What Reimu said. No need for hostility and aggressiveness here. We aren't asking you to make a new race and such things, just wanting to get this all sorted and worked out with mechanics and such as it doesn't look or act like some OP crazy thing in-RP. If you just leave it as "it is as i said it is and that is all i will care about" it kinda comes off a tad harsh as well. We are just worried is all, not hostile towards you personally. You have a cool nation idea, and we wanna RP with ya! D:
And in the latter thing you responded to, i think Hlaalu was just noting that the stuff about the psychic and magic and literal guns kinda looked like schoolyard oneupsmanship I think. Like some kids playing around in some game, and one of them says they are the most powerful and tries to one-up everyone, to try to explain the terminology.
Perhaps a more aggressive wording than intended, and apologies if i sounded a bit aggressive myself (twas not the intention), but i hope i interpreted it right. XD
Well allow me to be extra clear, in Ernest, without any intended disparagement or sarcasm.
First, I'm playing a faction with a superficially different kind of caster unit as a part of it's regular, balanced army set. My faction has however many Casters as the GM deems appropriate, and they are of an average level of ability as compared to any other group of Casters. A portion of these Casters specialize in fighting Casters. As a further explanation, the sample hero I provide is supposed to be one of the most dangerous mortals in the faction, and his psionic powers are "floating" "shield" and "hit harder in Melee", with no special anti casting powers to speak of.
Second, the broad technological level of my faction is comparable to the Bronze Age people's of Britain and the Isles, meaning without exaggeration "the stick" is still a common weapon on the battlefield, and most of the armor is made of grass. To offset this, they have great architects (not unheard of in the Bronze Age elsewhere) and a small, GM determinate number of squid or tree monsters not out of proportion with the "monster units" everyone is allowed.
Further, on firearms. In a description, I mention that some troops have, in the past, been armed with single shot firearms they neither understand or have the ability to reload, and that somewhere, in a limited context, someone among this nation is experimenting with the design. I would ask you to recall that Handgonnes, medieval firearms, are specifically noted to be completely legal, and the GM's very own sample battle posted to show us how things work features literal field artillery being fired twice in about a minute and a half, backed up by ranks of fireball hurling wizards. Certainly, the "bazylonians" from the sample text would pile drive the ever loving man shit out of any army Vaad's folk could produce.
I hope that this more practical, less fanciful description makes the situation clearer so that we can discuss this in good faith.