Two franchises, two armies, two battles.....but what happens if they switched sides? Would they do better? Worse? Would they still win? That's the question.
All sides possess the same knowledge of their enemy that the original force possessed. Both sides will have 24 hours to operate freely, afterwards the enemy will delploy and both forces must operate under the restriction of a possible enemy attack. After 72 hours more hours, both enemies will launch a night assault, but may launch light harassing raids or ambush enemy patrols
For the UNSC, a force of ~50 marines broken down into 5 squads will take over for Starfleet in the defense of AR-588. Starfleet was opposed by an unhelpfully vague number of Jem'Hadar, for the purposes of debate we will assume they were outnumbered by 3 to 1, the traditional figure cited for odds needed for an attacker to overwhelm a defending force of 3 to 1. The dominion minefield laid at the former Starfleet position will remain in place, unless the UNSC is able to clear it. The UNSC marines will have thier normal equipment as well any other equipment typically available to the UNSC for such situations, such as stationary gun turrets, mines, etc, however the local terrain prevents the operation of vehicles.
For Starfleet, they will taking on the defense of Alpha Base (which I'll have to do a bit more writing on, as courtesy of some light gun game I've never heard of, there are now two version of that battle).
Starfleet's forces consist of 200 infantry and their equipment, a handful of light Argo-type buggies, and a few hoppers, along with prefabricated structures and other field equipment. They will not retain the UNSC's salvaged point defense autocannons or the computer control systems for those cannons, but a wrecked federation starship will be located nearby so that they can salvage it for materials if they wish to. The dozen or so banshees captured by UNSC forces will be available to starfleet as well, along with the shade turrets.
The Covenant force consists of 200 infantry loaded about 6 spirit dropships (mostly grunts and jackals, with a few elites), several hunters, a captured federation hopper and it's cooperative pilot, and 30 cloaked elites aboard that hopper. The covenant plan will follow the same steps as in the book:
1. Have the pilot convince the federation to allow the hopper to land. Once landed, the elites deploy.
2. Most of the elites will remain on the pad and attempt to secure the area so the spirts can land there, a small group of 5 or 6 will rush to the command center and attempt to eliminate local command and control*.
3. The spirits will attempt to land inside the base, drop off the troops, and then from there destroy the defenders and seize the facility. The dropships will be retained to hover at low altitude and provide fire support.
3A. If the spirits cannot deploy inside because the commandos were overrun, they will land elsewhere on the plateau and advance on foot, still retaining the spirits as CAS.
Both UNSC and UFP must hold their position, with the winner being the one that manages to do so, if both sides succeed then which side had the easier time of is the winner.
*This is a slight departure from the plan in the book, where the elites split off a team to go hunt for master chief, but as he's not there retasking them for headhunting fits their mission profile well enough.
All sides possess the same knowledge of their enemy that the original force possessed. Both sides will have 24 hours to operate freely, afterwards the enemy will delploy and both forces must operate under the restriction of a possible enemy attack. After 72 hours more hours, both enemies will launch a night assault, but may launch light harassing raids or ambush enemy patrols
For the UNSC, a force of ~50 marines broken down into 5 squads will take over for Starfleet in the defense of AR-588. Starfleet was opposed by an unhelpfully vague number of Jem'Hadar, for the purposes of debate we will assume they were outnumbered by 3 to 1, the traditional figure cited for odds needed for an attacker to overwhelm a defending force of 3 to 1. The dominion minefield laid at the former Starfleet position will remain in place, unless the UNSC is able to clear it. The UNSC marines will have thier normal equipment as well any other equipment typically available to the UNSC for such situations, such as stationary gun turrets, mines, etc, however the local terrain prevents the operation of vehicles.
For Starfleet, they will taking on the defense of Alpha Base (which I'll have to do a bit more writing on, as courtesy of some light gun game I've never heard of, there are now two version of that battle).
Starfleet's forces consist of 200 infantry and their equipment, a handful of light Argo-type buggies, and a few hoppers, along with prefabricated structures and other field equipment. They will not retain the UNSC's salvaged point defense autocannons or the computer control systems for those cannons, but a wrecked federation starship will be located nearby so that they can salvage it for materials if they wish to. The dozen or so banshees captured by UNSC forces will be available to starfleet as well, along with the shade turrets.
The Covenant force consists of 200 infantry loaded about 6 spirit dropships (mostly grunts and jackals, with a few elites), several hunters, a captured federation hopper and it's cooperative pilot, and 30 cloaked elites aboard that hopper. The covenant plan will follow the same steps as in the book:
1. Have the pilot convince the federation to allow the hopper to land. Once landed, the elites deploy.
2. Most of the elites will remain on the pad and attempt to secure the area so the spirts can land there, a small group of 5 or 6 will rush to the command center and attempt to eliminate local command and control*.
3. The spirits will attempt to land inside the base, drop off the troops, and then from there destroy the defenders and seize the facility. The dropships will be retained to hover at low altitude and provide fire support.
3A. If the spirits cannot deploy inside because the commandos were overrun, they will land elsewhere on the plateau and advance on foot, still retaining the spirits as CAS.
Both UNSC and UFP must hold their position, with the winner being the one that manages to do so, if both sides succeed then which side had the easier time of is the winner.
*This is a slight departure from the plan in the book, where the elites split off a team to go hunt for master chief, but as he's not there retasking them for headhunting fits their mission profile well enough.