"Trespassing!" A Jurassic Park: Trespasser AAR/Runthrough

Intro New

ThatZenoGuy

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Making this thread for a fun AAR/runthrough of the game Trespasser. It'll also serve somewhat as a prototype for a later project I'd like to do. But the most important part is I hope it entertains and informs people of the obscure and absolutely janky yet adorable game.
Posts for the first level "The Beach" will unfold soon!
 
Level 1: The Beach New

ThatZenoGuy

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After a planecrash we awake on a mysterious island, seeing a wooden door floating, some fun ripple effects that were quite impressive for the time, and a shrunken down airplane tail that absolutely could not have been from our large plane.

Welcome to Trespasser, the 1998 game that semi-inspired Half-Life 2.

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Turning around and looking into the nearby shrubs and trees we hear birds chirping in the distance. We're alone on this island and nobody else survived the planecrash.

We are playing as Anne, voiced by Minnie Driver, and one of our arms broke in the planecrash, so we're one-arming this whole game. Fortunately she's eerily strong as we'll find out soon enough.

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See that loveheart tattoo on Anne's copious 'tracts of land'? That's our healthbar, it'll fill up when we're hurt and this game actually features a regenerative health mechanic. Neat!

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If there's one thing you learn while playing Trespasser, it's that the movement system feels really strange. Not particularly terrible but it's a skill to master. Anne is technically a big cube that rolls around using inverse kinematics and there's no sprint function. Smashing Q to jump around does speed you up however.

So going up a hill and jumping up some rocks, we come across an interesting sight, the 'jungle gym'. A series of obstacles and items to pick up and play around with. It's really just a tutorial area you can skip if you want to. So that's what we're going to do! Nothing too fun here anyways. Well maybe just one thing...

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Anne shows off her superhuman abilities as she trivially one-arms a huge steel girder like it was nothing. If she had two arms the game would be far too easy. The real reason she only has one arm is because programming two into the game was just not going to work, it already requires a keyboard and mouse for ONE arm, two would require a human to have four arms to operate. Most fans just say she injured the other in the crash.

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Using our breasts we smash a wooden door down. Yeah so another thing about this game, it doesn't really have much friction calculations. Every item in the game is 'frozen' in place until touched, where it'll endlessly slide off other objects until it falls to the ground, which is the only way for items to 'stop'. There's also sort-of no real physics shapes other than cubes or rectangular prisms, so you'll notice every item's physics-box is...A box!

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We finally find some firepower in the form of some revolvers, a desert eagle, and a SPAS-12 shotgun (called the Bell Shotgun ingame for some reason). Now you might have noticed this game doesn't have a hud, so we get told how much ammo we have by Anne's inner monologue instead. She'll remind us the guns feel 'half full' or 'about ten' or however much the gun has.
There's also no crosshair, so we have to actually aim these bad boys manually and line the sights up.

As far as I can tell the guns don't have spread, so as long as you're on target, you'll hit. But good luck getting on target without practice. And yes, you can hold the gun 'gangsta style' or shoot yourself.

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Anne shows off more of her superhuman strength, using a shotgun one-handed to shoot an aggressive wooden box. Her words on the matter? "So THAT'S what that feels like!"

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After dealing with the box, we come across an ominous sign. We...Might not be on a very safe island. Good thing we grabbed those guns then!
Anne hears John Hammond's memoirs in her mind as she recollects them. She read his book a while back and they actually got Richard Attenborough to read a script. He does a great job at it too. A lot of people think that it's literally Hammond speaking to Anne psychically or something, but its just her inner monologue.

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We come across the most basic box-puzzle ever invented...Just shoot the boxes and use them as a surface to walk on. But we hear a roar in the distance, a loud bellowing roar. That can't be good, right?...
 

ThatZenoGuy

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It's just some harmless brachiosaurs. There's only about three or four of them in the game and they can neither cause harm or be harmed. They just waddle around their pre-programmed areas and bellow out roars. The dinosaurs in this game are charming in their own derpy sort of ways, we'll see more varieties of dinosaurs later on.

Now one thing to remember is every living thing in this game uses non-standard animations, there's no keyframes or anything. It's all powered by inverse kinematics. Similar to say...GTA V or Red Dead Redemption. Except way way more primitive.

It gives everything a somewhat...Terrifying appearance as they look more like deranged robotics going haywire instead of real living things. I actually really like it haha.

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Passing another simple box puzzle we come across the first hostile entity in the game. A 'Tribe A' raptor. Orange with tiger stripes, these lil guys are the least dangerous carnivore in the game, they're weak, relatively slow and generally aren't too high in number.
This little bastard however is programmed to appear behind you, to scare you shitless unless you've beaten the game before. The developers of this game put most of their effort into the earlier missions of the game, enemy spawns are very deliberate and designed to get some form of reaction out of you.
To explain how enemies work, they're usually pre-placed on the map and 'activate' once you get close enough. Usually they're hidden behind rocks and what-not so you can't see them in their 'non-active' state, but sometimes you can spot a couple of them frozen in place.
There's also not really any respawning enemies, there's like two raptors which regularly re-appear but only if you return to the area multiple times. If you've cleared an area, it's usually safe to wander around.

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Anne, the cruel heartless woman she is, busts a cap in the raptor's ass with her deagle gangsta-style. Enemies generally aren't too big of a threat if you're armed. But weapons progressively get less common and there's a couple levels where you're REALLY strapped for ammo. Oh right I should mention there's no reloading in this game. If you're out of ammunition you need to pick up a new gun!
 

ThatZenoGuy

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Another simple physics 'puzzle' of Trespasser's. It's a see saw! Jump up on the wooden plank, run across it quickly before it falls and you succeed! I've actually seen people get stuck on this for minutes at a time heheh. May or may not have inspired some Half Life 2 puzzles.
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Making it up the see-saw we kill another raptor and come across some sort of rail system which is incomplete, but this is actually something we're going to be following for a while after this mission!

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This game has amazingly good worldbuilding for the time. To be frank somehow this janky 1998 game with barely functioning physics has better worldbuilding than a lot of modern games. Case in point? A fun lil note telling the player what this location is, and the places it connects. We are at the south beach so it looks like we're headed towards the Town of Burroughs.

Also note the date, this game is a bit of a mess where it depicts the film timeline's construction and dinosaurs, but uses the novel's time dates. Nothing serious however, its a nice self contained story anyways.

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This final jump over the fence/wall marks the end of mission 1: The Beach. The funny thing is see that gate there? It's held closed by a wooden plank that's frozen in place, rendering the gate unusable. You're supposed to be able to grab the plank and pull it off the gate, but physics bugs made it a dice-roll on what the actual effects were. So the dev-team just forced you to jump over the wall instead!
See you again for Mission 2: Jungle Road!
 
Level 2: Jungle Road New

ThatZenoGuy

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We start the next level, without any firearms!? Yeah this game takes away your weapons after each level, it's cheeky but it is what it is. Fortunately they tend to give you a gun of some sort at the start of each level to make up for it. In this case, a desert eagle. You can kill at least 2 Tribe A raptors with your 8 shots if you're good.

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There's a damned raptor in the distance, that lil orange smudge in the middle of the screen. Trespasser usually plays by the rules but sometimes it likes to spawn enemies at the start of missions, fortunately their agro-range isn't very big so you can comfortably watch them from a distance.

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Another handgun in a mysterious 'gun cabinet' that you'll find across the island. You might be asking yourself why there's no doors on the cabinet. Same reason why there's generally not many doors in general. Physics bugs. Anything that CAN move, is liable to freaking out and busting off it's hinges into some sort of murder-door, or just crashing the game.

Many items were removed from other items ingame, mostly doors, car hoods and other small interacting things. Even raptors sometimes 'compress' or even 'explode' when shot at or killed. But these are generally much more rare with the modern patches for the game.

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We meet one of the few friends we'll ever have on this island, a Stegosaurus! These gentle giants just wander around harmlessly. You can kill them if you want to, but it's best to just give them some headpats and continue on your way. Sometimes they'll actually kill a raptor or two, but anything bigger is guaranteed to kill them.

The island has quite a lonely feel to it, and these guys genuinely can brighten up your island exploring adventures.

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After putting another raptor down, Anne wonders how she could possibly get those boxes down from up there...
Yeah the puzzles in this game are never really challenging, its only the janky physics that could ever make it time consuming.

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We find an army helmet and a new gun! The Ruger Redhawk. This baby can put a Tribe A raptor down with a single headshot. We can also put the army helmet on our head, but it doesn't actually do anything. It is a sign however that maybe just maybe you're likely to be eaten by raptors on Site B.

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Passing the puzzle, killing another raptor and going down a hill we find a genuine InGen Standard Safari Vehicle (spared no expense!) Down from this car is a hidden rifle that we will find useful for the adventure.

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Going down the intended path some more we come across another variety of friend, the Triceratops. These gentle giants are just as stupid as the Stegosaurs, but with worse textures. He's under attack by two raptors so I reckon we should save him, as he doesn't mean anyone any harm.

So how do raptors actually do damage? Well every carnivore in the game has a 'strip', an invisible rectangle in their mouths that causes damage on contact. When they open their mouth this strip is exposed and you can be hurt. If their mouth is closed you (in theory) should not take damage. This does mean a raptor on the ground with it's mouth bugged to stay open can gnaw your (nonexistent) legs off accidentally though.

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Friend has been saved, repeat, friend has been saved! All within a single Desert Eagle's magazine too! Not shabby for someone who hasn't played this game in a while.

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Backing up we see...A house? An old plantation house of some sort! It must be over a hundred years old or something! Lets check it out! There's no way we could find modern firearms in there though, haha that'd be silly.
 

ThatZenoGuy

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After killing a raptor outside, guarding the house, we find an M14 on the second floor and a strange 'bookshelf' that looks...Suspicious. Must be all that 1800's literature or something.
 

DarthOne

☦️
Enjoying the LP so far. I remember seeing videos about this game on YouTube. Was really impressed about how ahead of its time it was and how much better it could have been with a bit more time.

It’s also a shame that we don’t get more dinosaur games like this, though ideally more horror focused like the first 2 DinoCrisis games. Though given Capcoms stubborn refusal to remaster or make a new game, that does not seem likely. With the same going for Jurassic Park and its park simulators.

So probably someone will have to do it with a new franchise or something. Might be a good place for an Indy Developer to step in. I know I’ve got some ideas of my own…
 
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ThatZenoGuy

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Enjoying the LP so far. I remember seeing videos about this game on YouTube. Was really impressed about how ahead of its time it was and how much better it could have been with a bit more time.

It’s also a shame that we don’t get more dinosaur games like this, though ideally more horror focused like the first 2 DinoCrisis games. Though given Capcoms stubborn refusal to remaster or make a new game, that does seem likely. With the same going for Jurassic Park and its park simulators.

So probably someone will have to do it with a new franchise or something. Might be a good place for an Indy Developer to step in. I know I’ve got some ideas of my own…
Trespasser is truly a one of a kind experience. I am not aware of any game released that has it's...Feeling. The combination of restricted ammunition, terrifying dinosaurs, all with hilariously derpy but surprisingly intuitive controls results in a really fun game at it's best.
...Annnnnnnnnd then as we will see later, the later missions really drop the ball... X_X
 

ThatZenoGuy

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With some pulling, prodding and shooting we get the bookcase open! And I spy with my little eye a gold-brick and a calico submachinegun. Not very hard hitting but it's got ammo in spades, I'm going to take it!
The gold bar, as much as I wish I could take it with me, weighs a ton, so lets keep it in it's hiding place.
Now I am wondering who hid a modern firearm in a secret plantation house bookcase.

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Going up a hill from the triceratops we befriended, we find some form of ruins? As if an ancient people lived on this island a long time ago. That'll never show up again surely, haha!
Oh and I forgot- the reason the shotgun is given the ‘Bell shotgun’ is almost certainly due to license reasons.
Almost certainly, although some of the guns have their proper IRL names.

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Down from the ruins we find something useful, a phone! Maybe we can call for help? Well upon dialing it we get an automated message informing us how the switchboard operator isn't present and we should contact our supervisor. And then we get the same message in spanish for good measure. Darn. Well lets continue.

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And I think I see what we're going to be following for most of this mission! Monorail segments! With more 'puzzles' to solve. I hear raptors in the distance, thankfully we're armed to the teeth and determined to get off this island.

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Climbing up that segment and jumping off we're ambushed by a single Tribe A raptor and our trusty browning hunting rifle puts it down with a single headshot, not bad. It's going to get a lot harder by the end of the game, this early stuff is a cakewalk.

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Another one ambushes Anne and she expertly hits it in the head from about 15 meters away, actually a hard shot to make ingame. Poor guys, they're just hungry...And angry...Okay I'll get into that eventually but it's a headspin.

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Another 'puzzle' that's so simple a child could do it. But we manage to snag a silenced MP5 with a straight stick mag. There's no stealth mechanics in the game, so all the silencer does is lower it's damage. But it still shoots a lot of bullets so we'll make good use of it alongside our M14 and Calico.

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We walk past a crate with a VP70 handgun within a crate, because it's terrible ingame and we're already fully loaded with guns. Cresting over a hill we see how large some areas of this game can be, it's actually impressive for the time. Remember each of these missions has zero breaks within them, it's a single linear mission of rather huge size. It would take multiple years before stuff this big popped up in gaming again. It has an almost crysis-esque vastness to it, at times.

Of course the game didn't look this nice when it released, PC's at the time would set on fire if they loaded a mission up without tuning all the settings and resolution down.

You can also see one of those 'frozen' raptors and another Brachiosaur chilling out on the road. He'll activate when we get closer and I'll have to shoot him.

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Down the road after killing that raptor we're ambushed by four raptors! Fortunately a lift and some concrete brings us to safety up on the monorail track.

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Up on the monorail tracks all you can hear is annoyed raptor screeching below, there's at least four of them but we're safe up on the rails. But look how long this damned thing is! We have to waddle our cube-footed girl all the way over there? And even further!?
 

ThatZenoGuy

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Anne falls off the monorail tracks and we're attacked by two raptors while also accidentally dropping the MP5. Thankfully the calico finishes them off with ease. It should be noted that physical impacts can knock guns out of your hand! That includes raptors bumping into you, or you bumping the gun into walls or items.

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Anne's snarky inner monologue is always entertaining, she's a lovable character despite being a cube, a floating pair of tits, and an arm.

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Fortunately we stumble across another ramp to get up to safety, I'm probably going to fall off again aren't I? Well in any case lets get up there and keep moving forwards. Our calico is at half ammo and I lost the MP5, that's not good.

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There's more raptors!? They're looking up at me, menacingly. At least they're of no threat down there. You can drop items on them for fun if you want, sometimes you get lucky and a crate or metal bar brains them.

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I failed a jump and now I lost the calico too, crapppppppppppppppppppp. Guns are your lifeline in this game, losing them is NOT a good idea at all. But the M14 has 20 rounds which is more than enough to handle about six raptors.

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A portion of the platform is balanced like a see-saw and we're forced to jump to safety onto the ground, with raptors following. Fortunately we're near the end of the level so that M14 wasn't even needed!
 

ThatZenoGuy

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A floating plank of wood is the end of Level 2. Almost everything in this game hovers a good few inches off of the ground until interacted with, this is something the developers had to do to prevent the physics engine bugging out. Usually you don't notice it, but there's a few items in the game which are just glaringly obvious. See you next time in Level 3: Industrial Jungle!
 
Level 3: Industrial Jungle New

ThatZenoGuy

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The oddly named 'industrial jungle' begins and we start off next to an M14, which I suppose makes up for the fact we lost the M14 found in the last mission due to level transferring. I wonder why the developers took away the weapons between levels? One thing you notice is every level starts where the last level ends, and the end of the previous level is recreated crudely so you feel the continuity.

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Two shots from our new weapon puts a Tribe A raptor down with trivial ease, notice his legs are a little bit...Messed up? Yeah that just sometimes happens, oh well.

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Anne amusingly replies to Hammond's memoirs in her brain, and we find another Ingen vehicle. Maybe there's another weapon up there? Lets check it out!

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A .357 revolver, not ideal but it'll put at least one raptor down. The raptors in this game range from realistically durable to dino-crisis-esque levels of bullet sponge, we're going to need a lot more firepower soon.

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A bit further on and after killing another raptor we stumble across an anomaly, a friendly raptor? This silly fellow just wanders around and sniffs you sometimes, but he minds his own business. Remember what I said about hunger and anger? Well this game was supposed to have a super complicated emotions system for the dinosaurs, which fell flat because often their emotions would contradict one another and they'd end up being an indecisive mess of an animal. So the developers just increased all carnivorous dinosaurs to maximum hunger and anger. Anger causes aggression to the player, and hunger causes aggression to herbivores as far as I am aware of.

Some raptors escaped this tuning of their emotions system so they're generally passive unless you attack them, which spikes their anger and thus makes them aggressive. I think there's only 2 or 3 of these oddities in the game and they're fun to play with and pet.

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Anne bravely tames the beast by petting it. Which makes amusing 'meat slapping' noises. The game has surprisingly good soundwork, stuff generally sounds as it should, and it has an advanced (for the time) sound randomization feature so the same sound played over and over actually sounds a little bit different each time.

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Further up and after killing another Tribe A raptor we find an old Ingen truck with a G3 rifle in the back, this baby is just as good as the M14, and is quite rare on the island. The game really rewards exploration with fancy weapons and more encounters.

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Annnnnnnnnd immediately we're given a Mac 10 submachinegun and a desert eagle. We can only carry three weapons at a time so we're kinda overloaded. Lets take with us the M14, the G3 and the Mac 10.

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Now it makes sense why we're given so many guns, say hello to the first Tribe B raptor of the game. These guys are bigger, faster, tougher and nastier. And more red. Their actual coloration is basically stolen from some old dinosaur book and they look lovely.
Raptors of different tribes were supposed to attack one another, but cutting corners to get the game released means they're all on the same team now, if you see multiple raptors of different tribes, shoot them all.

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A car over a raptor, who is suspiciously programmed to stand under the shadow of said car, what if we were to shoot the car...
 

ThatZenoGuy

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Well now it's a pancake-raptor. Yeah this semi-scripted event is always fun, and here's the crazy part, Steven motherfucking Spielberg suggested it to the developers!

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Two raptors and a fucking T-Rex shows up, the T-Rex is programmed to mostly attack other dinosaurs but he will bite your head off if you get close. He's also almost invulnerable to damage, there's absolutely no way we can take him down so all we can do is run.

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A big orange...Thing? We find this big guy while running away from the T-Rex and he's harmless, he's supposed to be a Parasaurolophus but he just looks silly and misshapen. Usually the T-Rex eats him and lets us get away while he's distracted, but this time I managed to outrun the rex and he stopped following.

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Down this valley we enter what some people would call the 'industrial jungle' part of the level, a bunch of dark stretched rock textures in some sort of crevice/canyon. A VP70 here will help our ammunition shortages because I accidentally dropped the desert eagle while running away from the T-Rex.
 

ThatZenoGuy

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We meet a second 'friendly' raptor, giving him a headpat as well we continue along our way past some big dinosaur bones. Sometimes this area and another area on this level is referred to as the 'raptor nest'.

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His two buddies further into the 'nest' aren't so friendly however, but our half-empty Mac10 finishes them both off with accurate bursts. I think it barely has any ammunition left though, and our VP70 is utter crap.

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To all aspiring game devs out there, if you ever have to make something very wide...Or tall...Or just big in general, DON'T STRETCH THE TEXTURES TO INFINITY AND BEYOND! It just looks like a damned mess and it's quite a shame because a lot of the texture work in this game is well done.

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Three raptors, stretched textures and some dinosaur bones marks the larger portion of the 'raptor nest' area. We've been hearing them roar on the way here and I genuinely don't recall there being three of em. We should have enough firepower to take them out though.

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The rest of the Mac10, all of the VP70 ammo and a couple shots from our G3 and the raptor nest is cleared. It's interesting how despite showing the Tribe B raptor earlier, there actually isn't many on this map.


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Anne asks herself a question as a Biosyn helicopter is found in the raptor nest. It looks like they've tried exploring the island and failed despite having a damned helicopter. But there's an MP5 on the ground next to it, so a fine addition to our collection.

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Going off the beaten track, up a cliff, we find what appears to be a norinco type 56. Great fast firing weapon but it has high recoil, fire in short bursts or single-shots and it'll take out quite a few raptors.

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A third friendly raptor in the same level!? Like the others he must be petted for being a good boy, by force! These guys don't show up much more, and they're kind of a relief when you're low on ammo.

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A fourth friendly raptor falls from the cliffs above and starts sniffing Anne, he is petted as well. Is this Jurassic Park or a damned petting zoo? So the tally for friendlies is four now!
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We have to cross a big log that has made a natural bridge over the valley, easy peasy! Unless Anne's cube-foot knocks us off course, which is always 'fun'.
 

DarthOne

☦️
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We meet a second 'friendly' raptor, giving him a headpat as well we continue along our way past some big dinosaur bones. Sometimes this area and another area on this level is referred to as the 'raptor nest'.

Who’s a good raptor? You are! Yes you are!

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To all aspiring game devs out there, if you ever have to make something very wide...Or tall...Or just big in general, DON'T STRETCH THE TEXTURES TO INFINITY AND BEYOND! It just looks like a damned mess and it's quite a shame because a lot of the texture work in this game is well done.

Yeah it’s a problem in older games.

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Three raptors, stretched textures and some dinosaur bones marks the larger portion of the 'raptor nest' area. We've been hearing them roar on the way here and I genuinely don't recall there being three of em. We should have enough firepower to take them out though.

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The rest of the Mac10, all of the VP70 ammo and a couple shots from our G3 and the raptor nest is cleared. It's interesting how despite showing the Tribe B raptor earlier, there actually isn't many on this map.

Which brings up something that annoys me to no end about the JP movies- how unrealistically bullet proof the dinosaurs are. Also how everyone with a gun (especially post JP1) has to be a total moron 90% of the time or so.

Then again, that’s more of a ‘things I find annoying in media in general, particularly in horror films if the characters are supposed to be trained or the villain is being an utter moron’.

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Anne asks herself a question as a Biosyn helicopter is found in the raptor nest. It looks like they've tried exploring the island and failed despite having a damned helicopter.

Probably taken down by malfunction or poor weather. I don’t think flying dinosaurs were a thing with the lore yet, but I could be wrong.

Also Biosyn! Man I miss those bastards and was pissed at how much of a let down their reintroduction to the series was.

But there's an MP5 on the ground next to it, so a fine addition to our collection.

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Going off the beaten track, up a cliff, we find what appears to be a norinco type 56. Great fast firing weapon but it has high recoil, fire in short bursts or single-shots and it'll take out quite a few raptors.



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A fourth friendly raptor falls from the cliffs above and starts sniffing Anne, he is petted as well.

The raptor:


Is this Jurassic Park or a damned petting zoo? So the tally for friendlies is four now!

Hammond:
The mental conditioning for the raptors seems to have finally started working after some delay…
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
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Crossing the log and walking to some 'beautiful' ground textures we find this big...Rock...Puzzle...Thing? It's basically a platforming puzzle in a game where jumping and walking isn't exactly the fastest process. Research Indicates claims this puzzle 'cannot be done' but it is actually not too hard at all, just annoying and time wasting. We're going to do it anyways. XD

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Finished with the puzzle in record-time we are now at a cliff looking down, into what appears to be a square shaped pool of water 4 feet deep. I'm totally sure a dive from this height would be safe. So we jump off to our guaranteed survival.

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Miraculously we survive to find a jeep with a mounted .30 cal machinegun on top, and a very angry Albertosaurus. The browning .30 puts it down with ease alongside a Tribe B raptor while a Para wanders around aimlessly like they always do.

Albertosaurs function somewhat as a 'mini boss' of sorts, they're big, tough, fast, and aggressive. There's also only about three of them in the game, they're outnumbered by T-Rexes somehow. Usually you have enough firepower to put them down so they're ultimately no more dangerous than the raptors.

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A closer look at the big fella. I wish they interacted with the raptors or something, or were more common, because they're a breath of fresh air compared to the raptor-spam most of the game provides. Additionally there's fuel barrels everywhere, they never explode or catch fire. There's no explosions or fire of any kind ingame so they serve as inert props. I suppose bullet-fire wouldn't ignite them anyways?

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A bugged 'compressed' raptor, it looks rather painful for it's spine and I generally find this bug happens with Tribe B's. Possibly because they're enlarged compared to Tribe A?
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Which brings up something that annoys me to no end about the JP movies- how unrealistically bullet proof the dinosaurs are. Also how everyone with a gun (especially post JP1) has to be a total moron 90% of the time or so.

Then again, that’s more of a ‘things I find annoying in media in general, particularly in horror films if the characters are supposed to be trained or the villain is being an utter moron’.
Are they particularly bullet resistant? Blue almost dies from a single handgun bullet after all.

Probably taken down by malfunction or poor weather. I don’t think flying dinosaurs were a thing with the lore yet, but I could be wrong.

Also Biosyn! Man I miss those bastards and was pissed at how much of a let down their reintroduction to the series was.
Mmmm I think it's implied pterosaurs might've done it. And they were indeed such a letdown! ;(((((((
 

DarthOne

☦️
Are they particularly bullet resistant? Blue almost dies from a single handgun bullet after all.

Maybe. I’m probably not fully awake yet.

But then I’m still irked we didn’t get a military vs dinosaur scene in the 2nd movie. Or that the whole ‘release dinosaurs onto the rest of the world’ in JW2 didn’t end with gunfire once people in-universe realized what a terrible and retarded idea that was.

Honestly if you want to do a dinosaurs on the mainland plot, you can do better.
 

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Maybe. I’m probably not fully awake yet.

But then I’m still irked we didn’t get a military vs dinosaur scene in the 2nd movie. Or that the whole ‘release dinosaurs onto the rest of the world’ in JW2 didn’t end with gunfire once people in-universe realized what a terrible and retarded idea that was.

Honestly if you want to do a dinosaurs on the mainland plot, you can do better.
Really the whole JW trilogy was nonsensical all around, I wish the series ended with JP3. X_X We can't even really get any more Isla Sorna dinosaur adventures because canonically all island dinosaurs (nublar and sorna) all died.
 

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