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  1. Scooby Doo

    Triple Human Alliance in 40k

    Not all lasers in fiction are light speed, for example Turbo lasers from SW. Can you prove that they're actual lasers and then their effective range before they lose intensity? You said it first, I'd like to know where it is said it's not interplanetary anymore. 🤷 Stay salty instead of...
  2. Scooby Doo

    Triple Human Alliance in 40k

    Or we just go with the stated OP and not try to be a sourpuss ;) It's not like the technology doesn't allow them to maximum the detonation. I'm not seeing any sources, you claimed it'd be simple for them to shoot targets moving at .99 so post the feats. Unless you show their projectiles...
  3. Scooby Doo

    Triple Human Alliance in 40k

    Anyway, for the hardest match up going with the Mechanicus. They're universally going to be top quality. The Noosphere Noosphere Is going to give them flexibility and rapid responses that only the Tyranids can match, their forces are going to be extremely coordinated and sending information...
  4. Scooby Doo

    Triple Human Alliance in 40k

    In real life yeah not necessarily in science fiction Okay cool. So what's the accuracy rating and range for 40k Navy's? We already know Tyranids and Orkz are out because of their Navy CQC fighting which is heavily reliant on ramming doctrine and wave tactics. So you'll need to source the...
  5. Scooby Doo

    Triple Human Alliance in 40k

    "Square Cube Law" You know none of the Tyranids would exist if that was the case right? It's based on Space shuttle Design. Which would mean they turn as fast as the thrusters Moving in Space | How Things Fly. So no exact figure but probably maneuverable enough to make them a bitch in a...
  6. Scooby Doo

    Triple Human Alliance in 40k

    Hmm 🤔 I don't think so, established calcs were listed in the OP so it's presuming the full payloads energy is released. Which scales all the shields and armor, and considering even the smallest Corvette can withstand said fire, doesn't look too bad. With their sublight speed of .99 they'll...
  7. Scooby Doo

    Triple Human Alliance in 40k

    Some other nifty things, cloaked based the size of small mountains allowing them to spy on the Imperium or Admech. Would probably have to insert this before either forces arrive for long term espionage. Building exceeding the altitude of clouds, just more testament to their structure...
  8. Scooby Doo

    Triple Human Alliance in 40k

    🤷‍♂️
  9. Scooby Doo

    Triple Human Alliance in 40k

    I did it's certainly a lot of copium
  10. Scooby Doo

    Triple Human Alliance in 40k

    Too bad they have the tech for it 😂 Sounds like copium, if you're not going to do some basic research I don't think I'll continue addressing some of your posts until you bring up something worth while to discuss. Seriously you're saying the yield is too big when small bomb big yield is a...
  11. Scooby Doo

    Triple Human Alliance in 40k

    From statement of lower tier missiles being 10 gigatons and scaling of Anti Matter missiles which if weighed as much as a cruise missiles payload would be in the double digit gigatons. Neutronium materials being super dense star material. Which they know how to manipulate due to their...
  12. Scooby Doo

    Triple Human Alliance in 40k

    So we know from the Mega Corp trailer, the financial power of 375 Branch Offices is enough to comfortably field around 30 or so Titans for a single fleet. Assuming Common Wealth can match that considering they start off with more planets, they could field about 3x times the above fleet. A...
  13. Scooby Doo

    Triple Human Alliance in 40k

    You mean repaired back in homebase which takes an unknown amount of time or the self repair feature which only works for light to medium damage? Because it's not the way you think it is, sufficient damage can and has knocked them out of a fight where Necrons aren't able to recuperate their...
  14. Scooby Doo

    Triple Human Alliance in 40k

    Now let's talk about the Guardians, they allow the alliance to deal with threats the Mobile Infantry's fire power can not. Guardians can operate solo, in strike teams of three or up to six at once. Rarely do they operate in much larger numbers than that unless it is a massive operation...
  15. Scooby Doo

    Triple Human Alliance in 40k

    I did Dark Heresy, Tech Priest character page. Source provided
  16. Scooby Doo

    Triple Human Alliance in 40k

    Bruh I provided the source and the relevant page, I'm not going to post a whole paragraph you can search the source. Anyway back on topic. In addition to Light Infantry they have the mass produced power armor And the Path Finder armor Then we know this Alliance would beat the Tau they'll...
  17. Scooby Doo

    Triple Human Alliance in 40k

    The Tech Priest page
  18. Scooby Doo

    Triple Human Alliance in 40k

    Yeah. There's also Hammer and Bolter
  19. Scooby Doo

    Triple Human Alliance in 40k

    Dark Heresy It's more impressive considering the size of Mobile Infantry and how well equipped their infantry universally is. You'd be lucky to find the average Guardsmen squad equipped with more than a Las Gun. What MI can deploy for their troops is what the Imperium can only reserve for...
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