Blasterbot
Well-known member
base statistics
leadership 6
supplies 6
survival 6
speed 3
mobility 4
discretion 3
reliability 4
super heavy tank base weight 50 max weight 125
Modern Tank +1 speed (4) + 1 survival (7) - 1 reliability (3) -2 supplies (4)
+ 2 positive traits base weight +10% (55) max weight +25% (156.25)
bow gun Medium MG .08 tons ap 1.5 at 1 accuracy 6
coaxial gun Medium MG .08 tons ap 1.5 at 1 accuracy 6
main gun Super heavy 155mm howitzer 12.5 tons ap 11 at 30 accuracy 6
positive traits
1 shaped charge supplies -0.5 supplies (3.5) AT +25 now 36
2 angled armor +15% front armor +5% side armor
3 spaced armor 3 points of side armor for half weight
4 wide tracks +1.5-2 mobility (5.5-6 in winter and desert) 1.5 tons
trade off traits
1 Hand-Fitted Production +0.5 speed (4.5) +0.5 accuracy (6.5)
-0.5 reliability (2.5) -0.5 supplies (3)
2 heavily armored hatches +2 side armor -1 survival (6)
negative traits
1 none
allegiance
Greater Ustirian empire Supplies +1.5 (4.5) +3 Commander points +4 regions and conditions
Affection Breakthrough Battalion + 2 commander points
regions Cities Winter Desert Dust storms
Crew 6
driver Sergeant Grazia Fellini +1 reliability (3.5)
gunner Corporal Jadrakko Ristic +1 bonus on 4+ difficulty missions
loader 1 Hara Okeefe +1 supplies (5.5)
loader 2 PFC Nikolai Sokolov -10% weapon weight -1.25 tons
radio operator PFC Dwayne Walker +0.5 Supplies (6) +0.5 Reliability (4)
commander
1 battle field first aid +1 survival (7)
2 Infantry cooperation +1 bonus against infantry +2 in city or trenches
3 mechanics +0.5 reliability (4.5) +0.5 mobility (6-6.5 in desert or winter)
4 Long term subsistence -1 malus on faction missions
5 office warfare +0.5 supplies (6.5) +0.5 leadership (6.5)
(oh god figuring out the armor) current used tonnage 67.91/156.25
88.34free so we can buy 58.5 pips of side armor with front and rear costing half
buying all 3 half off side 57 pips left split roughly even +28 all 1 left over put it in front
take off 2 from the side for 4 in the front let angled armor handle the rest.
Front
1 free +28 +2 +4 =35+15%=40.25 max is 40 and we got it!
Sides
3 free +3 half off +28 -2 =32+5% 33.6
Rear
1 free +28 =29
final statistics
leadership 6.5/12 slightly better than your average bear.
supplies 6.5/12 through incredible chicanery, bribing the REMF, and grit we good
survival 7/12 above average but most importantly we a big tonk
speed 4.5/12 look this was never gonna be great but we got it moving almost as fast as a heavy
mobility 6/12-6.5/12 in desert or winter surprisingly good at dealing with bad terrain which is good. getting this beast unstuck is gonna suck if it happens.
discretion 2/12 at least we are the artillery so we can use the whole hill to hide if we got a spotter. we a superheavy we were always gonna suck at it.
reliability 4.5/12 Superheavies are hanger queens but with 3 crew members helping we can baby it enough to keep from needing as much as a normal super heavy
AP 11/12 (+2x 1.5/12 MGs) we are the hammer of god infantry fear us
Accuracy 6.5/12 the hammer is not always accurate but it nothing wants to be hit. still a touch above average.
AT 36/40 what part of we are the hammer of god was missed? unless we dealing with a 40 front armor heavy or super heavy this will fuck them up. if the special ammo comes through not even that is safe.
Front Armor 40 we tie the super heavy AT gun here. maybe we scared of that more likely we just gonna see people try and flank
Side armor 33.6 so the heavy AT gun can pen and the super heavies can pen the side armor here damn that is mean.
Rear armor 29 now the regular heavy cannon can pen. nothing from the mediums though. wait no a squeeze bore 57MM can still hella tough.
mission time
tank specific mission THE WALL (the name speaks to me)
we have decided to park in the entrance of a factory and tell the enemies to come and get some. this is a brilliant plan. danger 3/6 Difficulty 5/6 we face infantry and medium tanks in a city
+1 bonus from city fighting with spaced armor +1 bonus against difficulty 4+ +2 against infantry in a city negate malus from city fighting
1 4 Surprise +1 survival. they clearly never expected to see the Hammer of god sitting there to greet them here. in spite of us announcing it, sitting here, and having discretion of 2 so presumably even a blind child can spot us.
2 6 tracer rounds now our MGs will murder the infantry even better. these poor bloody infantry.
3 1 Prototype shells and now we got a 39.6 AT rating. against medium tanks. i feel bad for them now.
4 2 recent check up +1 reliability. look we are looting the factory too and they had some parts.
are we the bad guys here? I kinda feel like we are just kicking puppies. glorious victory!
unit specific mission Cracking the Shell
someone saw how effective retardation is on the battle field and decided to sail a god damn cruiser up river to fight me. holy shit I pissed them off.
+1 bonus from city fighting with spaced armor +1 bonus against difficulty 4+ +2 against infantry in a city negate the malus from winter fighting and city fighting
1 6 Tracer rounds because the poor bloody infantry aren't bloody enough.
2 4 surprise survival +1 surprise you think a boat can beat a tonk?
3 3-3-4 double surprise our survival is now a 9... these guys really underestimated the hammer of god.
4 1 1 Prototype shells and now we got a 39.6 AT rating. we can prolly pen the cruiser now. glad we saved some of those shells
yeah they get sunk these poor poor navy men should never have listened to the army. also holy shit out tonk sunk their battleship. well cruiser but still.
Faction mission Lallingen Counter-offensive the perfidious enemies have managed to launch a sneaky sneaky naval landing. damn does our intelligence suck. facing amphibious and airborne forces (infantry, tankettes, and light tanks) and 2 AT divisions. we got 3 divisions of militia and our breakthrough division was presumably nearby on downtime so they got a load of really heavy tonks mixed with poorly trained militia and some not just surplus but outdated tonks of mixed types. we receive reinforcements in a few days in the form of an armored division. so early on we got a dearth of mediums but that gets solved in a few days. likely the toughest mission yet. Commander negates the penalty for bad weather since we got long term subsistence but we only get the 1 bonus from Jadranko
1-3-2 we got a check up +1 reliability (5.5) yeah we prolly got rotated back from the front for a bit and our division was getting brought up to good while we drilled the FNGs.
the AT divisions could do some work but damn did their own Intelligence fail. the force they gathered would steam roll the 3 home guards but with the break through division being there we stiffen the resistance enough so that the armored division arrives to reinforce and push them off. not without heavy casualties among the home guard and there was likely heavy collateral as well. all in all since their costly naval invasion failed they are in a worse spot.
RNGsus mission
8 enemy infantry and armor we on the offense not really our specialty but we can swing it. at least we are fighting infantry so we get a bonus.
location 7 Trenches we not trained in it but our mobility is 6 so only 1 malus
battle modifier 4 effective recon accurate maps hurrah! our military intelligence came through for us. nah we probably just bribed some locals.
battle modifier 5 Enemy air superiority well shit now we know why they need support.
Battle modifier 3 fortifications double shit at least we know why we got diverted to help.
malus 2 unreliable comms damn radio is on the fritz clearly it is the other guys. we take as good care as we can of our tank.
bonus 4 surprise +1 survival. seriously how do we keep catching these people by surprise we a giant tank. these people deserve what they get at this point.
12 extra support neat
8 aviation at least we haven't completely given up the air battle.
7 heavy-superheavy tanks we really need this fort to fall.
3 heavy motorized infantry this is a very well supplied attack.
Danger has hit 3 since we got 2 enemy types (infantry, armor) 3 allied types, discretion is 2 and we got a malus and are on difficult terrain
difficulty is 0 starts at .5 adds 1 for 2 negative battle modifiers -1.h because AT is 30+ survival is 8+ and we got a good battle mod.
so we found a spot of resistance and got called in as reinforcements. reinforcements were overwhelming and the enemy was crushed. how come nobody expects the hammer of god to be dropping on them at this point?
overall the Superheavy tank has been a glorious success. and has been surprisingly stealthy despite a 2 for discretion. we have spawned memes of a tonk that kool-aid man's his way through the opposition. our gun is insane. our armor is crazy. we got a great build. had to spend a fair amount of time away from my computer so it took awhile to finish the build.
leadership 6
supplies 6
survival 6
speed 3
mobility 4
discretion 3
reliability 4
super heavy tank base weight 50 max weight 125
Modern Tank +1 speed (4) + 1 survival (7) - 1 reliability (3) -2 supplies (4)
+ 2 positive traits base weight +10% (55) max weight +25% (156.25)
bow gun Medium MG .08 tons ap 1.5 at 1 accuracy 6
coaxial gun Medium MG .08 tons ap 1.5 at 1 accuracy 6
main gun Super heavy 155mm howitzer 12.5 tons ap 11 at 30 accuracy 6
positive traits
1 shaped charge supplies -0.5 supplies (3.5) AT +25 now 36
2 angled armor +15% front armor +5% side armor
3 spaced armor 3 points of side armor for half weight
4 wide tracks +1.5-2 mobility (5.5-6 in winter and desert) 1.5 tons
trade off traits
1 Hand-Fitted Production +0.5 speed (4.5) +0.5 accuracy (6.5)
-0.5 reliability (2.5) -0.5 supplies (3)
2 heavily armored hatches +2 side armor -1 survival (6)
negative traits
1 none
allegiance
Greater Ustirian empire Supplies +1.5 (4.5) +3 Commander points +4 regions and conditions
Affection Breakthrough Battalion + 2 commander points
regions Cities Winter Desert Dust storms
Crew 6
driver Sergeant Grazia Fellini +1 reliability (3.5)
gunner Corporal Jadrakko Ristic +1 bonus on 4+ difficulty missions
loader 1 Hara Okeefe +1 supplies (5.5)
loader 2 PFC Nikolai Sokolov -10% weapon weight -1.25 tons
radio operator PFC Dwayne Walker +0.5 Supplies (6) +0.5 Reliability (4)
commander
1 battle field first aid +1 survival (7)
2 Infantry cooperation +1 bonus against infantry +2 in city or trenches
3 mechanics +0.5 reliability (4.5) +0.5 mobility (6-6.5 in desert or winter)
4 Long term subsistence -1 malus on faction missions
5 office warfare +0.5 supplies (6.5) +0.5 leadership (6.5)
(oh god figuring out the armor) current used tonnage 67.91/156.25
88.34free so we can buy 58.5 pips of side armor with front and rear costing half
buying all 3 half off side 57 pips left split roughly even +28 all 1 left over put it in front
take off 2 from the side for 4 in the front let angled armor handle the rest.
Front
1 free +28 +2 +4 =35+15%=40.25 max is 40 and we got it!
Sides
3 free +3 half off +28 -2 =32+5% 33.6
Rear
1 free +28 =29
final statistics
leadership 6.5/12 slightly better than your average bear.
supplies 6.5/12 through incredible chicanery, bribing the REMF, and grit we good
survival 7/12 above average but most importantly we a big tonk
speed 4.5/12 look this was never gonna be great but we got it moving almost as fast as a heavy
mobility 6/12-6.5/12 in desert or winter surprisingly good at dealing with bad terrain which is good. getting this beast unstuck is gonna suck if it happens.
discretion 2/12 at least we are the artillery so we can use the whole hill to hide if we got a spotter. we a superheavy we were always gonna suck at it.
reliability 4.5/12 Superheavies are hanger queens but with 3 crew members helping we can baby it enough to keep from needing as much as a normal super heavy
AP 11/12 (+2x 1.5/12 MGs) we are the hammer of god infantry fear us
Accuracy 6.5/12 the hammer is not always accurate but it nothing wants to be hit. still a touch above average.
AT 36/40 what part of we are the hammer of god was missed? unless we dealing with a 40 front armor heavy or super heavy this will fuck them up. if the special ammo comes through not even that is safe.
Front Armor 40 we tie the super heavy AT gun here. maybe we scared of that more likely we just gonna see people try and flank
Side armor 33.6 so the heavy AT gun can pen and the super heavies can pen the side armor here damn that is mean.
Rear armor 29 now the regular heavy cannon can pen. nothing from the mediums though. wait no a squeeze bore 57MM can still hella tough.
mission time
tank specific mission THE WALL (the name speaks to me)
we have decided to park in the entrance of a factory and tell the enemies to come and get some. this is a brilliant plan. danger 3/6 Difficulty 5/6 we face infantry and medium tanks in a city
+1 bonus from city fighting with spaced armor +1 bonus against difficulty 4+ +2 against infantry in a city negate malus from city fighting
1 4 Surprise +1 survival. they clearly never expected to see the Hammer of god sitting there to greet them here. in spite of us announcing it, sitting here, and having discretion of 2 so presumably even a blind child can spot us.
2 6 tracer rounds now our MGs will murder the infantry even better. these poor bloody infantry.
3 1 Prototype shells and now we got a 39.6 AT rating. against medium tanks. i feel bad for them now.
4 2 recent check up +1 reliability. look we are looting the factory too and they had some parts.
are we the bad guys here? I kinda feel like we are just kicking puppies. glorious victory!
unit specific mission Cracking the Shell
someone saw how effective retardation is on the battle field and decided to sail a god damn cruiser up river to fight me. holy shit I pissed them off.
+1 bonus from city fighting with spaced armor +1 bonus against difficulty 4+ +2 against infantry in a city negate the malus from winter fighting and city fighting
1 6 Tracer rounds because the poor bloody infantry aren't bloody enough.
2 4 surprise survival +1 surprise you think a boat can beat a tonk?
3 3-3-4 double surprise our survival is now a 9... these guys really underestimated the hammer of god.
4 1 1 Prototype shells and now we got a 39.6 AT rating. we can prolly pen the cruiser now. glad we saved some of those shells
yeah they get sunk these poor poor navy men should never have listened to the army. also holy shit out tonk sunk their battleship. well cruiser but still.
Faction mission Lallingen Counter-offensive the perfidious enemies have managed to launch a sneaky sneaky naval landing. damn does our intelligence suck. facing amphibious and airborne forces (infantry, tankettes, and light tanks) and 2 AT divisions. we got 3 divisions of militia and our breakthrough division was presumably nearby on downtime so they got a load of really heavy tonks mixed with poorly trained militia and some not just surplus but outdated tonks of mixed types. we receive reinforcements in a few days in the form of an armored division. so early on we got a dearth of mediums but that gets solved in a few days. likely the toughest mission yet. Commander negates the penalty for bad weather since we got long term subsistence but we only get the 1 bonus from Jadranko
1-3-2 we got a check up +1 reliability (5.5) yeah we prolly got rotated back from the front for a bit and our division was getting brought up to good while we drilled the FNGs.
the AT divisions could do some work but damn did their own Intelligence fail. the force they gathered would steam roll the 3 home guards but with the break through division being there we stiffen the resistance enough so that the armored division arrives to reinforce and push them off. not without heavy casualties among the home guard and there was likely heavy collateral as well. all in all since their costly naval invasion failed they are in a worse spot.
RNGsus mission
8 enemy infantry and armor we on the offense not really our specialty but we can swing it. at least we are fighting infantry so we get a bonus.
location 7 Trenches we not trained in it but our mobility is 6 so only 1 malus
battle modifier 4 effective recon accurate maps hurrah! our military intelligence came through for us. nah we probably just bribed some locals.
battle modifier 5 Enemy air superiority well shit now we know why they need support.
Battle modifier 3 fortifications double shit at least we know why we got diverted to help.
malus 2 unreliable comms damn radio is on the fritz clearly it is the other guys. we take as good care as we can of our tank.
bonus 4 surprise +1 survival. seriously how do we keep catching these people by surprise we a giant tank. these people deserve what they get at this point.
12 extra support neat
8 aviation at least we haven't completely given up the air battle.
7 heavy-superheavy tanks we really need this fort to fall.
3 heavy motorized infantry this is a very well supplied attack.
Danger has hit 3 since we got 2 enemy types (infantry, armor) 3 allied types, discretion is 2 and we got a malus and are on difficult terrain
difficulty is 0 starts at .5 adds 1 for 2 negative battle modifiers -1.h because AT is 30+ survival is 8+ and we got a good battle mod.
so we found a spot of resistance and got called in as reinforcements. reinforcements were overwhelming and the enemy was crushed. how come nobody expects the hammer of god to be dropping on them at this point?
overall the Superheavy tank has been a glorious success. and has been surprisingly stealthy despite a 2 for discretion. we have spawned memes of a tonk that kool-aid man's his way through the opposition. our gun is insane. our armor is crazy. we got a great build. had to spend a fair amount of time away from my computer so it took awhile to finish the build.