Base: The equivalent of real life humans, and the vast majority of things in existence. Anything that doesn't qualify for a higher tier is Base tier. Cultivation equivalent would be N/A
Heroic: The tier for the exceptional. If an individual or item is noteworthy even on a local level then it probably qualifies for this tier. Cultivation equivalent would be pre-core formation.
Legendary: The tier for the historically relevant. If an individual or item will make it into the history books on its own merits then it probably qualifies for this tier. Cultivation equivalent would be Core formation.
Mythic: The tier for that "impossible". If an individual or item will be dismissed as myth because of how absurd its capabilities, then it probably qualifies for this tier. Cultivation equivalent would be the start of the Immortal tier.
Divine: The tier for that which is beyond the mortal world. If an individual or item is "godly" then this is the tier for it. Cultivation equivalent would be a hybrid of the Immortal and early Divine tiers.
Tier | Attribute Reduction | Derived Stat Multiplier | HP/SP/MP Regeneration | Immunities | Resistance | Minor Skill | General Skill | Legendary Skill |
Base | N/A | N/A | Level/Day | NA | NA | 10 x Level | Level | N/A |
Heroic | 5 | 5 | ^+Level % / Day | NA | Level % vs. Base | 100 | 10 x Level | 1 Skill, Level |
Legendary | 10 | 10 | ^+Level/Hour | Base | Level % vs. Heroic | 100 | 100 | 10 x Level |
Mythic | 20 | 20 | ^+Level %/ Hour | Heroic | Level % vs. Legendary | 100 | 100 | 100 |
Divine | 100 | 100 | ^+Level % / Minute | Legendary | Level % vs. Mythic | 100 (Min. Level) | 100 | 100 |
Attribute Reduction: Upon tier increase, all Attributes are divided by the AR number and rounded down. Characters don't actually become weaker, merely what each Attribute point represents changes; A single point of Divine Strength would be the equivalent of 100,000 points of Base Tier strength.
Derived Stat Multiplier: After HP, Stamina, and MP are calculated the tier multiplier is applied.
Regeneration: A characters base regeneration rate for HP, MP, and SP is controlled by their tier. At each higher tier, regeneration is augmented; at Divine Tier Regeneration is: (Level per day)+(Level % of maximum per day)+(Level per hour)+(Level % of maximum per hour)+(Level % of maximum per Minute). Daily regeneration occurs every 24 hours on the Gamer's clock, Hourly regeneration occurs every hour on the Gamer's clock, Minute regeneration occurs every minute on the Gamer's clock - not when the injury is taken.
Immunities & Resistance: Entities are immune to effects (including attacks) two or more tiers lower than them and have a Level % chance to ignore effects one tier lower.