Blood on the Horizon (Battletech SI)

Manassas
  • MarkWarrior

    Well-known member
    “Originally an Aegis-class heavy cruiser that was modified into a one-of-a-kind vessel, the Manassasis recognized as a distinct ship class unto its own[1]even though only one single such ship ever existed.”

    “Although the hull was described as "old",[5] the Manassas had been upgraded with top-of-the-line facilities with the latest technologies (as of 2784), including the recreation areas and the jump drive; it is noted to be designed for long, isolated flights.”
     
    List of Equipment on the Manassas
  • MarkWarrior

    Well-known member
    List of Equipment on the Manassas
    Four confederate Dropships, each with a lance of 'Mechs and two Aerospace Fighters on board

    Found on Confederate Droship Last of Us were four Warhammers, two WHM-6Rb's, one WHM-7A, and one Gunslinger modified WHM-6Rk. The 6Rk has been upteched to ER on all weapons and still maintains both Armor and speed. Also on the Last of Us were literal tons of replacement arms and armor as well as a single 'Mech repair gantry. There were two Stingray Medium Aerospace fighters in the Aerospace bays.

    Found on Confederate Dropship Dying Light were two Marauders, one MAD-2R and one MAD-2T, two Thunderbolts one TDR-5SD and one TDR-5Sb. Two Corsair CSR-V12b. Along with other assorted spare parts and two Manufactering data Cores.

    Found on Confederate Dropship A Curse from Beyond were two Griffins, both GRF-1N variants,two Crabs; both CRB-27 variants. The two Aerospace fighters were Ironsides IRN-SD1s and there were a stockpile of DHS located in the cargo bay.

    Found on the Confederate Dropship Takes Two to Tango were two Royal Stingers both STG-3Gb variants, there were also two Mongoose's/Mongeese? One was a MON-66b variant and one MON-66
    Also found on the Takes Two to Tango was ground based Mobile 12 ton HPG and the spare parts to go with it. In the cargo bay were two mostly deconstructed Stuka STU-K5b's. Considering that was what was also in the aerospace bay they should be considered spare parts.

    Found in the Manassas cargo bay.
    A mini library filled with both science and engineering texts, along with hand written detailed notes by the sailors who worked on the Manassas upgrades and repairs.
    The equipment to start a colony and build the beginnings of a Star League era city.
    This includes but is not limited to, Satellites for mapping, water filtration systems, communication systems, the beginnings of a Space station for the manufacture of both Endo-Steel and Ferro-Fibrous.
    A small disassembled Industrial 'Mech factory, spare parts for everything in the Confederate dropships, along with stores of seeds, food, and assorted beverages both Alcoholic and non-alcoholic.
    In the fighter bays were eight various VoidSeeker variants both interceptors as well as strikers. The rest of the Aerospace fighters were a solid mix of lights to Assault.
    BlackWatch Codes and one Nighthawk located in a hidden area in the armory.
     
    Marksman Ranking structure
  • MarkWarrior

    Well-known member
    Marksman Ranking structure




    Infantry/Armored Enlisted rates:
    E1-Recruit
    E2-Private
    E3-PFC
    E4-Corporal
    E5-First Sergeant
    E6-Staff Sergeant
    E7-Gunnery Sergeant
    E8-Master Sergeant
    E9-Sergeant Major

    Dropship/Warship/Jumpship enlisted rates
    E1-Spaceman Recruit
    E2-Spaceman Apprentice
    E3-Spaceman
    E4- Petty Officer Third Class
    E5- Petty Officer Second Class
    E6- Petty Officer First Class
    E7- Chief Petty Officer
    E8- Senior Chief Petty Officer
    E9- Master Chief Petty Officer

    Mechwarrior Enlisted
    E1-Recruit
    E2-Private
    E3-Specialist
    E4-Lance Corporal
    E5-Sergeant
    E6-Staff Sergeant
    E7- Lance Sergeant
    E8- Master Lance Sergeant
    E9- Sergeant Major

    Aerospace Enlisted
    E1- Airman Recruit
    E2- Airman Apprentice
    E3- Airman
    E4- Senior Airman
    E5- Sergeant
    E6- Technical Sergeant
    E7- Master Sergeant
    E8- Senior Master Sergeant
    E9- Chief Master Sergeant
    Kind've a mix of different US military Ranking structures. This is comprehensive as far as Enlisted goes. While we haven't established the main people and what their ranks are, this is set up for future expansion. When we expand due to salvage recruiting etc we will have a good base to work off of. Halfway through one chapter and planning the second. Should have two to three updates come Monday. Also, moving to base 6 as far as military unit goes here as soon as I have the material. Six man fireteams, Six 'Mechs, six aerospace fighters, etc... It's important to keep it up. I'll eventually change my "Lance Sergeants" to "Fireteam Sergeants" in the rate structure.
     
    Marksman Officer Rank Structure
  • MarkWarrior

    Well-known member
    Marksman Officer Rank Structure


    Mechwarrior/Armored/Infantry/Aerospace Wing

    O1-Second Lieutenant
    O2-First Lieutenant
    O3- Captain
    O4-Major
    O5-Lieutenant Colonel
    O6-Colonel
    O7-Lieutenant General
    O8- Brigadier General
    O9- Major General


    Black Navy Ranks
    O1-Ensign
    O2-Lieutenant Junior Grade
    O3- Lieutenant
    O4-Lieutenant Commander
    O5- Commander
    O6- Captain
    O7- Commodore
    O8- Vice Admiral
    O9- Admiral
     
    Sting Gunship (AKA) DroST refit
  • MarkWarrior

    Well-known member
    Sting

    Type: Military Aerodyne

    Mass: 5,300 tons

    Technology Base: Inner Sphere (Standard)

    Introduced 3011

    Mass: 5,300

    Battle Value: 20,473

    Tech Rating/Availability: D/X-X-D-D

    Cost: 839,548,800 C-bills



    Fuel: 200 tons (6,000)

    Safe Thrust: 5

    Maximum Thrust: 8

    Heat Sinks: 536

    Structural Integrity: 45



    Armor

    Nose: 1017

    Sides: 855/855

    Aft: 693



    Cargo

    Bay 1: BattleArmor (IS) (18) 2 Doors

    Bay 2: Cargo (325.5 tons) 2 Doors



    Ammunition:

    160 rounds of AC/20 ammunition (4 tons),

    300 rounds of SRM 6 ammunition (20 tons),

    312 rounds of LRM 20 ammunition (52 tons)



    Escape Pods: 3

    Life Boats: 3

    Crew: 4 officers, 2 enlisted/non-rated, 13 gunners, 108 bay personnel



    Notes: Mounts 202.5 tons of standard aerospace armor.



    Weapons: Capital Attack Values (Standard)

    Arc (Heat) Heat SRV MRV LRV ERV Class

    Nose (158 Heat)

    2 AC/20 14 4(40) 0(0) 0(0) 0(0) AC

    AC/20 Ammo (40 shots)

    4 PPC 40 4(40) 4(40) 0(0) 0(0) PPC

    8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser

    4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM

    LRM 20 Ammo (96 shots)

    4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM

    SRM 6 Ammo (75 shots)

    RW/LW (126 Heat)

    2 AC/20 14 4(40) 0(0) 0(0) 0(0) AC

    AC/20 Ammo (40 shots)

    3 PPC 30 3(30) 3(30) 0(0) 0(0) PPC

    6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser

    3 LRM 20 18 4(36) 4(36) 4(36) 0(0) LRM

    LRM 20 Ammo (72 shots)

    4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM

    SRM 6 Ammo (75 shots)

    Aft (126 Heat)

    2 AC/20 14 4(40) 0(0) 0(0) 0(0) AC

    AC/20 Ammo (40 shots)

    6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser

    3 PPC 30 3(30) 3(30) 0(0) 0(0) PPC

    3 LRM 20 18 4(36) 4(36) 4(36) 0(0) LRM

    LRM 20 Ammo (72 shots)

    4 SRM 6 16 3(32) 0(0) 0(0) 0(0) SRM

    SRM 6 Ammo (75 shots)

    Thanks to Knowledgeispower.
     
    Natasha’s Nightstar
  • MarkWarrior

    Well-known member
    Nightstar NSR-9M

    Mass: 95 tons
    Chassis: Standard Biped
    Power Plant: 380 XL(Clan)
    Cruising Speed: 43.2 kph
    Maximum Speed: 64.8 kph
    Jump Jets: None
    Jump Capacity: 0 meters
    Armor: Ferro-Fibrous
    Armament:
    3 ER Medium Laser
    1 ER PPC
    2 Gauss Rifle
    3 ER Small Laser
    Manufacturer: Unknown
    Primary Factory: Unknown
    Communication System: Unknown
    Targeting & Tracking System: Unknown
    Introduction Year: 3018
    Tech Rating/Availability: F/X-X-E-D
    Cost: 29,498,852 C-bills

    Type: Nightstar
    Technology Base: Clan (Standard)
    Tonnage: 95
    Battle Value: 3,011

    Equipment Mass
    Internal Structure 9.5
    Engine 380 XL 20.5
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
    Double Heat Sink 14 [28] 4
    Gyro 4
    Cockpit 3
    Armor Factor (Ferro) 293 15.5

    Internal Armor
    Structure Value
    Head 3 9
    Center Torso 30 50
    Center Torso (rear) 10
    R/L Torso 20 32
    R/L Torso (rear) 8
    R/L Arm 16 32
    R/L Leg 20 40


    Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
    Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

    Weapons
    and Ammo Location Critical Heat Tonnage
    ER Small Laser RT 1 2 0.5
    ER Medium Laser RT 1 5 1.0
    Gauss Rifle Ammo (16) RT 2 - 2.0
    ER PPC RT 2 15 6.0
    CASE LA 0 - 0.0
    Gauss Rifle LA 6 1 12.0
    ER Small Laser LT 1 2 0.5
    2 ER Medium Laser LT 2 5 2.0
    Gauss Rifle Ammo (16) LT 2 - 2.0
    ER Small Laser HD 1 2 0.5
    2 CASE RA 0 - 0.0
    Gauss Rifle RA 6 1 12.0
     
    Swordsman Rebuild
  • MarkWarrior

    Well-known member
    Swordsman Mek
    Mass: 40 tons
    Chassis: Endo Steel Biped
    Power Plant: 200 Fusion
    Cruising Speed: 54 kph
    Maximum Speed: 86.4 kph
    Armor: Standard
    Armament:
    2 Medium Laser
    1 AC/5
    1 LRM 5
    Communication System: Unknown
    Targeting & Tracking System: Unknown
    Introduction Year: 3022
    Tech Rating/Availability: E/X-X-E-D
    Cost: 3,066,327 C-bills

    Type: Swordsman
    Technology Base: Inner Sphere (Standard)
    Tonnage: 40
    Battle Value: 1,026


    Equipment Mass
    Internal Structure Endo Steel 2
    Engine 200 Fusion 8.5
    Walking MP: 5
    Running MP: 8
    Jumping MP: 3
    Double Heat Sink: 10 [20] 0
    Gyro: 2
    Cockpit: 3
    Armor Factor: 136 8.5


    Internal
    Structure
    Armor
    Value
    Head 3 9
    Center Torso 12 18
    Center Torso (rear) 5
    R/L Torso 10 16
    R/L Torso (rear) 4
    R/L Arm 6 12
    R/L Leg 10 20


    Weapons
    and Ammo
    Location Critical Tonnage
    Jump Jet CT 1 0.5
    LRM 5 Ammo (24) RT 1 1
    Jump Jet RT 1 0.5
    LRM 5 RT 1 2
    CASE RT 1 0.5
    Double Heat Sink RT 3 1
    AC/5 Ammo (20) RT 1 1
    Medium Laser LA 1 1
    Jump Jet LT 1 0.5
    Double Heat Sink LT 3 1
    AC/5 LT 4 8
    Medium Laser RA 1 1
     
    Gladiator Rebuild
  • MarkWarrior

    Well-known member
    Tech Rating/Availability: E/X-X-E-D
    Cost: 5,370,957 C-bills

    Type: Gladiator
    Technology Base: Inner Sphere (Standard)
    Tonnage: 55
    Battle Value: 1,525


    Equipment Mass
    Internal Structure Endo Steel 3
    Engine 275 Fusion 15.5
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5
    Double Heat Sink: 13 [26] 3
    Gyro: 3
    Cockpit: 3
    Armor Factor: 168 10.5


    Internal
    Structure
    Armor
    Value
    Head 3 9
    Center Torso 18 25
    Center Torso (rear) 8
    R/L Torso 13 19
    R/L Torso (rear) 5
    R/L Arm 9 16
    R/L Leg 13 23


    Weapons
    and Ammo
    Location Critical Tonnage
    Jump Jet CT 1 0.5
    2 Jump Jet RT 2 1
    CASE RT 1 0.5
    Double Heat Sink RT 3 1
    SRM 6 Ammo (15) RT 1 1
    2 Medium Laser LA 2 2
    2 Jump Jet LT 2 1
    Double Heat Sink LT 3 1
    Medium Laser HD 1 1
    SRM 6 RA 2 3
    PPC RA 3 7
     
    Von Rohrs (Hebis) VON 4RH-6M refit
  • MarkWarrior

    Well-known member
    Von Rohrs (Hebis) VON 4RH-6M
    Mass: 65 tons
    Chassis: Endo Steel Biped
    Power Plant: 260 Fusion
    Cruising Speed: 43.2 kph
    Maximum Speed: 64.8 kph
    Armor: Standard
    Armament:
    1 ER PPC
    5 Medium Laser
    1 LRM 15
    1 SRM 6
    2 Flamer
    Communication System: Unknown
    Targeting & Tracking System: Unknown
    Introduction Year: 3050
    Tech Rating/Availability: E/X-X-E-D
    Cost: 6,383,960 C-bills

    Type: Von Rohrs (Hebis)
    Technology Base: Inner Sphere (Standard)
    Tonnage: 65
    Battle Value: 1,605


    Equipment Mass
    Internal Structure Endo Steel 3.5
    Engine 260 Fusion 13.5
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
    Double Heat Sink: 11 [22] 1
    Gyro: 3
    Cockpit: 3
    Armor Factor: 208 13


    Internal
    Structure
    Armor
    Value
    Head 3 9
    Center Torso 21 31
    Center Torso (rear) 10
    R/L Torso 15 23
    R/L Torso (rear) 7
    R/L Arm 10 19
    R/L Leg 15 30


    Weapons
    and Ammo
    Location Critical Tonnage
    2 Medium Laser CT 2 2
    Medium Laser RT 1 1
    CASE RT 1 0.5
    LRM 15 RT 3 7
    LRM 15 Ammo (16) RT 2 2
    2 Flamer LA 2 2
    CASE LT 1 0.5
    SRM 6 LT 2 3
    Double Heat Sink LT 3 1
    SRM 6 Ammo (15) LT 1 1
    Medium Laser HD 1 1
    Medium Laser RA 1 1
    ER PPC RA 3 7
     
    Toro TR-A-6MC Toro Clantech refit
  • MarkWarrior

    Well-known member
    Toro TR-A-6MC
    Base Tech Level
    : Standard Mixed (Base IS)


    Level Era
    Experimental -
    Advanced 3020
    Standard 3035
    Tech Rating: F/X-X-E-E

    Weight: 35 tons
    BV: 1,294
    Cost: 3,531,330 C-bills
    Source: TRO 3075
    Role: Missile Boat

    Movement: 6/9
    Engine: 210 Fusion
    Double Heat Sinks: 10 [20]
    Gyro: Standard Gyro

    Internal: 58 (Endo-Steel)
    Armor: 119/119 (Ferro-Fibrous)


    Internal Armor
    Head 3 9
    Center Torso 11 17
    Center Torso (rear) 5
    Right Torso 8 12
    Right Torso (rear) 4
    Left Torso 8 12
    Left Torso (rear) 4
    Right Arm 6 12
    Left Arm 6 12
    Right Leg 8 16
    Left Leg 8 16



    Weapons Loc Heat
    Large Pulse Laser (Clan) LA 10
    LRM 5 (Clan) RT 2
    ER Medium Laser (Clan) LT 5
    SRM 4 (Clan) RT 3



    Ammo Loc Shots
    LRM 5 Ammo RT 24
    SRM 4 Ammo RT 25



    Equipment Loc
    CASE (Clan)
    CASE (Clan)
    CASE RT
     
    Melissa Steiner’s Personal Alacorn
  • MarkWarrior

    Well-known member
    Alacorn Heavy Tank Mk X
    Mass: 95 tons
    Movement Type: Tracked
    Power Plant: 285 XXL
    Cruising Speed: 32.4 kph
    Maximum Speed: 54 kph
    Armor: Ferro-Fibrous
    Armament:
    2 ER Medium Laser
    2 Machine Gun
    3 Gauss Rifle
    Communication System: Unknown
    Targeting & Tracking System: Unknown
    Introduction Year: 3030
    Tech Rating/Availability: F/X-X-F*-F
    Cost: 74,032,725 C-bills

    Type: Alacorn Heavy Tank
    Technology Base: Mixed (Experimental)
    Tonnage: 95
    Battle Value: 2,639


    Equipment Mass
    Internal Structure 9.5
    Engine 285 XXL 8.5
    Cruising MP: 3
    Flanking MP: 5
    Heat Sinks: 10 0
    Control Equipment: 5
    Power Amplifier: 0
    Turret: 4
    Armor Factor (Ferro): 268 14


    Internal
    Structure
    Armor
    Value
    Front 10 67
    R/L Side 10/10 53/53
    Rear 10 42
    Turret 10 53


    Weapons
    and Ammo
    Location Critical Tonnage
    Machine Gun Front 1 0.25
    Machine Gun Right 1 0.25
    2 ER Medium Laser Turret 2 2
    3 Gauss Rifle Turret 18 36
    Half Machine Gun Ammo (100) Body 1 0.5
    CASE Body 0 0
    Gauss Rifle Ammo (120) Body 15 15
     
    Hull’s new Warhammer
  • MarkWarrior

    Well-known member
    Warhammer IIC Hull
    Mass: 80 tons
    Chassis: Endo Steel Biped
    Power Plant: 400 XXL
    Cruising Speed: 54 kph
    Maximum Speed: 86.4 kph
    Armor: Standard
    Armament:
    4 ER Medium Laser
    2 ER PPC
    1 Anti-Missile System
    1 Streak SRM 6
    Communication System: Unknown
    Targeting & Tracking System: Unknown
    Introduction Year: 3031
    Tech Rating/Availability: F/X-X-F*-F
    Cost: 88,930,200 C-bills

    Type: Warhammer IIC
    Technology Base: Mixed (Experimental)
    Tonnage: 80
    Battle Value: 3,528


    Equipment Mass
    Internal Structure Endo Steel 4
    Engine 400 XXL 17.5
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5
    Double Heat Sink: 20 [40] 10
    Gyro: 4
    Cockpit: 3
    Armor Factor: 240 15


    Internal
    Structure
    Armor
    Value
    Head 3 9
    Center Torso 25 35
    Center Torso (rear) 12
    R/L Torso 17 25
    R/L Torso (rear) 9
    R/L Arm 13 25
    R/L Leg 17 33


    Weapons
    and Ammo
    Location Critical Tonnage
    2 Jump Jet LL 2 2
    Jump Jet CT 1 1
    Triple Strength Myomer CT/RA/LA 1/3/2 0
    Anti-Missile System RT 1 0.5
    Anti-Missile System Ammo (24) RT 1 1
    ER Medium Laser RT 1 1
    Streak SRM 6 RT 2 3
    Double Heat Sink RT 2 1
    Streak SRM 6 Ammo (15) RT 1 1
    2 Triple Strength Myomer CT/RA/LA 1/3/2 0
    ER PPC LA 2 6
    2 ER Medium Laser LT 2 2
    3 Double Heat Sink LT 6 3
    2 Jump Jet RL 2 2
    ER Medium Laser HD 1 1
    3 Triple Strength Myomer CT/RA/LA 1/3/2 0
    ER PPC RA 2 6
     
    Sharpshooter Industries and Manufacturing INC
  • MarkWarrior

    Well-known member
    Sharpshooter Industries and Manufacturing Inc
    SLIC Captain Williams investments
    Taurian Concordat Industry
    --PPC Factory partially owned by TTI and the Calderon Family
    --LRM/SRM factory partially owned by TTI and the Calderon Family
    --Light Battlemech factory partially owned by TTI and the Calderon Family
    --Mithril factory
    — Rampage line
    Kentares IV industry
    --two Mithril factories
    --Dropship repair and refit facility
    --Industrial Mech Factory
    --Toro Factory
    --Two Grasshopper Factories
    --Two Von Luckner Factories
    --Brutus factory
    --Freezer factory
    --Large Endo-Steel facility in orbit
    —Rampage line
    —Ymir line
    -- Grand Dragon Factory
    —Shipyard
    — Ironsides factory
    — Centurion (Aerospace) Factory
    — Von Rohrs Factory
    — Gladiator Factory
    Layover Industry
    --one Vengeance line up and running with more being reactivated
    --three Sting lines up and running
    --Union and R&D lines
    —Mule line
    Markesan Industry
    --Highlander factory
    -- Small Endo-Steel Factory
    -- Gladiator Factory
    —Jumpship Yard
    Argyle Industry
    -- Crockett Factory
    -- Lancelot Factory
    -- Schrek Factory
    New Avalon Industry
    --Crab Factory
    --Champion Factory

    Partial ownership of Factories on Loxley/Solaris
    Lutyen Industry
    — Endo-Steel factory
    — ER L Laser Factory
    — Freezer Factory
    — Gauss Rifle Factory
    — Warship Repair Yard
    — Mothballed SLIC fleet
    New Rhodes industry
    —Shipyard
    —YMIR factory
    Robinson Industry
    — Swordsman Factory
    -- Charger Factory
    Alarion Jumpship Yards

    White Dwarf sub-company
    Slate production on many periphery worlds and the Outback of the Federated Suns

    Author’s Note: This is currently the most up to date list of Sharpshooter’s assets.
     
    Banshee BNC-3S (Elsa's Ride)
  • MarkWarrior

    Well-known member
    Banshee BNC-3S (Elsa's Ride)
    Mass: 95 tons
    Chassis: Star League XT
    Power Plant: 380XL(Clan)
    Cruising Speed: 43.2 kph
    Maximum Speed: 64.8 kph
    Armor: Starshield
    Armament:
    3 ER Medium Laser
    2 ER PPC
    1 Gauss Rifle
    1 SRM 6
    Communication System: Dalban Commline
    Targeting & Tracking System: Dalban HiRez-B
    Introduction Year: 3033
    Tech Rating/Availability: F/X-X-E-E
    Cost: 25,931,620 C-bills

    Type: Banshee
    Technology Base: Mixed (Standard)
    Tonnage: 95
    Battle Value: 2,917


    Equipment Mass
    Internal Structure 9.5
    Engine 380 XL 20.5
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
    Double Heat Sink: 17 [34] 7
    Gyro: 4
    Cockpit: 3
    Armor Factor: 293 18.5


    Internal
    Structure
    Armor
    Value
    Head 3 9
    Center Torso 30 45
    Center Torso (rear) 15
    R/L Torso 20 30
    R/L Torso (rear) 10
    R/L Arm 16 32
    R/L Leg 20 40


    Weapons
    and Ammo
    Location Critical Tonnage
    Double Heat Sink CT 2 1
    ER Medium Laser RT 1 1
    SRM 6 Ammo (30) RT 2 2
    SRM 6 RT 1 1.5
    Double Heat Sink RT 2 1
    2 ER PPC RT 4 12
    ER Medium Laser LT 1 1
    Gauss Rifle Ammo (16) LT 2 2
    Gauss Rifle LT 6 12
    ER Medium Laser HD 1 1
     
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