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  1. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    This criticism specifically I think goes back to the underlying PnP system for FO1/2. Yes, there's a dice system in there, and it seems likely that there's multiple steps to resolving damage after a hit. My guess is that Armor is applied to all incoming damage, and while Critical Hits deal...
  2. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    Interesting that you're using things that cannot be fairly measured due to the age difference between the games. Things like "more detail" are very arguably subjective. If you mean more detailed environments, then absolutely the Bethesda Fallout games have more detailed environments. They...
  3. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    And elder Millennials thank you very much. I played all but Brotherhood of Steel when the Fallout games were still fairly fresh, and the only reason I didn't play Brotherhood of Steel was due to it be a CONSOLE game when I was a PC gamer. I remember the days when the fandom was mainly kept...
  4. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    I have. Fallout 1 is by far the weakest game structurally and the time limit unnecessarily punishes exploring or making honest mistakes. There's a reason Fallout 2 didn't put any timers on the main quest and that most modern game design shy away from it, mostly because timers don't actually...
  5. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    No, they played the original games. There's to many consistent lore tidbits thrown through the entire game, heck, FO3 includes references to the Midwest Brotherhood of Steel from Fallout Tactics if you go looking on the Brotherhood's computers in the Pentagon. It's that I suspect they felt Jet...
  6. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    Want to know what actually bothers me about FO3/4 when it comes to lore and consistency? Jet being a thing on the East Coast... and retconning it to be a pre-war drug. FO2 made a Big Deal about the origin of Jet and it being a New Thing... and that's all ignored and retconned in FO3/4.
  7. S'task

    Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

    FO3 did introduce some specific East Coast fauna. In the mutated animal category both Yao-Gui and Mirelurks first appeared in FO3 and thus could be argued to have been intended to be specific to the East Coast. Mirelurks explicitly were meant to be even more local, something that mainly...
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