Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

Brahmin meat IS radioactive. It's only Bethesda lore where Brahmin milk has properties to cleanse radiation, by the canon YOU guys want Brahmins are radioactive and NCR people irradiated themselves every time they eat.

NCR sticks to Brahmins because surprise surprise it's canonically the only cattle which they've become dependent on, so the masses that can't afford rad away die from radiation poisoning according to non Bethesda lore. (If you want to use Bethesda lore then Brahmin milk cleanses radiation from the body so it cancels out the radiation)
Do you have a source for this? Because if they were radioactive then they would all be dead before they could reproduce.

Besides, even if it is true that Brahmin meat and milk are radioactive, and a lot of people eat it and live long enough to reproduce then by the same logic they are capable of using jet and not immediately dying.

Source? The Mojave shows multiple examples of the NCR troopers falling to drugs like Psycho whose to say they don't also use Jet?
SOME of them use it. Not all. Where is your source that everybody uses it? Some people using it does not mean that the whole society uses it.

That's the point Brahmin shit Jet would have never taken off realistically, that's why Bethesda retconning it into a prewar drug is good
Just like tranq wouldn't take off realistically? Of basically any other narcotic? They are all harmful to one degree or another and people still use them. What part of that do you not get?

You mean the less harmful Pre-War drug Jet not the Brahmin shit Jet.
Where's your source for this? Do you have any evidence that New Vegas uses Bethesda jet instead of Interplay Jet? Do you have any a list of the side effects from each variety of jet and evidence that Interplay jet is more harmful? And your stupid head-canon doesn't count.

In a post apocalypse society no one would use radioactive Brahmin shit they'd look for other drugs, Brahmin shit was just a stupid edge lord concept that I'm glad Bethesda retconned early all into FO3.

It would have been too lethal to be used wide spread and for it to be as famous as Fallout 2 made it to be the NCR the people would have to be literally retarded or suicidal and a large chunk of it to boot
Yes they would, just like in real society. Mostly because they can make more of it unlike the other drugs. And you don't need that many people hooked for it to be profitable. The whole point of making drugs is that junkies can't stop buying. They are the ultimate repeat customers.

Also, jet is not shown as being as lethal as you say it is in Fallout 2. What is shown on screen doesn't support that. All you have is your own head-canon.

Yeah the dung that people touch and shovel to burn, parasites CAN travel through fumes to not all of them but they can
In that case who is to say that the parasites that may or may not inhabit Brahmin are the type that cannot travel through fumes?
 
TBF the writer of New Vegas said more or less the same thing when some one questioned the Survival Skill being able to purify water in New Vegas and it making FO3 Purifying process redundant.

FO inconsistency existed before Bethesda.
I like how you don't see the issue here lmao. Purifying water is actually kinda easy, there's an entire industry around it in FO1, ghouls do it in FO1, and presumably by FO2 most cities can do it.
The plotline of needing a techno-macguffin to purify water in FO3 is the outlier, not the norm, it is the inconsistency, not consistency.
 
Yeah the dung that people touch and shovel to burn, parasites CAN travel through fumes to not all of them but they can
You're assuming there are parasites, you know what kills germs and parasites, weirdly enough? Radiation lmao. Granted brahmin are so mutated there might not even BE any organisms that are pathogenic inside of them.
Brahmin meat IS radioactive. It's only Bethesda lore where Brahmin milk has properties to cleanse radiation, by the canon YOU guys want Brahmins are radioactive and NCR people irradiated themselves every time they eat.
99% of food in Fallout is radioactive, but not to the degree that it will kill you, because everyone is still running around alive.
 
This has just made me realize another thing, how the fuck is anybody alive in FO4 due to radstorms? Like yeah I get that ingame they barely irradiate you for gameplay purposes but in-canon they're rather dangerous.
You have people live in structures WITHOUT WINDOWS OR DOORS and they just wander around? The air is so full of radioactive particles that it's glowing green and nobody gives a shit?

At least in Stalker when emissions hit, structures can be relatively 'non sealed' because it's psychic energy and not actual radiation, so small gaps still work against it.
 
This has just made me realize another thing, how the fuck is anybody alive in FO4 due to radstorms? Like yeah I get that ingame they barely irradiate you for gameplay purposes but in-canon they're rather dangerous.
You have people live in structures WITHOUT WINDOWS OR DOORS and they just wander around? The air is so full of radioactive particles that it's glowing green and nobody gives a shit?

At least in Stalker when emissions hit, structures can be relatively 'non sealed' because it's psychic energy and not actual radiation, so small gaps still work against it.
Fallout 76 has people survive lesser rad storms with rad away but major ones like in the glowing sea can't be survived by normal people.
 
Fallout 76 has people survive lesser rad storms with rad away but major ones like in the glowing sea can't be survived by normal people.
76 shouldn't even have radstorms because of it's location, only the unique weirdness of glowing sea causes it. I mean it's obvious they just reused FO4 assets.
Also makes no sense people survive them because, well, unsealed houses.
 
76 shouldn't even have radstorms because of it's location, only the unique weirdness of glowing sea causes it.
The Glowing sea happened because of the sheer quantity of nukes, East Coast canonically got hit harder and the idiots of Vault 76 didn't help by continuing the nukings to kill the Scorch Beasts

So 76 having rad storms is not unusual, they're more nuke happy.


I mean it's obvious they just reused FO4 assets.
Also makes no sense people survive them because, well, unsealed houses.
They actually don't survive them without rad away
 
The Glowing sea happened because of the sheer quantity of nukes, East Coast canonically got hit harder and the idiots of Vault 76 didn't help by continuing the nukings to kill the Scorch Beasts

So 76 having rad storms is not unusual, they're more nuke happy.
As established however, that's not how nukes work, even in Fallout. :V
They actually don't survive them without rad away
Radaway is expensive and rare, non-radaway treatments for radiation exists, but when EVERYONE is exposed to radiation constantly there's no way they could handle that load.
 
As established however, that's not how nukes work, even in Fallout. :V
It literally does idk what you're smoking
Large quantity of nukes creating rad storms is a fact in Fallout 4.

You can't even argue FO/FO2/FNV because they never got hit by the same quantity of nukes.


Radaway is expensive and rare, non-radaway treatments for radiation exists, but when EVERYONE is exposed to radiation constantly there's no way they could handle that load.
Source Rad away is rare?
 
It literally does idk what you're smoothie
Didn't see any of that in FO1-2 or NV. Even the glow is locational radiation instead of making huge storms of it. I mean can we at least admit that yes, that is how it works in Fallout (now), if only due to retcons?
It'd be like if lightsabers in Star wars 10 can fire laserbeams and set people on fire, despite none of that happening before. It's nonsense.
Source Rad away is rare?
It's a pre-war drug, produced post-war in limited amounts and generally is one of the more costly/rare items to find in all of the games. :V
Might as well ask if super stimpacks are rare lmao.
 
Didn't see any of that in FO1-2 or NV. Even the glow is locational radiation instead of making huge storms of it. I mean can we at least admit that yes, that is how it works in Fallout (now), if only due to retcons?
It'd be like if lightsabers in Star wars 10 can fire laserbeams and set people on fire, despite none of that happening before. It's nonsense.
FO1,FO2,FNV are irrelevant to the discussion because the quantity of radiation there is less than it is in the East Coast and there's no examples of the West Coast getting hit has hard or by as many nukes as the East did 🤷
It's a pre-war drug, produced post-war in limited amounts and generally is one of the more costly/rare items to find in all of the games. :V
Might as well ask if super stimpacks are rare lmao.
Super Stimpacks can be hand crafted with a survival skill, and Vault City in FO2 trades Rad away in mass to other towns so it's obviously not that rare if it can't be reproduced
🤷

FO2 literally calls it a drug, there's plenty of chemistry stations in the East Coast. You make it sound like the West Coast is too backwards to make it
 
FO1,FO2,FNV are irrelevant to the discussion because the quantity of radiation there is less than it is in the East Coast and there's no examples of the West Coast getting hit has hard or by as many nukes as the East did 🤷
The quantity of radiation doesn't make it start to act like Stalker emissions. ;V
Super Stimpacks can be hand crafted with a survival skill, and Vault City in FO2 trades Rad away in mass to other towns so it's obviously not that rare if it can't be reproduced
🤷

FO2 literally calls it a drug, there's plenty of chemistry stations in the East Coast. You make it sound like the West Coast is too backwards to make it
You realize it requires actual materials to make, right? Special chemicals, processes, etc. Any random waste lander can't just make it, actual chemists are required.
Given that it's rare enough in FO2, with actual civilized towns and whatnot, it should be even less common in places where people can't even build a brick wall like the east coast. ;V
 
The quantity of radiation doesn't make it start to act like Stalker emissions. ;V
According to whom?
Rad storms only exist in East Coast so you have to point out where in Bethesda lore does it say it's not possible.

You realize it requires actual materials to make, right? Special chemicals, processes, etc. Any random waste lander can't just make it, actual chemists are required.
So Jet can be mass produced by a 16 year old Twink long after he's killed but Rad away is too much lol

If it helps you sleep better Rad away is actually pretty easy to craft in the East Coast, Sole Survivor is able to craft it and even the Brothers Outcasts are able to provide an infinite supply to those who have tech to trade with them.
Given that it's rare enough in FO2, with actual civilized towns and whatnot,
It's not rare, Vault city sells a lot of it. It's just not needed very much because the West Coast is less irradiated than the East.

it should be even less common in places where people can't even build a brick wall like the east coast. ;V
I doubt, Rad away is still fairly rare in New Vegas and it's supposed to be far ahead in industry than the East Coast.


Radiation just isn't a problem in the West as it is in the East so if you want to be honest you have to stop comparing everything to the West Coast lol
 
According to whom?
Rad storms only exist in East Coast so you have to point out where in Bethesda lore does it say it's not possible.
They don't show up in FO3, which was turbo nuked. :V It was just a silly gimmick they added to FO4 which fell flat because they quickly realized that 'oops weather bad, you died' would be lame, so they had to nerf the shit out of it. But they never at any point realized the implications of the world going full-radiation every once in a while.
Again to compare it to stalker, there's actual cover from emissions, emissions cannot pierce even relatively shoddy structures.
So Jet can be mass produced by a 16 year old Twink long after he's killed but Rad away is too much lol

If it helps you sleep better Rad away is actually pretty easy to craft in the East Coast, Sole Survivor is able to craft it and even the Brothers Outcasts are able to provide an infinite supply to those who have tech to trade with them.

It's not rare, Vault city sells a lot of it. It's just not needed very much because the West Coast is less irradiated than the East.


I doubt, Rad away is still fairly rare in New Vegas and it's supposed to be far ahead in industry than the East Coast.


Radiation just isn't a problem in the West as it is in the East so if you want to be honest you have to stop comparing everything to the West Coast lol
Jet probably shouldn't even be on the east coast because it's a hyper specific West Coast drug. You cannot make it without a specific protein being fed to Brahmin.

Like usual you're just being dishonest and a general shit-tier debater, conflating gameplay with lore without the understanding on how they should interact with one another.

If radaway is as common as you say it is, FO3's plot is nonsensical. If it is NOT as common as you say it is, FO4's plot is nonsensical. You can't have your cake and eat it too.

Can nu-Fallout fans actually pull their heads out of their ass for one day in their lives and talk about the series seriously? Won't be debating this anymore because it's pointless, might as well go play chess with a fucking duck or something.
 
They don't show up in FO3, which was turbo nuked. :V
Didn't get nuked as hard as the Common Wealth apparently 🤷

Commonwealth had a nuclear storage facility get hit, the DC wasteland didn't have any nuclear storage facilities hit.
It was just a silly gimmick they added to FO4 which fell flat because they quickly realized that 'oops weather bad, you died' would be lame, so they had to nerf the shit out of it. But they never at any point realized the implications of the world going full-radiation every once in a while.
Or maybe pay attention and realize that hitting a place with a lot of nukes spread more Fallout 🤷

Like I dare you to find one crater in any Fallout game that's bigger than the one in the Commonwealth.

Again to compare it to stalker, there's actual cover from emissions, emissions cannot pierce even relatively shoddy structures.
Irrelevant gibberish, Stalker has nothing to do with Fallout 4/3.

Jet probably shouldn't even be on the east coast because it's a hyper specific West Coast drug. You cannot make it without a specific protein being fed to Brahmin.
And what specific protein would be in the West Coast that wouldn't be in the East?
Like usual you're just being dishonest and a general shit-tier debater, conflating gameplay with lore without the understanding on how they should interact with one another.
Nah it's just you jerking off to the previous game environment when it literally has nothing to do with the East Coast.

Anything that's mentioned on the East Coast you immediately pull out BUT MUH WEST COAST DINT HAVE ET. As if the East Coast was supposed to be a carbon copy of the West lol


If radaway is as common as you say it is, FO3's plot is nonsensical.
Didn't I embarrass your ass by pointing out the fact the Purifier in FO3 can purify radiation in water much quicker and in greater quantity than it'd take to build a literal million industrial purifiers?

Do I need to point out the math again or are you going to ignore logic again and deflect to something completely unrelated?

Edit: Just remind you the Project Purifier can purify a minimum of 250 million in a day

Industrial Purifiers can only do 20 gallons a day even if you crafted a million industrial purifiers you wouldn't come close to the same output. It would also take significantly longer to craft a million Industrial purifiers, even if it took only an hour to craft that would take 114 years to do which would be significantly longer than the lifespans of pretty much any Wastelander.

TLDR;
20 Years and 250 million gallons a day>>>>114 years and 20 million gallons of water a day.



If it is NOT as common as you say it is, FO4's plot is nonsensical. You can't have your cake and eat it too.
FO4's plot has nothing to do with radiation what are you smoking lmafo? How can you be so boastful when you don't even know the difference between the lore of Fallout 3 and 4?

Can nu-Fallout fans actually pull their heads out of their ass for one day in their lives and talk about the series seriously? Won't be debating this anymore because it's pointless, might as well go play chess with a fucking duck or something.
Can Ol-Fallout fans actually bother to know the lore involved with the East Coast?

Like you guys can't stop jerking off every two seconds about the West Coast and then express confusion on like the obvious spoonfed lore of the East.


Idk how you lack such critical thinking skills to not understand this location
0o502ynm1tt71.png

Got hit harder than any others we've seen.
 
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The Glowing sea happened because of the sheer quantity of nukes, East Coast canonically got hit harder and the idiots of Vault 76 didn't help by continuing the nukings to kill the Scorch Beasts

So 76 having rad storms is not unusual, they're more nuke happy.



They actually don't survive them without rad away

The glowing sea was only hit by a single bomb, My head cannon is that said bomb hit a nuclear power plant and that is why there is still so much lingering radiation.
 
The glowing sea was only hit by a single bomb, My head cannon is that said bomb hit a nuclear power plant and that is why there is still so much lingering radiation.
That's true the Morphius rpg game mentions a single bomb caused the Glowing Sea but also that it was the "Largest" nuclear bomb in the Commonwealth that detonated.

It's probably the one we see in the intro level.
 

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