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  1. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Yeah, all of these things are true for some inquisitors... But for one to get and use a Nemesis weapon, they have to be all true for one and the same person, chances of it being very dismal in total. Being a psyker is just a start. Then you need *massive* trust from GK even by Inquisitor...
  2. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Yeah, but that's just 2 of 4 conditions. Does any one of them have that kind of close relations with GK? Eisenhorn for one has some special sword already and Ravenor isn't really in a shape to fight with a sword at all. And how many of them regularly fight in melee in a power armor? I think that...
  3. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Theoretically possible... but not only he has to have massive pull with the GK, he also has to be a good psyker and use power armor to boot if even that's enough for some bigger ones, the book basically suggests any Astartes weapon wielded by a human to have penalties left up to GM's reasoning...
  4. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    40k RPGs have human NOT!terminator armor in the high level books for RT or DH. However, without some crazy archeotech stuff or exotic augmentations AdMech have, it will not have the same speed and agility Astartes have. What weapon to use? Probably something that's normally crew served, this...
  5. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    The distraction may not help the learning though. Nevermind being cut off from the warp by that. Isn't that already done, for whatever it is worth (which is something, but not that much against the level of demonic attention a powerful psyker attracts), as "generic" hypno-indoctrination, even...
  6. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    1. Even one null's presence itself causes discomfort to normal people, nevermind what more of them do to a psyker. 2. Does the Imperium have the VR technology to emulate a psyker dealing with warp powers and entities in a way that constitutes useful training, and safely at that, while in many...
  7. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    That's specialist Baneblade variants. Basic, common Baneblades use normal cannons and promethium powered engines. Also don't forget Knights having actual energy shields of some sort.
  8. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    But in the Great Crusade the Legions were operating with much better organized and equipped than current Imperial military forces - they had their role to perform, and if they needed superheavy walker support, the AdMech support with Titans was bound to be nearby. It's the "modern" 40k where...
  9. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    For one AdMech are not big fans of hacking together different machine interfaces even if technically it is doable, and if they do, it takes a very long time for some rather unorthodox named plot character like Cawl. Secondly, are they even making new Knights? They are considered quite high...
  10. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Indirect fire assault guns being interchangeable with artillery is very much a RL thing, at least for WW2. https://en.wikipedia.org/wiki/SU-76 High caliber mortars on vehicles are also a thing IRL. https://en.wikipedia.org/wiki/2S4_Tyulpan
  11. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Some old chapters could still have these: https://wh40k.lexicanum.com/wiki/Typhon_Heavy_Siege_Tank https://wh40k.lexicanum.com/wiki/Morbus_Heavy_Bombard https://wh40k.lexicanum.com/wiki/Arquitor_Bombard
  12. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    I don't think the Imperium has the technological base for that. Namely, they can't produce plasma reactors of the right scale to power tanks, and if they can, not nearly in the numbers sufficient to power even a tiny fraction of their tanks. Even most non-archeotech Astartes vehicles don't have...
  13. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    In that case, Hired Gun may not be something you are looking for - to me it is very fast paced, certainly faster than Doom.
  14. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Astartes have their own logistics. And power (from armor). They also usually do fight opponents that require hard hitting weapons. Lower quality plasma weapons aren't a combination of terms you want to hear in 40k - they have a tendency to go boom.
  15. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    Laser weapons are in most ways weaker than bolt weapons at personal and SM scale, most chapters do use lascannons though. Plasma weapons, especially good ones, are very hard to build and as such, scarce, chapters use as many as they can get. Which for most is not many. Meltas aren't too hard to...
  16. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    With the advancement in 3d printing and other small scale manufacturing tech, the cost side of it is becoming less of a problem year by year, especially with the markup GW in particular has on these things.
  17. M

    Warhammer Warhammer General discussion thread: Now with 100% more Space Marines

    But that goes back to a point where if it's for faction's variance sake, there is no reason why Astartes-like subfactions have to "technically" be Astartes even though they are meant to be different from Astartes. Thinking about that SoB pretty much fit that bill perfectly- a subfaction of...
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