Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

To be clear how many darts are you sending at the leader cad?
He's only using it at the base level for now. Three darts, all directed at one person, for now. Not that he knows that you can "overcharge" the spell at this point.

And if Boris's alpha strike pastes the leader, Bierstout will be aiming for the other nasty-looking ones.
 
Wait, so are these wands casting random effects on top of magic missile's three darts of force damage, or do the darts just do the effects without the damage?
 
Oh. I thought they were just casting random effects without doing anything else.

Edit: and is that one effect per bolt or just one effect per cast?
Per cast. Effects are tied to the wand itself. Each wand has its own unique effect that sticks with that wand. IE, you find a wand that makes it so the target sprouts a vultures wing from his back, it will always do that, one wing per dart though three darts and one target would still produce one wing. I'm keeping track of every wand and effect, and if there is one you like or is particularly useful, you should keep track as well. Remember, part of the task is to catalogue effects.
 
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wh... huh?

One wing per dart... one wing per cast... three dart per cast... Huh?
Corrected it. The effect is target grows wing. If there are three targets, the max of a cast of magic missile level 1, each grows a wing, if there is one target, the effects would not triple. There would be one grown for each separate cast of that wand. Ie, if you hit the guy over 9 rounds, he would be very bloody and have 9 wings, regardless of how many darts he was hit by. Basically, you can only stack effects on a single target if he is hit by multiple casts, not multiple darts. Does that make more sense?
 
Looks like me and Theo got the most visible effects for our wands. Shame mine's spent.

I guess swap out to a different wand or keep going for the unimpressive ones. :V
 

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