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  1. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    SPAS-12 (Bell Shotgun) Best shotgun in the game, granted there's only two types of shotgun. 8 shots of high power that should 1 hit KO Tribe A's. One thing about the game is I don't think they had time to model buckshot, so shotguns fire slugs instead, making aiming them a bit harder than...
  2. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough
    Threadmarks: Bonus: Weapon discussion

    Going to add some more to this thread because I think the weapons should be discussed. I'll be using pictures from IMFDB if only because they're perfectly functional. https://www.imfdb.org/wiki/Jurassic_Park:_Trespasser .357 magnum Found all over the island, the gun is probably the worst gun...
  3. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    So a spooky thing about the final half of this short level, most of the guns have halved ammo counters. Spas 12 has only 4 shots instead of 8, G3 has only 10 instead of 20 and so on. This is because we aren't the first person to try getting help here, others went here for safety and something...
  4. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough
    Threadmarks: Level 8: The Summit

    Thanks to the level "Pine Valley" and it's geothermal plant being cut, we're led to believe this small wind farm installation powered the park. The buildings up here are demonstrably cleaner and nicer than most, indicating they weren't stripped of their parts in the evacuation because they were...
  5. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    The dumbest bridge ever created. I am not even sure how this would work, because that central pillar is not going to hold up a truck due to leverage. It's something straight out of scooby doo. An entire demountable room teetering over the edge of the cliff, we jump from it to where the picture...
  6. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough
    Threadmarks: Level 7: The Ascent Part 2

    The Ascent Part 2 starts us without weapons and looking at a Tribe C raptor charging right at us. GREAT! This is the worst start in the game by far... X_X You have to keep moving around Tribe C's because they're so tenacious, staying still for too long is a sure way of dying. This one somehow...
  7. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    Yep, they're all somewhat close to Costa Rica.
  8. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    This is Isla Sorna, Site B. <;3
  9. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    More weird mayan-ruins with booby traps. The physics involved is actually really neato for the time the game was made, it's a shame the developers couldn't make any more interesting traps or devices involving the physics engine for the player to avoid or exploit. I sense some of these mayan...
  10. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough
    Threadmarks: Level 6: The Ascent Part 1

    Oh boy my fun has immediately dropped as we enter level 6: Ascent Part 1. This was supposed to be joined to the next level (part 2) but it was just too big for the game to handle in 1998. Maybe nowadays it could run it with ease, but it really screws the pacing of the end of the game. These...
  11. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    Further into the building a pretty cool room is found, Nedry's office! Nedry is the big fat guy from Jurassic park who basically programmed all the systems, in the books and film he's treated kinda shit, being one of the few people who can actually pull off the impossible that Hammond demands...
  12. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    Hammond's admin-building office has a number, lets remember this for later. And his toilet was guarding the red keycard that we also need. I swear that's two toilet-keycards in this level, who made this level? XD Red Keycard opens the final building, simple enough. These keycard 'easter egg...
  13. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    With the murderer of "Stego the Stegosaurus" dealt with, we find the enigmatic "Atlantic" container. How do we get up there? Well see that little mobile-home thingy to the left? We can push it over and then climb up with some platforming to enter the container from above to grab the card. This...
  14. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough
    Threadmarks: Level 5: The Lab

    Level 5: The Lab starts us with a hunting rifle and desert eagle nearby, moving forwards by ten meters we see a triceratops and a green (male) rex fighting. So this guy is the fourth rex spotted so far. The triceratops is way WAY weaker than a rex so he stands no chance, all we can do is run...
  15. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    Some large wooden doors is the ending of this level, but the developers never froze them in place so you can shoot or throw something at them to make this happen, revealing the vast plains of...Nothinginess behind them. XD Next level is about as much of a puzzle as the town was, see you there.
  16. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    The East Gate, our purple keycard from Hammond's office will open it and allow us to continue through the level. Not going to lie the second-half of this level isn't as fun as the town itself. This is where the game starts to feel more like a slog than a game, with large mostly-empty levels. The...
  17. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    Henry Wu's home, boarded up. Not a bad place given the circumstances but of minimal use for us. We're just here for the keycard! He appears to have owned three VHS tapes, Chompers, Buried and...Zombie Love? Henry likes the undead a lil too much I reckon. He even has a pool! Or as he calls it...
  18. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    Walking up the road we find the main centre of the town, it looks like the 'radio centre' thing from The Lost World movie, but canonically this is a different location. The doors are normally closed but I used Anne's huge breasts to bust the doors open, she's comically adept of knocking things...
  19. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough
    Threadmarks: Level 4: The Town

    Our adventure continues as we spawn in to see a walled town of some sort, and a huge red house. That house belongs to John Hammond because he spared no expense, but it looks like there's some sort of security system or locked door ahead of us. Burroughs huh? Odd name for a dinosaur-island town...
  20. ThatZenoGuy

    "Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

    A padlock has been sighted ominously floating off the ground, what does it want? Who sent it? Orrrrrrrr likely it's an item that used to be connected to the nearby shack, and it was moved to prevent physics bugs but never removed from the world. Said shack has a mac10 which we grab for...
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