PsihoKekec
Swashbuckling Accountant
The new ride of the Pope of the New Avalon Catholic Church
OK If I was to restart Battletech is Alpha Strike worth it? And do they have decent cardboard minis for it?
I've played Alpha Strike and it's damn worth it. You can use the minis that come with the base game if you so choose. All you really need is to go to this website (Alpha Strike Force Builder - Master Unit List) to build your force to generate the unit cards. Once you're done with your force, you can print out the unit cards of your force and use them as you please.OK If I was to restart Battletech is Alpha Strike worth it? And do they have decent cardboard minis for it?
Well, the conversion rate is 1 Hex = 2 Inches for movement... though I have to go dig my rulebook for ranges. In general, you can use free-form or maps for your terrain. My group tends to use freeform due to its abundance.So I could use this with some of my old Btech maps?
I also remember seeing a battle report where they rolled for each individual damage point....and a Madcat running hot could put out 8
The MUL is the place to go.Does battletech not have a detailed TO&E for various units at certain time periods you could use as the basis for your own units?
The MUL is the place to go.
There are lots of units that have their TO&E completely outlined in source books. What specific units are you interested in?
Once in a while but it's relatively rare, usually, you only know which 'mechs the most famous characters use. We know, f'rex, that Morgan Kell used an Archer and Patrick Kell piloted a Thunderbolt but the rest of the Kell Hounds are largely unknown, just that they're a battalion, verteran/reliable (in 3025). And that's the Kell Hounds, probably around the 3rd/4th most important merc group in the Inner Sphere. I'm getting nowhere trying to figure out the more obscure ones.Does battletech not have a detailed TO&E for various units at certain time periods you could use as the basis for your own units?
Well I was looking at the Magistracy during the New Vandenburg Uprising. Going through Liberation of Terra they had 8 MAF Regiments and a dozen regiments of Mercs at the beginning, and across the entire war a total of 230 regiments, (They must have got busy) of which 210 were lost.The MUL is the place to go.
There are lots of units that have their TO&E completely outlined in source books. What specific units are you interested in?
This is a goodly chunk of it, I'm trying to teach myself to paint miniatures and wanted to generate some merc and house schemes for units that were around then rather than yet another 3025 group.Though speaking of that, I reallt should try and get around to organizing my own mechs into some sort of a defined structure rather than building ad hoc stars every time I get into a game. I keep putting it off because I don't have all the mechs I want yet, and it'll bug me if I go "and then the Mastodon will go here, in the 1st star of trinity 2" when I don't actually have a Mastodon to yet.
Once in a while but it's relatively rare, usually, you only know which 'mechs the most famous characters use. We know, f'rex, that Morgan Kell used an Archer and Patrick Kell piloted a Thunderbolt but the rest of the Kell Hounds are largely unknown, just that they're a battalion, verteran/reliable (in 3025). And that's the Kell Hounds, probably around the 3rd/4th most important merc group in the Inner Sphere. I'm getting nowhere trying to figure out the more obscure ones.
This is a goodly chunk of it, I'm trying to teach myself to paint miniatures and wanted to generate some merc and house schemes for units that were around then rather than yet another 3025 group.
Yeah, I know Camospecs have the paint schemes, which is why I want the RATs to make sure the schemes fit the models I'm painting. Otherwise, I may give my Canopian lance a Rampage (because the MUL says they have two different models of Rampage) because I wasn't aware that they only have three Rampages and all three are in a specific regiment, and then other fans will surround me and jeer at my minis and my ego will flee out my ear in an escape pod and never come back.Huh, that's weird. I assumed there would be something more detailed than that.
Like in 40k, it's never clear exactly how every first founding chapter is organized, but there's usually at least one or two companies here and there that are fully detailed (currently I think it's just the ultramarine 2nd company that's been clearly laid out), and the overall structure of a codex chapter exists to help you build your own force that fits within that overall structure.
It's baffling to me that battletech doesn't have a similar setup. Granted I wouldn't use it, but certainly people that don't ascribe to my "I spit in the eye of canonically/temporally feasible star composition" style of unit composition could.
Camospecs might help with that, they've got all sorts of paint schemes for all eras posted online.
It's thanks to them I actually just found out that I've been painting all my stuff in a scheme veru much like the one used by firehorse galaxy:
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I am pretty sure things are left a bit vague so you can build how you want. salvage is a thing so as long as you keep to a general theme even the capellans have a few atlas and this might be one place that has them. 3025 all the designs have been there for a long while and have traded and "traded" around. also most BT players are really chill so as long as you keep things era appropriate they won't mind much.Yeah, I know Camospecs have the paint schemes, which is why I want the RATs to make sure the schemes fit the models I'm painting. Otherwise, I may give my Canopian lance a Rampage (because the MUL says they have two different models of Rampage) because I wasn't aware that they only have three Rampages and all three are in a specific regiment, and then other fans will surround me and jeer at my minis and my ego will flee out my ear in an escape pod and never come back.
So better to find a RAT ahead of time to avoid that happening.
I know the MoC manufactures the Bugmech Trio and Shadowhawks on their own so you can't go wrong adding those, but everybody else has them too so it doesn't really give a unit any individuality. I don't necessarily want an entire lance of weird-offs but I'd like to put in at least a couple at different sizes that mark the company as belonging to its specific place and time.I don't think I've seen a TO&E for any units in the MoC. I'll have to check my sourcebooks whem I get a chance.