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  1. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I lik it, I shall name this armor of his after you in the campaign BASSOE Armor Battlefield Assault Support and Security Entity
  2. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    FO1 Game manual said that most nukes were 250-750 kilotons but there were some megaton yield nukes that were getting retired. I'm gonna assume that the Chinese officer used a megaton nuke which also hit a nuclear reactor for the double whammy radiation.
  3. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    That's true the Morphius rpg game mentions a single bomb caused the Glowing Sea but also that it was the "Largest" nuclear bomb in the Commonwealth that detonated. It's probably the one we see in the intro level.
  4. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Didn't get nuked as hard as the Common Wealth apparently 🤷 Commonwealth had a nuclear storage facility get hit, the DC wasteland didn't have any nuclear storage facilities hit. Or maybe pay attention and realize that hitting a place with a lot of nukes spread more Fallout 🤷 Like I dare you to...
  5. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    According to whom? Rad storms only exist in East Coast so you have to point out where in Bethesda lore does it say it's not possible. So Jet can be mass produced by a 16 year old Twink long after he's killed but Rad away is too much lol If it helps you sleep better Rad away is actually pretty...
  6. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    FO1,FO2,FNV are irrelevant to the discussion because the quantity of radiation there is less than it is in the East Coast and there's no examples of the West Coast getting hit has hard or by as many nukes as the East did 🤷 Super Stimpacks can be hand crafted with a survival skill, and Vault...
  7. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    It literally does idk what you're smoking Large quantity of nukes creating rad storms is a fact in Fallout 4. You can't even argue FO/FO2/FNV because they never got hit by the same quantity of nukes. Source Rad away is rare?
  8. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    The Glowing sea happened because of the sheer quantity of nukes, East Coast canonically got hit harder and the idiots of Vault 76 didn't help by continuing the nukings to kill the Scorch Beasts So 76 having rad storms is not unusual, they're more nuke happy. They actually don't survive them...
  9. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Tinkering with a Courier 6 Boss fight concept. Opening attack, Archmides II Blast. (Powerful one time use Alpha Strike) Phase 1. Using AM Sniper with Stealthboy (All attacks are Disadvantaged until Stealthboy expires), once health is depleted to 50% they use a Superstimpack and move to Phase...
  10. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Fallout 76 has people survive lesser rad storms with rad away but major ones like in the glowing sea can't be survived by normal people.
  11. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Dust Storms (Perception Debuff, removed by short resting) Cold Temperature Drops (Agility Debuff, removed by short resting) High Temperature (Endurance Debuff removed by drinking water) Random Deathclaw attacks (Just "Hard" Fight) How bout any of the following can happen?
  12. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Well yeah my DnD campaign is taking place in New Vegas, it's a West Coast campaign cuz people asked for it on Discord. I suppose we can still do some weather shenanigans like rain but not rad storms.
  13. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    Rad Storms are kind of a East Coast phenomenon. New Vegas wouldn't experience that because House shot down the majority of nukes before they arrived, I don't even think NCR territory experience rad storms. The only way players in the campaign could experience that is if they got teleported to...
  14. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    And btw the main goal IS to see the launch of the satellites But one of the secret antagonists don't want that to happen, I'll give the players the option to prevent it from happening but will require betraying House.
  15. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    I figured narratively that House would have made substantial progress in his space program but because of the NCR he has to switch to weaponizing it because War..war never changes xD
  16. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    So per some people on Discord I went ahead with making a DnD Campaign based on the WEST Coast (Doubt anyone would join here) the main plot is Of course all they will know at the start is Robert House has been looking for talented individuals to cover for Courier 6 until they return, House will...
  17. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    No frfr look it even has Roger Maxson from FO1
  18. Scooby Doo

    Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

    It was ahead of its time so yeah canon
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