Solaris Skunk Werks is mech and vehicles design programCan someone post a link to a mech or vehicle design tool, please?
Solaris Skunk Werks is mech and vehicles design program
MegaMekLab allows you to make or modify all types of units, but is more clunky than SSW
NAIS Guard Suit
Type: NAIS Guard Suit
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Light
Maximum Weight: 750 kg
Battle Value: 137
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
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Equipment Slots Mass
Chassis: 100 kg
Motive System:
Ground MP: 1 0 kg
Jump MP: 3 75 kg
Manipulators:
Left Arm: Battle Claw 15 kg
Right Arm: Armored Gloves 0 kg
Armor: Stealth (Improved) 5 240 kg
Armor Value: 5 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Machine Gun Right Arm 1 100 kg
Partial Wing Body 1 200 kg
Mission Equipment Storage Body 1 20 kg
A proof of concept testbeds, some dozen of Gray Death suits were converted to this standard and used in various testings and afterwards handed over to NAIS security detachment.
Three squads of these suits were assigned to the Task force Thunder Child, originally to serve as security for NAIS field teams, but one squad was cleared for combat testing.
Finding a Taurian shuttle pilot who was willing to help some Fedrats commit an unorthodox suicide, the squad performed highly successful high altitude gliding insertion, causing considerable confusion in enemy ranks and exfiltrated without casualties. Later they played key part in hunting down Unitarian missile artillery.
Are you looking for original or fan characters?Anyone got links to good pics of BTech ASF pilots?
Weapon | Heat | Damage | Short | Medium | Long | Tons | Space |
RPPC-3 | 3 | 2/bolt | 3 | 6 | 9 | 1.5 | 2 |
RPPC-6 | 6 | 2/bolt | 3 | 6 | 9 | 2 | 3 |
Blackadder BAD-4F
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Dry Cost: 7.645.625 C-Bills
Total Cost: 7.645.625 C-Bills
Battle Value: 508
Chassis: Unknown Endo-Steel
Power Plant: Unknown 210 Light Fusion Engine
Walking Speed: 75,6 km/h
Maximum Speed: 118,8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
11.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
First seen in the ranks of 5th Federated Suns Lancers during their
counterstrike in the the Kathil War, the series of OmniMechs, nicknamed the
Swordsworn, became the symbol of rebuilding of AFFS in the wake of Palmyra
disaster and it's drive to push the invaders from the conquered worlds.The
production of four new omnimechs is seen as a sign of realm's strength by some
and propaganda folly by others.
Capabilities:
Fast and well protected, Blackadder can serve in multiple roles, scout and
skirmisher being the most common.
Deployment:
Instead of spreading them throughout the AFFS in penny packets, the High
Command decided to concentrate them in the few most trusted and heavily engaged
frontline commands, especially Kestrel Grenadiers and rebuilt 2nd and 3d Davion
Guards. All offers for purchase of these mechs have been politely, but firmly
rebuffed.
As of now, the production site for these mechs is the best kept secret in the
Federated Suns. Rumors are abound about reactivated Kallon factory, but that
rumor turned out to be a honey pot trap for CCAF. Both Maskirovka and ISF are
devoting considerable resources towards discovering the factory, to the delight
of MIIO.
Notable 'Mechs & MechWarriors:
Sergeant Sigrund Gustavson: The first apperance of a Swordsworn omni was her
Blackadder serving as forwad scout for the Death Hand assault lance of the 5th
Fed Suns Lancers tearing into 7th Andurien Guard on Monongahela. A skilled EW
operator, she brings the most out of her mech's electronic suite, thus focusing
on disrupting the enemy and sharing the targeting date with her lancemates,
rather than seeking to claim kills for herself. The trail of destruction the
lance leaves every time they meet the enemy speaks for itself.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1,50
Internal Locations: 4 LT, 4 RT, 6 LA
Engine: Light Fusion Engine 210 7,00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Heat Sink Locations: 1 LT, 1 RA
Gyro: XL 1,50
Cockpit: Standard w/ Full Head Ejection System 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 101 6,00
Armor Locations: 1 LT, 1 RT, 1 RA, 2 LL, 2 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 11
L/R Torso (rear) 3
L/R Arm 5 10
L/R Leg 7 12
================================================================================
Loadout Name: Prime Cost: 8.708.213
Tech Rating/Era Availability: F/X-X-E-A BV2: 1.148
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Targeting Computer RT - 2 2,00
ER PPC RA 15 3 7,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
7 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 10.713.300
Tech Rating/Era Availability: F/X-X-F-A BV2: 1.228
Rules Level: Experimental Tech
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Angel ECM RT 0 2 2,00
Bloodhound Active Probe RT 0 3 2,00
ER Medium Laser LT 5 1 1,00
Targeting Computer LT - 1 1,00
2 ER Medium Lasers RA 10 2 2,00
ER Medium Laser LA 5 1 1,00
TAG LA 0 1 1,00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
7 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, AECM, BH, RCN, C3S, TAG, ENE, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 8.765.494
Tech Rating/Era Availability: F/X-X-F-A BV2: 1.085
Rules Level: Experimental Tech
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 7 (Standard)
Jump Jet Locations: 2 LT, 5 RT 3,50
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0,50
Snub-Nose PPC RA 10 2 6,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
7j 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 8.877.838
Tech Rating/Era Availability: F/X-X-F-A BV2: 863
Rules Level: Experimental Tech
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
ER Medium Laser LT 5 1 1,00
Light AC/5 RA 1 2 5,00
ER Medium Laser LA 5 1 1,00
@LAC/5 (Precision) (10) RT - 1 1,00
@Light AC/5 (20) RT - 1 1,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 9
7 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, C3S, CASEII, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 8.344.550
Tech Rating/Era Availability: F/X-X-E-A BV2: 1.124
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC LT 5 2 3,00
Plasma Rifle RA 10 2 6,00
@Plasma Rifle (20) RT - 2 2,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
7 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 8.617.175
Tech Rating/Era Availability: F/X-X-E-A BV2: 809
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: 1 RT 0,50
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Light PPC LT 5 2 3,00
MML-7 RA 4 4 4,50
@MML-7 (LRM) (17) RT - 1 1,00
@MML-7 (SRM) (14) RT - 1 1,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
7 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA
Falchion FAL-3G
Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3132
Dry Cost: 10.920.313 C-Bills
Total Cost: 10.920.313 C-Bills
Battle Value: 704
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Light Fusion Engine
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
17.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The first reports of these new mechs were certainly a great surprise to all
powers, as nobody expected for Federated Suns to debut four brand new omnis in
such dire times. Time and effort needed for such project indicates however that
development started well before the Palmyra disaster. The production facility
is unknown at this time, so it is possible that it is brand new factory,
specially built for this project.
Capabilities:
A compromise between compactness and weight, Falchion has seventeen tons of pod
space for weapons and equipment. Its primary variant is cleary geared towards
cooperation with Blackadder mech, but for the most part the mech is used as
flanker and skirmisher for heavier units.
Deployment:
The AFFS is using Swordsworn omnimechs as the backbone of the rebuilt mech
battalions of the more prestigious units, which are using their refit time on
New Avalon to hone the new tactics, before setting out for the frontline again.
Notable 'Mechs & MechWarriors:
Leftenant Giles Marks: Leading a lance of two Blackadders and two Falchions in
the 2nd Davion Guards, leftenant skillfully led his lance in the liberation of
Robinson, eliminating Combine screening forces, contributing to several
successfull outflanking manouvers during relentless assaults of the liberation
task force on the occupiers, that forced the Kuritan from the world within a
week.
During DCMS counterattack he used the remote sensors to keep tab on the enemy
forces and repeteadly ambushed the Kuritan scouts, allowing the Second to keep
the initiative.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2,50
Internal Locations: 5 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL
Engine: Light Fusion Engine 270 11,00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: XL 1,50
Cockpit: Standard w/ Full Head Ejection System 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Light Ferro-Fibrous AV - 153 9,50
Armor Locations: 2 LT, 2 LA, 1 RA, 1 LL, 1 RL
Internal Armor
Structure Factor
Head 3 9
Center Torso 14 21
Center Torso (rear) 7
L/R Torso 11 17
L/R Torso (rear) 5
L/R Arm 7 14
L/R Leg 11 22
================================================================================
Loadout Name: Prime Cost: 15.788.416
Tech Rating/Era Availability: F/X-X-F-A BV2: 1.379
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Master) RT 0 5 5,00
Targeting Computer RT - 2 2,00
Remote Sensor Dispenser LT 0 1 0,50
Angel ECM LT 0 2 2,00
ER PPC RA 15 3 7,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
6 2 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, C3M, TAG, AECM, ENE, MHQ5, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 12.297.369
Tech Rating/Era Availability: F/X-X-F-A BV2: 1.140
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC LT 5 2 3,00
LB 10-X AC RA 2 6 11,00
ER Small Laser LA 2 1 0,50
@LB 10-X (Cluster) (10) RT - 1 1,00
@LB 10-X (Slug) (10) RT - 1 1,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
6 2 2 2 0 2 0 Structure: 2
Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: B Cost: 12.227.034
Tech Rating/Era Availability: F/X-X-E-A BV2: 1.347
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 3,00
Heat Sink Locations: 1 LT, 1 RT, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
ER Small Laser RT 2 1 0,50
Targeting Computer RT - 3 3,00
ER Large Laser RA 12 2 5,00
ER Large Laser LA 12 2 5,00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
6 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 14.349.291
Tech Rating/Era Availability: F/X-X-X-A BV2: 1.446
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3,00
Heat Sinks: Double Heat Sink 12(24) 2,00
Heat Sink Locations: 1 LA, 1 RA
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Angel ECM RT 0 2 2,00
Medium R-e Laser RA 6 2 2,50
Snub-Nose PPC + PPC Capacitor LA 15 2 6,00
Snub-Nose PPC + PPC Capacitor LA 5* 1 1,00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
6j 2 2 0 0 2 0 Structure: 2
Special Abilities: OMNI, C3S, AECM, ENE, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: D Cost: 12.638.931
Tech Rating/Era Availability: F/X-X-F-A BV2: 1.178
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
ER Small Laser LT 2 1 0,50
MML-9 RA 5 5 6,00
Artemis IV FCS RA - 1 1,00
ER Large Laser LA 12 2 5,00
@MML-9 (LRM) (13) RT - 1 1,00
@MML-9 (LRM Th-Act) (6) RT - 1 1,00
@MML-9 (SRM) (11) RT - 1 1,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
6 3 3 2 0 2 0 Structure: 2
Special Abilities: OMNI, C3S, CASEII, MHQ1, SRCH, ES, SEAL, SOA, IF 1
================================================================================
Loadout Name: E Cost: 12.857.847
Tech Rating/Era Availability: F/X-X-F-A BV2: 1.409
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0,50
Bloodhound Active Probe LT 0 3 2,00
Plasma Rifle RA 10 2 6,00
Large X-Pulse Laser LA 14 2 7,00
@Plasma Rifle (20) RT - 2 2,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
6 2 2 0 0 2 1 Structure: 2
Special Abilities: OMNI, BH, RCN, ENE, SRCH, ES, SEAL, SOA
Artificer ART-6C
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Dry Cost: 15.833.375 C-Bills
Total Cost: 15.833.375 C-Bills
Battle Value: 913
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Light Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
34.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
While Federated Suns has not declared these mechs to be part of the series, the
similarities are obvious and had been nicknanamed as Swordsworn series. AFFS
has been very tightlipped about it, the first inkling about their existance
being their combat debut. There are no reports of prototypes being tested in
combat during the Battle of New Avalon, when NAIS threw everything they had
into the fray, so despite the mechs being assigned to units on New Avalon
exclusively, it's quite likely that the mechs are not produced there but on one
of neighbouring worlds, El Dorado being the most likely.
Capabilities:
It's ruggedness and ample pod space make the Artificer a solid frontline choice
at almost every range and as other mechs of the series it is intended to work
as part of networked force. It is obvious that designers didn't seek to break
new ground, but instead opted for a mech that excells at established roles.
Deployment:
So far the greatest number of these mechs have been seen in the Kestrel
Grenadiers and like all units who recieved them it was done during period of
rest and refit on New Avalon. Curiously, none of the mechs of this series have
been seen in the ranks of 1st Davion Guards, indicating that units slated for
immediate combat deployment have absolute priority.
Notable 'Mechs & MechWarriors:
Master Sargent Andrew ''Jinx'' Debretski: The bizzare accident that saw his
trusty Falconer destroyed and nearly wiped out the entire company, was but the
latest (and most devestating) of the many misfortunes that have been plaguing
him since enlistment, making his name known beyond Kestrel Grenadiers as the
unluckiest soldier of the AFFS.Thus it was with some trepidation that the
quartermaster office issued him a brand new Artificer.
During the climax of Kathil War on Gallitzin, the secondary goal of Capellan
reinforcements was to capture some of these new mechs. As his luck would have
it, his lance thus found itself cut off from the rest of Grenadiers by a full
battalion of the Warrior House Kamata, with his first long range shots killing
both House Master and bodhisattva.
This lead to five hour spirited chase through Kozel hills, until reliving
elements of Grenadiers and Lancers pinned the enraged Warrior House in the Suha
valley, with battered remnants saved by the Red Lancers.
Suffering heavy injuries after being hit by utility vehicle, minutes after
dismounting in the camp, Debretski recieved Federated Suns Star in the
hospital, media erroneously reporting that he recieved the injuries in combat.
His comrades eagerly await his return, fearing that without him around, Lady
Misfortune might turn her gaze on them.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 4 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 280 12,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1,00
Gyro: Standard 3,00
Cockpit: Standard w/ Full Head Ejection System 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Loadout Name: Prime Cost: 20.978.713
Tech Rating/Era Availability: E/X-X-E-A BV2: 1.918
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RT 5 1 1,00
C3 Computer (Master) LT 0 5 5,00
Gauss Rifle RA 1 7 15,00
ER Large Laser LA 12 2 5,00
ER Medium Laser LA 5 1 1,00
@Gauss Rifle (24) RT - 3 3,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
4j 3 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, C3M, TAG, MHQ5, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 21.740.875
Tech Rating/Era Availability: E/X-X-X-A BV2: 1.844
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4,00
Heat Sinks: Double Heat Sink 12(24) 1,00
Heat Sink Locations: 1 LA
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Radical Heat Sink RT 0 3 4,00
Targeting Computer RT - 4 4,00
C3 Computer (Master) LT 0 5 5,00
ER PPC RA 15 3 7,00
ER Medium Laser RA 5 1 1,00
ER PPC LA 15 3 7,00
ER Medium Laser LA 5 1 1,00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 2 2 2 0 3 2 Structure: 4
Special Abilities: OMNI, C3M, TAG, ENE, MHQ5, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 18.484.500
Tech Rating/Era Availability: E/X-X-X-A BV2: 1.774
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 RT 1,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Medium R-e Laser RT 6 2 2,50
Medium R-e Laser LT 6 2 2,50
Rotary AC/5 RA 1 6 10,00
Small R-e Laser RA 4 1 1,50
Rotary AC/5 LA 1 6 10,00
Small R-e Laser LA 4 1 1,50
@Rotary AC/5 (80) RT - 4 4,00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4 5 4 0 0 3 2 Structure: 4
Special Abilities: OMNI, C3S, CASEII, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 18.214.775
Tech Rating/Era Availability: E/X-X-F-A BV2: 1.695
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4,00
CASE II Locations: 1 LT 1,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0,50
Heavy PPC RT 15 4 10,00
ER Small Laser LT 2 1 0,50
Hatchet RA - 5 5,00
LB 10-X AC LA 2 6 11,00
@LB 10-X (Cluster) (10) LT - 1 1,00
@LB 10-X (Slug) (10) LT - 1 1,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 3 3 3 0 3 0 Structure: 4
Special Abilities: OMNI, MEL, CASEII, SRCH, ES, SEAL, SOA, FLK 1/1/1
================================================================================
Loadout Name: D Cost: 20.925.750
Tech Rating/Era Availability: F/X-X-X-A BV2: 1.797
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4,00
Heat Sinks: Double Heat Sink 12(24) 1,00
Heat Sink Locations: 1 RA
CASE II Locations: 1 RT 1,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Medium R-e Laser RT 6 2 2,50
Angel ECM LT 0 2 2,00
LB 20-X AC LT/LA 6 3/8 14,00
Light PPC RA 5 2 3,00
Medium R-e Laser RA 6 2 2,50
@LB 20-X (Cluster) (10) RT - 2 2,00
@LB 20-X (Slug) (5) RT - 1 1,00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4j 3 3 1 0 3 0 Structure: 4
Special Abilities: OMNI, C3S, AECM, CASEII, MHQ1, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================
Loadout Name: E Cost: 19.045.375
Tech Rating/Era Availability: E/X-X-F-A BV2: 1.518
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1,00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Light PPC CT 5 2 3,00
MML-9 RT 5 5 6,00
Artemis IV FCS RT - 1 1,00
Light PPC RT 5 2 3,00
MML-9 RA 5 5 6,00
Artemis IV FCS RA - 1 1,00
MML-9 LA 5 5 6,00
Artemis IV FCS LA - 1 1,00
@MML-9 (LRM Th-Act) (6) LT - 1 1,00
@MML-9 (LRM) (26) LT - 2 2,00
@MML-9 (SRM) (11) LT - 1 1,00
@MML-9 (LRM Narc) (13) LT - 1 1,00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
4 5 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, C3S, CASEII, MHQ1, SRCH, ES, SEAL, SOA, SRM 4/2/0, LRM 0/2/2, IF 2
Shieldwall SHI-2A
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Dry Cost: 22.105.000 C-Bills
Total Cost: 22.105.000 C-Bills
Battle Value: 1.361
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Compact Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
36.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Final entry in the series, Shieldbearer reinforces the commitment to C3
networking that is one of the defining features of the Swordsworn series mechs.
However, even as the existance of this line of Omnimechs was unvealed on the
battlefield, they recieve relatively little media attention within the realm,
which is frankly surprising, given the veneration of armed forces within
Federated Suns
Capabilities:
The 100-ton Shieldbearer departs quite a bit from the other mechs in the
series. Intended as a command mech or the fire support unit, no compromises
have been made when it comes to survivabilit, but this came at the expense of
pod space, putting it well behind the other mechs of the same weight range.
However no one can deny that Shieldbearer can whitstand punishment that would
finish off any other mech, albeit its many detractors point out that more
firepower would greatly reduce the damage that the enemies would be able to
inflict on the mechs.
Deployment:
Unsurprisingly this is the rarest mech in the series, with only few being
spotted, usually in command position, but both 2nd and 3d Davion Guards have
assault lance each, switching betweenlong range support and direct combat as
needed.
Notable 'Mechs & MechWarriors:
Sargent Alexander Rales: A survivor of Palmira debacle, he was deeply marked by
the disaster and subsequent grueling guerilla campaign. Evacuated after
succsesfull raid by the Ceti Hussars, he didn't stop to grieve for his fallen
friends and comrades, but threw himself into training instead, helping to
transform 2nd Auxilia into the new 3d Davion Guards.
The liberation of Robinson was his his chance for revenge and he unleashed the
pent up cold fury at the helm of his Shieldwall, always taking the point when
Kuritan strongpoints had to be stormed.
Davion propaganda made great us of his battle ROMs and during Kuritan
counterattack he was singled out for headhunter attack. However despite his
mech being reduced almost to scrap on two occasions, he manged to survive each
time and his mech was given absolute priority for repair, so he could return to
battle, bolstering the morale of defenders and goading DCMS in wasting even
more troops.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5,00
Internal Locations: 5 LT, 5 RT, 2 LL, 2 RL
Engine: Compact Fusion Engine 300 28,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2,00
Gyro: Compact 4,50
Cockpit: (A) Standard w/ Full Head Ejection System 4,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Loadout Name: Prime Cost: 33.862.500
Tech Rating/Era Availability: F/X-X-F-A BV2: 2.003
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 14(28) 2,00
Heat Sink Locations: 1 LA, 1 RA
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Communications Equipment (1.0 tons) (7.0 tons) CT 0 7 7,00
C3 Computer (Master) RT 0 5 5,00
Laser Anti-Missile System RT 7 2 1,50
C3 Computer (Master) LT 0 5 5,00
Angel ECM LT 0 2 2,00
ER Large Laser RA 12 2 5,00
Medium X-Pulse Laser RA 6 1 2,00
ER Large Laser LA 12 2 5,00
Medium X-Pulse Laser LA 6 1 2,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 3 3 2 0 4 0 Structure: 10
Special Abilities: OMNI, C3M, TAG, AECM, AMS, ENE, MHQ10, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A Cost: 25.325.000
Tech Rating/Era Availability: E/X-X-X-A BV2: 2.095
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 15(30) 3,00
Heat Sink Locations: 1 RT, 2 RA
CASE II Locations: 1 CT 1,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RT 5 2 3,00
Medium R-e Laser RT 6 2 2,50
Long Tom Art. Cannon LT/LA 20 5/10 20,00
Light PPC LT 5 2 3,00
@Long Tom Cannon (20) CT - 4 4,00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 3 4 3 0 4 0 Structure: 10
Special Abilities: OMNI, ARTLTC, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: B Cost: 25.875.625
Tech Rating/Era Availability: E/X-X-X-A BV2: 2.253
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 4,00
Heat Sink Locations: 1 RT, 1 LA, 2 RA
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1,00
Targeting Computer CT - 6 6,00
ER PPC RT 15 3 7,00
ER PPC LT 15 3 7,00
Radical Heat Sink LT 0 3 4,00
ER Small Laser LT 2 1 0,50
ER PPC LA 15 3 7,00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 3 3 3 0 4 1 Structure: 10
Special Abilities: OMNI, C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: C Cost: 28.170.625
Tech Rating/Era Availability: E/X-X-F-A BV2: 1.962
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 13(26) 1,00
Heat Sink Locations: 1 LT
CASE II Locations: 1 RT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Small Laser HD 2 1 0,50
C3 Computer (Master) CT 0 5 5,00
ER Medium Laser CT 5 1 1,00
ER Large Laser LT 12 2 5,00
ER Medium Laser LT 5 1 1,00
4 LRM-5s RA 8 4 8,00
4 LRM-5s LA 8 4 8,00
@LRM-5 (72) RT - 3 3,00
@LRM-5 (Frag) (24) RT - 1 1,00
@LRM-5 (Thunder) (12) RT - 1 1,00
@LRM-5 (Swarm) (24) RT - 1 1,00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 3 4 3 0 4 0 Structure: 10
Special Abilities: OMNI, C3M, TAG, CASEII, MHQ5, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2
================================================================================
Loadout Name: D Cost: 25.402.000
Tech Rating/Era Availability: E/X-X-F-A BV2: 2.089
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 CT, 1 RT 2,00
Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1,00
MML-7 RT 4 4 4,50
Arrow IV Missile LT/LA 10 5/10 15,00
ER Medium Laser LT 5 1 1,00
ER Large Laser RA 12 2 5,00
@Arrow IV (Cluster) (5) CT - 1 1,00
@Arrow IV (ADA) (5) CT - 1 1,00
@Arrow IV (Homing) (15) CT - 3 3,00
@Arrow IV (Thunder) (5) CT - 1 1,00
@MML-7 (LRM) (17) RT - 1 1,00
@MML-7 (SRM) (14) RT - 1 1,00
Free Critical Slots: 7
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
3 4 2 1 0 4 0 Structure: 10
Special Abilities: OMNI, ARTAIS, TAG, CASEII, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: E Cost: 32.090.000
Tech Rating/Era Availability: E/X-X-X-A BV2: 1.955
Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE II Locations: 1 LT 1,00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Master) CT 0 5 5,00
C3 Computer (Master) RT 0 5 5,00
Medium R-e Laser RT 6 2 2,50
ER PPC RA 15 3 7,00
Extended LRM-15 LA 8 6 12,00
@ELRM-15 (24) LT - 4 4,00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 20
3 2 3 2 0 4 0 Structure: 10
Special Abilities: OMNI, C3M, TAG, CASEII, MHQ10, SRCH, ES, SEAL, SOA, IF 1
Type | Min CF | Max CF | Max Armor Mass | Free Armor | Free Bay doors | Structural Integrity | Drive Mass |
Fortress | 10 | 50 | CF x 80 tons | CF | 12 | 10 x CF | CF x 1260 tons |
Scaffold | 1 | 10 | 0 | CF | 18 | 5 x CF | CF x 1210 tons |
Gravity Drum | 2 | 25 | CF x 40 tons | CF | 6 | 7.5 x CF | CF x 1230 tons |
Asteroid | 0 | 50 | CF x 40 tons | 50 | 6 | 300 + 10 x CF | 72000 tons |
Type | Cargo Restriction | Mass Per Bay Door | Crew per bay door | Maximum per hex |
Light Tram | People/infantry | 750 tons | 2 | 12 |
Cargo Tram | Any | 1500 tons | 4 | 12 |
Automated Cargo Robots | Cargo | 3000 tons | 0 | 6 |
Ferromagnetic Road | Mechs / Vehicles/BA | 1000 tons | 0* | 6 |
Pass-though Airlock | Shuttles/ASF | 600 tons | 0* | 2** |
Brontos BRO-1B
Mass: 10 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-D-C
Production Year: 3132
Dry Cost: 130.350 C-Bills
Total Cost: 131.350 C-Bills
Battle Value: 248
Power Plant: 60 Fuel Cell Engine
Cruise Speed: 64,8 km/h
Flanking Speed: 97,2 km/h
Armor: Standard Armor
Armament:
6 Magshots
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
Overview:
Envisioned as a cheap airmobile infantry support vehicle, Brontos was designed
and built in record time, using off the shelf components. AFFS showed no
interest though and with only token sales to planetary militias and various
security organisations, it soon went out of production.
Variants:
The first prototype used light machineguns as the main amament. Version with
Mech Mortar along with turretless APC and ammunition delivery vehicle, were
also produced in small quantities, ostensibly for testing.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 5 points 1,00
Engine: Fuel-Cell Engine 60 2,00
Cruise MP: 6
Flank MP: 9
Heat Sinks: Single Heat Sink 1 0,00
Control Equipment: 0,50
Lift Equipment: 0,00
Turret: 0,50
Armor: Standard Armor AV - 32 2,00
Armor
Factor
Front 9
Left/Right 6/6
Turret 6
Rear 5
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
6 Magshots T 6 6 3,00
@Magshot Gauss Rifle (50) BD - 0 1,00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 2
6t 1 1 0 0 1 0 Structure: 1
Special Abilities: EE, TUR(1/1/0)
There are two main ways:I don't know if this has been discussed here already, but how exactly does one become a Mechpilot? I know that you can only be born into being a pilot with the Clans, but how are things handled in the Inner Sphere?