When were the brotherhood just a declining bunch of horders in the non-bethesda games?
Because it wasn't 1, where in the end they became an R&D powerhouse in the NCR.
And it wasn't 2, where they were still actively involved in the world and trying to take on the enclave.
And it wasn't...
Recasts are really only "worth it" for Forge World or out of print stuff. For GW models, the lost detail and extra work needed to clean up recasts isn't worth the saving, particularly because you'll often lose out on all the extra bits you get from a GW kit if you go recast.....assuming you can...
Probably 3. I like a lot of 4, I love the weapon customization, the armor system, the mods available for it, I like the world and how it plays.
But 3 was my first fallout game, and that nostalgia gives it a strong lead. Though the character writing in 3 was also a strong point, there's so many...
It's not a time issue. Isomorphic RPGs generally aren't my thing.
Well, the "assault rifle" in 4 is functionally a LMG, it's just mislabeled.
Though in universe, I can see some arguement for the LMG falling out of use as power armor became more common. The entire point of LMGs is to attach...
I don't think that's logically sound. Missing key technologies should lead to developing different technologies as a result, not the exact same stuff but later one. Technology emerges based on the context of the time, it's not just "ah, dang, we didn't unlock transistors, that imposes a 200%...
I'm not sure how all those weapons are supposed to be appropriate for "the period", given you're listing stuff that was used in WW2 alongside weapons from the 80s. What period are you referring to, exactly?
I would also point out that just because a gun was in the prior games, doesn't mean it...
So, if a ghost gun is just any gun that doesn't have a serial number, a previously destroyed gun being rebuilt to full function is....what, a revenant gun?
Um...the leather armor in 3 is a near 1:1 copy of the gear Max has in the road warrior (and it's not the only mad mad reference in 3 either). 4 isn't as close (not be default, I'm sure if you mix and match bits of it over the greaser jacket you can get close), but it's not a wild departure from...
Ok, that's still not very helpful. What does it even mean that this meme is complaining that about Megatron's design, and then also whining that it's supposed to have a mad max look, when that's what Megatron has?
I also can't help but notice that many things in the left hand side of the meme...
I...don't really get the criticism you're making here. Fallout has a very generic post nuclear apocalypse feel to it, even from 1 and 2. Oh, wow, the pre-war government has returned to reclaim their previous territory but now they're evil, what a super original plot that's in no way a genre...
Eh, I wouldn't say it worked fine. The underlying mechanics were basically just d20, yes. But the implementation was really clunky, and the system wasn't balanced in the slightest so late game combat got extremely boring and repeative.
I think your definition of RPG is a bit straightjacketed. Compare Fallout 4 to, say, Mass Effect (and a few other games, but I'll pick ME as the core example).
1. In Mass effect, the only things you're locked out of are combat powers, and while you have to level those powers to make them...