Halo Pitching Halo Movie Ideas

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I am still holding onto the hope we will get a good Halo movie with a proper budget.

So if you were given a girthy budget to make a standalone Halo film (with of course the slight promise of sequelitis) how would you go about it. Most importantly what would the plot of your single film actually cover without being too long or too overly ambitious with its covered narrative?
 
So if you were given a girthy budget to make a standalone Halo film (with of course the slight promise of sequelitis) how would you go about it. Most importantly what would the plot of your single film actually cover without being too long or too overly ambitious with its covered narrative?

Probably set it up on Harvest or Reach, if sequalitis is confirmed. Most probably Reach due to how close to the end of the war it’s fall is and because you could basically follow the plot of the video game and likely be guaranteed a good profit if you go all out with the action scenes and special effects.

It would also flow nicely into the main meat of a future Halo series. Which is all the corporate suits care about at the end of the day.

Even as standalone films both locations would still set up the story of the universe nicely. Might have to do a Star Wars like title crawl in a Reach movie to explain its importance and how the war is going, while Harvest you can basically just use as a first contact gone horribly wrong story.

Alternatively, you could set up a good sci-fi thriller around the nuclear terrorist bombing of Haven. Set up an ONI operative as the protag and have the story be about him and his unit trying to stop the insurrectionist plot.
 
Last edited:
So if you were given a girthy budget to make a standalone Halo film (with of course the slight promise of sequelitis) how would you go about it. Most importantly what would the plot of your single film actually cover without being too long or too overly ambitious with its covered narrative?
Have Blur fill in the gaps between the H2A cutscenes, done.

if sequalitis is confirmed.
slight promise
*cough*
 
So if you were given a girthy budget to make a standalone Halo film (with of course the slight promise of sequelitis) how would you go about it. Most importantly what would the plot of your single film actually cover without being too long or too overly ambitious with its covered narrative?
The standard answer here is to adapt The Fall of Reach, Halo: Combat Evolved, or Halo 2. But those answers are boring, and they pigeonhole Halo into telling the same stories over and over again. There was a period between 2011 and 2015 where it seemed like every story in the EU had to tie into Reach, from awful animated adaptations of the book to the short lived Ground Command tabletop game.

I believe that a Halo movie needs three things to succeed:
Spartans: Let's face it, they're the main draw of the series. Even if the story isn't about them, they need to feature prominently in the first major adaptation to the big screen. While Marines, ODSTs, and other characters have a niche draw in the fanbase, the Spartans have the broadest appeal to casual fans and are an icon that non-fans can relate to.

The UNSC: Spartans can't carry the story on their own. While combat cyborgs sheathed in power armor are a draw, you need Human characters to tell a Human story. Notably, when 343i tried to make a game that was mostly just about the Master Chief and Cortana, many Halo fans found the UNSC-less levels flat and lifeless.

The Covenant: The Prometheans sure as Hell aren't going to draw audiences to the theater. The Covenant are a much more understandable enemy. And for a Halo film franchise to take off, the Covenant characters are going to need scenes of their own to elevate them from being mindless alien hordes. They're going to need as more screentime than, say, the Predator. Maybe as much as the German commanders in A Bridge Too Far. They need to be shown to be as cunning as they are fanatical.

What this story does not need: Another Forerunner McGuffin.

The story I’m going to pitch is one that simply builds off the conflict between the UNSC and the Covenant. This is a bit of a risk since only some Halo stories (Halo 3: ODST, The Cole Protocol, The Kilo 5 books, Oblivion) have tried to do so. Almost all of the mainline games and most of the EU stories have played it safe by using a Forerunner artefact as a McGuffin, or by using a Forerunner megastructure as a battleground. Often both.

Some say that the UNSC, the Covenant, and the Forerunner form a basic tripod of the Halo universe, and you can’t tell a good story without including all three. But this thinking is what led to the incoherent mess that is 343i’s run of the series. Forget about the Forerunner. You can’t have them be a mysterious vanished race that left behind rare, coveted technology, and also have a forgotten superweapon abandoned on every planet.

Plotline:
So, here’s the meat of the story. The UNSC heavy cruiser Battersea is disabled in a naval battle that the UNSC wins. The Covenant board the ship during the battle, and reach Engineering before they are driven off and take refuge somewhere else in the ship. The crew is gutted, the primary powerplant is offline, and the scuttling charges are unresponsive. Worse, the Covenant incursion team has retrieved a navigation chart from the databases, and only heavy jamming is preventing them from broadcasting it to the rest of the Covenant armada.

The main character is Anton Myrick, a UNSC Marine stationed on the Battersea. Supporting characters are his squad, an ONI agent, and a team of Spartans who arrive after the battle. They have to hunt down the Covenant intruders before the intruders can get through the jamming. If the Covenant begin to broadcast, a one-megaton nuclear bomb will be detonated, destroying the ship and all aboard.

The twist is that the nagivation data is a secondary objective for the Covenant incursion team. Their primary objective is to draw out and kill the Spartans, who they know as Demons. To guarantee their success, there are additional squads of stealth warriors who laid low in the initial battle. What the UNSC thought was going to be a straightforward shipboard conflict turns into a deadly game of ambush and counter-ambush against enemies they cannot see.

Opening:
Since the heart of this story is the war between the UNSC and the Covenant, the story has to start on Harvest. It starts with a voiceover animation that shows the migration of Humanity into the inner colonies, and then the expeditions spearheading out. Human civilization is still confined to a fragment of the Orion Arm, but that territory encompasses thousands of stars.

"In 2291, Tobias Shaw and Wallace Fujikawa discovered the secret of faster than light travel. They opened a path to the stars for all of us. We colonized the stars in Earth's neighborhood, and then we pushed out further."

The animation focuses on Epsilon Indi, Harvests’ star. The planet Harvest is shown, and then the scene cuts to the capital, Utgard.

"A hundred and seventy years later, my homeworld was colonized at the very edge of Human space. Harvest. It was beautiful."


Utgard looks like a slightly futuristic Kansas City, with a space elevator rising from its center. The viewpoint is high enough that we can see suburbs and farmland in the distance. As shipping containers rise and fall from the seven strands of the space elevator, the sun sinks lower into the sky.

The scene changes again. It is just after sunset, and a 16-year-old Anton is sitting on the deck of a Jotun combine harvester as it cuts through a corn field. He sits at the top of the ladder, and standing cornstalks pass by his feet like water around a raft. He’s holding a tablet in his hands, watching newly arrived news footage of insurrectionist attacks on Biko. He stops the movie and pulls up an astronomical chart, and looks up to the sky in time to see a strange blue light on the horizon. It’s a Spirit dropship.

(The Jotun is actually a dolled-up Gleaner S98 with a caterpillar track upgrade. Cameras and blinkenlight props are also added to the cab.)

"My family came here looking for opportunity, and they found it. I thought I'd live my whole life here. Even though the rest of Human civilization was sliding into chaos, it seemed like Harvest would stay untouched."

The footage cuts to the Spirit landing. Brutes and Grunts step out of the twin booms. A delegation of UNSC Marines and local politicians are waiting to meet with them.

"Then the aliens came. They call themselves the Covenant, and they were looking for something. When they found us, they attacked immediately."

Scene cut. Anton and his family have piled into a van, and are part of a convoy racing toward Utgard. Anton’s father looks out the side window, and sees a bright light on the horizon. The Rapid Conversion is burning Gladsheim.

Utgard’s streets are choked with traffic. Civilians are abandoning their vehicles and fleeing toward the space elevator. Anton’s family takes whatever they can carry from the van and run.

Anton’s family is separated. He, his father, and two sisters are herded toward a shipping container with thousands of other civilians. He fights against the crowd, but his father orders him to watch over his sisters and pushes out against the crowd. The doors of the shipping container close. Anton and dozens of extras are shoved to the ground as it suddenly rises upward.

The camera pulls back to that same shot of Utgard that opened this sequence. The space elevator in the foreground is working overtime. Smoke is rising from the city, and the Rapid Conversion is approaching the city’s outer limits.

Anton hugs his sisters close as the lights in the shipping container flicker. The camera cuts to an exterior shot, showing all the shipping containers hurtling up toward the Tiara at the top of the elevator. Space ships, DCS freighters, are already taking off and fleeing, their engines burning bright. An alternate scene might be a shot of the shipping containers arriving at the Tiara and being offloaded onto DCS freighters.

“When the Covenant declare war, they don’t hold anything back. They burn the planetary surface to glass and move on.”

The sequence ends with a shot of Harvest glowing like an ember. Bright flickers can be seen where Covenant warships are still glassing the planet.
The scene fades to black.

Five Years Later...
 
Halo has so much more to offer than endless retreads and adaptations of the same story. And Halo 2 is not the only good Halo story out there.
It might as well be, practically every other storyline has been bungled tremendously.


The UNSC: Spartans can't carry the story on their own. While combat cyborgs sheathed in power armor are a draw, you need Human characters to tell a Human story. Notably, when 343i tried to make a game that was mostly just about the Master Chief and Cortana, many Halo fans found the UNSC-less levels flat and lifeless.
Oh jesus fucking christ. The Spartans (and Elites) are the only draw of this franchise. People fucking hated the humans in H4, they were the entire bad part. Laskey was an unwelcome, forced intrusion, the commander was a fucking cartoon, and the less said about Sarah Palmer the better. They were what made that game bad. What the fuck did you think the problem was, the chief scenes virtually everyone liked no matter how much they hated the rest of that dogshit?
 
You know, I'd be curious of trying something oddball like a reversal of Aliens. Do a film from a Covenant Elite's point of view set in the first Halo ring and around its associated events. Our viewpoint-alien is a badass cloaking-capable Elite who gets sent in alongside his command to stop a 'demon' and his servants from reaching [x] important thing/point, immediate disaster/tank-shell strikes and leaves him as the sole survivor with no communication equipment who decides to stalk the humans through the base, trying to stealthily follow-along behind them, being spotted on their motion-trackers, and getting shot at where he and his sword are outranged and have to run--or into suspensful moments where he has to hold still waiting for the spartan and Marines to clear the room before he can move again. All in the hopes he can eventually regain contact with other Covenant forces and tell them where the humans are before he charges in to try and stop them himself.

Along the way, he's treated to a footstep-following, detective-style revelation from where the humans go and what they leave behind that the ring isn't the holy artifact it's presented as, the forerunners were nug-but futz, and then, in the conclusion, perhaps even the Flood showing up and outright inspiring his intervention on behalf of the Marines/spartan that had been shooting at him earlier, because even humans or a 'demon' were a better alternative to tentacled eldritch horrors that raise the dead and whatnot. Movie can end with a heroic sacrifice from our sword-wielding camouflage elite as some situation comes up where he has to stay behind while the humans escape (make the human ship that self-destructs at the end into a Covenant one that requires some knowledge of Covenant systems to self-destruct? Iunnow, this is all pretty rough).

I suppose the big problem is...It's somewhat already been done with the...I forget what they called him, but the Elite that goes through the same thing in subsequent Halo games from the first one.
But I'd mainly want to play with that idea of Aliens, but with only one alien and from the point of view of the alien. That seems like it'd be a fun dynamic, and it'd let there be a very early glance into the Covenant as an enemy that could branch forward into human stories...Or maybe that idea's all-wet.
 
Oh jesus fucking christ. The Spartans (and Elites) are the only draw of this franchise. People fucking hated the humans in H4, they were the entire bad part. Laskey was an unwelcome, forced intrusion, the commander was a fucking cartoon, and the less said about Sarah Palmer the better. They were what made that game bad. What the fuck did you think the problem was, the chief scenes virtually everyone liked no matter how much they hated the rest of that dogshit?
I'm not saying Halo 4's plot was good. I'm not saying that the crew of the UNSC Infinity are solid and interesting characters. I'm not even saying the subplot about the Master Chief and Cortana dealing with her rampancy is boring. I'm saying that the levels where the Master Chief fights enemies and pushes buttons and Cortana remarks on the scenery is boring. Compare the solo missions in Halo 4 to the missions in the first three games with Human allies, and the difference is night and day.

Without Captain Keyes and Johnson and the Marines, Halo: Combat Evolved is lifeless. It's Assault on the Control Room stretched out for a whole game. You need those side characters to give the game warmth and meaning.
The same goes for all the other Halo games.

I suppose the big problem is...It's somewhat already been done with the...I forget what they called him, but the Elite that goes through the same thing in subsequent Halo games from the first one.
But I'd mainly want to play with that idea of Aliens, but with only one alien and from the point of view of the alien. That seems like it'd be a fun dynamic, and it'd let there be a very early glance into the Covenant as an enemy that could branch forward into human stories...Or maybe that idea's all-wet.
The Arbiter? Thel 'Vadam?

Actually, your idea is like a fusion of two characters from the books. The first is an Ossoona named Isna 'Nosolee. As an Ossoona, an eye of the Prophets, he was tasked with observing Humans in combat. Sadly, his career was short-lived because his sneak skills weren't as good as he thought.

The other character is Henry, real name unknown, from the short story The Mona Lisa. He was a prisoner of war trapped on an ONI vessel that was experimenting with the Flood. Naturally, the Flood escaped containment, and Henry was one of the prisoners who broke out and made a run for it. The truce lasted until he realized that there was only one lifepod left, and it wasn't big enough for him and the sole surviving Human.

I like this idea. It's rough around the edges as far as the idea goes, but Humans and Covenant trying to figure out each other is one of the things I like about the Halo EU.
 

Users who are viewing this thread

Back
Top