JasonSanjo
Your Overlord and Jester
Time for another scenario! This time, it's Halo and Doom (2016).
Background
The forces of Hell have been made aware of the Halo Array in the Halo universe and they are intrigued. So much so that, when the Pillar of Autumn makes a blind jump to Installation 04 and is followed by a fleet of Covenant ships, the interested demonic parties kinda/sorta panic and decide to launch an impromptu invasion to try to take over the installation before either of the local factions can do so. Surprisingly, however, something inside Installation 04 is emitting signals that interfere with their portals and prevent them from getting a lock inside the interior, forcing the demons to open portals only on the surface. This, however, is merely a minor setback. It's time to conquer!
Note: The scenario begins on "Day 1", September 19th, 2552, local time (The canon Battle for Installation 04 took place September 19-22).
The Players
The Forces of Hell/Demons
Background: Not wanting to let the newly-arrived Covenant or UNSC take over Installation 04, Hell has launched an impromptu invasion by opening portals all over the surface of Installation 04 to try and conquer and hold it against all comers. Because the invasion was launched with little preparation, however, Hell's forces are initially scattered and in disarray...
Leaders/Key Personnel: Initially a single Baron of Hell, with a number of subcommanders in the form of Hell Knights and Summoners. As the invasion goes on additional field commanders will be sent through as necessary.
Numbers: Practically innumerable... eventually. The initial invasion force, however, consists of around a thousand demons, chiefly Possessed, Imps, Pinkies, Revenants, Mancubi and Hell Razers, with Gore Nests springing up in areas surrounding Hell portals. As the invasion progresses, additional Hell portals will open and more demon types will be added to the roster, including the likes of Spectres, Lost Souls, Cacodemons, Cyber-Mancubi, and more. Hundreds upon hundreds more demons will pour onto Installation 04 with every passing day unless the portals are closed or taken by opposition forces.
Armaments: Standard for the various demonic troops.
Knowledge: Hell's commanders are aware of the approximate numbers but not composition of the UNSC and Covenant forces, and are also aware of the Forerunner Constructs' existence but do not know much about either their numbers or composition nor their true purpose on Installation 04. They do not initially know of the Flood's existence at all.
Mission: Conquer Installation 04, vanquish or force the retreat of all opposition, and then study and learn the secrets of the Halo Array.
Activation/Arrival: Day 1, though they have been surreptitiously scouting around the surface for weeks beforehand.
The Covenant
Background: Having pursued the Pillar of Autumn to a previously unexplored system, the Covenant commanders are surprised to discover the massive Forerunner ring structure floating in space. Now they have a new mission: explore the structure and learn all they can whilst eradicating the heretic humans defiling the sacred installation with their presence. But what's this? Some sort of demonic, alien creatures inside this holy place?! Blasphemy! They must all perish in the name of the Covenant! Wait, they can portal straight onto our ships and fortified positions?!
Leaders/Key Personnel: Supreme Commander Thel 'Vadam, Prophet of Stewardship, Special Operations Commander Rtas 'Vadum, et al.
Numbers: Fleet of Particular Justice (Approximately 15 ships, thousands of ground troops, including Grunts, Jackals, Elites, Brutes, etc)
Armaments: Standard Covenant weapons and equipment.
Knowledge: The Covenant are initially aware of the approximate numbers and composition of the UNSC forces, but will quickly learn of the presence of the very much hostile forces of Hell and their apparent ability to portal in from some unknown location. The presence of the Forunner Constructs/Sentinels and the Flood are initially unknown.
Mission: Purge the Heretic! Kill the Xenos! Burn the Unclea- Oh, wait, wrong franchise. The point stands, however: Only the Covenant may possess this sacred place! All others must perish!
Activation/Arrival: Day 1.
The UNSC
Background: The UNSC Pillar of Autumn made a blind jump and, by chance, ended up on the doorstep of Installation 04. Pursued by a fleet of Covenant ships and under heavy bombardment, the ship is forced to make a controlled crashlanding on the ring world, with most of its personnel scattered across its surface after escaping in life pods. Now they must deal with not only the Covenant, but also several previously unknown alien factions in the form of the forces of Hell, the Forerunner Constructs/Sentinels, and the Flood. "'Join the Navy', they said! 'See the galaxy', they said!"
Leaders/Key Personnel: Captain Jacob Keyes, Major Antonio Silva, Master Chief John-117, Cortana, et al.
Numbers: 200 Naval personnel, 400 Marines, 530 Orbital Drop Shock Troopers, Fireteam Raven
Armaments: Standard UNSC weapons and equipment.
Knowledge: The UNSC forces are initially aware of the approximate numbers and to an extent the composition of the Covenant forces. The other factions, however, are initially completely unknown, though they will run into the forces of Hell pretty much from the moment they touch down on Installation 04.
Mission: Survive, prevent the Covenant from learning the location of Earth, escape Installation 04.
Activation/Arrival: Day 1.
The Flood
Background: Imprisoned in Installation 04 for the purpose of study - which in hindsight was really fucking stupid of the Forerunners, but hey - the Flood wishes nothing more than to escape containment and spread across the galaxy once more. And with all the chaos going on up on the surface, it's only a matter of time until they get their chance...
Leaders/Key Personnel: Proto-Gravemind (feral stage)
Numbers: Thousands of Flood forms, chiefly infection forms, combat forms, and carrier forms.
Armaments: Whatever they can get their various limbs on.
Knowledge: Initially only aware of the presence of the Forerunner Constructs/Sentinels, but neither their numbers nor composition.
Mission: Escape containment and spread across the galaxy, infecting all biological life in the process. And, hey, those glowing portals look kind of intriguing...
Activation/Arrival: Technically shortly after Installation 04's initial construction and use, almost 100,000 years ago. For scenario purposes, day 1.
Forerunner Constructs/Sentinels
Background: Constructed for the purpose of tending to and guarding Installation 04 with the ultimate goal of keeping the Flood contained, the Sentinels have been doing their job for almost 100,000 years without fail. Of course, that was all before the Covenant, the UNSC and the forces of Hell all decided to have a throwdown in the Sentinels' proverbial front yard...
Leaders/Key Personnel: 343 Guilty Spark.
Numbers: Numerous Aggressor Sentinels.
Armaments: Standard for Aggressor Sentinels.
Knowledge: The Sentinels are aware of the forces of Hell, the Covenant, the UNSC and of course the Flood, however their information on the numbers and composition of all but the Flood is very limited. The forces of Hell, in particular, represent an out of context problem.
Mission: Prevent the Flood from breaking containment using any means necessary. Oh, and prevent anyone from taking over Installation 04. This is Forerunner property, no solicitors or squatters allowed!
Activation/Arrival: Technically around Installation 04's initial construction almost 100,000 years ago. For scenario purposes, day 1.
Scenarios (AKA: What the Hell's the Doom Slayer doing during all this?)
Note: In all scenarios, the Doom Slayer will initially focus on fighting demons to the exclusion of all else, however if attacked by Covenant or other factions he will defend himself. Furthermore, if he sees humans under attack by anyone, be they demons or Covenant or anyone else, he will intervene to save human lives.
Scenario A: The Doom Slayer is otherwise occupied and will not intervene in Hell's invasion of Installation 04.
Scenario B: The Doom Slayer, upon exiting the UAC facility in the prologue section of Doom (2016), will be tossed through a portal onto Installation 04 on day 1 of the invasion, right around the time the UNSC and Covenant forces first touch down. He is equipped with his Praetor Suit and armed with his Pistol and Combat Shotgun, but will quickly arm himself with whatever else he can get his hands on.
Scenario C: The Doom Slayer has his full armaments and upgrades from the end of Doom (2016), and will appear on day 2 of the invasion, during the Battle of the Silent Cartographer, which will now also feature a force of demons trying to enter and corrupt the Cartographer facility.
Scenario D: The Doom Slayer has his full armaments and upgrades from the end of Doom Eternal (including the Crucible) and will appear on day 3 of the invasion, during the Battle of Alpha Base, which this time around will be a three-way battle between the UNSC, Covenant and the forces of Hell.
And this is where you enter the fray, readers. What happens in scenarios A through D?
Background
The forces of Hell have been made aware of the Halo Array in the Halo universe and they are intrigued. So much so that, when the Pillar of Autumn makes a blind jump to Installation 04 and is followed by a fleet of Covenant ships, the interested demonic parties kinda/sorta panic and decide to launch an impromptu invasion to try to take over the installation before either of the local factions can do so. Surprisingly, however, something inside Installation 04 is emitting signals that interfere with their portals and prevent them from getting a lock inside the interior, forcing the demons to open portals only on the surface. This, however, is merely a minor setback. It's time to conquer!
Note: The scenario begins on "Day 1", September 19th, 2552, local time (The canon Battle for Installation 04 took place September 19-22).
The Players
The Forces of Hell/Demons
Background: Not wanting to let the newly-arrived Covenant or UNSC take over Installation 04, Hell has launched an impromptu invasion by opening portals all over the surface of Installation 04 to try and conquer and hold it against all comers. Because the invasion was launched with little preparation, however, Hell's forces are initially scattered and in disarray...
Leaders/Key Personnel: Initially a single Baron of Hell, with a number of subcommanders in the form of Hell Knights and Summoners. As the invasion goes on additional field commanders will be sent through as necessary.
Numbers: Practically innumerable... eventually. The initial invasion force, however, consists of around a thousand demons, chiefly Possessed, Imps, Pinkies, Revenants, Mancubi and Hell Razers, with Gore Nests springing up in areas surrounding Hell portals. As the invasion progresses, additional Hell portals will open and more demon types will be added to the roster, including the likes of Spectres, Lost Souls, Cacodemons, Cyber-Mancubi, and more. Hundreds upon hundreds more demons will pour onto Installation 04 with every passing day unless the portals are closed or taken by opposition forces.
Armaments: Standard for the various demonic troops.
Knowledge: Hell's commanders are aware of the approximate numbers but not composition of the UNSC and Covenant forces, and are also aware of the Forerunner Constructs' existence but do not know much about either their numbers or composition nor their true purpose on Installation 04. They do not initially know of the Flood's existence at all.
Mission: Conquer Installation 04, vanquish or force the retreat of all opposition, and then study and learn the secrets of the Halo Array.
Activation/Arrival: Day 1, though they have been surreptitiously scouting around the surface for weeks beforehand.
The Covenant
Background: Having pursued the Pillar of Autumn to a previously unexplored system, the Covenant commanders are surprised to discover the massive Forerunner ring structure floating in space. Now they have a new mission: explore the structure and learn all they can whilst eradicating the heretic humans defiling the sacred installation with their presence. But what's this? Some sort of demonic, alien creatures inside this holy place?! Blasphemy! They must all perish in the name of the Covenant! Wait, they can portal straight onto our ships and fortified positions?!
Leaders/Key Personnel: Supreme Commander Thel 'Vadam, Prophet of Stewardship, Special Operations Commander Rtas 'Vadum, et al.
Numbers: Fleet of Particular Justice (Approximately 15 ships, thousands of ground troops, including Grunts, Jackals, Elites, Brutes, etc)
Armaments: Standard Covenant weapons and equipment.
Knowledge: The Covenant are initially aware of the approximate numbers and composition of the UNSC forces, but will quickly learn of the presence of the very much hostile forces of Hell and their apparent ability to portal in from some unknown location. The presence of the Forunner Constructs/Sentinels and the Flood are initially unknown.
Mission: Purge the Heretic! Kill the Xenos! Burn the Unclea- Oh, wait, wrong franchise. The point stands, however: Only the Covenant may possess this sacred place! All others must perish!
Activation/Arrival: Day 1.
The UNSC
Background: The UNSC Pillar of Autumn made a blind jump and, by chance, ended up on the doorstep of Installation 04. Pursued by a fleet of Covenant ships and under heavy bombardment, the ship is forced to make a controlled crashlanding on the ring world, with most of its personnel scattered across its surface after escaping in life pods. Now they must deal with not only the Covenant, but also several previously unknown alien factions in the form of the forces of Hell, the Forerunner Constructs/Sentinels, and the Flood. "'Join the Navy', they said! 'See the galaxy', they said!"
Leaders/Key Personnel: Captain Jacob Keyes, Major Antonio Silva, Master Chief John-117, Cortana, et al.
Numbers: 200 Naval personnel, 400 Marines, 530 Orbital Drop Shock Troopers, Fireteam Raven
Armaments: Standard UNSC weapons and equipment.
Knowledge: The UNSC forces are initially aware of the approximate numbers and to an extent the composition of the Covenant forces. The other factions, however, are initially completely unknown, though they will run into the forces of Hell pretty much from the moment they touch down on Installation 04.
Mission: Survive, prevent the Covenant from learning the location of Earth, escape Installation 04.
Activation/Arrival: Day 1.
The Flood
Background: Imprisoned in Installation 04 for the purpose of study - which in hindsight was really fucking stupid of the Forerunners, but hey - the Flood wishes nothing more than to escape containment and spread across the galaxy once more. And with all the chaos going on up on the surface, it's only a matter of time until they get their chance...
Leaders/Key Personnel: Proto-Gravemind (feral stage)
Numbers: Thousands of Flood forms, chiefly infection forms, combat forms, and carrier forms.
Armaments: Whatever they can get their various limbs on.
Knowledge: Initially only aware of the presence of the Forerunner Constructs/Sentinels, but neither their numbers nor composition.
Mission: Escape containment and spread across the galaxy, infecting all biological life in the process. And, hey, those glowing portals look kind of intriguing...
Activation/Arrival: Technically shortly after Installation 04's initial construction and use, almost 100,000 years ago. For scenario purposes, day 1.
Forerunner Constructs/Sentinels
Background: Constructed for the purpose of tending to and guarding Installation 04 with the ultimate goal of keeping the Flood contained, the Sentinels have been doing their job for almost 100,000 years without fail. Of course, that was all before the Covenant, the UNSC and the forces of Hell all decided to have a throwdown in the Sentinels' proverbial front yard...
Leaders/Key Personnel: 343 Guilty Spark.
Numbers: Numerous Aggressor Sentinels.
Armaments: Standard for Aggressor Sentinels.
Knowledge: The Sentinels are aware of the forces of Hell, the Covenant, the UNSC and of course the Flood, however their information on the numbers and composition of all but the Flood is very limited. The forces of Hell, in particular, represent an out of context problem.
Mission: Prevent the Flood from breaking containment using any means necessary. Oh, and prevent anyone from taking over Installation 04. This is Forerunner property, no solicitors or squatters allowed!
Activation/Arrival: Technically around Installation 04's initial construction almost 100,000 years ago. For scenario purposes, day 1.
Scenarios (AKA: What the Hell's the Doom Slayer doing during all this?)
Note: In all scenarios, the Doom Slayer will initially focus on fighting demons to the exclusion of all else, however if attacked by Covenant or other factions he will defend himself. Furthermore, if he sees humans under attack by anyone, be they demons or Covenant or anyone else, he will intervene to save human lives.
Scenario A: The Doom Slayer is otherwise occupied and will not intervene in Hell's invasion of Installation 04.
Scenario B: The Doom Slayer, upon exiting the UAC facility in the prologue section of Doom (2016), will be tossed through a portal onto Installation 04 on day 1 of the invasion, right around the time the UNSC and Covenant forces first touch down. He is equipped with his Praetor Suit and armed with his Pistol and Combat Shotgun, but will quickly arm himself with whatever else he can get his hands on.
Scenario C: The Doom Slayer has his full armaments and upgrades from the end of Doom (2016), and will appear on day 2 of the invasion, during the Battle of the Silent Cartographer, which will now also feature a force of demons trying to enter and corrupt the Cartographer facility.
Scenario D: The Doom Slayer has his full armaments and upgrades from the end of Doom Eternal (including the Crucible) and will appear on day 3 of the invasion, during the Battle of Alpha Base, which this time around will be a three-way battle between the UNSC, Covenant and the forces of Hell.
And this is where you enter the fray, readers. What happens in scenarios A through D?
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