Am edging to 4th level, a milestone of sorts as various juicy upgrades are available.
A boost in two stats, several bosts in a single stat and some skill/feat, etc ...
Scroll to Lvl 4:
I've made up my mind as to three of my characters.
Miss Raging Hormones - Lay'Zeal (she is 17 y/o) and my Swole Drow Beefcake get the stat upgrades to STR - ATM she is STR 17, me 15, and - respectively - DEX (13) and CON (13) - as they are melee fighters and will benefit from the +1 in those areas.
Miss Dark, Mysterious and Dangerous to Know - Shadowheart, will get Proficiencies in two WIS skills (WIS 16 ATM) - definitely Perception as she is the party's trap finder plus another TBD (prolly Survival, as Medicine seems to have 100% success rate anyway), and Nature - an INT skill. She also will received the headband boosting INT to 17 as to make use of those INT based skills (she already has Religion.
A Priestess with Proficiency in Relgion, who'd had thunk that?). Other INT skills are covered by Gale.
Now, what to do with Gale?
Wizard:
STR | 9 | INT* | 16 |
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DEX | 14 | WIS | 11 |
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CON | 15 | CHA | 13 |
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I can add 2 points to a single stat, or spread those points around.
Is INT 18 at such a low level game worthwhile?
Increase CON and WIS by 1 for the +1 to saving throws there? CHA based skills are covered by my CHA 16 Oathbreaker Paladin, whose skillset includes Persuasion, Intimidation and Deception
Or maybe Light Armour Proficiency to free up a Spell Slot? One can never have too many Fireballs ...
This would eliminate the need for Gale to cast Mage Armour (that's a spell, folks, not equipment) and provide the same protection. As LAP comes with +1 STR this would increase his loot carrying capacity (partly offset by weight of armour)?
No, as much as I'd get a kick out of having Darth Vader on my team he cannot get Medium or Heavy Armour
Then again - +2 to INT would give me an extra Spell Slot too ...
Maybe Clerical spells? I'd get an extra Lvl1 spell slot (and 2 Cantrips)?
I dismiss combat related Feats - e.g. "gain proficiency in four Martial Weapons of your choice"
But maybe "Tough" for 8 HP boost?