Chaos Marine
Well-known member
This year looks solid for some great space games/sims.
First, we have Nebulous: Fleet Command:
This looks like the bastard offspring of Nexus: The Jupiter Incident and The Expanse (The former is a very good, pretty game that's dirt cheap so you have absolutely no reason not to get it and the latter is a pretty good TV series). A ridiculously deep, granular movement system that looks like it came from Homeworld and was made oh so gloriously complex with a wealth of options such as having your ship face in a certain direction while it travels at the potential cost of speed or allowing you to pre-aim your ships for their spinal weapons to target enemy ships.
Homeworld 3
The original Homeworld games are probably one of my first RTS loves, up there with TA and Dark Reign. Before you had the fantastic Halo OST, you had the grand-daddy of musical excellence, stellar (for the time) graphics, unit design and ambience. Even with a minimalist approach to named characters, you can feel the weight of the words of the voice actors. When I was a young lad, a lot of it went over my head but upon playing through the games later in my life, I could hear the emotions at play beneath a largely successful attempt at stoic behaviour.
First, we have Nebulous: Fleet Command:
This looks like the bastard offspring of Nexus: The Jupiter Incident and The Expanse (The former is a very good, pretty game that's dirt cheap so you have absolutely no reason not to get it and the latter is a pretty good TV series). A ridiculously deep, granular movement system that looks like it came from Homeworld and was made oh so gloriously complex with a wealth of options such as having your ship face in a certain direction while it travels at the potential cost of speed or allowing you to pre-aim your ships for their spinal weapons to target enemy ships.
Homeworld 3
The original Homeworld games are probably one of my first RTS loves, up there with TA and Dark Reign. Before you had the fantastic Halo OST, you had the grand-daddy of musical excellence, stellar (for the time) graphics, unit design and ambience. Even with a minimalist approach to named characters, you can feel the weight of the words of the voice actors. When I was a young lad, a lot of it went over my head but upon playing through the games later in my life, I could hear the emotions at play beneath a largely successful attempt at stoic behaviour.
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