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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    As cited on Sarna, the "Tintavel Massacre" killed roughly 300,000 people. That is a relatively very small number which is actually more consistent with limited ad-hoc use of tactical nuclear weapons (which in turn is consistent with the combatant forces being on the ground with each other)...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    You are incorrect. The 75mm autocannon and its loading system were developed by Ares Incorporated, which is still around to this day. AAI Corporation, which developed the vehicle chassis, was bought out by Textron in 2007 and continues to operate as a division of Bell Textron. Both are largely...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    I don't think a 105mm version ever actually existed; I suspect the sources you're referring to are conflating the 75mm/90mm project with Ares' later work on 105mm carousel autoloaders for the XM8 AGS and Stryker MGS programs.
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Technical minutiae is how Battletech fans express love for Mecha-sempai.
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    The ARES 75mm gun was capable of firing up to a five-round burst, although three-round burst was the recommended setting. The 90mm version did get past the paper stage, but development was slow -- only two prototypes existed, and they were just the bare guns with no turret mounting yet...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    In principle, it would be consistent with both canon and fluff for an autocannon manufacturer to streamline all of its product line to use the exact same caliber, with the distinction between AC 2, 5, 10, and 20 being entirely in burst. However, the rules would not allow this to lead to the...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    It's *supposed to be* a logistical nightmare. Outside of the video game abstraction, you literally can't order autocannon ammo without specifying the exact make and model you're loading, because even when the caliber is the same, there's absolutely no reason to believe the shells are...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Again, it has always been canon that Autocannons are a wide variety of calibers which are balanced by burst rates. The evidence you have presented *at best* shows that 75-76mm AC2s *might* exist; it does not even begin to show that they are standard or universal.
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    As Sunhawk pointed out, you're actually citing a totally unofficial game mod, i.e. fanon. Moreover, the Battletech game does not actually count as canon in its game mechanics as opposed to plot events, and arguably even then only insofar as those events are reiterated by the sourcebook. And at...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    On a quick note of that tangent: It's surprisingly hard to track down specs for said ARES cannon, given that it only existed in an obscure prototype program and half the stuff on the Internet about it is from Sparky's clown brigade. Some sources do refer to it as "hypervelocity", but the only...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    As mentioned in the First Strike and The Dragon Roars books, the Clan aversion to melee combat is *not* part of the formal zellbringen rules, but is an informal element piled on by Clan culture. It is implied that melee attacks are simply seen as crude and clumsy "cheap shots" which reflect...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    That looks like someone tried to make a jet version of the Bell Airacuda.
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    The Colonials use small fighters that are long obsolete even within their own technology limits because they lack construction and support facilities, not because they have a choice. They're a ragtag band of refugees led by a literal museum piece.
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    More like the Colonials showed off agile little SPADs. . . and then the THiE rolled out the other SPAD, complete with toilet.
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Unless we've seen the turrets lift high enough to cleanly superfire over each other, I'd say it's a considerable stretch. The structural loading for superfiring turrets is exponential, and a lot of Galactica's guns are tucked into the hull in ways that wouldn't allow for any hyperextension at...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    The weight of a 16"/50 Mark 7 naval rifle is 267,904 pounds (133 tons). The weight of a Mark 8 "superheavy" sixteen-inch shell was 2,700 lbs, and the ammunition bunkerage on an Iowa class was 130 rounds per gun -- so yes, the ammunition in total weighed more than the actual gun. Add it up and...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Galactica has an impressive number of "main" gun turrets, sure, but look at how modest their size is relative to the size of the ship. She does not have any turrets that even remotely approach the relative scale of battleship main guns; both she and Pegasus are fundamentally armored-deck...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Yes, they are straight up LBX equivalents -- flak cannons with the ability to also fire armor-piercing solid shot. They are quite small relative to the ship, visually and thematically equivalent to 5"/38 DP guns, and we see throughout the TV series that flak is their primary purpose and that...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    This is a really interesting first contact experience, so to speak, because the Galactica side has inadvertently made itself look far more capable than it actually is. The Colonials' jump drives are unbelievably compact, can jump at will inside the limit, and recharge in minutes instead of days...
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    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    They've already seen nBSG's ASF-sized jump drives in action (a Raptor is 50 tons), they just haven't correlated the name "Raptor" to the jump-capable medium ASF (by their standards) they saw.
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