Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

I'm convinced the settlement bullshit in 4 was tacked on so they wouldn't have to create actual towns with unique NPC's and handcrafted quests. Instead they shoved that onto the player alongside endless "radiant quests" and called it a day.
You would be correct in that assessment, given their next big game Starfield offshored THE MAPS to non-developer sources lmao.
They basically try to remove as much hand-crafted content as possible in each release, soon we'll actually have to learn programming languages to get the game launcher working (or just buy the 'preorder edition' launcher creationclub package))
 
You would be correct in that assessment, given their next big game Starfield offshored THE MAPS to non-developer sources lmao.
They basically try to remove as much hand-crafted content as possible in each release, soon we'll actually have to learn programming languages to get the game launcher working (or just buy the 'preorder edition' launcher creationclub package))

Originally I thought that was a consequence of the voiced player character but then Fallout 76 and Starfield happened. It's kind of clear that they don't give a fuck anymore and are just making blatant cash grabs now.
 
Originally I thought that was a consequence of the voiced player character but then Fallout 76 and Starfield happened. It's kind of clear that they don't give a fuck anymore and are just making blatant cash grabs now.
To be fair, Starfield has no voiced protagonist...But now that I think about it, now I think they only did that to cut costs, rather than improve the product lmao.
 
Yes Star Field was such a piece of shit.
😒
And I can't refund it
Hey, I will not accept irrational hatred of Bethesda(tm) products in this thread. Todd Howard is a visionary and a genius, the reception Fallout 76 got when it launched is evidence of this, what other game has got a 101/100 review score by totally legitimate review companies?
 
To be fair, Starfield has no voiced protagonist...But now that I think about it, now I think they only did that to cut costs, rather than improve the product lmao.

Personally I dislike voiced player characters, It ruins the role playing aspect of things. It also severely limits and makes mods that add stuff to the base game a huge pain in the ass.
 
Hey, I will not accept irrational hatred of Bethesda(tm) products in this thread. Todd Howard is a visionary and a genius, the reception Fallout 76 got when it launched is evidence of this, what other game has got a 101/100 review score by totally legitimate review companies?
Waiting to see if Bethesda's big update destroys everyone's mods lmao.

Get some people happy with the show only to piss everyone off by breaking the mods 😂😂
 
Waiting to see if Bethesda's big update destroys everyone's mods lmao.

Get some people happy with the show only to piss everyone off by breaking the mods 😂😂
<;3 Oh, it will break the mods. It's going to be glorious my friend!
 
There's not much to say when people are dying on the hill of metal sheds ruining the world setting apparently.



Finally something that's true 😂



Tents that they never actually close 😂
And if you Google the temperature in Mojave at night is the same as Boston in the day yet there's no screams of the world building being destroyed



Nah the original point was that "Bethesda ruined the world building by poorly made shacks, people would all die from cold and bugs. Impossible to survive!"

Ignoring that Fallout New Vegas came out before Fallout 4 and there was no wailing for this same flaw that they copied, so Bethesda continued the status quo and people are upset it ruined the franchise?

Fallout 76 was indeed a shit game I'm not even gonna disagree with that even though narratively speaking Fallout 76 is about rebuilding society (Which you were all complaining about)

Fallout 4/3 are fine additions to the setting and complaining that it ruined the world setting is just ignorance about the environment and history of the setting in those games


Crying that the settlements are not on par with 21st century buildings when the East Coast is supposed to be less developed narratively is pretty nitpicky.
I don't think Fallout 3 or 4 ruined the settings. Where did I say that? I'm only pointing out flaws.

Christ. How many times are you going to make a mountain out of a molehill? I'm complaining about the design choices in the games. Not calling them garbage heaps.
Tents that they never actually close 😂
And if you Google the temperature in Mojave at night is the same as Boston in the day yet there's no screams of the world building being destroyed
How have you failed so horribly at googling seasonal temperatures.

Nah the original point was that "Bethesda ruined the world building by poorly made shacks, people would all die from cold and bugs. Impossible to survive!"
You continue to make my argument out to be worse than what it is. I thought some things were dumb which I pointed out.

You are physically unable to argue in good faith.
 
Doesn't matter how much you cover up. You need to be in a proper shelter. Not a building with no insulation, a bunch of holes and skeletons everywhere.
that is another thing. toss out the fucking skeletons.
maybe bury them
Average length of a bat is over 10 inches most are 25-35 and the Roaches here is equivalent in length
I think they might have inconsistent size. some are smaller and some are larger.
1. Don't see that probably wrong just like you were on it being the size of a cat.
I literally posted a video with time stamps of this.
you told me it does not count because... reasons?
Hey, I will not accept irrational hatred of Bethesda(tm) products in this thread. Todd Howard is a visionary and a genius, the reception Fallout 76 got when it launched is evidence of this, what other game has got a 101/100 review score by totally legitimate review companies?
It just works
 
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Voiced characters are fine in non-RPG titles, but yep, in RPG's it's really against the concept of roleplaying.
they kinda suck in VNs too because voice actors usually have very very disappointing voices compared to what you imagined.
Like... starcraft and diablo voice overs were good though.
but they were super heavy synthed to sound like aliens or demons or stuff.
Years old games suddenly getting updates is a trend that needs to fuck off.
old games should get their source code released instead.
 
. . . Maybe someone mentioned it in the back and forth of the last few pages of shit flinging, but comparing the development and number of settlements of people between FO1/2 and FO3/4 is inherently flawed, and not due to the different developers, but due to an entirely different issue that it appears everyone has forgotten:

The scale of the maps. This isn't even a minor difference. Fallout 3's map isn't even 8500 sq miles, Fallout 4 covers around 9700 sq. miles. Fallout 1's map? Nearly 61,000 Sq miles. Fallout 2? Just over 126,000 Sq miles. This is REAL LIFE area, not "in game" map size.

So yeah, no duh would FO1 and FO2 have more development, more different locations, and see more rebuilding they're covering MASSIVELY more area than FO3 and FO4. To give a comparison, to cover a similar region size to FO2 while keeping DC roughly centered, FO3 would have covered an area from New York City to Norfolk Virginia.

Are we starting to understand why FO3/4 have less development and rebuilding yet? Complaining about the Capital Wasteland and Boston and its immediate environs being less rebuilt than ALL OF NORTHERN CALIFORNIA is just... kinda ridiculous.
This is a crucial misunderstanding of how Bethesda titles maps work, they're 'compressed' compared to how large the 'actual' maps are supposed to be, but are supposed to still feature 'vaguely reasonable' sized towns, points of interest and so on.

Like compare the Imperial city to Diamond City. Cyrodil is supposed to be an entire continent and while the Imperial city is downscaled massively from the 'real thing', it still looks impressive ingame.

They COULD have made Diamond City and a bunch of reasonable other cities have an impressive feel to them, but they chose not to, it was a deliberate act for whatever dumb reason they rationalised.

FO1 and 2 are massive maps, but 99.9% of the map is empty RNG tiles of no importance. FO4 has the same issue except it's towns are crudely built shacks with like two people defending it.
 
Here is a strange question but...where are the clothes coming from? The Pre war stocks should have been destroyed, used, or wrecked after 200 years. The only material left is leather. Flax, wool, and cotton require farms to get from and well so far we have seen no large scale growing of cotton, flax or even keeping sheep.

Bethesda games would make so much more sense if they were set 20-40 years after the bombs fell rather than 200. That is one thing Fallout 76 did right IMO.
 
Bethesda games would make so much more sense if they were set 20-40 years after the bombs fell rather than 200. That is one thing Fallout 76 did right IMO.
Only to have WAY too early depictions of deathclaws, supermutants, enclave, bottlecaps and BoS. X_X
 
just-fallout-protagonists-talking-over-their-building-skills-v0-b2am8fhyrk191.png
 
Immersion breaking though, canonically nobody in the entire FO4 wasteland will build a simple shack on their own, at least not in front of you, but the player can render FO3's plotline redundant by building infinite water processors out of trash.

I mean I get what they were going for, but the landing was so botched I'm not sure the ankles survived.
 

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