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  1. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Yeah, way too much flexibility for autocannon. Assuming that you would need an AC/20 to get access to the entire lineup (needing more mass/volume to deal with recoil. Admittedly also mass-intensive,) you’d end up with a platform with no “minimum” range, that can shift between firing at targets...
  2. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Yep. Threw in a brief description in the post above yours if you want an idea of how it works.
  3. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Must have then (might have been the reason why they re-released it.) Never played around with BA that much, but compared to the Bearhunter, it has a range of 2/5/8 and deals four points of damage (one point clusters.) Not bad, but you're going to need heavier suits to be able to use it at a mass...
  4. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    My copy's one of the newer ones - split the original book into two separate ones (why I specified Tactical Operations: Advanced Units and Equipment.) It's right under Clan Rotary Autocannons.
  5. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Are you sure about that? Tactical Operations: Advanced Units & Equipment, page 98.
  6. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    So what, closer to Conventional Fighters than ASFs (lighter armor, energy weapons issues [if not using a FE?])
  7. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Huh. Are those two days spent traveling to the edge of the system? Guessing they don't have any ships at a pirate/Lagrange point. Jumping to those is risky, but jumping from them is safer, I think?
  8. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Interesting to see communications difficulties. I'm no expert, but all things considered, they're managing to communicate somewhat understandably for such a short amount of time.
  9. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    I don't think Blake really sounds like he's raving, here.
  10. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Well, on the one hand, the Colonials and the Hegemony can finally meet. On the other, the Hegemony's meeting with Warships, which I'm sure will calm everything right down.
  11. UltimatePaladin

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Hm. Making a bunch of assumptions here (due to this being so new,) but from the looks of things, it looks like the Colonials and Hegemony are going to have human and cylon enemies to deal with. It's a new take, and I'm eager to see more.
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