Commoners Quest- 1000 Wands of World Wrecking Wonder (DnD 5E RPG)

We should interrogate the survivor. See if he can tell us anything juicy.

Edit: saw your edit. Perfect.
 
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A bit more information you all would know. For the population of Barleyville and its surrounding farms, its about a thousand or so humans, half on the farms and half in the town, a little under a hundred dwarves, one elf, and however many lizardfolk in Boris' clan. Elves are pretty rare to see among humans, Varrys is kind of like a chinese man in medieval Germany. A lot of rural areas likely don't even know of elves or think they are a fairly tale. Races that are known of by most are humans, forest gnomes, dwarves, goblinoids, and lizard folk, (very few of the last two present within civilized society). I'll draw up and post a crude map of the area shortly.
 
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Entirely likely Hastria just guessed that his name was Boris.
That's a pretty safe bet with the Vodka clan.

So many of them are named Boris.

Boris III is one of Boris's siblings.

No Boris II, they died by snake bites when they were a hatchling.

Edit: Oh, Lizardfolk are fun to play.
 
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By the way rather important detail I fucked up at the start as I forgot since the game went dormant before correcting course.

Boris doesn't know common.
Wait hold on, the 5e lizardfolk I'm looking at can speak Common and Draconic by default. You've even got it in your character sheet here:
Languages. You can speak, read, and write Common and Draconic.
What makes it so you can't speak common?
 
Just doing a quick look over sheets

Common, Draconic, Elvish, Orc and Undercommon.
This is too many languages @Hlaalu Agent , says you can have three. I would suggest not having Orc and undercommon, and also you cannot speak Dwarvish so you can't reply to the exchange with Boris

Also for future reference, when you make attack rolls please write it out that you attempt to do x, not you actually do x. Because in that kind of situation, other character's do have the opportunity to intervene, and also because I can absolutely assure you that hand was not a delicacy.
 
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Just doing a quick look over sheets

Common, Draconic, Elvish, Orc and Undercommon.
This is too many languages @Hlaalu Agent , says you can have three. I would suggest not having Orc and undercommon, and also you cannot speak Dwarvish so you can't reply to the exchange with Boris

Also for future reference, when you make attack rolls please write it out that you attempt to do x, not you actually do x. Because in that kind of situation, other character's do have the opportunity to intervene, and also because I can absolutely assure you that hand was not a delicacy.


They are both running draconic as known languages, so I was pretty sure there could be some communication. And I am not entirely sure, since the variant I am running here (since I agreed with the assesment that base is too weak and official variant is overpowered):

Human, Variant (5e Race Variant) - D&D Wiki

Get three languages from that and two from background. Unless there is something I am missing about a cap, or common sense gming and that I just picked something that stacked wrong or the like. Just giving you all the information.
 
Now I’m thinking that my wand made him rot. I’m the only one that used the wand near him. Is it a delayed effect?
 

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