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  1. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    . . . Maybe someone mentioned it in the back and forth of the last few pages of shit flinging, but comparing the development and number of settlements of people between FO1/2 and FO3/4 is inherently flawed, and not due to the different developers, but due to an entirely different issue that it...
  2. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I'm not sure we can convert HP values directly game to game just due to how mechanics changed between them. FO1/2 Values I think are directly comparable, but FO:T is a different beast, and FO3 / FO:NV and FO4 all had significant changes to how damage worked between them that their values are...
  3. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Depends on how you count body replacer mods in the "NSFW" category. Pretty sure the major body replacer mods for FO3/FONV/FO4 reach the front pages, and those often have a NSFW and SFW version of them. But then, body replacement mods for Bethesda games are pretty much essential as Bethesda...
  4. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Given the massive difference in gun laws IRL between Massachusetts and Virginia? I can see Boston having a bunch of different weapons from the Capital Wasteland. :p And there's a lot more distance between Boston and DC than you think. It's 400 miles IF you can travel through Philadelphia and...
  5. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    It's not the "South" that got stuck with the Inbreeding meme, it's Appalachia. If you look at most of the "where the inbreds are" memes in each southern state, they point to towards their nearest neighbor that has large parts in Appalachia. As all of you demonstrated and I can add that in...
  6. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    . . . KotOR had a perfectly fine combat system that made perfect sense for anyone who had played Neverwinter Nights or knew that at the time the main tabletop RPG for Star Wars was d20 Star Wars. It was a standard d20 conversion that Bioware had been making for years, and it worked perfectly...
  7. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    . . . OK and? If you showed people a screenshot of FO1/2 that lacked the distinct interface they wouldn't really be able to identify it as Fallout either? It's main graphics were generic isometric RPG. Those were stupid common in the late 90s/early 00s. Arcanum, Fallout, Baulder's Gate...
  8. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    . . . The West Coast Brotherhood having Airships is perhaps the least controversial aspect here? Like... canonically it was the West Coast Brotherhood that launched all the airships that formed both the Midwest Brotherhood from Fallout Tactics as well as the DC Brotherhood from Fallout 3.
  9. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    In fairness to the producers, to do ghouls properly they'd basically need to be CGIing the actors faces for every shot. The only VFX I can think of on that level was Dent in the Dark Knight and that was a full budget feature film and for a single character for less than half the runtime... So...
  10. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Because Fallout 1 and 2 also implied a retro-futurist 50s look for Pre-War America? For instance, nearly all the automobile wrecks seen in FO1 and FO2 have a 50s aesthetic and design to them. Take a look at this special encounter from FO1: All those vehicle designs well predate the 1960s in...
  11. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The Railroad originated as a cute joke that fit in FO3 perfectly well when you remember the general history of the DC region, IE that not only is it a major political center, there's a lot of history in the region specific to the US Civil War (if the map had continued just a bit further south...
  12. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Modphius, who publishes it, has a fairly solid 2d20 system that's fun that they modify for their various games. They also care for the IPs they license and seem to generally be fans of them based on what I've seen of their Star Trek RPG books. Also they make very nice looking books that are...
  13. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I mean... we KNOW a skirmish level game works in the Fallout setting. That's what Fallout: Tactics was and it's actually quite good. It also included some vehicles for squad level mobility and because it was tactical level, basically every member of your unit had their own SPECIAL sheet and...
  14. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The reason I think you need to compare RPGs to RPGs has to do with the volume of writing involved. An FPS, even one as good as Bioshock, has a fairly tight script, it doesn't require much secondary writing or worrying about branching paths or giving players choices. Thus that means the writing...
  15. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    You're not comparing apples to apples, you need to be looking at other western cRPG games that came out around the same time if you're going to honestly compare writing, as the writing of an on rails FPS is very different than the writing requirements of an RPG. And just a few months before...
  16. S'task

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    His biggest writing credit in New Vegas was "Lonesome Road", and Ulysses is basically his author avatar, just like Kreia was in KotOR2. He's a self indulgent hack of a writer who can string together words well, but thinks he understands more of philosophy than he actually does, and is basically...
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