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ROB Wants you to build the Galactic Starship Hotel

Bear Ribs

Well-known member
ROB got irritated after seeing all the complaining about the ludicrous boondoggle of a hotel Disney made. Being a Star Wars fan, ROB has decided to do something about it, and further wants you to put up or shut up.

ROB has thus sent you personally back in time to the beginning of the project. ROB then meddled with the Disney executives using their normal constant infighting, along with some forged documents, to make you the only person the board would agree on to build the Star Wars Galactic Starship Hotel. ROB assures you he'll make sure the board doesn't actively sabotage your program, however if you want any special favors or consideration from other departments you'll have to play the office politics game and do some quid pro quo.

You have the same budget as the original: 1.2 billion dollars. Further, ROB has assigned you a competent staff to handle things like paperwork, permits, taxes, etc. so you can concentrate on the job. ROB has pre-vetted them to avoid embezzlers, criminal conspirators, and saboteurs. Your staff includes relevant engineers, costume designers, and special effects artists who will be able to steer you away from impossible ideas. ROB has further assured you that he will prevent unusual natural disasters from kneecapping the project, however he stresses unusual, there will be no freak storms or earthquakes but if you try to take advantage to build your hotel on an active volcano you'll deserve what you get. ROB has further made sure you have access to the departments making the Sequel Trilogy, the authors writing Disney Canon books, and other artists involved so that you can incorporate their ideas and make sure the hotel is seamless with their creations. You do not have the authority to give any of them orders though you may be able to influence them and trade favors.

In short, ROB has made sure you have the budget, people, and tools to succeed, it's all down to your leadership and vision.

ROB's set goals for you are:
  • The hotel must have a "Star Wars" feel to it and incorporate the franchise's typical looks, themes, and ideas. You are not specifically limited to "on a starship" but you do have to make some kind of Star Wars hotel.
  • The hotel must either actually deliver an experience that people will think is worth five grand a day, or it must have a lower and more reasonable price.
  • The hotel must be successful. It dying after a couple of years the way the original did will displease ROB.

If your project breaks even in ten years or is at least profitable enough to stay open long-term, ROB will be satisfied that you at least beat the original, and you will be moderately wealthy from the compensation you collect on the way. However, if you manage to make it highly successful, ROB has promised you'll leapfrog into position to replace Iger when he retires, leaving you in control of Disney for several years with no coalition of other execs in any shape to backstab you. You can expect to be in a position to not only direct the company but radically change its entire corporate culture if you please, and of course you'll grow fantastically rich yourself in the process.

What strategy will you employ? How will you build your hotel and what amenities will you include to attract customers? Do you go for lower price to attract more customers, or will you employ a strategy of trying to provide more expensive services
 

Agent23

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ROB was aiming at somebody a couple of steps behind you but missed, and now he's afraid ASB will mock him if he takes it back.
"Because ROB wills it" should work, we can easily make a meme along the lines of the "Nana wills it..."

Anyways, I am thinking of two starships, one will be Rebel Alliance/New Republic and the second will be GE/Remnant.
It will have a space battle between the two with the guests participating(and being offered/encouraged to buy official cosplay merch.) After the first battle people will get the chance to participate in a lottery to see who the captain and main officers will be, with a bit of extra chances thrown in for those that wish to cough up the dough.

OT and Thrawn-related OEU only!

Maybe we can have some stuff related to the mandalorian.

Planet based segments will happen on whatever planet a bit of Florida wilderness can be made to look like, maybe Kashyyk.

This is if a want to be nice and a fanboy, I have two alt options, one being a Tatooine park in some part of the world with a desert, maybe Nevada, Arizona or Marocco, with some special after hours entertainment for the parents themed around our favorite canteens and Jabba's palace.

And thr other is basically Coruscant, with overpriced Dax's diner space burgers and the like.

Of couese the 2 latter options are there to keep budgets low and suck money out of people.
 
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Bear Ribs

Well-known member
So thinking this over, I've decided my version will be a planetary base. Specifically, a high-tech fortress on a water planet.

My first thought was to build the "Star Port" at Walt Disney world but that's too far from the ocean for the Hyperspace trip to be interesting. Initial drop-off point will be a "Starport" that is a tiny Disney theme park unto itself. It will have costumed mascots like Twi'Leks and Wookies, animatronic droids, song-and-dance shows, a walkthrough museum, an array of gift shops, several overpriced restaurants, and simpler rides with perhaps one larger roller coaster and a couple of Star Tours-style VR rides. In and of itself this should draw some revenue as it will be a small park one can spend an afternoon in without breaking the bank or feeling the need to hit every ride in the world and get exhausted like Disneyland.

But this isn't a hotel (I might quietly buy some nearby for added revenue though). This is just the starport. The exact location will be off the Gulf of Mexico but which state and city will depend on who's willing to throw me sufficient tax incentives to get a Disney theme park built, I'll have my staff negotiate for that.

The actual water planet hotel is going to be built using the technology from, or quite possibly repurposed from, offshore oil rigs. in the gulf coast. There have been a few oil rig hotels and restaurants, such as Frying Pan Tower that's been rebuilt from an old coast guard offshore lighthouse. Said Frying Pan has eight rooms and six hundred dollars was enough to get a person a four-day stay there (it's now a historic landmark) so operating expenses aren't outside of reason. Seaventures is also a floating hotel made from an oil rig and two grand can net a ten-day stay, meals included. So the operating costs are in the area that it shouldn't require ungodly amounts of money, though neither of those have enough rooms nor are they luxurious enough for what I want.

We'll portray this as the water planet of Aqualice. I'll see about trading favors to have this planet show up in Rebels at the very least along with a couple of books, and ideally as a location in Rogue One and even The Force Awakens. Since we're building the platforms around then, it may be possible to get some joint savings by using them as movie sets before opening up to the public.

Depending on what's available I may buy several abandoned rigs. These are often destroyed to make an artificial reef so the price tends to be cheap (Frying Pan was purchased for 85K) Alternately there may not be any suitable rigs so we have to build our own. Looking at the costs of oil drilling rigs, these tend to run around twenty million but about two-thirds of that is the drill (Price increases exponentially with the depth drilled) and oil-handling equipment so we can spend maybe a third of that for the base, though then we need to add luxury accommodations. We're going to have luxury cruise ship designers and oil rig engineers cooperate to basically make a luxury cruise ship that is anchored to the bottom and doesn't need to move, saving on both ends. While normal oil rigs are larger than most skyscrapers (99% is underwater) we're going to be anchoring in water maybe a hundred feet deep and won't have a drillbit, while compared to a cruise ship we need no engines or navigation. An admittedly vague estimate, perhaps a hundred million (The Atlas World Navigator costs 80 million to build and has rooms for 200 people).

We'll locate a suitable shallow-water reef, ideally near several other underwater attractions and a suitable fishing grounds, and put down somewhere around three such bases with plans to add more over time. The base location needs to be out of sight of land but close enough for easy rescue if something bad happens, and the relatively sheltered waters of the gulf are ideal, along with the many beautiful reefs and relatively pleasant weather.

Travel from the starport will be accomplished via hovercraft rebuilt to resemble a Star Wars transport. I'm assuming a high-quality hovercraft can provide a suitably comfortable ride in the gulf, this may have to change if my engineers tell me otherwise. The port itself will be designed to disguise that it's a watercraft and imply that you're boarding a spaceship instead, while the windows will be replaced with screens to create the illusion that the hovercraft is flying through hyperspace for the time it takes to drive to the platform cluster. If the trip proves to be too long (The reason for a hovercraft is to minimize the length of the potentially boring hyperspace trip) the screens will show an "Ocean landing" halfway through, state we're passing under the shields and have to approach by water, and then retract, allowing the passengers to enjoy the ocean air. The hovercraft will serve light snacks and drinks with alien steward(esses) and droids, along with other possible entertainment depending on the length of the voyage.

Each platform will be designed to give an entirely different Star Wars experience. One will be built quite industrially, with exposed piping, artful rust, and a general worn-down look. This one will be the Rebel Base. Another will be very chill, clean, serene, and portrayed as a Jedi Cloister. A third will be a much more expensive high-luxury platform called the Galactic Senator's Retreat (Or maybe it's a Hutt's Luxury Spa) for higher-paying customers. Depending on how focus groups suggest demand may go, we'll also have an Imperial Fortress, Interstellar Trade Hub/Smugglers Outpost, or possibly even a Sith Academy. Basically, this allows both increased economies of scale and ensures that whales will want to visit several times since each platform provides a different experience. Platforms will be close enough together for people to easily boat between them, allowing attractions from each to service the others if needed and adding economies of scale.

Platforms will be arranged so that the outer perimeter are rooms, with all but the cheapest having a balcony so people can enjoy the view and ocean. The inside will have restaurants, lounges, gardens, playgrounds, and theaters for both live and recorded shows. Of course, we're going to have gift shops selling the merch. The top level will have a pool, hot tubs, sunbathing, juice bars, alcohol bars, and similar chillaxing activities. Depending on feasibility, there may be a small ride wrapped around the perimeter at the lowest level, so long as it won't interfere with the enjoyment on the balconies.

Just sitting on the platform is boring and we won't be having any of that, so there's going to be activities. Each will be tailored to their specific platform's aesthetic, f'rex the Rebel Outpost will have Rebeltrooper conditioning (Stormtrooper PT on the Imperial Outpost) as an exercise class while the Jedi Temple will have padawan training and meditation (Yoga) sessions. These will come in light, medium, and advanced for people of different amounts of skill. VR and gaming arcade systems would allow groups on different platforms to engage each other in virtual battles, with prizes for the winners. Look into obtaining flight simulators or else really high-quality arcade machines (Likely built in-house by imagineers) to let guests have space fighter combat experiences ostensibly launched from the platform and engaging in direct dogfights with players from rival platforms rather than just fighting an AI. Obviously, the Rebels will get X- and Y-Wings, TIE Fighters for the Imperial Fortress, Nubian Fighters for the Senator's Retreat, and so forth.

We'll also purchase a tourism submarine. This will be going nowhere near the Titanic, instead providing rides to see the reefs, where we will place some wrecked artificial reef starships to add interest and make it feel less like a nature documentary, though we'll take advantage of nature giving us plenty of brightly colored fish and animals to look at. Depending on the difficulty, we may have actors in Quarren or Mon Calamari costumes to add some fun swimming nearby, depending on if it will be safe to dive wearing such costumes. If not, see what's feasible and trade favors with the movie/show runners to add characters of that species in order to make them canon. Depending on feasibility, it may be easier to have a ride on an underwater rail rather than a fully functional submarine.

Since the parents may get burned out on the constant Star Wars experience before the day is out, we'll leverage the position on the sea to give them other things to do, swimming pools, hot tubs, bars, and sport fishing and diving expeditions to visit the reef. Fishing trips and the like would need to either charge extra or require a more expensive VIP ticket upfront, I'll have my staff look into which is going to be more popular with guests though we'll probably do both.

Assuming we need to at least double Frying Pan's cost for a base ticket, we'd be looking at 1200 per person for four days for the basic passage. The Atlas World Navigator is two grand for ten days so it's highly likely there's significant savings just from economies of scale, since we're not going to have a measly eight rooms and we're not going to be burning tons of fuel to propel a ship. At an estimate, I'd say we can easily do a week-long vacation, food and games included but with snacks, alcohol and diving/fishing/submarine trips extra, for two grand per person even with the higher costs of costuming and roleplaying. This is significantly superior to the 6,000 for two nights two people would pay for the OTL Starcruiser, and we're providing a much, much better service than the original. The Senator's Retreat for VIPs will be more expensive but provide the highest level of luxury.
 

stephen the barbarian

Well-known member

this-- an ISD turned into a cassino/resort. build it using a modified cruse ships lay out in the public areas, and build a shuttle themed monorail to move people in and out. allow guests to come and go as they please.
 

Agent23

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this-- an ISD turned into a cassino/resort. build it using a modified cruse ships lay out in the public areas, and build a shuttle themed monorail to move people in and out. allow guests to come and go as they please.
I still kinds prefer my Jabba's palace casino and "exotic Twi'lek dance parlor" but that is a cool idea.

I totally forgot about the Errat Venture, but IMHO it is a bit niche, and you'd want to seeprete the adult attractions from the rest of the stuff.
 

ShadowArxxy

Well-known member
Comrade
ROB got irritated after seeing all the complaining about the ludicrous boondoggle of a hotel Disney made. Being a Star Wars fan, ROB has decided to do something about it, and further wants you to put up or shut up.

I think the mistake Disney made with the Galactic Starship project was simply placing it at too high a price point, such that the vast majority of Star Wars fans found themselves thinking, "Wow, that's awesome but I can't afford it, maybe someday." The key to a successful Galactic Starship is to deliver maximum immersion within a budget range compatible with the majority of fans. It's reasonable for it to cost more than 'regular' Disney World hotels, but they clearly pegged it way too high at over $1200 per guest per night plus optional extras.

The current range of per-night prices for Disney World hotels is around $225 to $808 per night, with the $800 being a full up villa at the Grand Floridian. GC *has to* run as a fixed-length experience and the three-day, two-night duration that Disney chose is good, but I'd want to push the price point down to no more than $900 a night per guest.

Similarly, I think the cabin sizes they chose were simply too large. They had a standard cabin with a queen bed *and* two bunks *and* a wall pull-down, a Galaxy suite with a queen bed and two wall pull-downs, and a Grand Captain suite with two queens, two bunks, and two wall pull-downs. I'd realign those cabin sizes to make the basic cabin just two long-twin sized bunks and a pull-down -- as long as the layout is well-designed, I think guests will still be content and have fun with smaller spaces that double down on the starship look and feel, and this size is suitable for a couple or a small group of friends. The more deluxe cabins would be similarly downscaled to be comfortable but on the small side, especially since half the point of the expensive theming is that folks shouldn't be spending as much time in their cabins as with a normal hotel. I feel Disney was thinking too much "hotel" and not "cruise ship" when they set this up.

Basically, keep on the idea of making it pretty much a turn-key commercial LARP experience, but structure it to be less of an all-out, once-in-a-lifetime deluxe experience, and more of something that's in reach as an upsell from a 'normal' Disney World visit.
 

Agent23

Ни шагу назад!
I think the mistake Disney made with the Galactic Starship project was simply placing it at too high a price point, such that the vast majority of Star Wars fans found themselves thinking, "Wow, that's awesome but I can't afford it, maybe someday." The key to a successful Galactic Starship is to deliver maximum immersion within a budget range compatible with the majority of fans. It's reasonable for it to cost more than 'regular' Disney World hotels, but they clearly pegged it way too high at over $1200 per guest per night plus optional extras.

The current range of per-night prices for Disney World hotels is around $225 to $808 per night, with the $800 being a full up villa at the Grand Floridian. GC *has to* run as a fixed-length experience and the three-day, two-night duration that Disney chose is good, but I'd want to push the price point down to no more than $900 a night per guest.

Similarly, I think the cabin sizes they chose were simply too large. They had a standard cabin with a queen bed *and* two bunks *and* a wall pull-down, a Galaxy suite with a queen bed and two wall pull-downs, and a Grand Captain suite with two queens, two bunks, and two wall pull-downs. I'd realign those cabin sizes to make the basic cabin just two long-twin sized bunks and a pull-down -- as long as the layout is well-designed, I think guests will still be content and have fun with smaller spaces that double down on the starship look and feel, and this size is suitable for a couple or a small group of friends. The more deluxe cabins would be similarly downscaled to be comfortable but on the small side, especially since half the point of the expensive theming is that folks shouldn't be spending as much time in their cabins as with a normal hotel. I feel Disney was thinking too much "hotel" and not "cruise ship" when they set this up.

Basically, keep on the idea of making it pretty much a turn-key commercial LARP experience, but structure it to be less of an all-out, once-in-a-lifetime deluxe experience, and more of something that's in reach as an upsell from a 'normal' Disney World visit.
Orz they are just woke morons that tried to make 10 cents onto 100 bucks, but their shitty EU is something no one wants to buy?

It is not the first sequel trilogy attraction that has flipped hard.
 

Skallagrim

Well-known member
Okay, first things first. How far back are we being sent? @Bear Ribs writes:

I'll see about trading favors to have this planet show up in Rebels at the very least along with a couple of books, and ideally as a location in Rogue One and even The Force Awakens.

...and he's the OP here, so I assume I'm being sent back to at least 2013 (where things happening in TFA can still be influenced to some degree)?

Note that the actual Galactic Starcruiser plan was only initiated in March 2017, four years later. At that point, filming for TLJ had been done for almost a year, and forget about TFA and Rogue One. At best, you might get your fictional location featured in TRoS (but whether that's a selling point remains to be seen).

Taking my cues from @Bear Ribs here, I'm assuming 2013 is the "go-to" year from where we have to carry out the plan.



Second point: Galactic Starcruiser (at Disney World Orlando) and Edge of the Galaxy (two locations: Disneyland Anaheim and Disney World Orlando) are both underperforming, and both had huge budgets. Technically, Edge of the Galaxy is a better idea (although poorly executed), but Disney World Orlando is the better location (way more visitors), so the Anaheim location has remained relatively devoid of visitors (to the point that it's a financial boondoggle, too).

Ideally, if I'm put in charge in 2013, I'd propose going all-out on a major theme park attraction located at Disney World in Florida, using the full budget available for such ventures. That is: we have 1.2 billion for OTL Galactic Starcruiser, 1.1 billion for Galaxy's Edge Anaheim and 1.1 billion for Galaxy's Edge Orlando. The total for this is 3.4 billion dollars.

My proposal is to build one sure thing, instead of three different attractions (two of which have serious draw-backs, and all of which are poorly conceived qua content that they offer.)

If we assume that I can cut that budget to 2.5 billion, so that the remaining 800 million can be allocated elsewhere, is it sufficiently plausible that I can convince key decision-makers Disney to go with my plan? I'm additionally willing to make up to 75% of my own salary conditional upon the attraction's success. (To be held on a Disney account in the mean-time, only to be released to me if and when the park has passed its break-even point and subsequently meets certain revenue criteria.) I'll have a clause put in that if the park is closed due to external causes, that period of shuttering is exluded. (Because I know Covid-19 is still coming.)



The fact of the matter is: I'm very confident that we can make a huge success out of this. As far as time-tables go, real-world experience hath shewn that planning for a project of this magnitude takes about two years, and construction takes about three years. Again assuming that I'm sent back to early 2013 (I'm thinking late January, when Abrams took over TFA), that means this thing can open in early 2018.

Actually building up the location can be done first, and making it completely ready to receive guests can be the final stage. My reason for this is that if we time things right, the location can be used for filming. You can actually have this place built up to serve as a high-quality, full-immersion set -- and just in time for the filming of (ATL) Episode VIII. When filming is done, you complete the transformation into a large theme park attractions. That way, in early 2018, mere months (if not weeks) after seeing this impressive location in Episode VIII, fans will actually be able to go there.

Better marketing cannot be created. This tent-pole film is, in a way, one huge back-door marketing ad for the theme park.

(Furthermore, interference in the nature of Episode VIII of this kind may very well ensure that Rian Johnson never gets to write or produce it.)



Given the above time-table, we'll have basically all of 2018 and 2019 to make loads of money with this. Then, I assume Covid-19 (or rather: the government's response to it) will knee-cap the whole operation for about a year at minimum. Unless, of course, Covid-19 is included in the list of "natural disasters" that the ROB is shielding us from. (In which case: thanks for securing the re-election of Donald Trump, Robbie. Nice one!) But assuming Covid-19 still hits, and the lock-down still happens, we can look forward to a grand re-opening afterwards.

Either way, with this thing opening in early 2018, the minimum goal of having it break even within a decade is barely a challenge. We can make this a massive hit. All we need is something that makes people want to visit. Which means offering something they like, at a price they can afford. For that to work, we need to ask a few obvious questions that the good folks at Disney clearly, uh, didn't, in OTL. Such as:

1) Who is our target audience?

2) What is said target audience willing and able to pay, for which things that we can offer?

3) What's the ideal balance between our pricing and the prospective size of the paying audience (where higher price is more revenue per customer, but also lower numbers of customers overall)?



Our target audience is mixed. The core demographic will be parents and children, so the main gist of the attraction must be family-oriented. Some here have mentioned (essentially) making it a night-club with sexy Twi'lek girls and the such, but that's not going to fly-- not for Disney, and not for the bottom line. You can obviously add an element of that, but you can't rely on it. Besides families, the other main demographic is Star Wars fans. Adult fans have to enjoy the park as well, so it can't be universally "kiddie". That last bit also helps keep the parents of kids engaged. This has to be, basically, fun for all ages. It has to be appropriate for younger audiences, which means you can't make it too scary or risqué. Therefore, you have to double down on making it impressive. It has to look really good, it has to offer an immersive experience, and it has to leave people with the impression of: "Wow, that was really an awesome experience, my money was well spent on this. Best weekend of my LIFE!"

What we actually offer is a theme park experience. Some others here have suggested some kind of beach resort with swimming and diving and boat trips and the such. I disagree, because you can get that experience elsewhere, and quite probably a lot cheaper. Don't worry that parents will be "bored". There will be plenty to do, and it won't be boring. The goal is for the guests to be busy and entertained all day. Again: immersive experience.

The attraction itself should follow the (essentially sound) concept of Galaxy's Edge, where you have a Star Wars-themed mini-park, with all sorts of different (sub-)attractions included within. Much as in Disney parks themselves, there should be different rides/experiences you can sign up for, a bunch of shops (presented entirely as in-universe establishments), saloons, restaurants, and various such things. In other words: loads of fun stuff that people can do, and can... spend money on.

This brings us to pricing. Most families with young kids aren't swimming in cash. Most adult Star Wars fans aren't either, and although many of them are willing to spend, the simple fact is that if they pay a lot for this, it just cuts back on their available budget for buying other merch in the near future. So we need to balance things out. This needs to be reasonably affordable, so that lots of people show up. This attraction, if set up well, is going to be something that can draw in a very big audience. That means you can't cater to the rich, because that's a small audience.

Henry Ford figured this one out over a century ago. The most successful ventures in all of capitalism cater to the masses. And if you're Disney, the mass audience is built in. Unlike in OTL, refrain from squandering this huge advantage. "Star Wars for the people" is our goal here!

As such, some indications of pricing:

-- The admission fee will be 100 bucks (rather than the OTL 150 bucks). If you the night in the hotel, you get a 50 buck discount on the admission fee. If you spend 2+ nights, you get the entire admission fee reimbursed. (Make it attractive to stay longer!)

-- Building your own high-quality replica light-sabre will cost about 100 bucks (rather than the OTL 200 bucks).

-- Cheaper toy light-sabres will be available in various quality types, ranging from c. 65 bucks (very good, but less good that the self-crafted 'super' model), to the most affordable children's toys priced at c. 20 bucks.

-- T-shirts will be sold for 20-30 bucks (rather than the OTL 30-40 bucks).

-- Jedi robes will be sold for 50-100 bucks (rather than the OTL 100-200 bucks).

-- All the toys and plushies etc. will be cheaper, with toys that in OTL cost c. 20 bucks instead being priced at 10-15 bucks, and no toy (except perhaps some top-of-the-line huge sets) costing more than 50 bucks.

-- The drinks will be much cheaper than in OTL, with a beer costing 10 bucks (rather than the OTL price of 18-20 bucks), and cocktails being sold at prices like 20-25 bucks (as opposed to the OTL 40-50 bucks). Mocktails should be sold at around 15 bucks (as opposed to the OTL 35 bucks). Non-alcoholic drinks like sodas should be sold at about 5 bucks. (In many cases, you get themed bottles, cups, or coasters that you can keep and re-use when you're back home.)

-- As for pricing when it comes to accommodations in the hotel: it's obviously up-scale, but it shouldn't be prohibitively expensive. If we compare Disney's other hotels, we see that they often have multiple hotels in or around their parks, with varying rates. The starting rate for basic rooms (for two) go from 415 bucks per night to 750 bucks per night. This magnificent resort is going to be specifically designed for luxury and opulence, so it's going to be at the top end. There's also no travel time to the attractions, since the hotel is part of the attraction. It's all universally Star Wars-themed, and the entire staff has to be paid to basically perform as actors 24/7. All that makes something like 1000 bucks a night completely reasonable. Mind you, that's much cheaper than OTL's Galactic Starcruiser Hotel, which offers far less (by every metric).



Now, the core business. What are we actually making, here? We take the not-stupid ideas from Galaxy's Edge, Starcruiser Hotel, and -- believe it or not -- Canto Bight. We basically build a small theme park that is presented entirely as an in-universe location.

I have no definite name, yet. To get the idea across, let's call our location Lando Bight.

As the name implies, this opulent resort is owned by none other than Lando Calrissian. He has built all this up following the OT. (At the very earliest possible moment, we bring in Billy Dee Williams to film promotional materials, in-character. Lando's palace-like resort is, to the guests, their top-of-the-line hotel.) Around the resort, there is a charming in-universe tourist resort, where guests can visit all sorts of shops and other places, including a host of inter-active attractions.



People enter via a "starport". In reality, they enter a shuttle that serves as the entrance, and which very slowly moves into the compound. This is only 50 metres at most, but it has no windows, and it's designed to shake a lot. The conceit is: you're on a shuttle trip to the in-universe location. During this "trip", you get the orientation, and they tell you all about the awesome places you can visit.

You also get the narrative introduction, namely that a First Order garrison has been stationed on the planet, and is trying to take over. Lando has craftily maintained his formal neutrality, but the First Order is trying to encroach more and more. And meanwhile, there are whispers that there are Resistance operatives at work here... and the First Order has even accused Lando of secretly helping them. The overall impression is that you're immersed in an adventure.

Lando's luxurious resort and hotel how two grand entrances: one on the side where the "shuttle" arrives, another on the side of the bustling resort town. Guests first arrive on the former side, and disembark their shuttle. Luggage is loaded only cool-looking droid carts and whisked off while the guests head inside.

The hotel offers all sorts of amenities. There are excellent accomodations at different prices, and several in-house restaurants offering different styles of in-universe cuisines. (For instance, a restaurant that specialises in seafood may be presented as run by a Mon Cal chef.) The hotel also offers a high-end spa treatment and "Jedi meditation sessions". All of this will be presented as an array of special treatments and luxuries hailing from various worlds that exist in-universe. There will be a large swimming pool, with slides for the children, relaxing hot tubs, and a near-by juice bar. All the luxuries one might desire will be there.

Elsewhere, probably in the same "most serene" part of the resort that also an elegant Naboo-styled garden ("the Naberrie garden"?) where guests can really take a moment to relax, such as in the quiet moments of the late afternoon-- after a busy day, but before dinner. I imagine that beyond this garden is an even more secluded "secret" garden, with a small temple-like building in the centre. That's where the "Jedi meditation sessions" are held, supposedly in this hidden place that the First Order doesn't know about.

For those seeking a less spiritual kind of enjoyment, there is also a casino and night-club for grown-up guests. Nothing uncouth, obviously, but this is the kind of location where one might have a nightclub singer in a slinky dress, possibly in Twi'lek make-up or something of that sort.

The Hotel will have a grand balcony overlooking a small lake (either already there or dug out as part of the attraction). Below, the town's lake-side promenade also overlooks the water. Every weekend, there will be a grand fireworks show over the lake, obviously accompanied by John Williams music.



Beyond the resort, the town will obviously offer all sorts of places and shops that people can visit as well. In this, the Galaxy's Edge attraction is a pretty good model, although it could be set up more ambitiously. You could really turn the town into more of a theme park setting, with animatronics bustling about on rooftops, or reaching out of high windows the guests can't reach.

There should be a (properly sci-fi looking) monorail that drives you through town and then around the small lake. At other places along the lake-shore, there will be animatronic aliens busy fishing, and they'll have their own little towns that you'll ride through. There may even be some Gungans in the lake, who knows.

At one point, the train can be stopped by a First Order patrol and a "Rebel agent" can sneak aboard the train. This actor must then quickly hide in a secret compartment on the train, and then two stormtroopers board the train, fail to find him, and leave. That sort of thing. Nothing to it, but for kids, that is really exciting and scary. (When the train gets back to the town, the "Rebel agent" can thank the guests for letting him catch a ride, and hand out coupons for discount on ice-cream. Again, very simple, but it gets the job done.)



In the town itself, you'd definitely finds all the stuff the OTL attraction(s) already have, such as:

-- A less "fancy", more down-to-earth restaurant than the stuff you'd find in the hotel.

-- Maybe a Dexter's Diner type thing?

-- A cantina/saloon next to the "spaceport hanger", where all sorts of odd types congregate.

-- A stand for grilled sausages and roasted pork wraps et cetera (all presented as in-universe foods, obviously).

-- A stand for popcorn snacks.

-- An ice cream and dairy shop, where they sell (obviously) ice cream, yoghurts, (blue) milk and such things.

-- A shop selling a wide variety of toy droids.

-- A shop with plush creatures and critters from around the galaxy.

-- A workshop with handcrafted toys, where children can also help make their own toy, which they can then take home.

-- A store selling all sorts of in-universe and generally SW-theme clothing.

-- A merch store where you can buy replica blasters, light-sabres and other such things.

-- A workshop where you can actually (help) construct your own custom-made high-end replica light-sabre.

-- A shop selling supposed antiquities, including Jedi or Sith holocrons and jewellery that is made with "Krait Dragon pearls" and such things.



But you'd also have some more things, such as:

-- A bookstore that has every single SW book or comic ever made for sale, plus a lot of books about SW and LucasFilm. Also sells audiobooks, soundtrack records and such things, obviously.

-- An SW video game arcade, where you can test-play and buy all the newest SW games. But more importantly, we'll have a state-of-the-art VR system that allows players to play a custom-made dog-fighting game that takes place on the planet where the resort is also set. This has two set-ups. One is a ("secret") Resistance training programme, where teams of players challenge each other, and there's prizes for the winners. The second lets a team of players go up against a group of First Order fighters, to protect the planet from invasion. (If they win, more prizes. If they lose, not to worry, because Admiral Ackbar's fleet arrives just in time to help out. Basically: the bad guys never win.)

-- An (open-air? seme-open-air?) theatre in the town, where a variety of live shows can be performed. This can range from theatrical (and heavily stylised?) re-enactments of the films to more comedy-oriented things like Hyperspace Hoopla.



I'm sure there are way more possibilities, but this overview gives a good impression of how I'd set things up. A lot of these ideas are pretty obvious, and I'm surprised they weren't implemented in the real-world attractions. Most people here certainly thought of the good ideas! There is little doubt in my mind that the plan I've outlined will be a massive success, and I look forward to running Disney and making it good again. :cool:
 
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Blasterbot

Well-known member
Racing also features in a fair bit of star wars media. setting up some racing games for people to virtually do pod racing, swoop racing or whatever new marketable form of racing you want to have added to the universe so long as it is cool and high speed would be great.
 

ShadowArxxy

Well-known member
Comrade
The problem with highly immersive LARP and semi-LARP experiences is that they are inherently staff-heavy and interaction-heavy, which pushes operating costs way up and at the same time sharply limits guest capacity. So it's very challenging to make that kind of thing work -- with an attraction-tier budget it's easy to lay out a "geek dream" type attraction or for a fan to say, "Well, I like this way better than that", but the actual problem has more to do with the nuts-and-bolts considerations of making it work as an actual park thing.
 

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