According to FO1 manual, the Chinese were using 100kt airburst nukes, maybe a few larger ones sprinkled in.Weren't the nukes shown in the TV series way smaller than the 250 to 750 KT devices the Chinese unleashed? Based on the size of the mushroom clouds from Nukemap.
It's funny because some people don't even know the lore of Fallout 1.Interplay can do no wrong Doo, didn't ya know
This was Obsidian lore from Honest Hearts DLC.January 1st
Happy New Year.
Two months in cave. Still lethal outside. Don't get it. In army they said 2-4 weeks cleared fallout
Radiation Injuries | The Atomic Bombings of Hiroshima and Nagasaki | Historical Documents | atomicarchive.comThese calculations showed that the highest dosage which would have been received from persistent radioactivity at Hiroshima was between 6 and 25 roentgens of gamma radiation; the highest in the Nagasaki Area was between 30 and 110 roentgens of gamma radiation. The latter figure does not refer to the city itself, but to a localized area in the Nishiyama District. In interpreting these findings it must be understood that to get these dosages, one would have had to remain at the point of highest radioactivity for 6 weeks continuously, from the first hour after the bombing.
It honestly is though. It's boring amd is still a time limit.The time limit is one of the better features of the game lmao, in any case the second half of the time limit was patched to 13 years, which is more than sufficient. Imagine saying the first game is bad in terms of gameplay kek.
On the west coast all you need to air burst because there is nothing there.Army recruits guys with bad reading comprehension huh? Read please.
"But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao."
So how come you can use this excuse for the Glow but not thr Glowing Sea?Given how the radiation is still so hot it's glowing, some sort of technobabble cobalt 60 Dr Strangelove bullshit nuke.
Storms carry the radiation over too the towns.1: It missed the target, whereas the Glow was actually hit, already it's contrived
2: The nuke storage is WW2 esque nukes because Bethesda thinks 2077 nations would still be dropping fucking Fat Man and Little Boy style nukes on people, like usual they don't understand Fallout
3: Instead of the place being a localized hotspot like, say, The Glow, it somehow irradiates the entire area of Boston without killing anyone
Me a shill? Your the one shilling for a game company who was going to undo a lot of the "greatest fallout" because of how they backed themselves into a corner.*Yawn* Shills are embarrassing.
Zeno acting like Bethesda didn't include ICBM's in Fallout 4 or Fallout 76It honestly is though. It's boring amd is still a time limit.
Time limits ruin RPGs.
On the west coast all you need to air burst because there is nothing there.
East coast got ground bursts.
So how come you can use this excuse for the Glow but not thr Glowing Sea?
Storms carry the radiation over too the towns.
Me a shill? Your the one shilling for a game company who was going to undo a lot of the "greatest fallout" because of how they backed themselves into a corner.
Interplay is as bad as Valve with making games.
Time limits grant urgency, otherwise you end up with skyrim where 'THE WORLD IS ENDING!...But it kinda isn't!'It honestly is though. It's boring amd is still a time limit.
Time limits ruin RPGs.
I have. Fallout 1 is by far the weakest game structurally and the time limit unnecessarily punishes exploring or making honest mistakes. There's a reason Fallout 2 didn't put any timers on the main quest and that most modern game design shy away from it, mostly because timers don't actually serve to heighten tension but either end up punishing people for not playing the game in a specific way (which is what FO1 effectively did) or end up being so long as to be meaningless.Time limits grant urgency, otherwise you end up with skyrim where 'THE WORLD IS ENDING!...But it kinda isn't!'
Also calling Fallout 1 boring is hilarious, have you actually played and beaten it?
Time limits are stupid in RPG games. I can't explore and do all the stuff I want if I have a time limit.Time limits grant urgency, otherwise you end up with skyrim where 'THE WORLD IS ENDING!...But it kinda isn't!'
FO 1 is boring.Also calling Fallout 1 boring is hilarious, have you actually played and beaten it?
Except that's complete nonsense, a misclick on the map won't make you restart lmao. You get 150 days and you can do it in like 75 pretty easily, and even going out of your way to do every quest before Necropolis will make you go under 150 days with ease.I have. Fallout 1 is by far the weakest game structurally and the time limit unnecessarily punishes exploring or making honest mistakes. There's a reason Fallout 2 didn't put any timers on the main quest and that most modern game design shy away from it, mostly because timers don't actually serve to heighten tension but either end up punishing people for not playing the game in a specific way (which is what FO1 effectively did) or end up being so long as to be meaningless.
In other words, they're very hard to balance to get the effect you want while not ending up punishing players. Heck, in FO1 the initial timer was so tight that a misclick on the navigation map could mean you have to restart your game due to lost time.
You're supposed to do multiple playthroughs lmao, you going to bitch how a single character in pen and paper DnD is limited in what they can do and experience?Time limits are stupid in RPG games. I can't explore and do all the stuff I want if I have a time limit.
Say I wanna jist fully explore the map and do all the side quests. Nope I am forced to beat the main quest and anything else will prevent that.
If you get bored in FO1 you might have ADHD and you should get it checked out, attention spans shouldn't be lower than five minutes. I am sorry for your condition.FO 1 is boring.
I get bored trying to get anywhere in the game after building my character.
I also build my character in ways that I guess go against meta because yeah. It isn't fun.
2 is more fun, but 1 is worse then 3 or 4 hameplay wise.
There is a diffrence between pen and paper rpgs and video game ones.Except that's complete nonsense, a misclick on the map won't make you restart lmao. You get 150 days and you can do it in like 75 pretty easily, and even going out of your way to do every quest before Necropolis will make you go under 150 days with ease.
If the time limit was 100 days, sure that'd be ROUGH, but 150 is ample.
You're supposed to do multiple playthroughs lmao, you going to bitch how a single character in pen and paper DnD is limited in what they can do and experience?
I can play plenty of games for hours straight.If you get bored in FO1 you might have ADHD and you should get it checked out, attention spans shouldn't be lower than five minutes. I am sorry for your condition.
FO1 quests are generally faster paced than FO2, so no clue what you're on about. A lot of FO2 quests have insane backtracking and puzzle solving while FO1 quests generally are like "Go to place and shoot some people".There is a diffrence between pen and paper rpgs and video game ones.
You present me a world, I should be able to.explore without care of time.
But in DnD terms I have spent a while session in the starting town doing just random shit before, and exploring.
I can play plenty of games for hours straight.
It's just FO 1 is just. Boring. It is slow paced, like ugh slow.
FO 2 wasn't that bad pacing wise to me
Just 1.
I also prefer less turn based fighting and more real time fighting as it is to ke a better way to look at strategy
First person RPG's are somewhat limited in actual scale (no, infinite fetch quests does not make a good RPG!) because moving to 3d worlds basically makes exponential cost increases.For me the biggest problem with classic fallout games is just getting used to the interface. That and I think we’ve all been spoiled by / gotten too used to first-person RPGs.
And elder Millennials thank you very much. I played all but Brotherhood of Steel when the Fallout games were still fairly fresh, and the only reason I didn't play Brotherhood of Steel was due to it be a CONSOLE game when I was a PC gamer.Honestly objective analysis after doing some research, Bethesda factually is keeping the Fallout IP alive much better than Interplay ever did
Bethesda still has quite a few things they did wrong in the IP (Canvas Bag scandal, occasional Retcons, poor launch of 76) but technically have four games under their IP and Fallout 3 still sold more than FO1/2 combined while introducing a lot of new people to the IP.
If Fallout 3 wasn't made then Fallout franchise as a whole would be a dead IP only generation X would recognize