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Rimworld: Murder Inc. or Why organ harvesting is a viable business model

Culsu

Agent of the Central Plasma
Founder
I know I'm reeeeally late to the, well, game, but I've only just recently come across this all-time consuming jewel of a survival, murder, colony-building, and genocide simulation. I'm currently on my first longer playthrough of the Vanilla 1.0 version with Cassandra as the AI story teller, and it's really frightening what you can do in this game and what this game does to you.

For those of you who have no idea what I'm talking about, here's a quick review/recap of the game.


For those of you more experienced in the game, what mods would you recommend to me for my next playthroughs?
 

Culsu

Agent of the Central Plasma
Founder
Indeed, currently productivity is lacking. More beatings most certainly will increase morale!

Now, on a more serious note, it's actually crucial that you keep your colonists happy. Having them do organ transplants on prisoners is kinda the polar opposite of that. ;)
 

commanderkai

Establishing Battlefield Control...Standby
Moderator
Staff Member
9077888861BCDB046C321B3636090FA7C2DF91A8


This is my current and ongoing base. Modded game, including a few nerfing infestations and negating sappers, because fuck those guys.

Edit: Soon after this post,I had sappers attack. It's been a long while
 
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Culsu

Agent of the Central Plasma
Founder
I've continued playing a bit and finally decided to start a modded playthrough. What bothered me with my first playthrough is that at some time I reached a point where I just could not get my people to be happy/keep them from breaking anymore, no matter the luxuries I provided, and that I kept running out of components. *sigh*
 

Marduk

Well-known member
Moderator
Staff Member
What mods are you running? Could be one breaking something with happiness.
Are you running component production or trading?
Some mods can have lots of component intensive stuff, so may be straining on that, but it shouldn't be a problem.
 

Culsu

Agent of the Central Plasma
Founder
What mods are you running? Could be one breaking something with happiness.
Are you running component production or trading?
Some mods can have lots of component intensive stuff, so may be straining on that, but it shouldn't be a problem.
No, the happiness problem was with the vanilla game.
 

Marduk

Well-known member
Moderator
Staff Member
No, the happiness problem was with the vanilla game.
Huh? Never had that issue. Some chars may have traits that make them happiness problems, psychic events are also a pain (perhaps by chance you have one of those mechanoid psychic thingies spawned on map and didn't notice?), but if everything is normal, should not be an issue.
Have you looked at the colonist's happiness factors and didn't notice a cause?
 

Greengrass

Well-known member
I've continued playing a bit and finally decided to start a modded playthrough. What bothered me with my first playthrough is that at some time I reached a point where I just could not get my people to be happy/keep them from breaking anymore, no matter the luxuries I provided, and that I kept running out of components. *sigh*

Could you post a screenshot of the mood panel for one of your colonists? We can help give suggestions as to what might be going wrong.
 

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