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  1. GoldRanger

    On site Vehicle and Building Fabrication: Act of War and Command and Conquer

    Oh I'm fully aware about those two, but I thought they are rather the exception in real time strategy games. Hell, analysis of the opening cutscene of TA shows that the in game building times are actually slowed down compared to the game's "reality".
  2. GoldRanger

    On site Vehicle and Building Fabrication: Act of War and Command and Conquer

    Then we'll live in a world similar in concept to Total Annihilation, where if a total war were to erupt, the warring sides would very rapidly exhaust the resources of the planet while throwing a LOT of shit at each other, like locusts.
  3. GoldRanger

    On site Vehicle and Building Fabrication: Act of War and Command and Conquer

    Isn't that just convenient game mechanics, and we're supposed to assume that in the game's "reality" either a much longer time than we experienced has passed, or that in "actuality" the units were not constructed on site but brought from outside as reinforcements?
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