[X] Agree - 2nd Armored is redesignated the 1st Garrison Division
[X] Maiasaura Parasite Destroyer Escort
[X] Admiral Graft Spree Parasite Heavy Cruiser
I have no real arguments against following everyone else for this.
[X] Plan: Pyramidal Expansion
-[X] Military [$ 30015000 ]
--[X] Upgrade Defense HQ* [auto]
--[X] Expand Orbital Factory 69 (Ferro-Fib) [95]
(We need one more factory for a second regiment's production)
--[X] Upgrade All DHS Foundries [65]
(Almost everything needs DHS, and we have a lot of these factories, so this is where the action does the most good)
--[X] Expand Orbital Factory 66 (Ferro-Aluminum) [95]
--[X] Expand Orbital Factory 67 (Ferro-Aluminum) [95]
--[X] Expand Orbital Factory 68 (Ferro-Aluminum) [95]
(We need more FA, and this is the easy wat to get an extra wing's worth)
--[X] Lay Down Major Unit [Construction - $964,565.43 ]
---[X] Troodon* [auto]
---[X] Enterprise-A* [auto]
---[X] Newport-C [80]
---[X] Newport-C [80]
---[X] Newport-C [80]
---[X] Newport-C [80]
--[X] Purchase New Units [$ 701678.07 ]
---[X] 7 Standard Carrier Wing [75]
---[X] 1 Assault Regiment [75]
---[X] 1 Standard Mech Regiment [75]
---[X] 1 Mechanized Regiment [75]
---[X] 1 SpecOps Regiment [75]
-[X]Interior [$ 20338750 ]
--[X] Focus Development on Griffin's Roost [65]
(We need money.)
--[X] Expand Factory 13 (Mech) [100]
--[X] Expand Factory 49 (Mech) [100]
--[X] Expand Factory 50 (Mech) [100]
--[X] Expand Factory 51 (Mech) [100]
(While we don't have the DHS or Endosteel to really take advantage of this yet, combined it gets us another regiment of mech production)
--[X] Build Orbital Factory Endosteel Nowy Gdansk [105]
--[X] Build Orbital Factory Endosteel Nowy Gdansk [105]
(Startng prep work for an extra mech regiment. 7 more upgardes/constructions needed for enough)
--[X] Expand Orbital Shipyard Griffons Roost [100]
--[X] Expand Orbital Shipyard Nowy Gdansk [100]
(Still priority #1, but we're really close to jumpships!)
--[X] DOME - Plant Temperate Forests* [->2]
--[X] DOME - Underwater City [->9]
(Really hard choice here; eventually decided it'd be one of the better ways to make more money)
--[X] DOME - Planetary Sculpting - Artificial Oceans - Griffin IV* [->4]
--[X] DOME - Planetary Sculpting - Artificial Riverbeds - Griffin IV* [->4]
--[X] DOME - Planetary Sculpting - Artificial Lakes - Griffin IV* [->4]
--[X] DOME - O'Neill Cylinder at Griffin II* [->5]
--[X] DOME - Arcology Cluster - Griffon IV* [->5]
-[X] Diplomatic [$ 15010000 ]
--[X] Open Permanent Embassy for NRR [->1]
(If we want to be arsenal of freedom, it'd be a good idea to be able to talk with them)
--[X] Open talks with NRI for military alliance* [->2]
--[X] CULTURE - Benefit Concert [75]
-[X] Political [$ 10000000 ]
--[X] Establish Colonial Office [75]
(Definitely needed to manage new colonies)
-[X] Research [$ 62,750,000.00 ]
--[X] Hyper-Pulse Generators - Theory Lvl 2* [->2]
--[X] Improved Germanium Refining lvl 1 [->9]
(I think we can probably just build more stations, but it might be easier to just research this. Also relatively cheap, so helps limit research budget)
--[X] Thermal Dissipation (advanced) Tier 3 [85]
--[X] Structural Materials (advanced) Tier 3 [85]
--[X] Power Transfer (advanced) Tier 3 [85]
(Seeing basic techs again would be nice, those get us some other techs that can help us a lot)
--[X] Heavy Quad Battlemechs [75]
(Probably not going to be too useful, given bigger mechs are more crit limited, but worth looking into and saves money)
--[X] Barracuda Capital Missile [95]
(Designs using them have already been proposed in discord)
--[X] Improved Large Laser [->1]
(Perhaps not the most useful tech on its own, but I want CERMLs. Also possibly a CERPPC prerequisite.)
-[X] Intelligence [$ 10000000 ]
--[X] Counterintelligence Surveillance [?]
--[X] Begin infiltration of Free Rasalhague Republic [35]
(Really hard, but fortunately is after anything else that might need rerolls before this eats them. This will help us mistrust Rasalhague less, so is fairly important.)
-[X] Justice [$ 0 ]
-[X] Miscellaneous [$ 72000 ]
--[X] Battle Armor [72,000]
Down to 65m leftover, which feels like more than it is. Feel free to take and modify, military infrastructure is complicated right now.
Well now I feel like a heel.
All is well, the fluff is pretty silly.
For the formation structure, is there the intent for combined arms wherein infantry, tanks and artillery are the kings as opposed to the mechs? The proposed and apparently already decided restructuring seems to relegate mechs to a totally minor role with them being only one brigade?
There are two different divisions: one all mech, the other primarily non-mech. I think the idea is more aimed at non-mechs being easier to produce. The "defense" one is more vehicle oriented, saving that production for the offensive units, while the offensive one is all mechs to destroy enemies faster.
In addition to that I also kind of mislike the growing introduction of pyramid-shaped mobile platforms and starships ... it just doesn't feel right aesthetically in BT terms in my opinion.
Pyramid thing is a joke aimed at my putting LRMs on all sides of a vehicle, then expanded due to my running with the joke by naming my next set of designs after that post "pyramids." No idea how long the joke will live on for, but I doubt it'll be referenced outside the design selection.