bintananth
behind a desk
My wife and I just started a game of Across Five Aprils. It's an old Avalon Hill boardgame covering the US Civil War.
Opening setup is complete ... with a twist. We're using the randomized generals variant including the ones you start with.
Generals have 1, 2, or 3 stars (4 max in the case of Grant and Sherman) indicating the what they're qualified to command. Some (like Sherman) start at 1 and get promoted after a battle they survive unscathed. Others (like Lee) start and stay at 3-stars.
They also have a 3 number rating indicating initiative, army command skill, and tactical skill. (3,0,0) is considered "good" and (3,-1,0) is tolerable for a 3-star.
We're also using the variant which allows Nathaniel Lyon and Stonewall Jackson to be promoted to 3 stars and command an army if they survive. That gives both sides an extra army commander just as good as Grant or Sherman (2,2,2) and almost as good as Lee (2,3,1).
She's playing the Confederates. I placed her generals and know what she's got: Lee, both Johnstons, EK Smith, and Jackson right from the start while Van Dorn (the worst Confederate general in the game) is the last one she gets.
I don't yet know which generals the Union starts with or which ones show up when, but if her shit eating grin is any indication the Union is in for a very rough time.
We've played before. I have pretty good idea of what she's going to do early. She'll make a play for Missouri and West Virginia while leaving Kentucky alone. Instead of going after Kentucky and DC she's going to fortify Richmond, Chattanooga, Memphis, and New Orleans ASAP with one fortress left unbuilt (she only gets five).
For me to win I will have to use the Navy to hit the South in coastal and riverine places she's not adaquately defending while the big Armies with shit commanders take a beating until I start to get the good Union commanders into play.
Opening setup is complete ... with a twist. We're using the randomized generals variant including the ones you start with.
Generals have 1, 2, or 3 stars (4 max in the case of Grant and Sherman) indicating the what they're qualified to command. Some (like Sherman) start at 1 and get promoted after a battle they survive unscathed. Others (like Lee) start and stay at 3-stars.
They also have a 3 number rating indicating initiative, army command skill, and tactical skill. (3,0,0) is considered "good" and (3,-1,0) is tolerable for a 3-star.
We're also using the variant which allows Nathaniel Lyon and Stonewall Jackson to be promoted to 3 stars and command an army if they survive. That gives both sides an extra army commander just as good as Grant or Sherman (2,2,2) and almost as good as Lee (2,3,1).
She's playing the Confederates. I placed her generals and know what she's got: Lee, both Johnstons, EK Smith, and Jackson right from the start while Van Dorn (the worst Confederate general in the game) is the last one she gets.
I don't yet know which generals the Union starts with or which ones show up when, but if her shit eating grin is any indication the Union is in for a very rough time.
We've played before. I have pretty good idea of what she's going to do early. She'll make a play for Missouri and West Virginia while leaving Kentucky alone. Instead of going after Kentucky and DC she's going to fortify Richmond, Chattanooga, Memphis, and New Orleans ASAP with one fortress left unbuilt (she only gets five).
For me to win I will have to use the Navy to hit the South in coastal and riverine places she's not adaquately defending while the big Armies with shit commanders take a beating until I start to get the good Union commanders into play.