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    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    No, I understood what you meant. I agree that is the straightforward interpretation of Kane's dialogue; what I'm pointing out is that seven minutes is too short for an ICBM fired from Nod's main base at Cairo, that short a flight time would actually be right on the line between the long end of...
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    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    Given the explicitly stated seven-minute flight time for the nuke that destroyed Vega's base, it had to be a medium-range ballistic missile at a range of approximately a thousand kilometers, not an ICBM from further out. Were it not for Kane in the cutscene ordering, "Emergency deployment...
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    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    The Mammoth Mk. 2's main railguns are also much faster-firing in the cutscenes than they are in game (for obvious balance reasons), and are visibly two double-barreled weapons with four shots on tap.
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    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    The problem is that the 'Mech Taser is a literal taser which has to actually pierce the target's armor with a harpoon. Also, since it's delivering a mundane electrical charge, it's only going to affect things with either pseudo-organic myomer "muscles" like a Battlemech or actual organic muscles.
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    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    If you go with cutscenes over gameplay, then absolutely yes. (Both versions of the Mammoth Mk. II cutscene, of course, show capabilities that totally don't match the in-game performance.)
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    Versus Match GDI Zone Trooper/Raider vs Clan Elementals

    It's worth pointing out that the Tiberian Sun cutscene in question shows the Banshee plasma weapons downing the Mammoth Mk. II with no actual penetration (or even scorching) of the armor and prominent 'electric shorting' sound effects. which indicate an effect along the lines of Star Wars ion...
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