Fallout Perpetual Debate of Bethesda Versus Interplay/Obsidian Fallout World Design

My retort? The Luty SMG, basically the easiest semi auto ever creatable.
Notice in your examples most aren't semi auto firearms? And the .50 ork dakka-guns were evidently not rusty until they were treated badly.
No, they were rusty when they were made.
And uh
He explains jt isn't as easy as one thinks
 
Daily reminder in lore Pipe weapons exist because of the skill issue of being being unable to craft anything better
Snip-it_17145413009192.jpg


Fallout 4 introduces the substantially better looking and powerful handmade rifle
Handmade rifle (Nuka-World)

Pipe pistols are more common because they're easier to craft apparently but they're not the baseline they're literally bottom of the barrel weapons. Better weapons can be crafted in lore as we see with the Raiders.
 
Daily reminder in lore Pipe weapons exist because of the skill issue of being being unable to craft anything better
Snip-it_17145413009192.jpg


Fallout 4 introduces the substantially better looking and powerful handmade rifle
Handmade rifle (Nuka-World)

Pipe pistols are more common because they're easier to craft apparently but they're not the baseline they're literally bottom of the barrel weapons. Better weapons can be crafted in lore as we see with the Raiders.
That's what I'm trying to argue.

If @ThatZenoGuy was put 200 years into the future with no internet, but only a basic understanding of fire arms.
He would use what is easiest.

Pipes.
Remember, pipes can make very good improvised weapons
 
That's what I'm trying to argue.

If @ThatZenoGuy was put 200 years into the future with no internet, but only a basic understanding of fire arms.
He would use what is easiest.

Pipes.
Remember, pipes can make very good improvised weapons

Yeah Zeno ignores the context that the West Coast had everything handed over to them, Vaults/Technology/Weapon Depos and had two messiah figures bail them out.


East Coast in a nutshell is basically what if everything went bad instead of the West's what if everything went good Gary Sue crap writing of FO2 😂
 
West Coast also had the benefit of areas of low population the nukes would not hit. Like Montana...unless someone did a Far Cry Fallout crossover.
 
West Coast also had the benefit of areas of low population the nukes would not hit. Like Montana...unless someone did a Far Cry Fallout crossover.
Snip-it-1714674883376.jpg

Makes sense why the East would be more fucked up then the West, but Bethesda haters only complain about realism when it's convenient for them lol 😂

Bethesda world building the East Coast to be a shit hole is fine, it's honestly an interesting world build where the East Coast took longer to rebuild because everything that could go wrong did and their hero that would saved them arrived much later than the hero's that saved the West Coast.


It goes to show having a really bad start can make a difference compared to having a real good start, FO2 writing was dumb to give the NCR several hundred thousand people but every other faction was less. It wasn't until Obsidian where they invented a faction that had more than a few thousand and even then the NCR is still way more numerous than them. All in all FO2 writing the NCR to be 700k strong was probably the worst world building in the FO series, that's why the future van game was going to destroy the NCR they made it way too strong for a Post Apocalypse game.


It was either destroy the NCR or some how retcon all the other factions to be equally as numerous, they should have made all the other factions as numerous in the first place imo.
 
Snip-it-1714674883376.jpg

Makes sense why the East would be more fucked up then the West, but Bethesda haters only complain about realism when it's convenient for them lol 😂

Bethesda world building the East Coast to be a shit hole is fine, it's honestly an interesting world build where the East Coast took longer to rebuild because everything that could go wrong did and their hero that would saved them arrived much later than the hero's that saved the West Coast.


It goes to show having a really bad start can make a difference compared to having a real good start, FO2 writing was dumb to give the NCR several hundred thousand people but every other faction was less. It wasn't until Obsidian where they invented a faction that had more than a few thousand and even then the NCR is still way more numerous than them. All in all FO2 writing the NCR to be 700k strong was probably the worst world building in the FO series, that's why the future van game was going to destroy the NCR they made it way too strong for a Post Apocalypse game.


It was either destroy the NCR or some how retcon all the other factions to be equally as numerous, they should have made all the other factions as numerous in the first place imo.
Interplay can do no wrong Doo, didn't ya know
 
That's what I'm trying to argue.

If @ThatZenoGuy was put 200 years into the future with no internet, but only a basic understanding of fire arms.
He would use what is easiest.

Pipes.
Remember, pipes can make very good improvised weapons
People wouldn't be making .38 special pipe SMG's out or rusty scrap metal and splintered wood. You realize that a literal nobody farmer in FO1 created the .223 pistol right?
 
Read over the FO1 game manual for fun, like usual Bethesda didn't read the fucking thing because it explains nuclear weapons are generally in the 100 kiloton range and airbursting (cos that destroys stuff really well!), which resulted in greater levels of fallout than expected because instead of going into the upper atmosphere and degrading safely up there, it fell to the ground and irradiated everyone.

But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao.

So Fallout radiation=IRL radiation for the most part, but somehow Bethesda thought the Chinese were dropping salted Tsar bombs on America or something.
 
Read over the FO1 game manual for fun, like usual Bethesda didn't read the fucking thing because it explains nuclear weapons are generally in the 100 kiloton range and airbursting (cos that destroys stuff really well!), which resulted in greater levels of fallout than expected because instead of going into the upper atmosphere and degrading safely up there, it fell to the ground and irradiated everyone.

But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao.

So Fallout radiation=IRL radiation for the most part, but somehow Bethesda thought the Chinese were dropping salted Tsar bombs on America or something.
You do know airburst is the safest way to detonate a nuke, while ground bursting is what gets long lasting fallout, in which would cause the ground the be irradiated and things like the Glow and the Glowing Sea to exist
 
You do know airburst is the safest way to detonate a nuke, while ground bursting is what gets long lasting fallout, in which would cause the ground the be irradiated and things like the Glow and the Glowing Sea to exist
Read, the, Fallout, 1, manual.

Airbursting small nukes aren't quite as safe as airbursting large nukes because instead of throwing all the radiation into the atmosphere so high it basically doesn't come down, it only succeeds in throwing some of it up there, with a fair amount coming back down.

Of course groundbursting is more dangerous, but the manual says that generally they don't do that, and The Glow was evidently hit by something particularly special given that it was a special target (FEV lab, power armor research base ,etc)

Glowing sea doesn't really make much sense as the crater didn't strike anything of importance, it was just a 'cool idea' they thought of, without much thought put into it.
 
Read, the, Fallout, 1, manual.
Why? It is by far the worst in terms of gameplay out of all the games jist due to the time limit.
Airbursting small nukes aren't quite as safe as airbursting large nukes because instead of throwing all the radiation into the atmosphere so high it basically doesn't come down, it only succeeds in throwing some of it up there, with a fair amount coming back down.
....the smallest nukes ever made were airburst ya know.
Yet Hiroshima and Nagasaki armt still radioactive.
Of course groundbursting is more dangerous, but the manual says that generally they don't do that, and The Glow was evidently hit by something particularly special given that it was a special target (FEV lab, power armor research base ,etc)
Ground burst bomb a lot bigger then 100 kilo
Glowing sea doesn't really make much sense as the crater didn't strike anything of importance, it was just a 'cool idea' they thought of, without much thought put into it.
The glowing sea is right adjacent to one of the nuclear storage areas.
The nuke missed and helped the radius by either hitting a nuke storage or something.
But it was something of importance.
 
Why? It is by far the worst in terms of gameplay out of all the games jist due to the time limit.
The time limit is one of the better features of the game lmao, in any case the second half of the time limit was patched to 13 years, which is more than sufficient. Imagine saying the first game is bad in terms of gameplay kek.
....the smallest nukes ever made were airburst ya know.
Yet Hiroshima and Nagasaki armt still radioactive.
Army recruits guys with bad reading comprehension huh? Read please.
"But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao."
Ground burst bomb a lot bigger then 100 kilo
Given how the radiation is still so hot it's glowing, some sort of technobabble cobalt 60 Dr Strangelove bullshit nuke.
The glowing sea is right adjacent to one of the nuclear storage areas.
The nuke missed and helped the radius by either hitting a nuke storage or something.
But it was something of importance.
1: It missed the target, whereas the Glow was actually hit, already it's contrived
2: The nuke storage is WW2 esque nukes because Bethesda thinks 2077 nations would still be dropping fucking Fat Man and Little Boy style nukes on people, like usual they don't understand Fallout
3: Instead of the place being a localized hotspot like, say, The Glow, it somehow irradiates the entire area of Boston without killing anyone

*Yawn* Shills are embarrassing.
 
Weren't the nukes shown in the TV series way smaller than the 250 to 750 KT devices the Chinese unleashed? Based on the size of the mushroom clouds from Nukemap.
 
Weren't the nukes shown in the TV series way smaller than the 250 to 750 KT devices the Chinese unleashed? Based on the size of the mushroom clouds from Nukemap.
According to FO1 manual, the Chinese were using 100kt airburst nukes, maybe a few larger ones sprinkled in.

Fallout-Nukes-800x328.png

Some of the clouds look pretty large, although scaling them is a bit challenging.
 
Interplay can do no wrong Doo, didn't ya know
It's funny because some people don't even know the lore of Fallout 1.

It's like they ignore the Glow which was doing 15-30 rads a second.
Even Obsidian lore that people jerk off too ignore them mentioning the Fallout radiation is longer than irl

January 1st
Happy New Year.

Two months in cave. Still lethal outside. Don't get it. In army they said 2-4 weeks cleared fallout
This was Obsidian lore from Honest Hearts DLC.
Yet no one's bitching for thirty pages about not following the lore. 🤷
Most of the people complaining literally don't know the lore of the Fallout setting or willingly choose to ignore lore to fit their narrative.


Which is funny because FO1 lore mentions the Fallout is longer than their studies previously suggested
Snip-it_171355810368122.jpg

Very conveniently ignoring

"Much faster and more intense deposition of Fallout than had been assumed in studied made during the sixties and seventies"

To put this into perspective for the very dishonest "real fans" who complain about realism. Using only scaling from the FO1 Glow and comparing to the Little Boy IRL


These calculations showed that the highest dosage which would have been received from persistent radioactivity at Hiroshima was between 6 and 25 roentgens of gamma radiation; the highest in the Nagasaki Area was between 30 and 110 roentgens of gamma radiation. The latter figure does not refer to the city itself, but to a localized area in the Nishiyama District. In interpreting these findings it must be understood that to get these dosages, one would have had to remain at the point of highest radioactivity for 6 weeks continuously, from the first hour after the bombing.
Radiation Injuries | The Atomic Bombings of Hiroshima and Nagasaki | Historical Documents | atomicarchive.com
So six weeks to get 110 roentgens of gamma radiation.

One roentgen = One rad

That's 0.0000303 rads per second.
Meaning the Glow is 199999.47% percent more radioactive.

The Nagasaki and Hiroshima radioactive fallout took 6 months to go back to normal levels, in the Glow the bombs dropped in 2077 yet remained at the radioactive intensity despite 83 years passing by.

So by Fallout 1 lore only

The Fallout radiation lasts baseline minimum 16,600% longer than a regular nuke and is also 199,999.47% percent more radioactive.

Yeah people bitching about Bethesda lore don't even know the OG lore color me surprised 🥴
 
The time limit is one of the better features of the game lmao, in any case the second half of the time limit was patched to 13 years, which is more than sufficient. Imagine saying the first game is bad in terms of gameplay kek.
It honestly is though. It's boring amd is still a time limit.
Time limits ruin RPGs.
Army recruits guys with bad reading comprehension huh? Read please.
"But it also stresses how radiation is not very long-lasting, and how its pretty much safe after 100 years...Which is what we see in Fallout 1 lmao."
On the west coast all you need to air burst because there is nothing there.
East coast got ground bursts.
Given how the radiation is still so hot it's glowing, some sort of technobabble cobalt 60 Dr Strangelove bullshit nuke.
So how come you can use this excuse for the Glow but not thr Glowing Sea?
1: It missed the target, whereas the Glow was actually hit, already it's contrived
2: The nuke storage is WW2 esque nukes because Bethesda thinks 2077 nations would still be dropping fucking Fat Man and Little Boy style nukes on people, like usual they don't understand Fallout
3: Instead of the place being a localized hotspot like, say, The Glow, it somehow irradiates the entire area of Boston without killing anyone
Storms carry the radiation over too the towns.
*Yawn* Shills are embarrassing.
Me a shill? Your the one shilling for a game company who was going to undo a lot of the "greatest fallout" because of how they backed themselves into a corner.
Interplay is as bad as Valve with making games.
 

Users who are viewing this thread

Back
Top