Do you create non-human characters in games?

Karmic Acumen

Well-known member
Beards are for barbarians, Enlightened civilized men are clean shaven.

PR-100-Peter_Paul_Rubens-Julius_Caesar_website.png
He looks like a potato. Bardbarians at least are jacked.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Do you always roll a human or do you play as other races in fantasy or sci fi games? And why did you pick those races?

I remember choosing a Mountain Orc character in Neverwinter Nights 2 and it was hilarious. I had an Elven stepfather, grew up in a Human Settlement, my romance was with Elanee, an Elven Druid, and my best friends were a Dwarf, a Human Paladin and a Tiefling. Also during the Dungeon Crawl which had us clearing a mountain lair of the Eyegouger Clan and when we fought our way to the Chieftain, Logram... the MF'er had the audacity to say "I am not an Orc." Like he was dispensing some generic dismissive response he'd deliver to an Adventurer of any race or species.

😡

Well he fucked around, and he found out how much of an Orc I was!

In Dragon Age: Origins I had a couple playthroughs. Dwarven Casteless Rogue, Human Female Noble Fighter and an Elven Mage from the Alienage and the only one I played all the way through was the last one. It was fun.

Never really gave thought to the race that much or being Human exclusive to be honest. I do think Dwarfs are pretty cool. I guess there's a subconscious bias towards choosing those types of characters. My only ever Alliance character in World of Warcraft was a Dwarf Hunter. And the Dwarf campaign was my first in Total War Warhammer as well IIRC.
 

TheRejectionist

TheRejectionist
I remember choosing a Mountain Orc character in Neverwinter Nights 2 and it was hilarious. I had an Elven stepfather, grew up in a Human Settlement, my romance was with Elanee, an Elven Druid, and my best friends were a Dwarf, a Human Paladin and a Tiefling. Also during the Dungeon Crawl which had us clearing a mountain lair of the Eyegouger Clan and when we fought our way to the Chieftain, Logram... the MF'er had the audacity to say "I am not an Orc." Like he was dispensing some generic dismissive response he'd deliver to an Adventurer of any race or species.

😡

Well he fucked around, and he found out how much of an Orc I was!

In Dragon Age: Origins I had a couple playthroughs. Dwarven Casteless Rogue, Human Female Noble Fighter and an Elven Mage from the Alienage and the only one I played all the way through was the last one. It was fun.

Never really gave thought to the race that much or being Human exclusive to be honest. I do think Dwarfs are pretty cool. I guess there's a subconscious bias towards choosing those types of characters. My only ever Alliance character in World of Warcraft was a Dwarf Hunter. And the Dwarf campaign was my first in Total War Warhammer as well IIRC.

I have Neverwinter Nights 2 in my collection but still have to try it. Is it different each playthrough based on race/class or stuff like that or it is more by choices made?
 

Robovski

Well-known member
For RPG/ARPG I prefer humans, then robots, humanoids, anthropomorphic animals (depending on the setting). LOTRO I favor humans/hobbits/dwarves for example but do have a Beorning and an elf in my roster. For a space empire, everything is on the table, but I do like playing humans, robots, and insects and tend to avoid the stealthy whatevers (eg Darloks).
 

Allanon

Well-known member
Depends on the game.

If it's old 1977 AD&D then you get to choose human or "demi-human" races, as listed.

In my own homebrew you can also choose a number of others, even dragons since on that world they are not nearly as powerful as in AD&D.

Why does that "Spam" warning keep appearing? How soon must posts have replies before that happens, or is it most threads?

Oh, wait- 2022. Is that too old? I am new here and this is an unusual policy, I've never seen it before.
 

Blasterbot

Well-known member
I would say when I play I go Humie most of the time. If I have a race/class combo that really appeals to me I will make it. but generally I went for a rather vanilla human. Love me bonus feat simple as. in Kotor and Neverwinter Nights 1 and 2 I usually would make someone CHA based because MC had to be the party face. so it was usually a bard, cleric, sorcerer, or rogue.

admittedly I got a build that makes me smile for pathfinder 2. Ancient elves can pick up some feats that let them "remember" that they totally knew how to do a skill. at first it is just 1 skill that you can swap out at the start of every day but eventually you can do it after thinking real hard about it for a minute and it can be multiple skills. the idea of a senile multi-hundred year old elf wandering around forgetting and remembering a ton of skills as he goes on an adventure along side a bunch of 20 year old youths is hilarious to me.
 
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TheRejectionist

TheRejectionist
I became a delirious Goliath Blood Hunter in my DND 5TH edition who got introduced as the individual who got his warhorse and wagon stolen.

Got my teeth kicked in by goblins, most of the party always is in deepshit as our Serbian dungeon master likes to go Darkest Dungeon style and we had to fight a Goblin chieftain, 8 goblins, 1 goblin shaman and a Groot like creature.

Also turns out my character is a tank without me realizing.
 

bintananth

behind a desk
Oh, wait- 2022. Is that too old? I am new here and this is an unusual policy, I've never seen it before.
TS, *cough* unlike some other forums *cough*, doesn't have a "no necro's" rule.

The warning came with the forum software as part of the upgrade. We're sorta stuck with it. It can mostly be ignored.

On-topic: If I ever get to play a PC in another Exalted game instead of being the ST who plays all the NPCs ... I want to play a god with a sanctum.

pro: "death" is usually just an inconvenience in a highly lethal setting with no ressurection.

cons: a lot less flexible than an Exalt, not as powerful as an Exalt with equal essence, and spirits don't get XP.
 

Bear Ribs

Well-known member
TS, *cough* unlike some other forums *cough*, doesn't have a "no necro's" rule.

The warning came with the forum software as part of the upgrade. We're sorta stuck with it. It can mostly be ignored.

On-topic: If I ever get to play a PC in another Exalted game instead of being the ST who plays all the NPCs ... I want to play a god with a sanctum.

pro: "death" is usually just an inconvenience in a highly lethal setting with no ressurection.

cons: a lot less flexible than an Exalt, not as powerful as an Exalt with equal essence, and spirits don't get XP.
One of the more fun characters I played was a water elemental. This was still early on when we didn't have a clear idea of how to build effective characters and I poured on maximum willpower.

Turns out Principal of Motion (Lets you bank a number of free actions equal to your willpower) is hella broken if you do that. Extra action charms in general are powerful but taking 11 actions... with a pair of short daiklaves that let me attack 4 times per action... in the opening round... yeah even Perfect Defenses didn't help against that class of ginsu'ing as enemies would run out of essence to fuel them before I ran out of attacks.

Sadly worked against me in the RP side though, my motivation was to help the Exalts and in turn get them to mediate the war between the air and water elementals but they were all terrified of how dangerous elementals were, and wouldn't go near any of the others after I chewed up a couple of dragonblooded hunts.
 

bintananth

behind a desk
Principle of Motion isn't broken like that. The extra actions are your flurry and rate is not ignored. You should have gotten four attacks at your full dicepool with 3 (or more if you were doing something else too) drawn from your banked actions.

EDIT: extra-action charms are misunderstood. They negate flurry penalties. Only one (Charcoal March of Spiders Form) grants independant extra actions which can be flurried.

There aren't a whole lot of Sidereals experienced enough to know that charm. The ones who do probably have better things to do than pick a fight with the PCs.
 
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Bear Ribs

Well-known member
Principle of Motion isn't broken like that. The extra actions are your flurry and rate is not ignored. You should have gotten four attacks at your full dicepool with 3 (or more if you were doing something else too) drawn from your banked actions.

EDIT: extra-action charms are misunderstood. They negate flurry penalties. Only one (Charcoal March of Spiders Form) grants independant extra actions which can be flurried.

There aren't a whole lot of Sidereals experienced enough to know that charm. The ones who do probably have better things to do than pick a fight with the PCs.
You and I didn't play the exact same edition, remember?

Every action is performed at the spirit's full dice pool, and a spirit may split its dice pools for multiple actions in an extra action (see pp. 124-125 for more information on splitting dice pools). -Exalted 2nd Edition core rules, pp. 296, Principle of Motion
 

bintananth

behind a desk
You and I didn't play the exact same edition, remember?

Every action is performed at the spirit's full dice pool, and a spirit may split its dice pools for multiple actions in an extra action (see pp. 124-125 for more information on splitting dice pools). -Exalted 2nd Edition core rules, pp. 296, Principle of Motion
Roll of Glorious Divinity I - which has the actual spirit charms - fixed that bit of borked.

The charms in the Antagonists chapter of the corebook are placeholders. I suspect they were mostly copy-and-paste from 1e so STs had something to work with before the later books came out.
 

Allanon

Well-known member
If I allow non-human characters there has to be a logical basis behind it.

If I'm running a classic low-level dungeon ("Feat? What is that?"), then you are NOT going to play a tiefling or a silver dragon. For such dungeons I'll allow humans or humanoids, and maybe some low-level monsters if it fits in (e.g. a friendly gnoll fighter).

In my homebrew there is no magic, but rather simulations of that. Physics are such that you cannot have huge dragons flying around, they are like dragonish pterodactyls. Those have a different sort of breath weapon than AD&D dragons and can fly, but are not ultra-powerful in close combat and can only carry small loads in flight. In a closed dungeon the only thing they have going for them are breath weapons and infra/ultravision, but otherwise human types would have other advantages.

Also, when rolling for a character you take the 3-18 results. In the old-old rules you could swap points to boost something at the expense of another so I allow that and will allow one to re-roll a hopeless character but if your roll does not allow you to be a magic-user or a ranger then that's that. This is why the old games were humanocentric, it saved a lot of hassle since you already knew about humans for obvious reasons.
 

TheRejectionist

TheRejectionist
If I allow non-human characters there has to be a logical basis behind it.

If I'm running a classic low-level dungeon ("Feat? What is that?"), then you are NOT going to play a tiefling or a silver dragon. For such dungeons I'll allow humans or humanoids, and maybe some low-level monsters if it fits in (e.g. a friendly gnoll fighter).

In my homebrew there is no magic, but rather simulations of that. Physics are such that you cannot have huge dragons flying around, they are like dragonish pterodactyls. Those have a different sort of breath weapon than AD&D dragons and can fly, but are not ultra-powerful in close combat and can only carry small loads in flight. In a closed dungeon the only thing they have going for them are breath weapons and infra/ultravision, but otherwise human types would have other advantages.

Also, when rolling for a character you take the 3-18 results. In the old-old rules you could swap points to boost something at the expense of another so I allow that and will allow one to re-roll a hopeless character but if your roll does not allow you to be a magic-user or a ranger then that's that. This is why the old games were humanocentric, it saved a lot of hassle since you already knew about humans for obvious reasons.
Hey do you like have the same name from the wizard in Terry Brooks books?
 

Allanon

Well-known member
Yes. I liked the first book especially, the second book okay, and the third as much as the first because you couldn't help but like the characters, including Whisper. Their interaction was spot-on.
 

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