sides providing appropriate battle music and recording what happened for proper ballads, dirges, victory marches, etc.

It might even be considered a bit 'bad form' to go after the musicians, after all they play for everybody and the dancer you are drooling over today might have been drooled over by the other side yesterday :cool:. Plus who wants a mocking song written about them negatively comparing their prowess to mongrel chickens ^_^
 

Have You Seen My Son

Well-known member
Juktan Councillor: We will be greeted as liberators.

Gelan Councillor: And we can take their stuff!

Atalantae and Icharus Councillor: Shut the fuck up!

Coincidentally, I was tempted to make a God of Equality here whose civlization devotes itself to the cause of true equality, the liberation of the worker, and eventual abolishment of all government after the dictatorship of the peasant ends. xD

Wait, is that god of equality just....i....it can't be....how is this even possible.....Amon and the Equalists from the Legend of Korra? XD
 

Hlaalu Agent

Nerevar going to let you down
Founder
I was thinking something more like real life, but the Equalists fit too considering they take their cue from communist groups in real life.

But Amon had a point, sort of. After all capitalists didn't try to torch an entire continent. Or to be more accurate burn a straight line across an entire continent.


A resistance to shock and confusion is a powerful ability you could use, as a God of clarity and informed decision making.

...That actually sounds like a great idea.
 

Have You Seen My Son

Well-known member
death-is-a-preferable-alternative-to-communism-%3Cp%3Eliberty-prime-one-33835798.png
 

Leepysheepy

Miserable Fuzzy Humanoid
Kobolds will be an interesting factor in politics, since they're demonstrably sentient but so selfish, hostile, and generally dickish that it's hard to justify giving them any sort of rights.
 

Shipmaster Sane

You have been weighed
I don’t get the point of this god. I don’t get the point of psychics other than to be a special snowflake with your own supernatural power system that arbitrarily trumps everything else.

I don’t get why a god like this is worshipped other than I guess people want the power to win against others. I don’t get how a god like this pops up. I don’t get how psychics really fit into the world built as presented by this god. How did psychics come about? How did a god form around them? Why wouldn’t people, creatures and whatnot of other lands and gods also have psychic abilities if it’s a force of the world?

I don’t get his backstory of apparently rampaging and then going off to take a nap after getting injured. For doing something calamitous it doesn’t really amount to much and I’m surprised the other gods didn’t do anything to completely neuter him after.

Seems like an excuse to not really play a god and sort of powergame nation. Beyond that I don’t see it fitting in at all and I don’t really see it adding much to the world building of this planet and pantheon.
While my character was long since approved, I feel it necessary to give explanation to these rather pointed questions rather than leave them open to the air, better to answer them now than later.

We've dealt with the nature of Psionics already, so that misunderstanding we can set aside.

First, why would people worship a bizarre monster god? Well, this seems to me to be an odd question, when people in fantasy settings do things like worship Lovecraftian dieties all the time. Indeed, one needs look no further than Robert Howard's novels to find such a thing, people worshiping distant or even actively belligerent gods on vague promises by clergy, even while other gods exist. In a more practical sense, He has been more benign than baleful in the past, and his devotion presents the hope of power. Hell, the bible has things like God vaporizing entire populations for individual offenses and the rest of the Hebrews just shrugging their shoulders and going "well, thats god for you, scary as all get out". These are his "chosen people" and they are born surrounded by monsters that worship him, so they tend to pick up on the program as they go along.

Second, how Psionics "exist". There are multiple forms of supernatural powers in the setting, from summoning demons to channeling the power of the gods to, I believe, separate arcane casting of the traditional sort. If I am not mistaken, someone "invented" Necromancy, whole cloth, A Priori, which had never existed before. Entirely new form of magic exploded out of the ether. If you're looking for a symbolic framework, there is of course one, the idea of the mind as the locus of power, the Eye symbolizing mastery of one's surroundings from attentive understanding, there is a reason I called him the Eye, after all. As for how people became psychics, I suspect they became psychics the same way they became demon summoners or Necromancers or fire wizards: Cultivation of potential and study, or divine inspiration.

I am somewhat confused by the question "why arent there psychics in other parts of the world", as I dont believe my playing as a god of Psychics, who is worshiped by a certain number of psychics consequently, actually precludes anyone else from using psychics. Anymoreso than having a god of Necromancy precludes anyone else from using Necromancy, or a god of the sun precludes anyone else from using light.


As for his backstory and your questions involving it, I'm a bit confused as well. Was there not an age of genocide and war among the gods and their peoples? And then a continent spanning mortal war afterwards? This was a very dark time, from what I gather. I don't find it particularly strange to imagine that someone, during the period in which the gods were fighting and supposedly nearly damming the world to chaos, invoked the Ire of a deity, who's unrelenting violence in response had to be restrained by another god or gods. Such a thing would hardly be unheard of in mythology, as is the non pursuit of a defeated godly adversary. Further still It could very well have been that he was bested by a god on the other side of a broader conflict, and that allies of his, perhaps more neutral towards his actions, would have interceded if he had been pursued. It could be that by the time any effort could be spared to mollify the quiescent Vaad, the peace had been settled, and none would be the first to break the ceasefire to pursue the matter. Even further, it could be that the end of the war was long enough removed from Vaad's defeat that he had regained much of his strength and a second fight on his own terms, presumably in his own godly realm, was all the less appealing.
Broad and reasonable possibilities (such as who defeated him) were left open for the inclusion of other gods, depending on who I talked to and worked out details with.




I am regretful that you have personal or aesthetic qualms about my God, I was sincerely hoping we would have some level of positive interaction with our gods and factions, both having more abstract deities (you even refer to him as "a stranger" and "alien") with more chief-dom oriented cultures, being right next to each other and having some forrest areas.
 
Character Sheet: Perzawlkhan

Draco

Adida
Alright, here's what I've got for my characters.
In an age long since past, when the Sun yet wandered aimlessly across the cosmos without regard for the smaller creatures below, the lands would become scorched and the people burned by his deadly rays. The Moon Goddess did what she could to give aid, but her chase of the Sun around the world granted only a short reprieve from the torture. Few of the other deities did much to shield the poor souls from the unbearable heat, and so these creatures were forced to pray to the unforgiving orb for mercy, with supplications going unanswered for ages as they hid beneath ramshackle shelters or were burned alive.

That is, until one day, when a great shadow fell over the land. The mortals looked to the heavens, and where the sun should be they saw only a titanic silhouette, multicolored beams of light the only indication of where it ended, wings larger than entire nations spreading across the heavens to shield them from their perpetual torment. Where before there was open sky there now stood a giant bird, sunbeams breaking apart into their component colors across her alabaster feathers, sparing the smaller creatures from the pain of these flames. Every night, when the Moon would chase the Sun away, the bird would rest, folding her wings and taking roost while her charges slept; and every morning she would rise with the dawn, standing before the effervescent orb, bearing her burden that mortals might walk unfettered over the soil.

It did not take long for the people to begin venerating their savior as their deity, erecting monuments and shrines in her honor. They gave her many epithets, but after a time they came to learn her true name...



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Perzawlkhan
Lord of Birds, Eagle of the Eclipse, Bearer of the Broken Flame

Gender: Female

Alignment: Neutral

God Appearance: An exceedingly large Brahminy kite-esque bird, tall enough to stand in the sea and have her head reach the top of the sky. The feathers on her back still smolder somewhat with the flames of the sun, all of the scintillating colors of the rainbow emanating in a prismatic spray from the white feathers of her underbelly, as though she herself were a giant flame. The tips of her wings, however, are forever scorched black, burns that mark where the halo of light would frame her silhouette against the sky.


Personality: Emotionally distant, a near constant bird-like glare marking her features. She speaks little with the other gods, spending much of her time in her domain observing the comings and goings of her worshipers. She holds some respect for Sahira for her role in wrangling the Sun before the war, but the girl’s fickle and playful attitude tends to get on the Bearer’s nerves.

However, she holds a special place of ire in her giant heart for Shahrivar, an anger burning just as strong as the flames that scar her back still. She doesn’t impede him or confront him on the Godly Realm, but she waits for the day where he attempts to enter the mortal realm again. He will not be spared her wrath then.

In the war of the gods she sided with the order of Azahiel, for while it was under his rule the Sun performed his tortures, Shahrivar's rebellion against him was an opportunity to strike at him.


Opinion of mortals: The Lord of Birds did very little to interfere in the lives of the mortals under her care when she was present in their realm, human or bird alike. She had a general desire to see them survive, hence her taking on the burden of shielding them from the sun’s rays, but beyond that she did not care to settle disputes or arbitrate over the lives of her subjects in any meaningful manner. Any direct intervention is done at the inclinations of her Avatar, not by any advisement on her part.


God’s Domain: A non-descript expanse of mountains and ankle-deep (for her) water, the only light source being the flames that light her back. Within the ranges there is a big nest that she will occasionally roost in, but there are no “manmade” structures to speak of.


latest

Kweitpedra
The First Torch Bearer

Once a pristine white crow, Kweitpedra was present when Perzawlkhan shielded the land with her wings. However, as a consequence of this, very little of the sun’s warmth reached the mortals under her care, leaving the earth cold and barren. Kweitpedra took pity upon these smaller creatures, and so they might live without suffering he sought a source of heat for them.

In time he spotted the great flames that flowed across the back of his Lord, and saw his opportunity. With great care and caution, he plucked a beakful of feathers from her wing and flew off, carrying the flames down to the mortals below, that they might have some warmth underneath the shelter of their deity’s wings. However, this selfless act came at a cost. The flames the feathers bore scorched the crow on the journey back, and so his once shining white feathers and beak were ever after coated in soot and ash, his voice made hoarse by the smoke.

When the time came for the gods to leave the mortal realm behind, Perzawlkhan chose the great trickster as her envoy to the mortals. He had already shown that he would take the actions necessary to ensure the longevity of her people, even to his own detriment, as he had done since the beginning of her godhood…

...there also were no other candidates so brazen as he to have stolen from her. If he was brave enough to challenge her in this way, then there was no fear any other god could possibly bring to bear to make him abandon the sacred duties she would bestow upon him.



Avatar Appearance: A massive crow with talons large enough to enclose a full grown man. While he appears to be pitch black, should one look closely they will see tiny sparks of rainbow light glimmering on his feathers, a small remnant of the flames that burned him so long ago.


Personality: Generally amicable, well spoken and scholarly, but with a mischievous streak that has given him a level of infamy among foreigners. He rules well, seeking council with the lower lords of the Parliament whenever needed, observing the comings and goings of mortals from the skies above.

While he does not share the same level of enmity for the Sun as the Lord of Birds, the Great Crow does believe that recompense has been lacking. The removal of Azahiel from power was justice for his impotent rule, but to solely punish him at the end of the war did nothing to absolve any other deities of wrongdoing. Therefore, he is generally wary of interactions with the Followers of Shahrivar, particularly because of the distance they would need travel and the oceans they would need cross in order to reach the home of his people.


Magic Abilities: Kweitpedra is quite fast, as one would need to be to steal the feathers off of the Lord of Birds’ back without being caught. What also aided him in this endeavor was his innate ability to relieve creatures of their items, even if those things are on their person or in their grasp. Should anyone come into Kweitpedra’s proximity, they will find that their possessions may be taken from them suddenly and without warning, should he have enough of an interest in it...or if he’s in a playful mood. It is still unclear how he manages to go unnoticed when doing this, despite his girth.

Due to the nature of his fateful escapade, Kweitpedra still holds some of the flame he stole within him. He shared the fire with the mortals, but did not give it up completely. As such, he is capable of manipulating powerful fire magic, sending forth large firestorms with his wings, or spewing flames from his mouth akin to a dragon. He is also able to use the soot and ash that coats his body to form smokescreens and fog cover, making him an even more difficult target to pin down. Much like his Lord, the Torch Bearer is capable of serving as a shield against harm, though not to the same deific extent as she.


Name of Kingdom/Empire: Parliament of Fowls

Capital Region: Azniz

Major Regions: Lendhalsawel, Kerpoyyo, Tataria


People: The birds and humans that live in the lands once watched over by Perzawlkhan are collectively called Saweleik, or “Forsakers of the Sun.” Because of the Lord of Birds protection in eons past, the humans native to the regions are unnaturally pale skinned, a shade reminiscent of the white feathers their god and her Avatar bore. The birds that inhabit the Parliament come in all shapes and sizes, from crows and other corvids; rocs and other large avians; and various types of half-breed in between, whether they be solely between bird or borne with men.

A common practice among the Saweleik is to paint or tattoo their skin/feathers various colors, each with their own purpose or symbolic meaning. For example, the people of Azniz will paint themselves black with soot and charcoal, coating themselves in a manner reminiscent of Kweitpedra’s journey, while those of Kerpoyyo and other regions will use bright colors to match the iridescence of their greater patron.

The Saweleik are naturally inclined to sorceries and magic, specifically two types they specialize in; the first, shielding and warding magicks, derived from the guardianship of their deity that has ensured their survival; the second, fire magic given by the great Crow to ensure their ability to thrive in the dark. As such, it is not uncommon for forces fielded by the Parliament to include many casters that are masters of these two methods of sorcery, the enemies weapons and spells shattering against their projected walls as fire rains from above.


Terrain Preference: The different groups within the domains of the Parliament each have their own designs on how best to live as a group. Some will live as nomads, wandering the plains with the change of the seasons, while others will live within tall forests, building cities within the trees in a manner not unlike the nests of birds. In general, however, the Forsakers tend towards grassland with some forest, areas where there is much land to grow crops, open sky to fly, and high places to build nests or houses in the trees.


Economy: Saweleik are prolific collectors and traders. They will exchange goods between themselves and any foreigners who are willing to deal with them, with feathers being one of their chief exports. They also conduct raids to a more limited extent, the combination of these two methods being the source of most of the raw materials they can’t acquire themselves, such as metals for forging, exotic foods, salt, etc.


Politics: The Parliament of Fowls consists of a loose confederation of hundreds of small tribal groups spread across its “holdings,” each of which is lead by some manner of chieftain. It is rare for these groups to have a meeting as a large polity, only really doing so in times of war against other polities. Kweitpedra does hold sway over these groups, and when they do convene he sits at the head, but he only exercises this authority when it is needed to direct the whole country. At a meeting of the minds the chieftains will sit around a grand fire, which some say is lit with the First Torch, and debate as a Parliament what direction to take, with the Great Crow presiding and making the final decision if no consensus is met.

Communication between tribes is straightforward and easily managed, due to the fact that they send messages by birds which are capable of speech and understanding direction. Therefore it is akin to sending a human messenger with the benefit of flight, making message delivery exceedingly simple.

Depending on the part of the region they reside in, the different tribes live off the land in various ways. The peoples of Tataria further south are nomadic horse peoples, where the grass grows tall and quickly, making it exceptionally good for pasture and herding. They tend towards fighting with bow and spear as a cavalry, with large rocs and other birds providing fearsome aerial support. To the east in Kerpoyyo, where plains turn to forest near the Huntlands, the Saweleik make more permanent residence in tree houses and stone temples, tending to the bountiful trees over several generations. In Lendhalsawel to the west, the Forsakers have more sedentary herd animals and few horses, and so they have come to excel at travel by foot, being some of the fastest men on the planet. And in the central north of Azniz, where the First Torch Bearer makes his nest, the Dahkma stands in his honor, where it is said the Flame was first brought to the land. It is here that the disparate tribes send their best and brightest to learn the Path of the Crow, a distinct martial art, and the associated sorceries of their peoples. This place too is where the great meetings are held between tribes, so that the First Flame need not stray from its resting place.


Other: The regions that the Forsakers call home are extraordinarily fertile, able to grow almost any plant whether native to the region or brought from elsewhere. This is due to the fact that in a forgotten era Perzawlkhan had carelessly dropped from her nest an egg that had grown rotten and diseased. The flood from the egg cracking against the earth was enough to cover hundreds of miles of land in its sulfuric contents. As the ages passed and the terrain gradually became apparent once more from under the sea of broken yolk, the ground underneath had absorbed all of the nutrients present in the egg as natural fertilizer, and thus every harvest in the Land of the Broken Egg is plentiful beyond compare.

Because of the sudden advent of incredibly hot fire among their people, the Saweleik have a bit of disparity in their technological progression. They mainly wear hide and leather armors made from the beasts they hunt, but unlike historical factions at that level of armament they have a respectable grasp of metallurgy, with iron weapons and arrowheads being commonplace. Some higher ranked soldiers will even wear a few pieces of metal armor, though this is uncommon due to the prevalence of shielding and warding enchantments, as well as the acquisition of metal being almost exclusively done either by trade or by raid. At the same time, stone and flint weapons still see wide use due to the prevalence of the materials, and structures made mostly out of wood with wards to ensure they are not set aflame.

A common tactic that armies will use is to have flocks of bird soldiers carry heavy objects, usually rocks, up high above enemy forces and drop them from above. While primitive at a glance, a hailstorm of five pound objects falling at terminal velocity has proved to be a devastating tactic against most forces during past conflicts.

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Rank/Reason: A large pale man from a foreign land who has become a priest of the Path of the Crow. A philosopher and scholar, none are quite sure from whence he hails, for he speaks little of himself. He wishes merely to spread the teachings of the faith farther than the confines of the Parliament, so that others might be reborn as he was in the light of the Prismatic Pyre.

As a disciple of the Crow, Ibrazim has been taught a martial art that takes the disarming abilities of Kweitpedra and applies them to close range combat. Thus Ibrazim is a formidable melee combatant, quickly relieving his opponents of their arms and beating them down with throws and counters. He is also a potent caster, specializing in the typical magicks of the Saweleik people, though being more closely related to the Crow he leans more on pyromancy.


Personality: Cheerful and boisterous, able to talk for hours with (or at) anyone about various philosophical and theological topics. He is always willing to help those in need, though he is far from naive. He knows that many in the world have lost their way, and that the only method to bring them back from the brink is to transform them in the fires of a crucible, be it metaphorical or literal. As such, he does not shy away from combat, though in the few cases where it can be avoided he will attempt not to kill his opponents.

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Rank/Reason: A chieftain’s daughter of a large tribe of Saweleik from the region of Lendhalsawel, Azdela has seen had a yearning for adventure since she was little girl, when her father took her with him to one of the grand meetings at the temple of Azniz. The scope of the structure, as well as all of the lands she saw as they traveled, made her long for a chance to explore even further beyond the comparatively small holdings of her tribe.

Azdela is frighteningly quick, able to close to melee range faster than some of the fleetest warriors of her people and dodge arrows with only a few feet to spare. She fights with a macuahuitl, a tepoztopilli, and a sling, all of which she can use pyromancy to increase the lethality of. Her specialty, however, is a natural talent in shield magic, which she will use in combination with a large hide shield somewhat esoterically to bullrush her opponents, protect her limbs so that she can engage in hand to hand combat with more heavily armed opponents, or reinforce her weapons to more effectively block with them. These factors combined all serve to make her a physical powerhouse beyond what her impressive physique would already suggest.


Personality: Proud first and foremost, of her skills and her heritage. What level of haughtiness she may have is however tempered by an almost childlike curiosity, the wonders of new places and people catching her attention at every turn. For this reason she generally has decent interactions with common folk, as is befitting of a ruler’s daughter, but she can be easily provoked by insults or the promise of a challenge.

And I suppose if I'm the last to join, my people can occupy whatever of the white lands remain unoccupied after @Shipmaster Sane is given his coastline. Plenty of land for them to be nomads over.
 
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Leepysheepy

Miserable Fuzzy Humanoid
Some politician: "Come now, we can't just kick out any peoples based on their reputation, allow these newcomers into our cities and I'm sure they will enrich our culture and economy greatly"

Kobold Thieves:
 

Yukitama

Well-known member
I can't believe we have an Ozone Layer bird god.

Nice.

All in all I do like it. It intersects with its related gods, but does not really encroach on them. It's a good relation.

Props for being an active god in the war. Origin and relations make sense, and an overall understandable god. The Prometheus Crow Kweitpedra is a sort of folklore/myth story that works in well why he'd be chosen and also nails the feeling of something that's part of a myth.
 

Leepysheepy

Miserable Fuzzy Humanoid
I edited in three heroes of Koy, I wanted to show some variety among them all but the general gist was that the two main ways to become a hero of Koy are either

1: impressing him with a feat of great tenacity and grit
2: winning his favor with offerings and boons

These aren't sure things, and he's always more likely to grant boons to kobolds than strangers, but they're good reference points.
 
Additional Information: Beast Lands

Yukitama

Well-known member
Working on finishing the write up for the Huntlands and Tauphys's domain and other information. Sorry for the delay on that.

But for now have two of the most notable territories in those rather frightening lands, along with a bit on the two most important terms and concepts of the place.


A beast that represents and is tied to the land. As much an animal as it is a metaphysical representation. While they exist outside of the Huntlands they are primarily found there. If Tauphys had his way the entire world would be littered with them, causing mortals to either submit to the terror of their authority, or conquer them so as to claim them and their land. To defeat one is to gain the blessing of the gods in claiming the land it guards. Whether it be a simple lake, a massive forest, the plains or the mountains themselves each Life-Land is a formidable one of a kind creature.

Those who bind with it not only find themselves gaining elements and powers from their beast, but also command and rule over their beast.

Truly the Huntlands is where the raw savage might of nature is fully exhibited. Yet in the end the most frightening thing is that of the humans that conquer, and find their own brutal might rising to match such adversity.

The term for those who have become a lord of the Huntlands by defeating a Land-Life, or Huntlord and making a pact with a Land-Life to claim that land. That said it is possible for one to theoretically make a pact with multiple Land-Lives. But few can go beyond three, limiting the personal power of even a lord with large territories.

While their talents and various dispositions differ as all men do. There are two things that are absolutely certain of each one.

1: They are powerful.

Powerful enough to defeat not only a Life-Land, but also fight and fend off the constant invasions of other Huntlords. In many kingdoms battle to determine dominance is carried out through a duel of champions, of Huntlord and Life-Land. Yet even in this corner of the world war blooms with both man and beast fighting for something more than just survival.

2: They hold a hunger and pride.

No one comes to the Huntlands for an easy life. Some come to wish to gain power or land where they can grab it. The brutish, the cunning. Whatever they may be they hold a desire that makes the struggle worth it. A constant clashing of dreams and determination. Huntlords are as much the foe to each other as they are to themselves. That said there are those who accept the yoke of another, who tie themselves to a greater king as vassals who serve under their lord.


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Name/Title: Asmund Apex - The Beast of Man

Land-Life: Skavved’s Range

Kingdom: Zenith

In the Huntlands the boundary between beast and man is blurred. Not just because of the pacts or the savage strength-dictated life that one must eck in this frontier. But because of the sort of men it brings, the sort of men it raises. Asmund himself could be called the pinnacle of the Huntlands, in both way of life and strength.

A ridiculous warrior that carved the largest territory in the lands. Under him both man and beast have fallen, the man raising himself to higher heights upon a mound of corpses. The strong are but proof of his own ability as they return to the earth to raise more challenges and trophies for him.

The earth that he then conquered as yet another foe. The ancient dragon known as Skavved, one of the first creations between the gods of Azahiel and Tauyphs found its end in the mountains of the Huntlands. His lifespark ignited the dormant energies of the mountains and gave it shape. An elemental, a shade. Both of these things and yet its own unique being. Skavved’s Range. A Land-Life not designed by the god, nor intentional at all. Yet it in a sense is the living heart of the Huntlands. A reflection of it and a sum of it.

A ridiculous battle that earned him the name of Apex among both follower and foe.

Rather than a land divided between vassals huntlords and their beasts, or a single champion with many beasts pushing at the potential of what one man can handle Asmund holds only one partner and beast. A path that truly leads to his epitaph of The Wild’s Apex.

According to rumors the beasts that fall to Asmund are fed to the Skavved’s Range.

In the recent years it was said that the Wild Scourge battled the Apex. A battle that left the man keep an eye out and even send some of his hunters in search for the beast that escaped his reaping. A matter of both pride and incompatibility that leaves them as embittered foes.

The one that is most favored to becoming the king of the Huntlands. Yet even for him such a possibility seems a uncertain, unstable dream.

He holds little practiced magic, but his raw power, skill at arms and ability to travel and navigate, bending the wilds to his will is second to none. An absolute ridiculous monster that's as frightful as any creature. Carrying a pillar of rock hewn from Skavved's Range after his victory and pact with it as a club, the bones of various local beasts as arrows, and a flaming bow that eternally blazes with the smoldering embers of an elemental's core. He is the center of the civilization known as Zenith. But really, what kind of messed up place allows for such a ridiculous kingdom to come about?

His vassal Huntlords too wield blades sharpened from parts of the Range, and some even take to using shields. For his part however Asmund wields no armor, contesting blows with his physique... or inevitably simply dealing with the wounds that he attains from the many mighty blows that cause the marring with wounds of even his body. His flesh is like that of rock, transformed from his pact with the Range. Yet in this world there are many beasts and men. Life-Land, Huntlord and outsider alike who can certainly cleave through even such a protection. A ridiculous defense. But even such a thing cannot be called unmatched in this vast world.

Of course if he was a man that required such a cheat defense to be able to fight foes like that in the first place then he would certainly not be deserving of his title in the first place.

There is then finally his trump card, an inversion of the power gained from his pact. The conversion of a shield into a lance. Imbuing the energy of the mountain that represents the Huntlands and exists as a strange font of "life" his fist brims with a blow that twists and transforms into a blow to strike his foe down whatever it may be. A true show of wild power, a blow of adaptability that matches any sort of adversity.

...Of course being a blow that can harm its target whatever it may be is very different from a blow that will deal meaningful damage against certain ludicrous enemies such as the gods. But such realities are not quite as dramatic are they?

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Name: Hornet Tarkus

The Three Lords:Loyl Bru. Gahn Yu, Zane Faye

Kingdom : Swarm (Tunneton)

Land Life: The Writhing Hive

A great lord and a trio of brothers bound to one beast. Curiously the mysterious lord managed to conquer and carve out a Owing to their own blood-bonds and the nature of the beast they share the land and have only become more and more tied together. The boundary between the different paths their blood has taken only becoming more and more pronounced as possibilities rather than that of simple birth.


The power then of their land and their numbers is to impart part of their possibility and abilities to others. A reflection and shard, the potential to achieve such heights in their fields partially passed on and echoed by those who serve under them.


Then likewise their powers are pledged to a lord that is one and the same as the hivebeast that he conquered. The Lord Hornet Tarkus. The abilities of his followers are borrowed just as easily as the chintin and venom-dripping blade attained from the beast. Riding into battle upon the beast that is a strange conglomerate of writhing mud in the form of a massive beast uncertain in form, budding into various insects and transforming as it needs to. The name of the “kingdom” known as Tunneton to its neighbors rather a simple title of “Swarm.” Little is known of the man known as Tarkus. Not even his face as the towering armor-clad man removes not his insectoid mask. Simply that the loyalty offered to him by the three brothers that act as his vassals is without peer.

The three themselves are more open in their knowledge.

Loyl Bru is a governer and herder both. Dealing with lesser beasts and men both. He is the cultivator and under him the enviroment of their kingdom prospers even in its struggles. Although matters of discipline and ability to those who live under them are aided by the power of the Hive, such things are but a crutch if they are all that one relies on. While not as mighty in combat as his brothers, he more than makes up for it by his own tenacious will. Otherwise he is the mage of the bunch, and attempts to instruct others in Swarm of the arts. Although for whatever reason it is a rare talent to find in those who end up settling in the lands.

Gahn Yu, the warlord is one of the greatest warriors of the Huntlands. Specializing not in the hunting of beasts, but rather in the clashing and war of the lands. He is one who fights men and shackled beasts and leads his troops to victory. His own talent is that of his spearmanship and the innate power of his voice that ruptures his foes with his shout.

Incidentally due to not having the greatest control he’s often told to shut up due to the havoc his speech causes due to its power.

Of the three the best hunter and traverser of the wilds is Zane Faye. A trickster in another way different from Loyl Bru. The ability to observe, understand and utilize the land, its attributes and bounty come naturally to him. Whether it’s bringing forth avalanches or predicting and encouraging the explosive birth of elementals. He seems to hold an innate understanding of the earth that few men can match. Carrying a number of shards left by elementals and smelted with the materials from leylines. He holds various striking sticks, javelins and other tools for any sort of situation. If Gahn Yu is the man to fell an army, then Zane Faye is the one to mislead and make sure it does not arrive to the battlefield in the first place.

Together with the pillar of their society, Hornet Tarkus, the three brothers have repelled advances of conquest from the Apex time and time again. The brothers have even been reported to drive away and defeat the Skavved’s Range as their lord battled the Apex.
 
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Leepysheepy

Miserable Fuzzy Humanoid
I'd love to discuss the relationship between our characters over PMs! I feel like the two should definitely have something on a deeper level!

(This offer still applies to anyone btw)

I'd be interested in discussing godly relations (Koy probably had a habit of attempting to help mortals defy fates, likely to mixed results) but my account's still too new to start PMs.
 
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Draco

Adida
I'd love to discuss the relationship between our characters over PMs! I feel like the two should definitely have something on a deeper level!

(This offer still applies to anyone btw)
As soon as one of us is able to start a PM, I concur. 18 messages to go for me, if I'm not mistaken.
 

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