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  1. Bear Ribs

    Battletech Welcome to the Jungle

    Hmm, Price Breakdown: Ferrocrete, Roads, Warehousing: 172,451 C-Bills. Liquor to restock Spaceport Bar: 3,002,471 C-Bills Bribes and Graft: 420,000,000 C-Bills
  2. Bear Ribs

    Battletech Welcome to the Jungle

    Ferrocrete pad, fuel bunkerage, refueling facility to get said fuel bunkerage into the DropShips, cargo loading and unloading ramps/belts/etc, possibly cranes and similar, roads into nearby towns, air traffic control tower with attendant facilities and computer/radar systems, possibly warehouses...
  3. Bear Ribs

    Battletech Welcome to the Jungle

    It might be viable to actually blockade Catachan. It's not a place capable of reasonably growing its own food. Given the horrific cost of a direct invasion, claiming the worlds around it and preventing shipments in and out to starve it into submission might be cheaper than a direct invasion...
  4. Bear Ribs

    Battletech Welcome to the Jungle

    Great to see this updating again.
  5. Bear Ribs

    Battletech Welcome to the Jungle

    Hmm, okay then. So would it be better to move a garrison to the rings or move the factories to Catachan? If the factories are meant to be hidden putting an airbase in a wrecked WarShip there is only going to draw attention to them, and if they're in orbit they can probably be moved as easily...
  6. Bear Ribs

    Battletech Welcome to the Jungle

    I'm not entirely clear on why you'd want to garrison a gas giant in the first place, granted maybe I've forgotten something, the story has been running a couple years. But unless there's already a base there or a moon with a germanium mine or something who cares if Kurita decides to raid a...
  7. Bear Ribs

    Battletech Welcome to the Jungle

    This is BattleTech. They can find a 'mech shot up two hundred years ago that's been immersed in a muddy river the whole time and get it working again. If a factory was nuked into glowing rubble during the succession wars sooner or later they'll still go and rebuild that factory in the exact...
  8. Bear Ribs

    Battletech Welcome to the Jungle

    There are a few other specific considerations, you can't mount the Naval 35 on a DropShip for... reasons* and the half-ton small laser has an extremely short range. At the bigger sizes, you start running out of space or fire control faster than you run out of tonnage so it can actually wind up...
  9. Bear Ribs

    Battletech Welcome to the Jungle

    Er, no, they don't. The 150-ton light sub-capital laser does 1 capital, 10 regular damage. The 700-ton naval laser 35 does 3.5 capital, 35 regular damage.
  10. Bear Ribs

    Battletech Welcome to the Jungle

    Lasers don't really follow any kind of sane progression. 0.5 tons: 3 Damage 1 ton: 5 Damage 5 tons: 8 damage 150 tons: 10 damage 250 tons: 30 damage 700 tons: 35 damage
  11. Bear Ribs

    Battletech Welcome to the Jungle

    Once you start worrying about how the rules treat a specific unit "unfairly" compared to real life you basically need to throw every last 'mech in the trash immediately and change the name of the game to "TankWarrior."
  12. Bear Ribs

    Battletech Welcome to the Jungle

    This. A theoretical Phoenix LAM may only be an 8/5/8 but that turns into 15/23 in Gerwalk Airmech mode so you wind up able to outrun a Locust by a pretty fair margin while having several times its firepower. A LAM in airmech mode can outrun anything it can't outfight with ease.
  13. Bear Ribs

    Battletech Welcome to the Jungle

    Corruption! Scandal at the highest levels! Steiner family member caught trading favorable contracts for bribes! Should be Narcissa, I think.
  14. Bear Ribs

    Battletech Welcome to the Jungle

    TRO: 3050 has some of the worst designs in BT. Off the top of my head, the Panther PNT-10K upgrade to an ER PPC but with only 13 single heatsinks (Only edged out for worst "upgrade" ever because there was a Scorpion they did the same thing to but it had only ten single heatsinks), an Awesome...
  15. Bear Ribs

    Battletech Welcome to the Jungle

    Good to see this updating again.
  16. Bear Ribs

    Battletech Welcome to the Jungle

    Eh, the Inner Sphere techs tend to be good at figuring out how to kitbash broken pieces of junk back into working order, or at least kitbashing them into something that can walk and still fire at the enemy. The Grey Death Legion managed to rebuild a wrecked DropShip into a steamboat in a few...
  17. Bear Ribs

    Battletech Welcome to the Jungle

    Most often those lostech downgrades strip off a couple of tons of armor to accommodate it. Sometimes it loses a weapon or two. The Black Knight has such a downgrade, f'rex, trades in its endosteel skeleton and loses 2 tons of armor to remove the lostech when it becomes the BL-7-KNT in the...
  18. Bear Ribs

    Battletech Welcome to the Jungle

    Hmm... but isn't that true of nearly everything in BT? If you just look at weapons loadout vs. cost the tank wins every time. Panther: PPC, SRM-4, 5/8 movement, 2.4 Million C-Bills LTV-4 Hovertank: PPC, SRM-4, 7/11 movement 1.5 Million C-Bills, significantly more armor The difference is in...
  19. Bear Ribs

    Battletech Welcome to the Jungle

    It also takes up 15 crit spaces which is difficult to put on a 'mech and requires splitting between locations. That leaves the 'mech vulnerable on that side. You also lose the use of one arm and its ability to fire into the arm arc or behind the 'mech.
  20. Bear Ribs

    Battletech Welcome to the Jungle

    Here's the Longbow's Dashboard: It's not terrible for what it does but the 7Q is dreadfully limited by the fact that it only does one thing. I've personally had decent results with it* but it has the problem that it's slow, and once an enemy gets within the minimum range of its missiles, it's...
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