Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

The issue is that surely they're still in communications with the OG's over west, who likely picked up the radio and went "What? You're helping a fucking radio DJ?...DISTRIBUTING WATER!? YOU DID "WHAT" WITH A GECK!? YOU'RE FIRED"

There'd be a Verti-Assault team sent over to kill the leadership.

West Coast Brotherhood was likely too busy not dying in California to send Paladins on a cross country suicide mission against a fortified military installation in an area they have almost no Intel on.
 
Plus, Lyons was sent over to the Capital Wasteland to get rid of him like with Elijah - this is the real secret of Brotherhood chapters, that they were essentially the Brotherhood's way of eliminating dissidents/political rivals by saying "hey, go on a mission to recover tech somewhere conveniently far away".

Western BOS leadership has no reason to give a shit about Lyons any more, as far as they're concerned they successfully got rid of him already.
 
Plus, Lyons was sent over to the Capital Wasteland to get rid of him like with Elijah - this is the real secret of Brotherhood chapters, that they were essentially the Brotherhood's way of eliminating dissidents/political rivals by saying "hey, go on a mission to recover tech somewhere conveniently far away".

Western BOS leadership has no reason to give a shit about Lyons any more, as far as they're concerned they successfully got rid of him already.
That...Does make a lot of sense. They love sending people on suicide missions.

They probably didn't expect Eastern Supermutants to be so comically weak and orc-like.
 
That...Does make a lot of sense. They love sending people on suicide missions.

They probably didn't expect Eastern Supermutants to be so comically weak and orc-like.

They weren't expecting SuperMutants at all.

I wish the Brotherhood of Steel just wasn't a thing at all on the east coast.

I agree. Might've been okay having some random BoS scouts type show up kinda like in Fallout 2 but even more lowkey, but that would only make sense if you kept some form of the Enclave as the main villain.

The Enclave could've been a villain but it should've been based on government survivors on the East Coast instead of them doing the same cross country venture as the BoS.

Bethesda needed to learn to let go of lore bits. Civilizations and ideologies grue and evolve and collapse and sometimes dont show up randomly on the other side of the world.

Developing groups like Rivet City/Naval Research Institute, Talon Company and the Regulators etc could've been more interesting and original. And make Project Purity a Followers style faction but even more loosely organized.

The SuperMutants out of Vault whatever could've gotten more development even as the main non-negotiable baddies.

Could've had the Autumn Enclave dictatorship ending, a Purity ending out of Rivet City that sees a new government rising, maybe a Regulator ending that's more independent and some other ending as well that's more morally ambivalent, like your protagonist takes over Talon Company and becomes top Warlord Asshole in the Capitol Wasteland.

And a secret Ant-Agonizer DLC ending with her romance option.
 
The Enclave could've been a villain but it should've been based on government survivors on the East Coast instead of them doing the same cross country venture as the BoS.
Having the survivors of the FO2 plot make the trip is perfectly understandable, the catch is that they shouldn't be the near totality of the organization. A few grizzled veterans and lore notes about technology transfer, not the bulk of staff. The same underlying principal applies to the Brotherhood of Steel, as the BoS was founded via radio broadcast trying to onboard US army assets.

Both were founded by continent-spanning interest groups with long-distance communication equipment, you don't need people to have physically walked to the DC metropolitan area after FO2 for the post-war organization to appear there.
 
Having the survivors of the FO2 plot make the trip is perfectly understandable, the catch is that they shouldn't be the near totality of the organization. A few grizzled veterans and lore notes about technology transfer, not the bulk of staff. The same underlying principal applies to the Brotherhood of Steel, as the BoS was founded via radio broadcast trying to onboard US army assets.

Both were founded by continent-spanning interest groups with long-distance communication equipment, you don't need people to have physically walked to the DC metropolitan area after FO2 for the post-war organization to appear there.

The elements are likely there for a few grizzled Enclave Survivors to make it to DC and find places like Raven Rock or Adams Air Force Base. Plus there's elements like the other Vaults and could be better use of someone like Stanislaus Von Braun. I didn't mind the whole VR excursion but it was pretty one offish. Be nice if the Enclave were looking for other holdouts in the Capitol similar to said Enclave.

Then later on have a potential Enclave schism like had with Eden and Autumn over killing the Surface "Mutants" or merely conquering and oppressively lording over them.
 
They weren't expecting SuperMutants at all.



I agree. Might've been okay having some random BoS scouts type show up kinda like in Fallout 2 but even more lowkey, but that would only make sense if you kept some form of the Enclave as the main villain.

The Enclave could've been a villain but it should've been based on government survivors on the East Coast instead of them doing the same cross country venture as the BoS.

I would have just introduced a new faction descended from the US military that went a different route than the Brotherhood. Maybe like a national guard unit or something that managed to maintain order in a certain area.
 
Also instead of FEV super mutants I would have introduced new types of mutants as being the result of an experimental Chinese bioweapon. If it was in Appalachia I'd go with snake men, Otherwise I'd probably go with different types of mutants inspired by supernatural stuff of varying intelligence like Vampires and such.
 
Also instead of FEV super mutants I would have introduced new types of mutants as being the result of an experimental Chinese bioweapon. If it was in Appalachia I'd go with snake men, Otherwise I'd probably go with different types of mutants inspired by supernatural stuff of varying intelligence like Vampires and such.
I wish they'd actually do something interesting with ghouls for a fucking change.

FO1, entire vault and town run by ghouls. Most of which are just crazies but some are good people.
FO2, nuclear reactor operated by ghouls. Makes sense given their immunity to radiation after all! Again they're just trying to live life and are okay people.
FO3, Underworld is an okay place but it's location and purpose makes no sense. Nobody trades with them and if they leave they just get shot up by BoS people. It's halfway to a nice location but its otherwise worthless.
NV, a few neat ghoul characters but not even a ghoul 'location' to visit. A shame because they could've done better.
FO4, *Farting noises*, enough said.

Gimme a ghoul thunderdome city, ghoulish monstrosities of bodies merged together to form some sort of horrific but civilized mayor or something. ANYTHING! They're radiation magic zombies for crying out loud and the best you can do with them is make them into REGULAR PEOPLE!?
 
I wish they'd actually do something interesting with ghouls for a fucking change.

FO1, entire vault and town run by ghouls. Most of which are just crazies but some are good people.
FO2, nuclear reactor operated by ghouls. Makes sense given their immunity to radiation after all! Again they're just trying to live life and are okay people.
FO3, Underworld is an okay place but it's location and purpose makes no sense. Nobody trades with them and if they leave they just get shot up by BoS people. It's halfway to a nice location but its otherwise worthless.
NV, a few neat ghoul characters but not even a ghoul 'location' to visit. A shame because they could've done better.
FO4, *Farting noises*, enough said.

Gimme a ghoul thunderdome city, ghoulish monstrosities of bodies merged together to form some sort of horrific but civilized mayor or something. ANYTHING! They're radiation magic zombies for crying out loud and the best you can do with them is make them into REGULAR PEOPLE!?


I think the further into the future the game goes the more rare Ghouls should become.
 
Marine armor had potential but still isn't that good and looks kind of dumb, Here is a superior rendition of it IMHO.

84259-1717871187-1698795217.png
*takes notes for my fanfic*
Creation Club (and the other paid mods they recently released for skyrim) have got to be some of the dumbest fucking things i've seen in gaming history. Absolutely nobody wanted them, and if you really distill them down to what they truly are, they're paid-cheats, or at the very least paid-unlockables.

Remember in gaming when you'd beat the game, and it'd unlock a bunch of more-powerful items so that you can play on big-boy mode and win with better odds? That's creation club.
And every CC quest is the same cookie-cutter "go place kill dudes" stuff with no dialogue and no real plot except going places to kill dudes.
"Oops, we nerfed your carry weight...But what if you bought our backpack that has NO DOWNSIDES and increases your carry weight?..."
The most retarded element is that backpack gives you more carry weight than power armour lol.
 
This remaster of Fallout New Vegas is looking kinda sketch, no cap. Impressed they redid all of the dialogue though.



This'll really open up the game to a new generation of fans.


Were it up to me I would decree that use of zoomer slang results in summary execution by crucifixion or impalement depending on availability of wood.
 
Were it up to me I would decree that use of zoomer slang results in summary execution by crucifixion or impalement depending on availability of wood.

Stop being so low-vibrational Boomer. What you're peeping now is Generation Alpha slang. :cool:👶

I don't know the meaningful difference between the two though.

Had to look up Fanum Tax. Lowkey ick chat.
 
Stop being so low-vibrational Boomer. What you're peeping now is Generation Alpha slang. :cool:👶

I don't know the meaningful difference between the two though.

Had to look up Fanum Tax. Lowkey ick chat.


I don't even know what you just said, It sounds like noise a half retarded monkey would make.
 
Because Enclave are just cool?
Fuck I wish 2 let you join the Enclavez like imagine having Frank as a fucking companion!
2 was made long before Fallout became about supporting a faction you liked to take over the wasteland, which is a very recent formula introduced by NV and iterated on in 4. It was about journeying to supervillain lairs to blow them up, and FO3 was intended by Interplay to iterate on the highly original plot of "supervillain with bioweapon plans to destroy the wasteland, nuke him" by having the new supervillain be in space instead of an oil rig or a bunker, and having his flunkies be robots instead of super mutants or an edgy Brotherhood.

FO4 would probably have had him be under the sea or something and his flunkies would be fishmen or w/e, and his motive would again be a generic "all humans must die!" in fancy-sounding language.

The FO2 Enclave aren't even a particularly deep commentary on racism or anything, they are literally just the recycled plot of FO1 that was going to be recycled again in Van Buren, all in the context of a game that fundamentally lacked seriousness to the point it frequently broke the fourth wall. Even the conspiratorial idea of secret Vault experiments which drives the new show (which tries to turn it into basically the whole franchise metaplot) was just a reference to the X-Files. As a matter of fact they weren't even the first antagonist concept for FO2, there were at least two concepts of "basically WandaVision in the desert" and "super mutants again but what if they had a land battleship?" that preceded them.

It was Bethesda that actually made the faction interesting, as they tried to tackle them as antagonists in a serious narrative. Before that they were just generic bad dudes wanting to destroy the world Because.
 
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2 was made long before Fallout became about supporting a faction you liked to take over the wasteland. It was about journeying to supervillain lairs to blow them up, and F03 was intended by Obsidian to iterate on the highly original plot of "supervillain with bioweapon plans to destroy the wasteland, nuke him" by having the new supervillain be in space instead of an oil rig or a bunker, and having his flunkies be robots instead of super mutants or an edgy brotherhood. FO4 would probably have had him be under the sea or something and his flunkies would be fishmen or w/e.

The F02 Enclave aren't even a particularly deep commentary on racism or anything, they are literally just the recycled plot of FO1that was going to be recycled again in Van Buren, all in the context of a game that fundamentally lacked seriousness to the point it frequently broke the fourth wall. It was Bethesda that actually made the faction interesting, as they tried to tackle them as antagonists in a serious narrative.

Bethesda is the king of interesting concepts and dogshit execution.
 

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