Battletech Favorite Battlemechs

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Pretty simple concept I feel. Whether Inner Sphere or Clan. OG Mackies or advanced Omnimechs. Whether from a Tech Readout of 2750 to the end of the 31st Century. Light. Heavy. Medium. Assault and every weight class in between. What are your favorite Battlemechs of the Battletech setting?

If you wanna be extra normie, make it a Top 5 or 10 List! :cool:

The more details the better of course, even with loadouts or source material where you fell in love with them etc.
 
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I don't have any faction preference so I would choose:

Light: Osiris, I really liked it in MW IV: Mercs
Medium: Enforcer, especially the LB-10X variant
Heavy: Falconer, PPC and Gauss rifle FTW
Assault: Devastator
 
Lord Sunhawk's Top 5 Battlemech's

<cue dramatic music>

<Dramatic Announcer Voice>
In the History of Battletech (capitals MUST be enunciated) there is no more iconic a platform for the warfighter than the BattleMech. Striding across the battlefield, lords of all they survey. They strike terror in the hearts of lesser combatants and their struggles change the course of History <swelling dramatic music while footage from great mech battles play>

Now, on Top 5, we will count down Lord Sunhawk's Top 5 Battlemechs

Coming in at Number 5. It's strange, it's light... and god is it quick. The ZPH-2A Tarantula. It may not have much armor, but good luck getting a hit on this speed machine. And with 2 ER Medium Lasers and a Streak SRM-2 pack, it can hit as hard as any scout machine. While it lacks the fancy electronics of other scouts, it makes up for it with speed, agility, jump capacity, and the unique tricks that only quad mechs can pull off. Most mechs can only hide behind tall buildings or the largest forests, the Tarantula can hide behind the neighborhood 7-11. And that is why it earns it's spot at number 5 on this list.

At Number 4. It's the Grand Daddy of them all. Without this Mech, none of the Mech's on this list would exist. That's right... its the MSK-5S Mackie. It's big, and it's awkward, and by God is it primitive, but the Mackie started the ball rolling in 2439 by utterly annihilating a quartet of remote control tanks that theoretically outgunned it substantially. In various versions it even remained in production right until the Amaris Coup, and there are even reports of Mackies in Clan Space being used as recently as 3059. With that heritage, it's no wonder that the Mackie is number 4.

At Number 3 we have old reliable, a mech so good that even with the recovery of advanced tech most of the variants just manage to tinker around the edges. The original, the incredible, ARC-2R Archer. Need a mech to make enemies regret their life choices from long range? With 2 LRM-20's the Archer has you covered. Need to make those annoying little light mechs cry for mama? With 4 Medium Lasers, Archer's got that covered too. Need to punch an annoying assault mech in the cockpit? Why yes, the Archer's down for that too. For pure iconic reliability, the Archer slots in comfortably at number 3 on this list.

At Number 2 with a whole lot of Gauss is a Mech that is a cult favorite. It has tissue paper for armor, loses foot races to an Urbanmech, and is still utterly terrifying. Of course, we're talking about Gauszilla. This King of the Gauss Kaiju is an appropriate homage to the name, with 5 gauss rifles and not much else. There are no other mechs that can alpha strike 5 potential head capping hits each round without the heat bar even twitching. And that is why the Gauszilla is at Number 2.

Before we get to number 1, let's review a few mech's that, while worthy, did not earn a spot on this list. We have the famous Lyran Scout Mech, the Atlas. 100 Tons of sheer, pants wetting terror, and every 3rd one comes with bees in the cockpit. We have the Stalking Spider, a quad that manages to look awesome while still being effective. We have the most munchkin mech of them all, the terrifying Hellstar. But back to our list.

At Number 1, and Lord Sunhawks favorite all time mech, we have a mech that isn't afraid of what it is. That doesn't really mind all the jokes and memes about it. It doesn't mind because all the other mechs are just jealous that they can't cosplay as R2-D2. Number One on this list is the UM-60R Urbanmech, a walking AC/10 on legs and jumpjets. It's memetically slow, it's ludicrously specialized... and if used properly in the proper terrain it is utterly, pantswettingly, terrifying. For the price of one Atlas you can have 6 Urbanmechs and still have enough left over for a half dozen Savannah Masters to satisfy any urges for speed. Are you in urban terrain? That Atlas is screwed, blued, and tattooed. Nobody fears the Urbanmech... other than those who have had to face them in a city. Everybody laughs at the Urbanmech, but that laughter is nervous from those who have had one jump into their rear and unload an AC/10 into their backs. Many mechs are sexier, almost all mechs have higher reputations, but the Urbie don't care. It keeps on doing its job, and at its job it is the best. For that reason, the humble trashcan, the Urbanmech, is number one on my list of my favorite Battlemechs.
 
Number One on this list is the UM-60R Urbanmech
I knew it. The moment I saw the thread, I knew this would be one of the first responses.
Your taste is trash (can). :p

As for myself, most of my favorite 'Mechs are a result of cover-art I saw in the 90s on the BT books and have no real reason behind them beyond '90s novel cover-artist made them look cool'. Surprisingly not the usually-prominent MadCat, though. The Dire Wolf, the Warhawk, and the...I think it's called the Nova? All three rank high simply in how much I like how they look rather than any other options.
Dire Wolf:
BattletechBloodOfKerensky.jpg



Warhawk:
Impetus_of_War.jpg


Nova (I think--top right):
Falcon_Rising.jpg
So...I dunnow, I suppose I have a thing for the style of a central, body-mounted cockpit that juts out? It makes the thing look properly robot-y and menacingly military-like more-so than do the more humanoid setups a lot of 'Mechs have (I'm partial to the Rifleman and the JagerMech for something of the same reason I think). Admittedly, the Nova is somewhat influenced by vague memories I have of (I think) MW3 where it could be used and was a massive energy-blasting mobile discoball that made all the pretty lights flash on the computer screen.

In terms of use rather than looks...In the occasions I've been willing/able to wait through the terrible load-times my computer suffers with it, the Griffin in the new Battletech game appeals to me--specifically the version sporting a PPC and LRMs alongside jump jets. I love me some jumping-around to shoot the bad guys in the back. Also amusing to me in how it operates is a Centurion I stripped a bunch of armor off, cleared out everything else from, and loaded down with a bunch of LRM batteries and ammunition for them (I think a 20, a 15 and a 5? I forget). It's entertaining to watch a shitload of missiles go spitting out at the enemy and just blowing the bejeezus out of them (and prior to updates it would knock down everything in one volley, quite fun).
 
@prinCZess I am not sure why, but I also like "snoot-nosed mechs" a great deal and disdain the more conventionally humanoid ones. If you want to move fast, take a Black Lanner, if you want to kill everything, take a Blood Asp. This is what seems like a nice mech, aesthetically, to me:

the-digital-art-of-alex-ichim-08.jpg
 
Light Mechs:
Adder. I've never used this one, either on the tabletop or off it (but that will change come march), but I do really, really like it. It's a light mech with twin PPCs, how can you not like that? But more importantly, it also looks good, particularly the new plastic one, echoing a lot of the classic clan designs like the Dire Wolf and Timber Wolf, but still being it's own thing and not some weird, tiny mismash of parts (cough mad dog cough).

And also it has two PPCs.

Urban mech. Also never used it on the tabletop, but this was my light mech of choice in mechwarrior 4. Turns out, when you strip out all the guns, mount a heavy laser, more armor, and a slightly bigger engine, it's a blast to use. The TT model is kinda horrible, but the clan one is alright, and I'm interested in seeing how the new plastic one turns out.

Honorable mention: Arbiter. Not because it's good, because it's not, but because the idea behind it is awesome and cool, which is also how it looks.

Medium:
Raptor II: Another one for the "never used, but like the idea" pile, a stealth mech sounds really, really neat, even if that stealth comes at the cost of firepower.

Uziel: A nice, solid all-rounder, doesn't really seem to excel at any one thing, but it also doesn't have any glaring weaknesses either.

Honorable mention: Ursus and Ursus II. While both mechs are fairly neat, the Bears very obviously stole them from the Coalition States, so I don't think they really count.

Heavy:
Oh yeah, now we're talking.

Mad Cat MK IV: Fast, tough, packs a serious punch in any configuration, and most importantly, looks much, much cooler than the MK1. Yeah, I said it. Only downside is the rear mounted SRM6s don't get much use, but I prefer to think of it as instead getting two SRM6's worth of open pod space and weight to play around with.

Lament: I'm starting to notice a trend of loving any mech that mounts twin PPCs. Not sure why. But yeah, the Lament, presumably named for what it makes the enemy's women do, is a fairly solid mech, with the only real downside being it's dependance on the Radical Heat Sink.

Catapult: Well, there is a two PPC version of this, but I don't run it. There's something very nice about the 'pult, it's a cheap, basic missile carrier and you can fit a pair of just about anything on it without too much trouble. That's nice, there's a lot to be said about designs that have an obvious, simply but effective tactical role.

Gallant: Another simple but effective design, it's hard to screw up "big gun and a bunch of missiles", so when you're looking for a nice frontline mech, you could do a lot worse.

Honorable mention: Penthesilea. The prefered heavy mech of strong independent women who don't need no man, and a pretty good looking one at that. Named for some lady from greek mythology, and unless you have a degree in that, impossible to actually pronounce. Hence why I've ended up refering to it as the tumblrmech.

Assault:
Mad Cat MKII: See the MKIV, and then make it even bigger, even meaner, and even cooler.

Fafnir: I run the version with improved heavy gausss rifles. Because it's nice being able to make a hole the size of a light mech in a light mech.

Kodiak II: The most Ghost Bear mech in all of clan Ghost Bear.

Viking IIC: I usually end up taking the Catapult with various gimmicky missile builds. This one, on the other hand, is the one for when you want to get serious about missile spam.

Honorable Mention: Trebaruna. See the Ursus, but they jacked this one from Zoids instead of Rifts.
 
And also it has two PPCs.
And on tabletop (or Megamek) those PPCs are tied to targeting computer for extra accuracy, it didn't do much in MW though, by the time I salvaged it I usually already switched to mediums.

Uziel: A nice, solid all-rounder, doesn't really seem to excel at any one thing, but it also doesn't have any glaring weaknesses either.
Basic variant leaves me cold, but PPC variant was second only the Hellhound in MW4.

take a Blood Asp
There is, sadly non-canon, mech from MW4 - Hellhound, which looks like mini Blood Asp and it's loadout was quite effective.
 
My list and why?

1. The Atlas. Sure, she's slow, and the long range reach in the 3025 model has a bit to be desired (6 shots for an LRM-20?). But, she is solid and can take a beating. A properly handled Atlas in close-in terrain like a city is really tough to beat. The newer models have a bit to be desired, as the Combine 7K model ALMOST got it right, but shouldn't have bothered with the XL engine pairing with a GR (Done that particular sin myself). All in all, properly handled, and operating as part of a lance? She's a solid design.

2. The Warhammer. A Warhammer is a 'Mech that has good all around punch, but poor heat management in most of it's models. The legs could use a bit more armor too. That said, she can dish it out at any range, and the fact it's the ride of one N. Kerensky, says what it needs to say. I drove one in the 3056 MUSE and I killed Clanners in my weight class. Just gotta fight in the brackets and pick your moments.

3. Jenner, speed and firepower! In a light 'Mech, this is what you need. A bevy of 'Medium lasers to melt holes and a SRM pack to make the crits. And you're faster than most of the 6/9 lights on the table and competitve with the 8/12s. Later eras bring us faster designs, but most do it with an XL which on lighter 'Mechs, make 'em deathtraps.

4. Pheonix Hawk. 6/9/6, good firepower, and she jumps. And the 3050 redesigns made a good thing better. I especially like the 3S, pulse lasers and MASC, no waiting! And you use the jump jets to escape to cool down and regen the MASC. I love 'Hawks as a medium design.

5. Wolfhound. You wish she jumped, but she really is a Panther killer. It's criminal to make a light 'Mech as slow as a Panther is, and the Wolfhound demonstrates why, not to mention, in 3025, if she gets inside a Panther's min range on the PPC? She is gonna kill the Panther for sure. And later models just rock on a lot of levels. I might have gone with three MPL for the WLF-2 to really shred up close, but weight is an issue. In short, a Wolfhound is an awesome light design.
 
This is all shaded because my main exposure is almost solely from the MechWarrior games, especially the earlier Clan focused ones.

5. Raven: Adore this design from MechCommander and while I actually like the design of a lot of light mechs ranging from Jenners and Firemoths to KitFoxes and Commandos, the Raven is like the little Recon mech that could. It was such a deadly little support asset with its Beagle Probe and had a bit of kick. The mech itself looked even more adorable due to its small design, beaked cockpit and I remember it surviving many a dangerous situation in rather unlikely circumstances.

4. Catapult: Having played the original MechWarrior games where all you did was Clan stuff and spamming LRM's to death, realizing there was an armless precursor to the Timberwolf pleased me greatly. It seems like such a great design, having two massive rocket launcher racks, one mounted on each shoulder and a big ol distinctive cockpit. It seemed like a very efficient design. An armored cockpit, torso, rocket racks on legs. A very Inner Sphere design philosophy that seemed very utilitarian as a fire support mech that can spam LRM death upon anything and as we all know LRM-20's are the most devastating weapon of war known to man in the 31st century.

3. Warhawk/Masakari: This mech looks menacing. It was more common to see then the bigger and badder DireWolf/Daishi but while the latter is pretty cool, the former seems more popular. Just the whole design vision of a walking armored behemoth flanked with massive cannons mounted on its side appendages, like some sort of bipedal assault gun. And as a design in the computer games, it certainly wasn't bad. The Mad/Timberwolf is always great I think, overall and its design is so iconic, but the Warhawk/Masakari style has a distinct look of its own and ultimately, I wanted this list to be as diverse as possible with designs and I had already chosen the Catapult. So the Warhawk gets this spot.

2. Rifleman: Again with the overall look. But I loved using Rifleman mechs in every MechWarrior game I played. It was almost like a fanfiction as I would load up the arms with variant weapons and just imagining how cool it would look (and Rule of Cool is everything) having those gun arms loaded with autocannons or pulse lasers or one on one side and one on the other or just pumping out missiles from one gun arm and finishing it off with a completely unnecessary cockpit mounted machine gun. 🤪 Plus it was one of the earliest designed mechs according to the lore and really lends to an effective looking design on the surface of it all.

1. King Crab : I dunno… I even like the wee little Crab mech as well, but I just love the low profile design of these mechs and the King Crab takes it to one hundred. I never used the King Crab too much when playing Mechwarrior games but it's up here just because I love the look of it, the aesthetic, and the lore of how it was designed to just utterly devastate enemy mechs with a rain of autocannon or even Gauss rifle fire in one salvo. Plus it looks so distinct from other designs as well, its profile lending itself to being almost like a proper walking mech tank.
 
So, my list is a little more eccentric, but, well, let's go up the weight classes, shall we?

Light: Horned Owl (Peregrine). This clan second line scout mech features a nice layout of my favorite weapons in BattleTech: pulse lasers. Combined with the jump jets and a decent speed and armor profile, this is just a good all around light mech.

Medium: Stalking Spider. Another Clan Second Line mech, this one is more specific to Clan Cloud Cobra. It features a nice layout of weapons (ER PCC, pulse lasers, missiles), is jump capable, giving it a solid maneuverability advantage, and I have an honest soft spot for Quads.

Heavy: Fire Scorpion. Yet another Clan second line mech, but unlike the two earlier, this mech is also considered a "Totem Mech", that is, it's designed to aesthetically appear like the Clan's totem animal, in case the name didn't give it away, that means this is a Mech by Clan Goliath Scorpion, and ALSO that means it's another Quad. It's prime configuration is quite under-gunned for its weight (using only an Ultra AC-10 and LB-10 Autocannon), but there were variants that made it a much more terrifying machine, including one that mounted Heavy Lasers, IIRC. Tough as nails as well, carrying a LOT of armor on a Quad frame. Doesn't mount jump jets though, which means I do have a second favorite Heavy...

Heavy: Guillotine. In its original Star League era configuration, this Mech is a near masterpiece of an knife fighter. Featuring decent speed for an 80 ton heavy, good armor, a nasty array of close in weapons (1 ER Large Laser, 4x Medium Lasers and an SRM), and a full array of jump jets, the Guillotine cuts an intimidating profile on top of it all, perhaps being one of the most distinctive designs in BattleTech. A special mention goes to the Guillotine IIC, the upgraded Clan second line variant that took this standby and made it even NASTIER.

Assault: None. What? I really don't have any Assault mechs I like. They are almost always to slow and usually lack jump jets. Those that HAVE the speed or jump jets usually are undergunned.
 

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